You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever... ...but forget that. The real story is that Continue?
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Veröffentlichung: 3. Jan. 2014
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Reviews

“It probably takes a certain kind of player to really appreciate how cerebral it is, but for those who can, it’s astounding. I have never had a game evoke the thoughts and feelings that Jason Oda pulled out of me in my time with Continue?9876543210.”
A – Gamertell

Über dieses Spiel

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.

Development

Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.

By:

Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game (nothingsgonnastopmenow.com) and Skrillex Quest (skrillexquest.com).

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 30. September
Wow, where do I start with this one?! Ok, Continue? is definitely an acquired taste. It begins with a beautifully drawn-out introduction on the death of a videogame character. Yet, he doesn't want to die. He escapes deletion for a while, and it's your job to keep him alive. While that sounds like an interesting premise for a game, Continue? doesn't stop there. Oh no. You quickly realise that the developer is trying to tell you something, and it soon turns into a reflection on life, on death, on childhood, love, freedom, knowledge and the inevitable. Each scenario that you play through is meant to be a prayer, not necessarily in an overtly religious sense (in fact, the game never comes across as preachy) but more in a sense of inner prayer, inner discovery for who you are, and what the important things in life are. It's not surprising that the developer made this game following a near-death experience. It does make you wonder whether there are better things to be doing with your life than playing a game, but that's beside the point!

Yes, there is a game here, but it's a long, drawn-out game full of interludes and reflection. Let me warn you, if you're not the kind of person who can sit through 5 minute long dreamy interludes, this game is probably not for you. Even the introduction, beautiful though it is, is completely unskippable each and every time you begin a new "life". When you eventually reach the gameplay, you're in a for a shock: it's hectic! You need to dash around looking for characters to speak to. Each will give you a clue, or a cryptic message, or open a door to a building. Getting information and opening doors is essential, because it's here that you can choose to either destroy sections of barriers that impede your exit from the level, or construct more buildings in your sanctuary town (more on that shortly). There's a strict time limit here, and you're also being chased around by chompers (servants of the garbage collector trying to delete you) that will drag you away to mini games if they touch you. Mini games happen every 45 to 60 seconds, and are either 2d riffs on simple arcade games, or 3d exploration / combat games. None last long, yet if you fail you will suffer the consequences! Each failure usually leads to the destruction of buildings in your sanctuary, and this is fatal if you aren't careful. Every two levels you will be taken to your sanctuary to survive a garbage collection "storm". Several buildings will be destroyed, and you need buildings to shelter from the storm. Run out of buildings, and you get deleted. This is how you die in the game, for real.

This gets really frustrating when you're having a run of bad luck. Finding characters, talking to them and making "prayers" to build your sanctuary or "lightning" to destroy exit barriers is very random; sometimes you might run around like a headless chicken for 20 seconds without finding anyone to speak to (and when the time limit for each deletion attempt is 45 seconds, that's a long time!), sometimes the lightning hits the same piece of ground over, and over, and you "waste" valuable time trying to escape the level, sometimes the price you pay for making a mini-game error is the deletion of 80% of your sanctuary buildings (other times you get off lightly). It feels unfair at times, yet when it's going your way it feels wonderful. It's as though the developer is telling you that life sometimes sucks!

Yet despite all this, I love the game. I really shouldn't, it does all these things that annoy me, and yet it's... it's just compelling, somehow magical, relaxing even if you're in the right frame of mind for it. If you're not, expect to rage quit! (it's CTRL+Q btw). I wouldn't blame you.
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0 von 3 Personen (0%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 20. Oktober
very good, get now for deotatd ram
War dieses Review hilfreich? Ja Nein
31 von 36 Personen (86%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 8. Mai
Continue?9876543210 is a surrealistic adventure game that is somewhat stylized like an old RPG game. Or something like that. Continue is a very strange game; The basic idea is that you play as a video game character who is at the end of his life. The classic, 'Continue?' screen of arcade games of old has passed, and no quarters were inserted. And so, you have 'died', and enter into a realm where all data from a previous game goes to be erased, wiped clean for the world to start anew again for the new player, and New Game option. In this desolate space, data is assimilated into bytes and data, and you having not made your peace yet struggle to survive in a climate made to delete you.

In the game, you start on a level that is representative of some gameplay trope, IE town, field, ruins, etc. There are a variety of NPCs and locked doors. You can talk to the people, who will either try to sell you something, give you a hint of some sort in the level you're currently in, say something about the story of the game, or say some rather useless blabber. NPCs phase in and out of existence, however. There's also monsters that spawn on the level, and wander around. Touching them triggers a battle scene, that transitions to a different scene like an RPG game. However, the battles aren't turn-based, but real-time, and work more similarly to a Zelda game. However, what they exactly are changes per encounter. Some are top-down, some are side-scrolling, some make you defend something, or you just have to fight all-out. Winning battles or doing things around the level usually get you a key, which you can use to unlock one of the various locked structures around the level. Inside the structure you'll either find a shop, something to push the story, some sort of side-quest, or a person who will either build structures or cast lightning.

Now building structures and casting lightning is important. The game has a sort of time limit, both in levels and the overall game. The levels you go to are randomized, and each has differences to each other. However, you have a certain number of 'rounds' that will pass before the whole level is eliminated. If you're in a level when it's eliminated, it's game over and you get a bad ending. There is a time period you have to do stuff in the level, and then the round ends and you face some kind of challenge. This can be like a tricky level, a boss fight, some kind of puzzle, etc. They're random. If you win, you get a big benefit to your cause of survival, but if you lose you miss your chance for some aid. Aid for what? To exit the level, you need to get people you encounter to cast lightning, as casting lightning will destroy some of the blocks randomly blocking one of the several exits out of a level. However, you also need to build structures. After every two levels or so, you'll be in a sort of 'storm' you need to survive, or else its game-over. In the storms, you're in a town that is formed of the buildings you have made people build in the normal stages for you. A storm hits, and the buildings are stricken by lightning. You have to hide in a building and wait for the storm to pass, though if your building is hit and destroyed you have a certain time limit to quickly scamper around the town to another building. If there are no other buildings or you run out of time, it's game-over.

You will always be given a choice of either Lightning or Building Structures. Lightning will clear a path to the next level after a few lightning strikes, while building structures will create buildings to hide in during these 'storm' sections.

Basically the game is all about time management and succeeding in the various challenges that both the monsters, NPCs, and Round End's bring, for doing these allows you to gain chances at either Lightning or Structure Building, to make it past the individual level in time and to build structures for the storms that happen every two levels or so. You'll either like the game or not, it's a bit complicated to understand at first, and won't be fun for everyone.

Also there are side-quests you can do that effect your story. The game has multiple endings, possible level paths, and more... What you do in levels, what level path you take, and the like effects the ending you work towards. The game is kind of made to be played multiple times, as its not very long and you won't go to many of the levels or see the whole game in a single playthrough.

And the game gets weird. The story is told in a very indirect way, and some of the events that can happen are just absolutely bizarre. Honestly the story feels most similar to something that David Lynch might of concocted up if he were to make a video game about video games. Depending on who you are, that might either be a good or bad thing.

The game's oddness is supplemented perfectly by its audio department. The game has a haunting soundtrack, interesting but odd sound design, but it all fits the weird atmosphere of the game perfectly.

And there isn't really much to say. The game is deceptively complicated, but actually rather simple when you get down to it. It strikes me as a huge love it/hate it type of game, and something that'll divide people's opinions on whenever it's good or not.

My stance is that it's interesting. The game itself is okay, but the atmosphere and some of the surreal elements I enjoyed. Of course, if you're less fond of such things, there will probably be less to enjoy in the game for yourself. Basically said, while there is a game here, the game is more about the experience. And depending on who you are, that experience will either be worth taking, or it won't be.

Continue may be worth it if you like experience-based games with a surreal and strange edge that are open to interpretation. If you don't like that, you probably won't like the game. Like the game itself, it all seems so complicated but it's so simple, really.
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8 von 9 Personen (89%) fanden dieses Review hilfreich
5.7 Std. insgesamt
Verfasst: 26. Juni
Emogame and Emogame 2 were staples of my adolescent experience. They turned me on to a slew of music that I wouldn't have appreciated otherwise and managed to be both hilarious and thoughtful throughout. When I saw that the creator of those flash games, Jason Oda, had developed this odd-looking title, I was intrigued. So, I'll lay out the negatives first: unskippable intro (that you will have to sit through many many times), boring and awkward combat, unintuitive gameplay mechanics. With that in mind, the game is a remarkably beautiful meditation on mortality explored by proxy through slain video game characters facing deletion and finally oblivion. If you go into this expecting a hack and slash dungeon crawl, you will be sorely disappointed. This is more of an interactive poem than a game, and it excels in that respect.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 24. Juni
I am very much in love with the 'Indie' genre of games. It is inspirational when I hear a group of only a few people who go through the effort of making a game all by themselves. This game, being my game nomination of the year, has amazing art, an amazing soundtrack, a great storyline and decently appealing gameplay which makes for a fantastic game altogether. The only difference is, it was made by only one man.
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10 von 21 Personen (48%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 9. Mai
It's a bit like watching the movie "Enter the Void".
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 9. Mai
Confusing, fascinating, brilliant and likely not for you.
War dieses Review hilfreich? Ja Nein
1 von 3 Personen (33%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 19. Mai
what the f... ?!?! O.o
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 21. Juni
This game is fun... but REALLY confusing in the beginning
War dieses Review hilfreich? Ja Nein
7 von 17 Personen (41%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 7. Juli
This game... Oh, this game... Not worth the money, I think. It looks kind of cool, but it is very confusing. Now, I will say that I haven't played too much, but throughout my play sessions, I could not tell what was going on for the life of me. The game kind of dropped me in without much explanation. Or maybe there was explanation, and I just missed it. And if that's possible in a game, that's probably a bad sign. Explanation and tutorials should be distinguishable so you know what you're doing and how to do it. This game is pretty darn bad.
War dieses Review hilfreich? Ja Nein
1 von 5 Personen (20%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 22. Juni
Made me contemplate the meaning of life, especially in video games. Fun gameplay, would suggest to anyone who liks a good story
War dieses Review hilfreich? Ja Nein
2.2 Std. insgesamt
Verfasst: 22. Mai
Continue?9876543210 ist ein Werk, das sich schwer empfehlen lässt.
Grundsätzlich betrachtet ist Continue?9876543210 ein ständiger Kampf gegen Vergänglichkeit und Tod sowohl auf übergeordneter Ebene im Rahmen der Story als auch in Form eines permanenten Zeitdrucks, der einen dazu zwingt, sich in Kämpfen zu stellen oder dem Level zu entfliehen. Dieses Konzept zeigt sich auch in Musik, Artdesign und in den Zwischensequenzen und macht dieses Werk zu einer interessanten Erfahrung.
Aber - und das sollte einem bewusst sein, bevor man Geld investiert - diese Tatsache macht Continue?9876543210 noch lange nicht zu einem guten Spiel. Das grundsätzliche Gameplay nämlich schafft es nicht, dieses durchaus anstrengende Konzept länger erträglich zu machen, da man regelmäßig durch die fummelige, immer unpräzise Steuerung und den ständigen Wechsel der Umgebung und deren Regeln irritiert und frustriert wird.
Und daher ist Continue?9876543210 nicht unbedingt für jeden etwas. Aber wer genug Leidensfähigkeit und Interesse an künstlerisch wertvollen Spielen mitbringt, kann Continue?9876543210 durchaus ein paar Minuten abgewinnen.
War dieses Review hilfreich? Ja Nein
1.0 Std. insgesamt
Verfasst: 26. Juni
Komisches Spielprinzip, komische Dialoge, ich versteh das Kampfsystem nich so recht, den am Ende muss ich IMMER in der ,,Arena" kämpfen, generell ist alles irgendwie... verwirrend. Bietet für mich überhaupt keine Motivation zum weiterspielen. Hätte als ,,normales", story-basiertes Spiel viel besser werden können, vielleicht ein bisschen Legend Of Zelda-like oder so. Aber so- leider das schlechteste, was ich bis jetzt auf Steam gekauft hab.

PS: Ja, ich hab nur etwa eine Stunde Spielzeit, aber da ist fast gar nix passiert. Es ist einfach langweilig. Ich sags nochmal: einfach keine Motivation zum weiterspielen.
War dieses Review hilfreich? Ja Nein
1.3 Std. insgesamt
Verfasst: 8. Juni
I really regret buying this.. It is confusing and really irratating being in the same places over and over...and over.. The font is so robotic I cant even read some of it, but it might be my resolution. You could get a lot more with $10.00 outa steam.
War dieses Review hilfreich? Ja Nein
3.5 Std. insgesamt
Verfasst: 30. Juni
The intro is the best part of this game. The gameplay itself is fairly repetitive, and when I had reached the point of repeating levels or scenes, many of the sequences cannot be skipped even when I had seen them a number of times. I really like the concept which is why I bought it despite the poor reviews. I do not really care for the execution and was quickly bored with the title.

Additionally the Linux port is not very good. No resolution/fullscreen configuration without finding the config file and editing it, unlike the Windows launcher. It also does not handle widescreen aspect ratios unlike the Windows version.
War dieses Review hilfreich? Ja Nein
1.4 Std. insgesamt
Verfasst: 30. Juni
Ive had the game over a year now, and Ive decided to finally share what I think about it. Personally I think it's not worth the money, the music in the game is baassically the same few piano notes the whole time, which I admit is fitting since the game is being deleted, but there are large areas that you can explore, making you want to, but theres no time, you basically do the same gameplay over and over, talk to people, get a hint, get a blessing or a way out of the town and thats basically it.

The game is very repetitive and the combat is very buggy. The combat is you with a sword fihting deletion robots who hurt you by touching you, the problem is, they can get glitched inside of you and continue to kill you as you cant do anything.

The story is pretty dry to be honest, as everyone's life is falling before them you would think there would be tons of emotion? But really theres not. The main character ponders the idea of it breifly and just moves on. Everyone that you talk to basically says the same thing, or gives you a riddle, which you use to solve a question in some buildings, to get a blessing. Of which you do IN EVERY AREA. Then there are times where the "riddle" is the same as before, letting you already know the anwser.

The game has VERY LITTLE replay value after the second or third playthrough, trying to see if things are different, and they're not contributes to it, the game gets pretty boring, pretty fast. Then you'll most likely never play it again.

A few problems are that theres NO save to be found anywhere making you sit through the whole thing and IF YOU DIE you have to start ALL over again. And (as stated earlier) that you have limited time in each area, having no time to explore or anything of the such before you are killed. The combat is simple and hard at the same time, a NORMAL battle where you fight deleteion enimies with your sword, is fairly easy. Then you get to basically, "minigames" that depending on what they are, can be easy, or all the way to unrealistic expectations of you to beat the level. etc etc

As the closing note, I would like to say that the game is fairly short, about 45 minutes to an hour at best, and theres no reward for beating the game, you just can restart and do it again, but most likely, you wont want to. So this is Steam, the largest gaming area for deals, instead of spending money on this, you should get a game like Saints Row 4 or another game thats worth much more than this, for the same price.
War dieses Review hilfreich? Ja Nein
1.8 Std. insgesamt
Verfasst: 22. Mai
Artsy and pretentious, but in a good way. Play it for the content, not the gameplay.
War dieses Review hilfreich? Ja Nein
0.8 Std. insgesamt
Verfasst: 8. Juni
The idea is entertaining, the first moments of gameplay is fantastic... but you do get bored after a while. Sadly, this game is quite repetetive and isn't even that challenging. You could easily finish this game within moments. Perhaps it would've been better if it had a larger variety of gameplay, and more places to explore. Sorry, but this is a thumbs-down from me.
War dieses Review hilfreich? Ja Nein
0.5 Std. insgesamt
Verfasst: 16. Mai
I feel like this game was a little lost on me, and still have no idea as to what I was doing. There were too many cut scenes for my taste. For you to enjoy this game you have to be able to focus on a story.
War dieses Review hilfreich? Ja Nein
1.1 Std. insgesamt
Verfasst: 18. Mai
This is a game about, as the description says, a failed video game character wandering around the world of Random Access Memory. I was interested in this game since I first saw it, it looked like a fun little indie-adventure game, and I was put into a beautifully made and well-run game, though not quite expecting as much action as there really was. It was a lot more difficult than I thought it would be (or I'm just bad at games) and it's very confusing. I didn't know what I was doing when walking around the levels and I couldn't find much story to it which is a little odd for this type of game.

Of course, experiences are different for everyone and for me it wasn't that good. Half the time I was confused and the other half I was getting annoyed that I had to fight off 20 munchy enemies every 20 seconds. The game has a good concept and is beautiful, but it isn't for me and I wouldn't recommend it.
War dieses Review hilfreich? Ja Nein