You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever... ...but forget that. The real story is that Continue?
リリース日: 2014年1月3日
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“It probably takes a certain kind of player to really appreciate how cerebral it is, but for those who can, it’s astounding. I have never had a game evoke the thoughts and feelings that Jason Oda pulled out of me in my time with Continue?9876543210.”
A – Gamertell

ゲームについて

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.

Development

Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.

By:

Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game (nothingsgonnastopmenow.com) and Skrillex Quest (skrillexquest.com).

システム要件 (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space

システム要件 (Mac)

    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
参考になったカスタマーレビュー
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 172
18 件のレビュー
記録時間: 4.6 時間
主人公は既にゲーム内で死亡し、コンテニューされなかった「主人公」。その「主人公」は本来システムから消される運命にあるものの、その運命から必死に逃れようとする物語。
発売当初から気になっていたのですが、ようやく手を出せました(ぉ
メタスコアが63とそれほど高くない(?)ですが、個人的にはこういう感じのゲームは凄く好きです。
やる前は単なるアクションRPG的な感じかなぁとか勝手に想像してましたが、何か全然違いました。とりあえずアクションゲームですが、ストーリー重視の雰囲気ゲーっぽい感じになってます。

主人公はシステムのGC(ガーベジコレクション)から逃げるために、色々な場所を徘徊していきます。
その場所の人達と会話をしたり、お祈りしたり、時には敵と戦ったりして先に進んでいきます。が、そのマップも主人公同様消される運命にあり、一定周期でデータがどんどん消されていきます。(周期や回数はマップにより異なる)マップが完全に消去される前に脱出し、次のマップへ移るのが最初の目標になります。
ちなみにゲームを進めるうえで「My Lightning」と「My Prayer」というワードが頻繁に出てきますが結構重要で、「My Lightning」は障害物を破壊して次のマップへの逃げ道の確保、「My Prayer」は町に建物を建てることができます。
2つのマップを通過する毎に建物を建てた町でGCの嵐をしのぐことになるのですが、この事前に建てた建物がシェルター代わりになります。途中のマップでどんなに死んでも、また脱出失敗してもプレイヤーが「消去」されることはありませんが、この町でGCをしのげなければプレイヤーが「消去」されてしまいます。(ただ、死んだり脱出失敗するともちろん痛いペナルティはありますが。)
ちなみにこのゲームにセーブやロードはありません。「消去」されたら終了です。必然的に1回のプレイ時間がちょっと長くなっちゃうので、ちょこちょこやりたいという人にはあまり向かないかもしれません。あとゲーム自体の難易度も意外と高め・・・かもしれません。

ストーリーもちょっと暗めですが、音楽もなかなか雰囲気出してます。見て聞いてるだけでも何となく世界観を味わえると思います。
ゲームを進めるうえで英語力はそこまで必要ないとは思いますが、記憶力はいるかもしれません。マップで建物(GCしのぐ町じゃないですよ)に入ると、たまに質問されたり、神殿で捧げるものを選んだりすることがあるのですが、その答えを町の人の会話から入手しないといけないので・・・まぁ重要そうなキーワードをメモ帳とかに書いておくと大丈夫なんですけど!
あとやっぱりイベントでは会話はちょっと多めなので、こればっかりは苦手な人は我慢することに・・・

不満といえば、操作性が微妙かなぁと感じた所はありました。剣を敵に当てるのが難しかったり、地形の凸凹に引っかかったりと気になったところはありましたが、まぁ慣れればそこまで問題ないと思います。。。

見た目よりもちょっと複雑なゲームでしたが、雰囲気ゲーとしては普通に楽しめるし、よく出来てるんじゃないかなぁと思いました。メタスコアは気にせずに、興味ある人や雰囲気ゲーが好きな人はどうでしょうか。
投稿日: 2014年3月9日
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アカウント内の製品数: 1,684
38 件のレビュー
記録時間: 0.9 時間
Continue?9876543210 is a surrealistic adventure game that is somewhat stylized like an old RPG game. Or something like that. Continue is a very strange game; The basic idea is that you play as a video game character who is at the end of his life. The classic, 'Continue?' screen of arcade games of old has passed, and no quarters were inserted. And so, you have 'died', and enter into a realm where all data from a previous game goes to be erased, wiped clean for the world to start anew again for the new player, and New Game option. In this desolate space, data is assimilated into bytes and data, and you having not made your peace yet struggle to survive in a climate made to delete you.

In the game, you start on a level that is representative of some gameplay trope, IE town, field, ruins, etc. There are a variety of NPCs and locked doors. You can talk to the people, who will either try to sell you something, give you a hint of some sort in the level you're currently in, say something about the story of the game, or say some rather useless blabber. NPCs phase in and out of existence, however. There's also monsters that spawn on the level, and wander around. Touching them triggers a battle scene, that transitions to a different scene like an RPG game. However, the battles aren't turn-based, but real-time, and work more similarly to a Zelda game. However, what they exactly are changes per encounter. Some are top-down, some are side-scrolling, some make you defend something, or you just have to fight all-out. Winning battles or doing things around the level usually get you a key, which you can use to unlock one of the various locked structures around the level. Inside the structure you'll either find a shop, something to push the story, some sort of side-quest, or a person who will either build structures or cast lightning.

Now building structures and casting lightning is important. The game has a sort of time limit, both in levels and the overall game. The levels you go to are randomized, and each has differences to each other. However, you have a certain number of 'rounds' that will pass before the whole level is eliminated. If you're in a level when it's eliminated, it's game over and you get a bad ending. There is a time period you have to do stuff in the level, and then the round ends and you face some kind of challenge. This can be like a tricky level, a boss fight, some kind of puzzle, etc. They're random. If you win, you get a big benefit to your cause of survival, but if you lose you miss your chance for some aid. Aid for what? To exit the level, you need to get people you encounter to cast lightning, as casting lightning will destroy some of the blocks randomly blocking one of the several exits out of a level. However, you also need to build structures. After every two levels or so, you'll be in a sort of 'storm' you need to survive, or else its game-over. In the storms, you're in a town that is formed of the buildings you have made people build in the normal stages for you. A storm hits, and the buildings are stricken by lightning. You have to hide in a building and wait for the storm to pass, though if your building is hit and destroyed you have a certain time limit to quickly scamper around the town to another building. If there are no other buildings or you run out of time, it's game-over.

You will always be given a choice of either Lightning or Building Structures. Lightning will clear a path to the next level after a few lightning strikes, while building structures will create buildings to hide in during these 'storm' sections.

Basically the game is all about time management and succeeding in the various challenges that both the monsters, NPCs, and Round End's bring, for doing these allows you to gain chances at either Lightning or Structure Building, to make it past the individual level in time and to build structures for the storms that happen every two levels or so. You'll either like the game or not, it's a bit complicated to understand at first, and won't be fun for everyone.

Also there are side-quests you can do that effect your story. The game has multiple endings, possible level paths, and more... What you do in levels, what level path you take, and the like effects the ending you work towards. The game is kind of made to be played multiple times, as its not very long and you won't go to many of the levels or see the whole game in a single playthrough.

And the game gets weird. The story is told in a very indirect way, and some of the events that can happen are just absolutely bizarre. Honestly the story feels most similar to something that David Lynch might of concocted up if he were to make a video game about video games. Depending on who you are, that might either be a good or bad thing.

The game's oddness is supplemented perfectly by its audio department. The game has a haunting soundtrack, interesting but odd sound design, but it all fits the weird atmosphere of the game perfectly.

And there isn't really much to say. The game is deceptively complicated, but actually rather simple when you get down to it. It strikes me as a huge love it/hate it type of game, and something that'll divide people's opinions on whenever it's good or not.

My stance is that it's interesting. The game itself is okay, but the atmosphere and some of the surreal elements I enjoyed. Of course, if you're less fond of such things, there will probably be less to enjoy in the game for yourself. Basically said, while there is a game here, the game is more about the experience. And depending on who you are, that experience will either be worth taking, or it won't be.

Continue may be worth it if you like experience-based games with a surreal and strange edge that are open to interpretation. If you don't like that, you probably won't like the game. Like the game itself, it all seems so complicated but it's so simple, really.
投稿日: 2014年5月8日
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 19
1 件のレビュー
記録時間: 6.2 時間
More of a $4.99 game, but still very enjoyable.

I've played through it a couple times and found it pretty deep. Reminds me of Skrillix Quest (Which is no suprise considering it was made by the same person).
投稿日: 2014年2月24日
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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
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It's a bit like watching the movie "Enter the Void".
投稿日: 2014年5月9日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 42
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記録時間: 0.8 時間
It is an emotionally grabbing game, at least for me as a programmer. It is amazing. And very sad. I only got to level 2 first try, but it was still amazing. Definately worth buying.
投稿日: 2014年4月7日
このレビューは参考になりましたか? はい いいえ