Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most...
リリース日: 2014年1月29日
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Episode 5 Preview

8月13日

We've posted a preview for Saturday Morning RPG Episode 5 on our website at http://www.mightyrabbitstudios.com/?p=548

Development is moving along slowly but we're hoping to have it completed soon. We hope you all enjoy the new episode when it hits as a free update! It's going to be the biggest episode yet.

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“Saturday Morning RPG is a steal for anyone who grew up with 80′s cartoons. The references will keep you smiling and the interesting combat will keep you playing. I can’t suggest it enough.”
9/10 – ZTGD

“Nailing those references and that innocently-entertaining atmosphere is precisely what makes Saturday Morning RPG so special. If you merely existed in the eighties, or have experienced things from that time, you’ll likely appreciate most every single bit of this love-letter to the era.”
8/10 – Hardcore Gamer

“I find that I want to play more episodes and can’t get enough.”
9/10 – Root Gamer

Steam Greenlight

ゲームについて

Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).

TECH SPECS:


  • Episodic Gameplay: The story and gameplay of Saturday Morning RPG takes place across several episodes, each of which tells a complete self-contained story. Players can play any episode in any order, at any time! All of your stats and items carry between episodes. It’s a unique spin on the tried and true New Game Plus mode. On top of that, small decisions made in some episodes will carry forth into others – adding a layer of replay to each episode. Four episodes are currently included, with a fifth coming later in a free update!

  • Active Turn-Based Combat: Saturday Morning RPG draws quite a bit of inspiration from games like Nintendo’s Paper Mario series. Battles in the game are turn-based, but the player is always participating by actively defending against attacks and completing reflex tests to power up their own assaults.

  • Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects. Use a pack of striped gum to summon rainbow zebras that trample your foes – or call upon a transforming action figure to morph you into a semi-truck!

  • Nostalgia Fueled Everything: Everything in Saturday Morning RPG centers on nostalgia. Marty receives his magical abilities thanks to a certain kind of garish plastic notebook, he can equip scratch ‘n sniff stickers to get statistical boosts, and he’ll traverse worlds inspired by the entire gamut of Saturday morning cartoons.

  • Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!

  • Optional Arena Battles: Take on powerful enemies in optional arena battles. Two fights are currently included, with more coming as free updates.

  • Controller Support: Full support for game controllers.

  • Steam Achievements and Trading Cards: Earn over 70 achievements and collect 8 trading cards.

システム要件 (PC)

    Minimum:
    • OS: Windows XP or higher
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2006 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space

システム要件 (Mac)

    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space

システム要件 (Linux)

    Minimum:
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space
参考になったカスタマーレビュー
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 6.2 時間
ストアページを見て分かるようにバカゲー
英語がわからなくてもノリで楽しめるゲーム
OSと称した窓を叩き割る場面もあるので窓厨は買わないほうがいいかも
投稿日: 8月15日
このレビューは参考になりましたか? はい いいえ
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
 ダメな人の為のダメな人によるダメなゲーム!!(かっこいいポーズで去る)
投稿日: 5月12日
このレビューは参考になりましたか? はい いいえ
27 人中 24 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
Saturday Morning RPG could be really good game ... but something went wrong.

I really enjoy playing episode one. It was something fresh, kinda fun, had cool elements, it wasn´t too long and it hold my attention whole time.

Episode two was quite good as well. I played it twice (because achievements), but i started to feel slightly unsatisfied, as I continued.

This satisfaction issue erupts in episode three. It was maybe fatigue from previous two episodes, but i was completly overwhelmed by battles. After some time it is soooooooooo booooooooooooring to fight anything and anyone here. Only thing you have to do is use same formula, and you win. Also i didnt even try to do something else because i care less and less. I felt this episode was unnecessarily long, not well paced, and some traveling points were completly useless.

I just flew over episode 4, did what i had to and quit.

Saturday Morning RPG had good beginning, but it start crumbling in later stages. It wasn´t well paced, i didn´t care about story at all, battles wasn´t challenging at all, and even nostalgia avoided me.

Even though i said what i said, i recommend SMRPG, for EP1 and partially for EP2.

I want to like this game so much.

5/10
投稿日: 6月10日
このレビューは参考になりましたか? はい いいえ
82 人中 52 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
Saturday Morning RPG is a nostalgia based RPG with turn based battles that use timing and button mashing attacks. It is a love letter to 80s cartoons, full of nostalgia.

It feels incredibly unique for a RPG with a style all its own. You get a trapper keeper that you can put stickers on it for buffs. Well a chance at buffs. You can put 5 stickers on the trapper keeper, but when a battle starts, you have a certain amount of time to scratch the stickers for buffs in battle. The battles are incredibly simple, yet take far too long. You have powers, none of which feels powerful. Each power has a limited amount of uses per battle, but it replenishes after each battle. The battle has a timeline. Depending on what attack you're going to use determines where you are on the timeline. Certain attacks are quicker, such as using the pencil put you first. When a battle starts, the enemy always goes first. No matter how many times the game bluntly tells you 'sneak attack,' they'll always attack first. It feels like a glitch. Most abilities have button timings to do more damage.

Because your abilities and attacks do little damage, you have the ability to 'charge your battery' which will become a damage multiplier for your next ability or attack. You can keep charging until its 9.9x. You have a variety of ways to charge the battery, either by spamming a button to charge it, being accurate on a slide bar or just picking a default 2.8x. I got tired of button mashing, so I just always selected the default 2.8x.

You can get more abilities by finding them or purchasing them in vending machines. You have to do something with the gold you collect. Like the stickers, you can only have 5 abilities equipped at once, but that's enough. I made it through the entire game without buying an extra ability. I would visit the vending machines, see everything laid out and there wouldn't be any descriptions. Sure I could buy the abilities and equip them to see what they did, but my first episode abilities were good enough to take me through the entirety of the game.

Most of the abilities and attacks all have a timing to them. I never really liked timing based attacks, because you quickly get the hang of it and exploit it. That's probably why other RPGs just use random chance. However, the powers can only be used X amount of times in battle. After each battle you're fully recharged. HP, MP, powers and everything. You never get any other characters, its just you against Cobra soldiers, He Man lizard men and Transformer robots.

You can block / dodge attacks by pushing a button at the right time, but even though it tells you that you defended, it sometimes damages you more than an undefended attack. I'm not sure if that's a bug. The timing with some things seems off where I know that I've missed a perfect time window, but it still counted as perfect. It is also odd hearing a boss laugh about how you fool energy attacks only make me stronger, right after I energy attack him, right before he dies after saying that. It is also odd that I can get a 'sneak attack' on an enemy where it bluntly tells me sneak attack, yet the enemies get to go first. You'll see the enemies on the map, so there are no random battles. Enemies don't respawn, so you can't really grind. The enemies and battlers aren't varied enough and eventually just feel like a chore. Another cluster of 3 soldiers, another pair of red transformers. Even moving into episode 3, you'll still find the same soldiers from episode 2.

If you die, then you just restart the battle or from the last checkpoint. That keeps you playing with no real consequence for losing. To top that off, there is an arrow that bluntly points you in the direction of your current quest. You will beat this game if you keep playing.

The overhead map uses 2D sprites on a 3D map... yep. You heart that right. The 2D 16 bit sprites on a 3D map with millions of colors. It just looks out of place. The sprites aren't that impressive, but the 3D has a good look to it. It makes me think this game was rushed or cheap. They could have done 3D modeled characters, because the entire world is 3D modeled, but nothing is animated outside of the 2D sprites.

The game has four 'episodes' and they're pretty quick within 40 - 50 minutes each. There is usually one puzzle per dungeon / episode. The puzzles show some interesting stuff and real thought put into them. If only there could have been more to keep me engaged. The final episode was a disappointment and just felt quick with no challenge, the final boss was a sad pushover.

The game takes a brief 3 hours or so to complete it. There are side quests, an endless battle mode and an arena mode. I just can't justify the $7 for this game when it wasn't fun. I've played other games that I really enjoyed that last only 3 hours, but this isn't one of them.

This game just seems rushed and shallow. More like a set of awful mini games disguised as a RPG. Battles are extremely repetitive and you feel very underpowered. You'll button mash far too much to buff yourself so you can actually damage enemies. Each attack takes way too long due to attack animations and killing animations. It also feels pretty linear even if episode 2 opens up into a less linear area, which is entirely inside of a school.

Avoid this game.
投稿日: 4月9日
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.8 時間
I had a ton of fun with this turn-based RPG. The sense of humor was great, the battles were fun, and at about 4 hrs for 4 "episodes" with more to come, it was just the right length. Your character levels up and you get higher base-stats, but the real fun is in the creative weapons. Most attacks come with a small mini-game that keeps you engaged. Great game, check it out.
投稿日: 4月28日
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10 人中 7 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
開始10分、パワーグローブの使徒ことルーカス様がご降臨めされた 神ゲー確定(暴論)
AVGNやNCが大好きな人の心にきゅんきゅんくる雰囲気を15分位しかまだやってないけど感じたよ
投稿日: 2月3日
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受賞リスト


Official selection for the PAX East 2013 Indie Showcase.