Gabriel Knight: Sins of the Fathers 20th Anniversary Edition
Revisit of one of adventure gaming’s greatest classics by master storyteller Jane Jensen! Struggling bookstore owner Gabriel Knight investigates the sinister Voodoo Murders in New Orleans, discovering the secrets of his family history and unfolding his destiny in this tale of horror and suspense.
User reviews:
Very Positive (368 reviews) - 90% of the 368 user reviews for this game are positive.
Release Date: Oct 15, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Gabriel Knight - Sins of the Fathers


Recent updates View all (3)

June 8

Version 2.01 is live!

Another update has been pushed through today to fix the pink screen problem some Mac users were experiencing with 2.0.

Changelog for Unity 5 update, v2.00/2.01

- updated to Unity 5
- various engine optimizations
- improved mime puzzle
- miscellaneous bug fixes
- fixed pink screen on cutscenes issue on Mac


0 comments Read more

June 6

Gabriel Knight Version 2.00 is live!

Gabriel Knight has been updated to version 2.00! Update to get the latest fixes.

Changelog for Unity 5 update, v2.00

- updated to Unity 5
- various engine optimizations
- improved mime puzzle
- miscellaneous bug fixes

Thanks and enjoy!

13 comments Read more

About This Game

Experience one of adventure gaming’s most stunning masterpieces all over again in this blockbuster retelling of the award-winning 1993 murder-mystery, which adds all-new puzzles, scenes, and HD graphics!

Blending the best of yesterday and today, it re-imagines the 1993 original, voted one of the greatest games of all time, for an entirely new generation of fans. As struggling author and bookstore owner Gabriel Knight, players will investigate a series of savage ritual killings in New Orleans and their connection to voodoo’s sinister mysteries.

The deeper you dive into master storyteller Jane Jensen’s tale of terror and suspense, the closer you’ll come to discovering the secrets of Gabriel’s family history–and unfolding his destiny.

Key Features:

  • Relive one of gaming’s greatest adventures of all-time: Adventure Gamers' 20 Best Adventure Games, Computer Gaming World's Adventure Game of the Year 1994, and Honorable Mention in The A.V. Club's Top 100 Games of All-Time
  • Experience the award-winning voodoo murder-mystery in stunning high-res 3D
  • Adds new puzzles and scenes to familiar challenges
  • Includes remastered soundtrack by original composer Robert Holmes
  • Enjoy special extras and bonus edition content, including original concept art, behind-the-scenes extras, exclusive new interviews and more!

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM
    • Storage: 4 GB available space
    • Additional Notes: Minimum suggested screen resolution is 1024x768. Not recommended for play on Intel systems with integrated/shared video memory.
    • OS: Windows XP or later
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM
    • Storage: 4 GB available space
    • Additional Notes: Not recommended for play on Intel systems with integrated/shared video memory.
    • OS: OX 10.6
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 4 GB available space
    • Additional Notes: Minimum suggested screen resolution is 1024x768. Not recommended for play on Intel systems with integrated/shared video memory.
    • OS: OSX 10.6 or later
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Storage: 4 GB available space
    • Additional Notes: Not recommended for play on Intel systems with integrated/shared video memory.
Customer reviews
Customer Review system updated! Learn more
Very Positive (368 reviews)
Recently Posted
16.1 hrs on record
Posted: August 22
What a gem! There are a lot of fans of the GK series waiting for the ♥♥♥, if anyone is listening.
Helpful? Yes No Funny
28.4 hrs on record
Posted: August 8
ok so its the original game (which had a huge impact on my early gamer life) but updated. but while it is OK it is not greatly implemented

- animations are wooden and sometimes characters move along weird paths
- sometimes you cannot move Gabriel out of the way unless you go look at something else
- The UI is inconsistent - for example one action on people almost always returns 'that doesnt work that way' implying its not a person interaction option, but then it does work.
- clicking doors automatically enters them whereas elsewhere gives you an action choice. this can lead to the story advancing before you have finished an area.
- sometimes you have to sit through a repeated animation because the character ends a discussion, but they have no knowledge of you when you restart the conversation for the next option.
- the map icon is too close to the inventory icon and if you click it you leave the current scene and have to travel back - you can't just cancel out of the map
- when you click to advance dialog you sometimes have to wait until the voice has finished even though you cannot hear it anymore

just lots of stuff like this which gets annoying.
Helpful? Yes No Funny
22.8 hrs on record
Posted: July 28
Замечательная игра! Великолепная графика, сюжет, история создания...
Эта игра похожа на старинное вино, припрятанное на особый случай. Попробовав глоток, понимаешь, почему его продают на аукционах по баснословным ценам, почему люди собираются вместе в дегустационных залах, устраивают значимые события, почему тысячи лет люди сохраняют секреты гениального рецепта...
Игру можно сравнить с парфюмом. Опьянающие нотки аромата которого постепенно овладевают человеком, говоря ему без слов, какого высокого вкуса, статуса и значимости является владелец этого аромата.
К большому счастью для нас, в отличие от хорошего вина и духов, хорошие игры гораздо доступнее, а впечатлений оставляют гораздо больше! Брависсимо!

Great game! Great graphics, story, history of creation...
This game is similar to the old wine, that was hidden for a special occasion. Having tried a sip, you understand, why it sells at auction for a big price, why people getting together in tasting rooms, arrange significant events, why thousands of years people keep secrets of a brilliant recipe ...
The game can be compared with the perfume. Those heady flavor notes gradually engross a man, telling him without words, a high taste, status and significance of this flavor owner.
Fortunately for us, in contradistinction to a good wine and perfume, good game much more accessible and impressions leaves much more! Bravissimo!
Helpful? Yes No Funny
0.8 hrs on record
Posted: July 22
This looked like the style of adventure game I like but I couldn't put up with the mysogynistic lead. And too hard to guess what to do next...
Helpful? Yes No Funny
9.3 hrs on record
Posted: July 18
A very good remake of this adventure classic from the 90's. As a fan of Gabriel Knight, I can not think of a single thing it does worse than the original, I highly recommend it.

- Excellent storyline.
- Well done puzzles.
- Good soundtrack and voiceovers (I got used to Gabriel's new voice after a little while).
- Nicely remastered graphics.

- Some little bugs at times, like a character rotating his head at 360°... but rarely and never game breaking.

Now let's just hope for a ♥♥♥!
Helpful? Yes No Funny
37.2 hrs on record
Posted: July 14
I was afraid something like this would happen when playing a 20th anniversary edition... Gabriel Knight: Sins of the fathers was the first adventure from Gabriel (the Shadowhunter) in 1993 and the first game created by Jane Jensen.
At the time it was a fantastic game, it was one of the first games to include a dark subject, not exactly suited for kids, not because of the violence or blood (that was something that other games always had) but also because of the dark, dramatic, almost ghotic nature of the main story and characters. Something different at the time (and still to this day) was the research that jane did for these games, mixing historical facts, real places, with of course a good dose of fiction to create her own story, and not just an historical retelling. It was always fun (and amazing) to go looking for these places after finishing the game, and see how much of the real world was put into the story. For me the most amazing story of all that jane had created was the one for Gabriel Knight: the Beast within, the second game, about the legend of king Ludwig II and Richard Wagner.

This game, Sins of the fathers, was the first story of the series, and has all the great elements that were expanded in the later adventures of Gabriel. The 20th anniversary edition keeps this story , but at the same time tries to update the game engine, the graphics, sound and even some gameplay elements to make it more accesible to the current generation of gamers...

This is one review where i'm having a difficult time with the steam system for can't always either recommend or don't recommend a game...there are gray areas...and to recommend a game is not the same as liking a game...

In this case, for Gabriel Knight, i will say that i like the game, meaning, i like the original game back when i played it 20 years ago and what it meant to me and to players at the time it camed out... That same game (the story) is still here in this 20th anniversary ed, and i'm glad i have a version compatible with current systems and accesible online (installing the old CD version is a pain...)
But...aside from that, to be honest this new version is... while it looks better than the original that camed out in 1993 (of course!)...the one from 1993 was more polished and had greater graphics and sound (for that time) and this version from 2014 actually has worst graphics (for a 2014 game). So the problem here is that, what the creators of the game tried to do was (i think) do a new version with updates that make it more appealing to "current generation" of gamers but at the same time not changing too much and keep enough things to still make it appealing to the "old generation" of gamers that played the game in 1993...and the result is one game that it's not really appealing to either one of them...

The graphics for this version are updated of course, they are better than 1993, but they are pretty bad for a 2014 game, and even though they are noticeable improved from the previous game of the company (Moebius) they still have several problems: the animation itself is low quality, badly animated and there are bugs like the spinning head problem (where a character in game starts spinning the head like a possesed doll) and it happens all the time, also the characters appears and dissappear when closing a door or leaving a room..the backgrounds for the game are nice...and just that, but they are far from scary or moody or anything, they simply are sterile.... The characters closeup portraits are fare better in comparison, but honestly the 2014 Gabriel version... (the most important character) seems more like a teens pop star than a shadow hunter. His hair still has that 1990s volume that was so common back in the day... but now by today standards it just seems wrong (and funny!)... that's precisely one of the things that has to be changed in 2014 if you want your character to be taken seriously...
the dialogues....and the voice actors...the dialogues are too much for a 2014 game....meaning too much lines of everything...yeah...for me it was interesting to have all (or most) of the original a collection curiosity...but for 2014 is overkill, (even if the important dialogues are being colored in yellow) the world has changed, people has shorter attention span, and also the way stories are presented today has's not worst, it's just different, you can still put a big story like the one from Gabriel Knight in 2014, you just have to make some changes to make the thing's not about caring or not caring for the original game, it is about making something that has better flow of narrative, (and again, you are trying to make a new game that will appeal to current gamers)

About the new voice casting, they are doing a fine job at that...but it's not at the level of the original cast of 1993 with Tim curry, Mark Hamill and Leah Remini. Of course it would be impossible to get the original actors for different reasons (too expensive!) and also the low quality recordings (as for using the original material) so it's no surprise there but that's one thing you have to consider if trying to redo the original game...

The only "updated" element that i think is actually better on this version, is the music, wich is done almost all over again by the original composer/producer of the game, Robert Holmes, and it is great, even if it just sticks to the original themes, it does show and advantage over the old version and it sounds great.

So my review for Gabriel Knight is that, i like the game, because of the original one that i played in the 90s, the story is still there, but i don't recommend the game because i don't see this being interesting in 2014.

The problem is if you are going to do a new version of an old have to make it attractive for 2014... and make all the necessary changes...yeah...the fans are gonna be mad...well, this is not for the fans, a new version is for the new players.
As it is, this version is only appealing to the original players of the series, like myself, but no so much to current generation. If you are doing it for the original players of the game only, then just make minimal changes, update only the things that can be updated without changing the core of the original, the things that make the game be what it is (like the Another World 20th anniversary ed wich is nice) and be clear that you are making a product that its more an historical piece of gaming than a "new game" wich it isn't.

I know by now many people that love the game must hate me, but i will say that, there's no point in redoing and old game from another era if there's no possibility of doing it right... The translation from 1993 to 2014 in this case, and for different technical/artistic reasons had many elements lost in the process (or changed for worst), and i very much prefer to see a new game by jane jensen and a new story than a 20th anniversary edition....
Helpful? Yes No Funny
20.7 hrs on record
Posted: July 12
Listen to drums carefully.
Helpful? Yes No Funny
1.0 hrs on record
Posted: July 9
Awful voice acting, wish I would have tried this in time to refund it.
Helpful? Yes No Funny
15.5 hrs on record
Posted: July 8
Wonderful game. Addictive. Intrigueing.

Game Score: 8/10


This remake is a dissapointment if I ever saw one. The redeseign of Gabriel is hard for us long time fans, and the second half of the game had so many graphical glitches I though Ubisoft had developed this adventure.
Helpful? Yes No Funny
17.0 hrs on record
Posted: July 5
The first adventure game I recall playing was Adventure and Zork on my Atari 800XL. I sucked at both, and don't recall I ever completed either, or even got pass the first or second rooms! By the time I got my first PC I'd missed most of the golden age of point and click adventures and didn't really buy any until a few years back when GoG first got started. Since then I've bought and played quite a few, but this is the first "remastered" game I've played.

Gabriel Knight is a pretty ace game. I think I'll have to buy the originals from GoG so that I can check out the second and third games as they (currently) don't have a remastered version. It will also be interesting to see how the original voice cast works (Michael Dorn is always a favorite of mine). It will also be interesting to see the old graphics - the Anniversary Edition content doesn't really show much, bar some very very low res images of the different locations.

As for the remake. Well. At first I thought I was going to hate the game as I didn't like Gabriel's voice at all. Fortunately that passed and I got used to it. I thought the voice acting was well done, and the audio overall fit nicely.

Graphically, the game is pleasing, often with photorealistic textures and subtle animations. But at the same time, the 3D feel of the game is decidely "off". Scenes look flat with 3D characters just plonked on top. Hard to describe but readily visible. Mind you, it didn't detract too much from the game, and the fact that the backgrounds were more subtly coloured than interactive objects meant that it was easier to see things to pick up etc, without the asinine "glow" effects that modern games have embraced. The comic book style cut scenes were nice too.

The story was pretty cool and kept me interested all the way through.

There were some minor bugs though, for example at once point my journal got updated with an entry. Fair enough you might think, the journal updates as you progress through the game. Unfortunately it updated with an entry which had nothing to do with the puzzle I'd just solved, but instead with a piece of information that was a bit of a spoiler for part of the game I'd yet to do. Slightly annoying, but nothing too serious. More humourous were the occasions where the characters perhaps thought they were Beetlejuice, and their heads would rapidly spin around. Happened a few times and got a good chuckle each time.

Some of these adventure games are hit and miss with me, and are either incredibly easy, or so difficult I just end up following the script from a walkthrough. GK was inbetween this, I did have to revert to a walkthrough two or three times (although it has a built in hint system I never activated it), but on the whole the game was logical (albient occasionally bizzare in said logic) and not to taxing on the old noggin.

Final game score 360/362... dammit Jim!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
82 of 96 people (85%) found this review helpful
9.4 hrs on record
Posted: October 15, 2014

Gabriel Knight: Sins of the Fathers is an adventure game classic. It was full of adult humor and powered by a dark mystery surrounding voodoo. HD Remakes are now the nature of the game, and Gabriel Knight is next to get its upgrade. It does away with the 2D visuals of the first game and takes its steps into a fully realized 3D world.

For those who don’t know about the story of Gabriel Knight: Sins of the Fathers, it follows a charismatic novelist who gets involved in a murder case. He’s been having terrible dreams that depict him dying a specific death, and soon he’ll discover that they lead to even more problems. Gabriel will travel across the city investigating the "Voodoo Murders" for his book. He will find love and intrigue as he tries to discover the secret behind the murders in New Orleans.

The Anniversary Edition makes some major changes from the original. The visual bump from 2D to 3D is the obvious change, with many of the key areas and characters re-imagined for higher resolutions. Even the comic book scenes have been changed to include better art and speech baloons. It definitely looks much better than the classic version, but it loses all of the nostalgia factor for those that have already played it. Despite a few odd animations when moving around the title is a beautiful recreation of the classic.

Interacting with objects and moving around the city is easier than ever. Simply double tapping an area will teleport Gabriel to a certain point in the room. A new icon now allows players to quickly leave an area and head to the world map at any time. No more waiting through long animations to wait for in a game with tons of backtracking.

That's a staple of classic adventure games but this HD remake makes some changes to how the story unravels. Certain aspects of the story and puzzles are shifted around among the various days. For example, in the original game Gabriel would visit his grandmother on the first day. In the new version he doesn't visit her until the week is nearly over. It's subtle little changes like this that adds a welcome freshness to a familiar story.

Fans of the classic will notice that the voices have changed for many of their favorite characters. Anyone that has played the original would be familiar with the popping and static in the original game. Sadly, Tim Curry, Mark Hamil, and many others were not able to re-record their voices. Instead, they have been replaced by a whole new cast who try to replicate the voices as much as they can. They do a fairly great job at sounding like the original characters, and some voices actually sound better than the original. The only change I miss is Leah Remini's fiesty run as Grace Nakamura.

The upgraded animations are the best improvements to the title. You can actually tell what everyone is actually doing on-screen. It comes at a small sacrifice however, as there are zones where the world feels less alive because of ambience removal. The crime scene was hectic when Gabriel reaches the location in the first game, but it seems much calmer in the upgraded version. Also, the police station doesn’t have that lively hustle and bustle about it anymore.

It’s good that the upgraded puzzle design outweighs a few removed animations. No more randomly clicking on pixels to find a snake scale in the sand. U.I. upgrades and of course cleaner graphics improve the experience from the original. The puzzles in Gabriel Knight have always been well thought-out (besides that awful clock puzzle.) Now Gabriel has a journal to keep up with current events for the day, and if all else fails a new hint system is in place to help players push through the story.

My only real complaints come from the puzzles that allow players to clear manual input. Some of them have incredibly long strings, but the player will only be able to clear all the text instead of deleting a single character. Another problem I have is the strange speech baloons during the comic book cutscenes. Maybe it is the extensions that block the visuals on screen, but I just think it looks out of place and unnecessary.

Do any of these changes make the Anniversary Edition better than the original? That’s going to be subjective to anyone that’s played the first game. There are always going to be games that we mesh more with and don’t want touched (Chrono Trigger, I’m looking at you) but for people who don’t mind seeing games upgraded, you can’t go wrong with this remake. It's a fantastic recreation of a classic title, and it even features some behind the scenes content from the original game for the nostalgic. Geek Citadel gives Gabriel Knight: Sins of the Fathers 20th Anniversary Edition 4 stars out of 5. A lot has changed to bring this classic to the HD world, but it's still very much a classic.
Was this review helpful? Yes No Funny
56 of 62 people (90%) found this review helpful
32.2 hrs on record
Posted: October 26, 2014
Gabriel Knight is one of those classic adventure games that has it all. At its core, a rich, engaging story involving voodoo, occult & sacrifice in New Orleans. Uncovering old family secrets & discovering your destiny. A cast of interesting, reoccuring characters full of personality. Mystery, murder, horror, star-crossed lovers & challenging puzzles. And off course, that black trenchcoat & that awkward southern accent! It's all been faithfully reproduced.

The 20th Anniversary edition, could be likened to a "Director's Cut". The full story is still there, nothing missed, but some things are remixed appearing at different days or points in the story. There is also a few new things added. This all up, adds some freshness for those familiar with the original '93 release. It plays well and the changes made seem logical, balancing out the gameplay & story arcs.

Cutscenes deserve a special commendation. They're done in a comic style (frame-by-frame), beautifully done, almost popping out the screen at times. These added a lot of emotional impact to the story.

Although Gabriel Knight is a fairly logical (by point-n-click adventure game standards), its still an old school design, so there is some strange logic at times, ultimately adding to the difficulty & forcing you to think creatively. There are clues throughout the dialog though (& your Journal), so its important to always pay attention, even if it seems to be irrelevant at the time. It's a deep, detailed story to explore. Finding the clues, and figuring it all out is well-paced & generally an enjoyable experience. Makes you want to explore everything just to make sure you don't miss anything!

There is great (fully voiced) dialog along with some funny adult humor & sexual tension between Gabe & Grace/Malia to spice up some of the conversations too. Although the voice acting is top notch, Gabriel's voice did grind at me (along with Gabriel's unlikable persona) for the first 2-3 days (in-game episodes). I got used to the voice eventually, and persona-wise this does change over the course of the 10 day episodes the game is split into. I though the creole narrator was particulary good, although if you don't like it you can turn her off.

When you add the combination of the excellent remastered soundtrack (changes per location), along with the gorgeous highly detailed painted artwork, to the top voice acting, it creates an immersive experience with a unique ambience to every scene. I found myself just sitting back sometimes, taking it all in before progressing in the story.

Most of the scripted animations were well done, although I found the animations for Gabriel a bit stiff at times when moving around a scene. It wasn't terrible, but it was noticable. You can also see clipping issues from time to time or the odd glitch.

Interface was clear & functional and there is a limited hint system. It was nice to be able to double click to 'teleport' to a point. Click the exit to the scene just gently fades out was a smooth touch too. There is also a lot of content to sink you teeth into, for me it too around 25hrs to figure everything out to complete the 10 days & all achievements (although I am sure you can do it much faster!).

Feels like a lot of care was taken to get this right. This is a quality, story-rich supernatural point-n-click adventure, honoring the spirit of the original. It reintroduces Gabriel Knight to a whole new generation of gamers, while bringing back fond memories for many older gamers.

I really enjoyed the entire experience. Highly recommended!

(PS - Hope this leads to the sequels getting the same 'Anniversary' treatment sometime in the future!)

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
Was this review helpful? Yes No Funny
48 of 57 people (84%) found this review helpful
1 person found this review funny
19.0 hrs on record
Posted: October 15, 2014

+ the graphics are indeed remastered while staying faithful to the original
- character models could be much better and detailed, especially gabriel

+ fantastic soundtrack (enhanced version of the original), the original in-game music is great , brings back nostalgia, voice acting is generally very good
- still had to reduce the volume of the music in-game, because it gets distracting being so loud - also prefer the original gabriel's voice and luckily there is an option to mute the disturbing narrator's voice

+ don't have to say much about the story, it's great - gabriel tries to figure out the mystery of the voodoo murders in orleans, great dialogues, great characters, great setting and atmosphere

+ in every scene you can see the concept art and several comparisons to the original sketches, very interesting stuff for the fans of the series

+ puzzles are plenty with variable difficulty, mostly logical, classic gameplay mechanics (point and click adventure game in 3rd person), but with the great scope of the story it is sometimes difficult to proceed since you have to remember and combine many things - luckily the notebook is a great and very helpfull addition and there is also an in-game hint system (that i do not intend to use)
+ the graphics being much clearer now than the original helps a lot in the pixel hunting, things to interact with are much easier to identify
+/- space button reveals all hot spots in the scene

+ great score system (that really rewards your progress)

- technically the biggest concern are the animations - very stiff and slow, especially there is a delay when starting moving gabriel around - also skipping dialogues sometimes is done in fast forward skipping the next sentences as well, this can really use a patch

in general , having played and loved the original i am happy with this release, it is definitely a remastered edition of the original, i am just not sure if it will appeal to new players (especially with games like vanishing of ethan carter being fresh and probably a step forward for the adventure genre) but the fans of the series will surely love it
Was this review helpful? Yes No Funny
44 of 53 people (83%) found this review helpful
13.3 hrs on record
Pre-Release Review
Posted: October 15, 2014
The full (German) review can be found here:

As someone who never played much of the original (and only played the third game till a technical bug prevented any progress) I thoroughly enjoyed the 20th Anniversary Edition. Gabriel might be too much of a playboy at first, but he got better towards the end. And the other characters are insteresting enough and offer voice acting that I can't complain about. I really didn't like the narrator, though. Her voice can be turned off, however.

The story is also interesting from beginning to end, although I found Gabriels relationship to Malia highly unrealistic.
And for an adventure game, it offers a whole lot of puzzles, all of which are logical enough to be solved without having to endlessly wreck your brain. I hated the pantomine, however. And deciphering some of the codes towards the end took me a while.

But if you're ever stuck, the game offers a hint-system with multiple levels. It doesn't offer solutions on a silver platter, but gets you far enough to proceed. Except for day 4, where I found myself wandering around aimlessly as I had no idea how to solve a specific puzzle until I decided to look at a certain book again.

These comfort-features do have a downside, though. Their implementation is lacking.

Show all hotspots - plasters terms all over the screen instead of showing subtle hints
Skip through dialogue - speeds up the game, which is very noticeable at times. Also can lead to skipping multiple lines of text
Run to a specific spot - run? Gabriel doesn't run. He teleports!
Continue - does not continue from your last save but from an autosave at the last map you visited

It does have a few good features, however. If you click on an exit, the screen fades out almost instantly. And you can get to the worldmap from almost any screen. Important dialogue is also marked. And the journal contains extra-features for every map, like interviews, artworks etc...

I'm sure I could mention more, but I've already written a whole review in German :D

If you've never played Gabriel Knight, I don't see a reason not to buy this version. Is the original superior? Maybe, but I liked what I got.
Was this review helpful? Yes No Funny
35 of 39 people (90%) found this review helpful
1 person found this review funny
13.5 hrs on record
Posted: October 24, 2015
I have never bought a game from Steam as instantly as I bought this, and at full price to boot. This is how fantastic GK (and the whole series, really) is.

Periodically I would look up old point-and-clicks I used to play, or search desperately through new releases in this genre, and with every point-and-click adventure I'd find and play to limited satisfaction, I'd mutter to myself, "why can't I find something like Gabriel Knight?"

Gabriel Knight: Sins of the Fathers is my favorite game. Like, I'm saying of *all time* here. I attribute this to Jane Jensen and her team's wonderful storywriting skills: You will not find a point-and-click game anywhere else with more story and lore than this one. It is literally *the* game to beat in terms of this genre.

This anniversary edition does wonderful justice to the original; revised just enough to keep up with a more modern market, while still keeping the same fantastic atmosphere of the original. I could not recommend a game more.

Thank you for re-releasing my favorite game, I am so overcome with excitement I've lost my eloquence! <3 JUST BUY IT ALREADY
Was this review helpful? Yes No Funny
38 of 44 people (86%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: May 12, 2015
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

OMG! Was that really 20 years ago? Seems like yesterday when it came out. Back in the days when I was starting out playing PC and videogames. I had so many fond memories that I actually shied away for long weeks before playing the revamped version on Steam , not wanting to spoil my memories of the game by a bad new version. But here's my two cents.

Graphics 8 of 10
The graphics made a huge step forward from 1993, of course. I liked the improvement, from dust particles that can be seen when the sun shines through a window, to the sometime kind of 3D backgrounds and characters. Advertised it is as being HD, but well it's not all HD, the story is done e.g. told in comic style. Because truth be told, back in the 90ies the graphics were so ugly, that sometimes you were just clicking around with your mouse, just hoping you hit something that could be useful. Big Thumbs up for the improvement!

Gameplay/Story 8.5 of 10
Even after all this time, the story still feels fresh .Gabriel Knight's humor and dialogues are still fun and feel fresh. The game is an Absolut classic. Voodoo Gods, the New Orleans Flair and the story of the Schattenjägers. The riddles are tricky and sometimes a little farfetched, but the producers added a new hint system in your diary, which should help beginners of the genre. And even though I been playing the game before, it still took me around 14 hours.

Music & Voice 8.5 of 10
The 90ies music was replaced by a new mix by the original composer. Very fitting. Nothing against old-school, but 90ies PC music was not that good. I was surprised how fitting the voice actors were. Especially the voice of Gabriel Knight.

Final Verdict
Definitely a must buy for nostalgic gamers (like me) , adventure gamers in general and probably the best game for starters of the genre.
Was this review helpful? Yes No Funny
30 of 36 people (83%) found this review helpful
4.1 hrs on record
Posted: October 15, 2014
it's a very faithful remake of the original gabriel knight game. all the original content is there and there are some new bits and pieces added. the story - set in new orleans circles around theme of voodoo - is still as engaging as it ever was. and this should do as an overall summary - it is still the sins of the fathers that we know and love, only it looks better and works better with modern systems.

it's very nice in the art department, both being faithful to the original and enhancing on the original with added details - a lot of which seem to be from original designs but not implemented in original (mostly for technical reasons like art and display resolution).

soundtrack matches closely to what's been done to the art. it is the same yet improved. and it is really good.

voice acting quality tends to vary. occasionally it is really good, occasionally it is not good and most of the time it lingers somewhere around good. at times actors seem to be trying too hard to emulate the mannerisms of the dialogs in original game. not a bad thing in itself but a bit too obvious. acknowledging that it is very very difficult to top the voice acting of main characters from the original gabriel knight I cannot really blame the remake to fall a little short in this area. what we have in the game is still a respectable result.

technically, it's not bad. unfortunately, it does have the downsides.

large resolutions are supported and it works at 1080p (and higher) without problems. not related to resolutions but aspect ratio - some images look out of place with widescreen (16:9) aspect ratio - both studio's and game's logos in the beginning looked just a little bit off.

animation is stiff and feels unpolished. wooden gabriel walking around is not too bad but in the first day introduction seeing grace walking into the stairs and then slowly rising above it (while she was the only moving thing on the screen, grabbing attention) left a strong impression of game needing just a bit more polish.

tutorials are quick and simple but great and do give a small overview both to new and old players of how the ui works.

adding labels to the actionable items on screen when pressing onscreen button or space is a great idea and a good way to remove pixelhunting (especially as this never was the point of gabriel knight games).

unfortunately, there are issues with the ui as well. at times, after action or listening to a description, the game waits for a few seconds before allowing the next action. when skipping an action (not too uncommon with some items giving multiple descriptions on repeated views/actions) it gets more common. this also seems to depend on the area/screen, in the very beginning of the game, inside of the cabinet was a bad offender. an additional related problem - having clicked on a hotspot, the only way to continue is to select an action, there does not seem to be a way to cancel.

clicking to skip/fast forward lines is unreliable, often skipping multiple lines of dialogue. it seems that due to the way skipping is implemented cursor basically jumps around on the screen (to the skip button and back to where it was before, sometimes missing the target on the latter) and quick clicking is thus discouraged.

as a bonus, especially for fans of the original, there is extra material for each scene - concept art, artwork, comparisons of the remake and the original, interviews etc.

for an adventure fan, this is a definite recommendation. for everyone else - give it a shot and you might be pleasantly surprised.
Was this review helpful? Yes No Funny
24 of 27 people (89%) found this review helpful
12.1 hrs on record
Posted: October 15, 2014
Point n' click adventure games are making a return into the gaming industry! I loved the 1993 version and I love this version too. Jane Jensen wants to do more Gabriel Knight games and she has my support on it. The graphics are beautiful, even though you can spot the occassional clipping or the weird way people walk. The dialogue is as humorous as it was originally. They couldn't get the original voice actors, but they did a good job nonetheless. I am really digging the new interface and how much easier it is to do what needs to be done. The music in this game was done by Robert Holmes. If you don't know who he is, you have no taste in music. The music sets the stage for this gloomy game. But for what it's worth, this is a great game.
Was this review helpful? Yes No Funny
25 of 31 people (81%) found this review helpful
3 people found this review funny
12.1 hrs on record
Posted: April 5, 2015
Finally 20 years later I could finish the story! That bugged puzzle that never allowed me to progress in the story was changed in this version :)

This remastered edition it's great, loved to play this again (and finish) after so many years :)
Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
11.4 hrs on record
Posted: October 16, 2014
The original Gabriel Knight was something of an unintentional rite of passage during my childhood. I found the game as a kid and I tried to play, the problem is that as a 10-11 year old kid I had absolutely no idea what I was doing. But I kept going on and on and because the game had a grip on me, the story is something that stayed with me for years to come.

This remake came out yesterday and I've beat it already. I wanted to pace myself to enjoy it over some time but that was impossible, I just couldn't stop. Playing this game made me feel like I was brought back to my childhood, when I first played the original Gabriel Knight, with the difference that this time I had some sort of idea what I was doing. The additional material was really interesting too, because it included snippets from the making of this game and the making of the original one-

Even if you didn't play the original game back in the day, the game stands fine on its own, so you can play it without fear.

For a more exhaustive feel of the game you can read this review I wrote:
Was this review helpful? Yes No Funny