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Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most...
发行日期: 2014年1月29日
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Episode 5 Preview

2014年8月13日

We've posted a preview for Saturday Morning RPG Episode 5 on our website at http://www.mightyrabbitstudios.com/?p=548

Development is moving along slowly but we're hoping to have it completed soon. We hope you all enjoy the new episode when it hits as a free update! It's going to be the biggest episode yet.

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评测

“Saturday Morning RPG is a steal for anyone who grew up with 80′s cartoons. The references will keep you smiling and the interesting combat will keep you playing. I can’t suggest it enough.”
9/10 – ZTGD

“Nailing those references and that innocently-entertaining atmosphere is precisely what makes Saturday Morning RPG so special. If you merely existed in the eighties, or have experienced things from that time, you’ll likely appreciate most every single bit of this love-letter to the era.”
8/10 – Hardcore Gamer

“I find that I want to play more episodes and can’t get enough.”
9/10 – Root Gamer

Steam 青睐之光

关于游戏

Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).

TECH SPECS:


  • Episodic Gameplay: The story and gameplay of Saturday Morning RPG takes place across several episodes, each of which tells a complete self-contained story. Players can play any episode in any order, at any time! All of your stats and items carry between episodes. It’s a unique spin on the tried and true New Game Plus mode. On top of that, small decisions made in some episodes will carry forth into others – adding a layer of replay to each episode. Four episodes are currently included, with a fifth coming later in a free update!

  • Active Turn-Based Combat: Saturday Morning RPG draws quite a bit of inspiration from games like Nintendo’s Paper Mario series. Battles in the game are turn-based, but the player is always participating by actively defending against attacks and completing reflex tests to power up their own assaults.

  • Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects. Use a pack of striped gum to summon rainbow zebras that trample your foes – or call upon a transforming action figure to morph you into a semi-truck!

  • Nostalgia Fueled Everything: Everything in Saturday Morning RPG centers on nostalgia. Marty receives his magical abilities thanks to a certain kind of garish plastic notebook, he can equip scratch ‘n sniff stickers to get statistical boosts, and he’ll traverse worlds inspired by the entire gamut of Saturday morning cartoons.

  • Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!

  • Optional Arena Battles: Take on powerful enemies in optional arena battles. Two fights are currently included, with more coming as free updates.

  • Controller Support: Full support for game controllers.

  • Steam Achievements and Trading Cards: Earn over 70 achievements and collect 8 trading cards.

系统需求(PC)

    Minimum:
    • OS: Windows XP or higher
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2006 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space

系统需求(MAC)

    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space

系统需求(Linux)

    Minimum:
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space
有价值的用户评测
5 人中有 4 人(80%)觉得这篇评测有价值
帐号内拥有 673 项产品
58 篇评测
1.7 小时(记录在案的)
爽快啊 这种感觉好久木有过了还带点恶搞很不错的游戏
发布于:2014年3月7日
这篇评测是否有价值?
7 人中有 4 人(57%)觉得这篇评测有价值
帐号内拥有 107 项产品
10 篇评测
3.0 小时(记录在案的)
这游戏简直逗比!
画面是纸片人,外加猎奇。总之画面上就不要期待了!
操作,我难以想象要在狂按Z中提升自身战斗力,而这是耗蓝的,好吧蓝量!化身成为魔♂法♂基♂佬吧!...等等,我貌似说太多了,总之你也不能说他是操作类的,但他确实有操作上的东西。但他又是一款回合制的游戏。
好了话说回来,这游戏要画面没画面,要操作没操作。也就剧情值得期待了?
哦NO!Hey!Dude this is not cool! 女朋友被抓走了,然后去救人的尿性,你还能以为有什么更好的么?我觉得我已经没什么可期待的了...
最后,请别因为我只玩了一点就喷我,你要考虑到,我TM就玩了这一点就不想玩了!制作组难道不考虑玩家感受吗?
发布于:2014年3月30日
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
帐号内拥有 1,002 项产品
156 篇评测
6.2 小时(记录在案的)
有点象Adv。。。
发布于:2014年6月7日
这篇评测是否有价值?
64 人中有 43 人(67%)觉得这篇评测有价值
帐号内拥有 756 项产品
114 篇评测
3.7 小时(记录在案的)
Saturday Morning RPG is a nostalgia based RPG with timing and button mashing battles. It is a love letter to 80s cartoons, full of nostalgia.

It feels incredibly unique for a RPG with a style all its own. You get a trapper keeper that you can put stickers on it for buffs. Well a chance at buffs. You can put 5 stickers on the trapper keeper, but when a battle starts, you have a certain amount of time to scratch the stickers for buffs in battle. The battles are incredibly simple, yet take far too long. You have powers, none of which feels powerful. Each power has a limited amount of uses per battle, but it replenishes after each battle. The battle has a timeline. Depending on what attack you're going to use determines where you are on the timeline. Certain attacks like the pencil put you first. When a battle starts, the enemy always goes first. No matter how many times the game bluntly tells you 'sneak attack,' they'll always attack first. It feels like a glitch. Most abilities have button timings to do more damage.

Because your abilities and attacks do little damage, you have the ability to 'charge your battery' which will become a damage multiplier for your next ability or attack. You can keep charging until its 9.9x. You have a variety of ways to charge the battery, either by spamming a button to charge it, being accurate on a slide bar or just picking a default 2.8x. I got tired of button mashing, so I just always selected the default 2.8x.

You can get more abilities by finding them or purchasing them in vending machines. You have to do something with the gold you collect. Like the stickers, you can only have 5 abilities equipped at once, but that's enough. I made it through the entire game without buying an extra ability. I would visit the vending machines, see everything laid out and there wouldn't be any descriptions. Sure I could buy the abilities and equip them to see what they did, but my first episode abilities were good enough to take me through the entirety of the game.

Most of the abilities and attacks all have a timing to them. I never really liked timing based attacks, because you quickly get the hang of it and exploit it. However, the powers can only be used X amount of times in battle. After each battle you're fully recharged. HP, MP, powers and everything. You never get any other characters, its just you against Cobra soldiers, He Man lizard men and Transformer robots.

You can block / dodge attacks by pushing a button at the right time, but even though it tells you that you defended, it sometimes damages you more than an undefended attack. I'm not sure if that's a bug. The timing with some things seems off where I know that I've missed a perfect time window, but it still counted as perfect. It is also odd hearing a boss laugh about how you fool energy attacks only make me stronger, right after I energy attack him, right before he dies after saying that. It is also odd that I can get a 'sneak attack' on an enemy where it bluntly tells me sneak attack, yet the enemies get to go first. Enemy battles aren't random. You'll see the enemies on the map, so there are no random battles. Enemies don't respawn, so you can't really grind. The enemies and battlers aren't varied enough and eventually just feel like a chore. Another cluster of 3 soldiers, another pair of red transformers. Even moving into episode 3, you'll still find the same soldiers from episode 2.

If you die, then you just restart the battle or from the last checkpoint. That keeps you playing with no real consequence for losing. To top that off, there is an arrow that bluntly points you in the direction of your current quest. You will beat this game if you keep playing.

The overhead map uses 2D sprites on a 3D map... yep. You heart that right. The 2D 16 bit sprites on a 3D map with millions of colors. It just looks out of place. The sprites aren't that impressive, but the 3D has a good look to it. It makes me think this game was rushed or cheap. They could have done 3D modeled characters, because the entire world is 3D modeled, but nothing is animated outside of the 2D sprites.

The game has four 'episodes' *cough* levels *cough* and they're pretty quick within 40 - 50 minutes each. There is usually one puzzle per dungeon / episode. The puzzles show some interesting stuff, other than the fact there is only one puzzle per episode. The final episode was a disappointment and just felt quick with no challenge, the final boss was a sad pushover.

The game takes a brief 3 hours or so to complete it. There are side quests, an endless battle mode and an arena mode. I just can't justify the $7 for this game. I've played other games that I really enjoyed that last only 3 hours, but this isn't one of them.

This game just seems rushed and shallow. More like a set of awful mini games disguised as a RPG. Battles are extremely repetitive and you feel very underpowered. You'll button mash far too much to buff yourself so you can actually damage enemies. Each attack takes way too long due to attack animations and killing animations. It also feels pretty linear even if episode 2 opens up into a less linear area, which is entirely inside of a school.

Avoid this game.
发布于:2014年4月9日
这篇评测是否有价值?
12 人中有 11 人(92%)觉得这篇评测有价值
帐号内拥有 388 项产品
9 篇评测
6.1 小时(记录在案的)
Saturday Morning RPG could be really good game ... but something went wrong.

I really enjoy playing episode one. It was something fresh, kinda fun, had cool elements, it wasn´t too long and it hold my attention whole time.

Episode two was quite good as well. I played it twice (because achievements), but i started to feel slightly unsatisfied, as I continued.

This satisfaction issue erupts in episode three. It was maybe fatigue from previous two episodes, but i was completly overwhelmed by battles. After some time it is soooooooooo booooooooooooring to fight anything and anyone here. Only thing you have to do is use same formula, and you win. Also i didnt even try to do something else because i care less and less. I felt this episode was unnecessarily long, not well paced, and some traveling points were completly useless.

I just flew over episode 4, did what i had to and quit.

Saturday Morning RPG had good beginning, but it start crumbling in later stages. It wasn´t well paced, i didn´t care about story at all, battles wasn´t challenging at all, and even nostalgia avoided me.

Even though i said what i said, i recommend SMRPG, for EP1 and partially for EP2.

I want to like this game so much.

5/10
发布于:2014年6月10日
这篇评测是否有价值?

奖项


Official selection for the PAX East 2013 Indie Showcase.