You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever... ...but forget that. The real story is that Continue?
Nutzerreviews: Ausgeglichen (160 Reviews) - 58% der 160 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 3. Jan. 2014

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"...a game designed to make you think, and having to work out the mechanics and how they tie together is really what makes the game work so well."
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“It probably takes a certain kind of player to really appreciate how cerebral it is, but for those who can, it’s astounding. I have never had a game evoke the thoughts and feelings that Jason Oda pulled out of me in my time with Continue?9876543210.”
A – Gamertell

Über dieses Spiel

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.


Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.


Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game ( and Skrillex Quest (


Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows XP
    • Prozessor: 2.0 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 512 MB of memory
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    • Betriebssystem: Mac OS X 10.5
    • Prozessor: 2.0 GHz RAM
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 512 MB of memory
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    • Betriebssystem: Ubuntu Linux 10.10
    • Prozessor: 2.0 GHz RAM
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 512 MB of memory
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
Hilfreiche Kundenreviews
2 von 3 Personen (67%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 9. September
Fantastic. Love it.
War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 22. Mai 2014
Continue?9876543210 ist ein Werk, das sich schwer empfehlen lässt.
Grundsätzlich betrachtet ist Continue?9876543210 ein ständiger Kampf gegen Vergänglichkeit und Tod sowohl auf übergeordneter Ebene im Rahmen der Story als auch in Form eines permanenten Zeitdrucks, der einen dazu zwingt, sich in Kämpfen zu stellen oder dem Level zu entfliehen. Dieses Konzept zeigt sich auch in Musik, Artdesign und in den Zwischensequenzen und macht dieses Werk zu einer interessanten Erfahrung.
Aber - und das sollte einem bewusst sein, bevor man Geld investiert - diese Tatsache macht Continue?9876543210 noch lange nicht zu einem guten Spiel. Das grundsätzliche Gameplay nämlich schafft es nicht, dieses durchaus anstrengende Konzept länger erträglich zu machen, da man regelmäßig durch die fummelige, immer unpräzise Steuerung und den ständigen Wechsel der Umgebung und deren Regeln irritiert und frustriert wird.
Und daher ist Continue?9876543210 nicht unbedingt für jeden etwas. Aber wer genug Leidensfähigkeit und Interesse an künstlerisch wertvollen Spielen mitbringt, kann Continue?9876543210 durchaus ein paar Minuten abgewinnen.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 6. Januar 2014
Sehr interessant.
Das Leben nach dem Tod, aus Sicht eines Spielcharakters.
Gibt es ein digitales Jenseits?

Allein diese Thematik ist erfrischend inovativ.

Man muß sich nur darüber im klaren sein, dass man hier keinen Blockbuster vorgesetzt bekommet.
Die Spielmechanik ist sehr einfach gehalten, ebenso wie die Grafik.
Meiner Meinung nach ist das aber auch gut. Ein gutes Spiel definiert sich nicht nur über Grafik oder Gameplay. Ausschlaggebend (zumidest sehe ich das so) ist die Spielerfahrung, die der Spieler im verlauf des Spiels macht.
Und hierrauf scheint der Entwickler auch hauptsächlich den Fokus gelegt zu haben.
Mit Erfolg, wie ich meine. Herausgekommen ist ein Spiel, das einen Nachdenklich macht und den Tod eines Spielcharakters vielleicht mit anderen Augen sehen lässt.

Klasse Spiel.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 26. Juni 2014
Komisches Spielprinzip, komische Dialoge, ich versteh das Kampfsystem nich so recht, den am Ende muss ich IMMER in der ,,Arena" kämpfen, generell ist alles irgendwie... verwirrend. Bietet für mich überhaupt keine Motivation zum weiterspielen. Hätte als ,,normales", story-basiertes Spiel viel besser werden können, vielleicht ein bisschen Legend Of Zelda-like oder so. Aber so- leider das schlechteste, was ich bis jetzt auf Steam gekauft hab.

PS: Ja, ich hab nur etwa eine Stunde Spielzeit, aber da ist fast gar nix passiert. Es ist einfach langweilig. Ich sags nochmal: einfach keine Motivation zum weiterspielen.
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670 von 875 Personen (77%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 3. Januar 2014
Before we continue we must ask ourselves: what is an experience? Not what is a game, because that is almost too broad to bother trying to put into words. But what is an experience? What is something you enjoy experiencing?

I cannot define this for all of you. An experience changes for each person- it is a variable that makes each person who they are.

Continue?9876543210 (wow that was fun to type out on the keyboard, I slid my finger down the number keys like some sort of badass) is definitely an experience. Whether it is a good one or a bad one is up to you. I personally felt like it made me think a lot about my life and what I take out of it, but I personally do not feel that much of the game other than the thought it provokes lives up to the price I paid for it, even at this discounted price of 8 dollars I paid for it. I personally think thinking should be free. What should be paid for is how the developer makes you think- either through visuals or audio or even story and gameplay.

The gameplay in this game is very basic. You run around and talk to people who usually just jabber on about strange things, but sometimes they open doors for you, and sometimes they sell you things. You are able to choose "lightning" or "prayer" when you enter these doors, and what these mean are up to the player to interpet, but what they do is either randomly spawn lightning to clear the path ahead or spawn a house in a town that is crucial to survive the later stages of the game. After 45 seconds to a minute though, garbage collection or something similar runs and takes you down to play a combat based minigame. After too many of these though, your game ends- but progressing to the next area resets this. So you are in a battle against time to progress to each area.

This gameplay sounds fine, but it is very repetitive. I was about to quit and take a break after the third one of these, but then I realized that there is no save feature in the game- the point is to play the game in one sitting it seems. And so I druged on (and how fitting to relate to the plot of the game), hoping the game wouldn't be TOO much of this. While the gameplay is unique and quirky, after the 3rd or 4th time through, it just gets old.

The music and the graphics are fitting to the theme of the game, but leave much to be desired. I found the graphics and music just plain boring to look at and listen to, and while there are some flashy scenes and very well done graphical choices during cutscenes, the levels look somewhat all the same in exception to a few that look amazing (the level where you're chasing down your reflections in the sea comes to mind) and in the end I just grew tired of it all very quickly.

It's very ironic that a game where you have to find peace with yourself grows harder and harder to get through. I found myself getting very bored with this game very quickly. But it's not about the game right? It's about the experience!

Well that my friends, I do not think is worth my 8 dollars. While it made me begin to think, I feel the game ITSELF did not make me think but rather the themes of it did. I apologize if that may be a mouthful, but it is hard to describe a game like this into words. In simpler terms, I feel like I could have just poked around the website of and gotten the same feelings I did instead of playing the game. And for that, I do not give it my personal reccomendation.

But experiences change for everyone. Who knows? Maybe you will enjoy it more than I did.
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