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Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most...
Veröffentlichung: 29 Jan. 2014
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Episode 5 Preview

13 August 2014

We've posted a preview for Saturday Morning RPG Episode 5 on our website at http://www.mightyrabbitstudios.com/?p=548

Development is moving along slowly but we're hoping to have it completed soon. We hope you all enjoy the new episode when it hits as a free update! It's going to be the biggest episode yet.

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Reviews

“Saturday Morning RPG is a steal for anyone who grew up with 80′s cartoons. The references will keep you smiling and the interesting combat will keep you playing. I can’t suggest it enough.”
9/10 – ZTGD

“Nailing those references and that innocently-entertaining atmosphere is precisely what makes Saturday Morning RPG so special. If you merely existed in the eighties, or have experienced things from that time, you’ll likely appreciate most every single bit of this love-letter to the era.”
8/10 – Hardcore Gamer

“I find that I want to play more episodes and can’t get enough.”
9/10 – Root Gamer

Steam Greenlight

Über das Spiel

Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).

TECH SPECS:


  • Episodic Gameplay: The story and gameplay of Saturday Morning RPG takes place across several episodes, each of which tells a complete self-contained story. Players can play any episode in any order, at any time! All of your stats and items carry between episodes. It’s a unique spin on the tried and true New Game Plus mode. On top of that, small decisions made in some episodes will carry forth into others – adding a layer of replay to each episode. Four episodes are currently included, with a fifth coming later in a free update!

  • Active Turn-Based Combat: Saturday Morning RPG draws quite a bit of inspiration from games like Nintendo’s Paper Mario series. Battles in the game are turn-based, but the player is always participating by actively defending against attacks and completing reflex tests to power up their own assaults.

  • Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects. Use a pack of striped gum to summon rainbow zebras that trample your foes – or call upon a transforming action figure to morph you into a semi-truck!

  • Nostalgia Fueled Everything: Everything in Saturday Morning RPG centers on nostalgia. Marty receives his magical abilities thanks to a certain kind of garish plastic notebook, he can equip scratch ‘n sniff stickers to get statistical boosts, and he’ll traverse worlds inspired by the entire gamut of Saturday morning cartoons.

  • Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!

  • Optional Arena Battles: Take on powerful enemies in optional arena battles. Two fights are currently included, with more coming as free updates.

  • Controller Support: Full support for game controllers.

  • Steam Achievements and Trading Cards: Earn over 70 achievements and collect 8 trading cards.

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows XP or higher
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2006 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space

Systemvoraussetzungen (Linux)

    Minimum:
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
888 Produkte im Account
24 Reviews
8.1 Std. insgesamt
Saturday Morning RPG will ein RPG Spiel mit vielen Geschicklichkeitseinlagen sein das an die vielen Cartoons am Samstag Morgen erinnern soll. Der Witz dieser Anspielungen kommt dabei leider nur sehr selten rüber.

Marty ist ein klassischer Schüler, der kaum Freunde hat und gemobbt wird, doch dann erscheint eines Tages in seinen Träumen der Zauberer und überlässt ihm ein magisches Notebook. Damit bekommt Marty magische Kräfte und kann sich endlich gegen seine Widersacher und seinen neuen Erzfeind Commander Hood wehren.

Die rudimentäre Geschichte des Spiels wird in einzelnen Episoden erzählt. Achtung auch wenn es den Anschein erwägt das Spiel sei komplett und fertig, fehlen noch immer ein oder zwei Episoden, die die Story beenden. In den einzelnen Episoden der Story muss man immer wieder die Schule, die Stadt oder gleich die ganze Welt vor Commander Hood und seinen Schergen retten, mal sind das die bösen Badbots und ein andermal die bezahlten Schläger der Schule. Am Ende gibt es immer einen Bosskampf und die Episode wird mit einem Abspann beendet.

In den einzelnen Episoden gibt es abseits der Hauptgeschichte viele Sachen zu sammeln und es gibt auch einige Sidequests zu erledigen, diese beschränken sich aber bestimmte Gegner besiegen oder Sachen zu einer bestimmten Figur zu bringen.

Die Grafik ist einfach, versprüht aber trotzdem Charme. Mir hat der Stil zumindest sehr gut gefallen. Die ganzen Charaktere und Figuren werden als 2D Sprites in einer einfach designeten 3D Welt angezeigt.

Die Kämpfe machen Spaß und können mit dem sehr frei definierbaren Schwierigkeitsgrad auch sehr fordernd sein. Im Kampf gibt es ein Multiplier System. Man kann statt eines Angriffs einfach seinen Multiplier mit Mana aufladen, dazu kann man eins von zwei Minispielen wählen oder einfach ohne Interaktion den Multiplier aufladen. Mit den Minispielen kann man den Multiplier natürlich weit höher bringen als wie mit dem Standardaufladevorgang. Ein höherer Multiplier erhöht dann den Schaden der eingesetzten Waffen oder des Standardangriffs. Vor einem jeden Kampf kann man vorher ausgewählte Abzeichen abrubbeln um für diesen Kampf bestimmte Boni zu bekommen. Die Kämpfe erfordern viel Interaktion, viele eingesetzte Waffen, die übrigens auch alle an alte Cartoons erinnern sollen, erfordern bestimmte Tasteneingaben, Angriffe der Gegner wollen punktgenau verteidigt werden um den Schaden so minimal wie möglich zu halten.

Saturday Morning RPG ist ein kleines Spiel das besonders für Leute empfehlenswert ist die mal schnell ein kleines lustiges RPG für Zwischendurch spielen wollen. Hardcore RPG Fans werden unterfordert und gelangweilt sein. Die Anspielungen werden nicht bei jedem zünden, man wird aber trotzdem ab und zu einmal ein grinsen im Gesicht haben.
Verfasst: 29 Juni 2014
War dieses Review hilfreich? Ja Nein
43 von 64 Personen (67%) fanden dieses Review hilfreich
756 Produkte im Account
114 Reviews
3.7 Std. insgesamt
Saturday Morning RPG is a nostalgia based RPG with timing and button mashing battles. It is a love letter to 80s cartoons, full of nostalgia.

It feels incredibly unique for a RPG with a style all its own. You get a trapper keeper that you can put stickers on it for buffs. Well a chance at buffs. You can put 5 stickers on the trapper keeper, but when a battle starts, you have a certain amount of time to scratch the stickers for buffs in battle. The battles are incredibly simple, yet take far too long. You have powers, none of which feels powerful. Each power has a limited amount of uses per battle, but it replenishes after each battle. The battle has a timeline. Depending on what attack you're going to use determines where you are on the timeline. Certain attacks like the pencil put you first. When a battle starts, the enemy always goes first. No matter how many times the game bluntly tells you 'sneak attack,' they'll always attack first. It feels like a glitch. Most abilities have button timings to do more damage.

Because your abilities and attacks do little damage, you have the ability to 'charge your battery' which will become a damage multiplier for your next ability or attack. You can keep charging until its 9.9x. You have a variety of ways to charge the battery, either by spamming a button to charge it, being accurate on a slide bar or just picking a default 2.8x. I got tired of button mashing, so I just always selected the default 2.8x.

You can get more abilities by finding them or purchasing them in vending machines. You have to do something with the gold you collect. Like the stickers, you can only have 5 abilities equipped at once, but that's enough. I made it through the entire game without buying an extra ability. I would visit the vending machines, see everything laid out and there wouldn't be any descriptions. Sure I could buy the abilities and equip them to see what they did, but my first episode abilities were good enough to take me through the entirety of the game.

Most of the abilities and attacks all have a timing to them. I never really liked timing based attacks, because you quickly get the hang of it and exploit it. However, the powers can only be used X amount of times in battle. After each battle you're fully recharged. HP, MP, powers and everything. You never get any other characters, its just you against Cobra soldiers, He Man lizard men and Transformer robots.

You can block / dodge attacks by pushing a button at the right time, but even though it tells you that you defended, it sometimes damages you more than an undefended attack. I'm not sure if that's a bug. The timing with some things seems off where I know that I've missed a perfect time window, but it still counted as perfect. It is also odd hearing a boss laugh about how you fool energy attacks only make me stronger, right after I energy attack him, right before he dies after saying that. It is also odd that I can get a 'sneak attack' on an enemy where it bluntly tells me sneak attack, yet the enemies get to go first. Enemy battles aren't random. You'll see the enemies on the map, so there are no random battles. Enemies don't respawn, so you can't really grind. The enemies and battlers aren't varied enough and eventually just feel like a chore. Another cluster of 3 soldiers, another pair of red transformers. Even moving into episode 3, you'll still find the same soldiers from episode 2.

If you die, then you just restart the battle or from the last checkpoint. That keeps you playing with no real consequence for losing. To top that off, there is an arrow that bluntly points you in the direction of your current quest. You will beat this game if you keep playing.

The overhead map uses 2D sprites on a 3D map... yep. You heart that right. The 2D 16 bit sprites on a 3D map with millions of colors. It just looks out of place. The sprites aren't that impressive, but the 3D has a good look to it. It makes me think this game was rushed or cheap. They could have done 3D modeled characters, because the entire world is 3D modeled, but nothing is animated outside of the 2D sprites.

The game has four 'episodes' *cough* levels *cough* and they're pretty quick within 40 - 50 minutes each. There is usually one puzzle per dungeon / episode. The puzzles show some interesting stuff, other than the fact there is only one puzzle per episode. The final episode was a disappointment and just felt quick with no challenge, the final boss was a sad pushover.

The game takes a brief 3 hours or so to complete it. There are side quests, an endless battle mode and an arena mode. I just can't justify the $7 for this game. I've played other games that I really enjoyed that last only 3 hours, but this isn't one of them.

This game just seems rushed and shallow. More like a set of awful mini games disguised as a RPG. Battles are extremely repetitive and you feel very underpowered. You'll button mash far too much to buff yourself so you can actually damage enemies. Each attack takes way too long due to attack animations and killing animations. It also feels pretty linear even if episode 2 opens up into a less linear area, which is entirely inside of a school.

Avoid this game.
Verfasst: 9 April 2014
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
388 Produkte im Account
9 Reviews
6.1 Std. insgesamt
Saturday Morning RPG could be really good game ... but something went wrong.

I really enjoy playing episode one. It was something fresh, kinda fun, had cool elements, it wasn´t too long and it hold my attention whole time.

Episode two was quite good as well. I played it twice (because achievements), but i started to feel slightly unsatisfied, as I continued.

This satisfaction issue erupts in episode three. It was maybe fatigue from previous two episodes, but i was completly overwhelmed by battles. After some time it is soooooooooo booooooooooooring to fight anything and anyone here. Only thing you have to do is use same formula, and you win. Also i didnt even try to do something else because i care less and less. I felt this episode was unnecessarily long, not well paced, and some traveling points were completly useless.

I just flew over episode 4, did what i had to and quit.

Saturday Morning RPG had good beginning, but it start crumbling in later stages. It wasn´t well paced, i didn´t care about story at all, battles wasn´t challenging at all, and even nostalgia avoided me.

Even though i said what i said, i recommend SMRPG, for EP1 and partially for EP2.

I want to like this game so much.

5/10
Verfasst: 10 Juni 2014
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
290 Produkte im Account
21 Reviews
6.4 Std. insgesamt
I completely recommend to anyone who loves nostalgia! Excellent interactive JRG combat system make for a fun, interactive experience!
Verfasst: 11 März 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
532 Produkte im Account
5 Reviews
1.7 Std. insgesamt
Simple, fun, gorgeous and has great music. A++ would play again.
Verfasst: 5 Juni 2014
War dieses Review hilfreich? Ja Nein

Auszeichnungen


Official selection for the PAX East 2013 Indie Showcase.