Blood of the Werewolf (2.0) Become Selena, loving mother, devoted wife and -- powerful werewolf. Take revenge on the monsters that have slain your husband and stolen your child, in this love letter to classic platformers.
Neutraali (537 arvostelua) - 62% / 537 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 9. touko, 2014

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Osta Blood of the Werewolf

KESÄALE! Tarjous päättyy 4. heinäkuu


Steam Greenlight

Special Edition

New Features in Blood of the Werewolf (2.0)

Blood of the Werewolf now has 3 game modes (all with leaderboards)
  • Speed Run (Story) - You didn't start off speed running Mario and you won't here either. Experience, perfect, and execute THE RUN to compete on leaderboards for the fastest time.
  • Score Run - You think you have mastered the platforming? You can zip around the level in minutes? Try getting the highest score by collecting and destroying 100's of strategically placed sigils, time bonuses, and enemies for points
  • Endless Run - How long can you last and how far can you get in Selena's Endless Nightmare of procedurally generated platforms and obstacles.

Fixes and Updates

  • We spent 6 months in forums, answering emails, and play testing the game to gather as much feedback as possible.
  • We identified the top 20 issues/stuck spots and addressed them.
  • Polished/tuned the controls
  • New and updated animations
  • New and updated particles
  • Camera tweaks and fixes
  • Audio updates and fixes.
  • Thank you so much. You have made our game better, we now have more fun playing it, and we are grateful. THANK YOU!

Full Controller Support

Tietoja pelistä

Blood of the Werewolf (2.0)

Become Selena, loving mother, devoted wife and -- powerful werewolf. Take revenge on the monsters that have slain your husband and stolen your child, in this love letter to classic platformers. Seamlessly transform from human to werewolf in light of the moon, as you shoot, slash and smash your way to fight Frankenstein.

Intense Platforming Action, With All Your Favorite Iconic Monsters
"A Love Letter To The Action-Platform Genre. If you want an action-platform game with great gameplay, challenge and a story that is simple but enjoyable, Blood of the Werewolf is the game for you." "Selena responds with perfection to the button presses."

"This game propelled me back to those halcyon days when I started gaming, and games were extremely difficult yet ultimately all the more rewarding."

"Overall, Blood of the Werewolf is a great platformer. It provides a wonderful sense of atmosphere, the story is well written and well told, and the gameplay mechanics feel fantastic. You may destroy a keyboard or controller out of rage, but you’ll want to buy another to see this great game to the end. Fans of platformers, especially old-school platformers, should give this game a serious look."

"An excellent action-platformer that wonderfully combines challenging but fair gameplay with a colorful and vibrant art style. "

"Scientifically Proven has managed to create a piece worthy of its platforming predecessors, where gore blends with horror creating an atmosphere that will captivate you." Dying too often gets frustrating at times, but not that much as to make you want to ditch the game. The beautiful visuals along with the multitude of monsters will keep you company while journeying in an adventure like never before."

"Blood of the Werewolf is a beautiful platform game - A classic mold with a ...unique garment that will not make you regret your investment and still promises to steal many hours of your day." (translation)

"Beautiful, rhythmic, and well done"

Blood of the Werewolf takes players on a ruthless journey of revenge through 3 level filled game modes of white knuckle platforming action while taking on hordes of creatures and iconic monster-movie bosses; Creature, Hyde, Dracula, Mummy, Frankenstein. Selena has access to upgradeable weapons in human form and unlockable wolf powers when transformed. Additional modes like speed run and score rush will test your reflexes and memory, with online leaderboards to keep track of yourself, and friends.

Keep your wits about you, Blood of the Werewolf will test your limits and offer a challenge you haven't seen since the golden age of games.


  • Experience a rich, in-depth Story Mode featuring 30+ creatures, 15 button-grinding levels to master and five heart-pounding boss arenas
  • Score Rush mode offers the pro a whole new leaderboard driven experience as you compete for the highest score.
  • Endless Challenge is a nightmare of procedurally generated levels and monsters that increase in difficulty. How far can you make it?
  • Shift instantaneously between human and werewolf form when in view of a full moon
  • Hardcore, classic platforming gameplay with a modern twist; pressure sensitive, full air controls for precision moves
  • Unlock a bevy of achievements, pushing you to the limit of your abilities
  • Upgrade weapons and wolf powers, for the edge you need against the monster onslaught
  • Uncover hundreds of collectibles and hidden items to discover throughout the game


    • Käyttöjärjestelmä: Windows XP SP3, Windows Vista SP1, Windows 7, Windows 8
    • Prosessori: 2.0Ghz Dual Core CPU (any Core 2 Duo or AMD X2 or better)
    • Muisti: 2 GB RAM
    • Grafiikka: 512MB Video Card using Shader Model 3 or higher, AMD Radeon HD 2900 GT or NVIDIA GeForce 9500 GT or better
    • DirectX: Versio 9.0c
    • Tallennus: 3 GB vapaata muistia
    • Käyttöjärjestelmä: Windows XP SP3, Windows Vista SP1, Windows 7, Windows 8
    • Prosessori: 3.0GHz Quad Core Processor
    • Muisti: 2 GB RAM
    • Grafiikka: 1 GB Video Card using Shader Model 3 or Higher, AMD Radeon 7670 or NVIDIA GeForce GTX 280 or better
    • DirectX: Versio 9.0c
    • Tallennus: 3 GB vapaata muistia
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Neutraali (537 arvostelua)
Lähiaikoina julkaistu
( 4.3 tuntia pelattu )
Julkaistu 22. kesäkuu.
I got this game for $0.20, for that price, is a decent game. The plataform sections are a disaster, and the game gets really hard, really fast, but I like the art design, and is a decent Castlevania style game in the fighting aspect.

Again, for $0.20? if you see this at 90% off, you should get it.
Hyödyllinen? Kyllä Ei Hauska
( 0.7 tuntia pelattu )
Julkaistu 9. kesäkuu.
I don't see how you can make a game where you can be a werewolf boring. Somehow this game does it. PASS.
Hyödyllinen? Kyllä Ei Hauska
( 3.7 tuntia pelattu )
Julkaistu 7. kesäkuu.
My two main gripes with this game are:

1) The sometimes insane difficulty level. Sure, the game autosaves pretty often, but replaying the same stretch of a level 20 to 30 times gets real old real fast.
2) The very platformy feel of the game. It really feels like someone just put together some of the levels to make a difficult challenge. That's okay in Super Mario, but in this game I feel it ruins the thematic aspects of the game.
Hyödyllinen? Kyllä Ei Hauska
( 2.1 tuntia pelattu )
Julkaistu 16. toukokuu.
Blood of the Werewolf Review

Did you know, that there is no female equivalent of “werewolf”? We have mermen and mermaids, vampires and vampiresses, warlocks and witches but no feminine werewolf noun. I have thought about this for far too long and I propose they should be called “were♥♥♥♥♥es”, because it sounds totally badass. Right. Glad that’s sorted.

Blood of the Werewolf is a 2D action platformer from indie developer Scientifically Proven, part Castlevania and part Super Meat Boy, smothered by an overly dramatic narrative that attempts to pay homage to the classic monster movies of the 30s and 40s. It sounds good on paper, but fails to achieve any one aspect particularly well. It just about manages to pass with solid gameplay and decent level design, but neither are anything to shout about.

You play as Selena, a Were♥♥♥♥♥, on the hunt for her kidnapped baby after an attack left her severely wounded and her husband dead. But if movies, TV and games have taught us anything, it’s that you don’t mess with a mama’s baby (or a baby mama for that matter) so armed with her crossbow and the ability to go full beast mode, she takes on the other classic ghouls including Dracula, the Mummy and Hyde (of “Jekyll and” fame). I’m not sure why the other monsters are such a pain, though; you’d think being feared and hated by all of humankind would bring them together to form a sort of Munsters-type commune, but apparently not. They hate you and they hate your baby. After a few of them feel the sharp, bloody claws of female empowerment, you find out Dr. Frankenstein is the main culprit and plans to make an army of werewolves from your child’s blood. You are understandably upset by this.

It’s not the worst excuse for a plot ever seen, but it does take itself very seriously. The writing is over the top most of time and doesn’t allow the solid voice acting to do itself justice. If it opted for a lighter tone, maybe one a little more playful, it might be much more charming. Sadly, it demands to be taken seriously, even with such antiquated and tired subject matter.

The influence of classic horror movies is obviously apparent, but poorly incorporated. The grainy, vintage title cards announcing boss fights and new locations are about the only thing that capture the vibe it was aiming for. The atmosphere they were trying to create is slightly at odds with the choice of art style, as Scientifically Proven attempt to merge the monochrome menace of Universal Pictures’ pioneering monster flicks with crisp, colourful cartoons. It just doesn’t work. However, if they had opted for a less serious approach then it could well have suited.

The game plays like any Castlevania clone but with one minor difference: Were♥♥♥♥♥ powers. In human form, you’re armed with a crossbow; while channeling your inner wolf, you rely on melee attacks but have the added “double-jump” ability. Both have their merits and uses but you don’t get a say in when you transform. At various points in each of the 10 levels, you change from one form to another, but it would be far more enjoyable if you were allowed to choose for yourself. Upgrades are available for each form but, they are well-hidden.

The levels themselves are well-designed, and variation keeps things fresh – there are some clever platform moments that really stand out. Of course, there are also a share of rage-inducing, controller-tossing, hyper-difficult moments that will make you swear like a dock-worker with tourettes. The Super Meat Boy comparison is justified, but where that game made you feel like it was your fault, Blood of the Werewolf feels less fair at times, with certain jumps or sequences that are too unforgiving.

VERDICT: Blood of the Werewolf is a short ride and, ultimately, a forgettable one. There’s little to bring you back around for another pass unless online leaderboards are your thing, and although it’s selling for a bargain on Steam it just doesn’t come highly recommended. There are some brief moments where it shines, but it’s mostly flat, uninspiring and lacking any real innovation. But the most important thing is that we finally answered the age old question of what to call female werewolves.


AVERAGE. The epitome of a 50/50 game, this title will be unspectacular but inoffensive, charmless but amiable. Im not condemning a game by scoring it a 5, but I am certainly not championing it, either.
Hyödyllinen? Kyllä Ei Hauska
( 4.9 tuntia pelattu )
Julkaistu 12. toukokuu.
Played it, Beat it, Great game for $2 bucks.
Hyödyllinen? Kyllä Ei Hauska
[LUE] TormakSaber (Idle)
( 5.8 tuntia pelattu )
Julkaistu 18. huhtikuu.
A difficult platformer that begins to skirt the level of I Wanna Be The Guy and Super Meat Boy (albiet the lower end of those for sure) at its more difficult parts. The game gives you a life bar, but later levels require perfect precision and constant movement otheriwse you fall into one of the many instant death traps, so at that point you may as well not have a life bar. The game has its fair share of "dodge these three things perfectly, jumping out of them and simultaneously bringing an enemy on screen that throws a grenade perfectly into your jump arc", (as well a sCastlevania medua heads, though it's birds here) almost enough to make you want to bail on the game. The levels are fairly bitesize - about 20 minutes, and that was with me dying a strenuous amount of times and getting the lowest rank the game offers. If you're good at the game (I'm not) the levels are much swifter.

The game offers a story mode, a score rush mode, and a randomly generated Endless Mode, for plenty of high score getting and speedrunning fun. Not something that I'd want to grind on, at least not for this game specifically. Sprinkled through levels are also upgrades for the character in both human and werewolf form, as well as a vast number of Sigils to collect that raise your maximum health.

Several reviews complain about the controls being stiff, but I never experienced that at all. (I read there was a 2.0 patch - I never played the "old version" of the game, so it's possible they were worse, but now they're very responsive.) The game is incredibly responsive in its movements, giving you perfect control over character momentum, on ground and in mid air, even when double jumping in werewolf form.

As I type this, the game is $1.99. I f you enjoy platformers and can handle the occasional amount of rage some of the more frustrating level design is going to give up (or just enjoy that sort of thing), the game is an absolute steal, especially if you intend to do the score attack stuff or try to get B/A/S ranks on all the stages.
Hyödyllinen? Kyllä Ei Hauska
Leon [BR]
( 26.6 tuntia pelattu )
Julkaistu 11. huhtikuu.
Blood of the Werewolf is a game where you control a female werewolf called Selena. Her husband was brutally murdered and her son Nickolai was kidnapped by someone. Your mission is to guide Selena through the stages to get clues where her son is being held.

During the stages you can collect Sigils that will increase your HP and also upgrades, that increase ammunition and power of the attacks. When you are in a closed place, you control Selena in her human form with a crossbow. If you are in a place where the full moon is visible, you control her in her werewolf form. The game is a platformer with a lot of obstacles to overcome. Only people with perseverance and good reflexes will finish this game, since a lot of players give up on the end of the second level. If you finish the second level... good work, time to complete the other 8 levels and 5 bosses :)

The game is considered hard in its core... but the main game isn't hard at all (ok.. maybe a little bit). If you want a real challenge... try beating every stage with an S rank, what means that you have to finish the level as fast as possible. You can try to reach a huge amount of points in Score Rush mode as well... where you have a multiplier that goes up by 1 every 100 points (yellow gem), by 5 every 500 points (enemy killed) or by 10 every 1000 points (blue gem). But be careful, Rush Score has a time limit to complete the level but you can increase by reaching one of the various thresholds of points. If you manage to get everything, try beating at least 100 rooms in Endless mode. This will be your last test to see how good you are at the game.

If you are an achievement hunter, be warned that getting 100% in this game isn't easy task, but with training and determination, you can get them all.

Want a challenge? if so, play Blood of the Werewolf!
Hyödyllinen? Kyllä Ei Hauska
Daze The Bear Chieftain
( 2.6 tuntia pelattu )
Julkaistu 10. huhtikuu.
At first I was "hey this game is pretty cool. A little basic looking but not bad." That was until I started getting frustrated with the crappy controls and the horrible level layouts.

You have a level with multiple spinning flames and one reaches out of the map and you have to dodge that one while dodging the others that all seem to line up exactly when you need to jump through them. You're probably thinking that's not so bad but then on top of that you have an enemy throwing poison at you in the exact spot you need to jump. Oh and this is all on a treadmill going the opposite direction you are.

Everytime you get hit you fly backwards like 3ft which puts you either into some other crap you just dodged through or into some type of liquid that harms you. Oh and all liquid harms you.

This seemed like it could of had a good story but after the frustration I went through so far it's just not worth seeing to the end in my opinion. Sorry just can't recommend this one.
Hyödyllinen? Kyllä Ei Hauska
( 7.9 tuntia pelattu )
Julkaistu 7. huhtikuu.
So I enjoed this game and then I updated my windows and since then it hasent worked... untill I can play it again can not recommend at all :(
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
3/4 (75%) arvioi tämän hyödylliseksi
Ei suositeltu
3.7 tuntia pelattu
Julkaistu 7. kesäkuu.
My two main gripes with this game are:

1) The sometimes insane difficulty level. Sure, the game autosaves pretty often, but replaying the same stretch of a level 20 to 30 times gets real old real fast.
2) The very platformy feel of the game. It really feels like someone just put together some of the levels to make a difficult challenge. That's okay in Super Mario, but in this game I feel it ruins the thematic aspects of the game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
3/3 (100%) arvioi tämän hyödylliseksi
30.2 tuntia pelattu
Julkaistu 25. syyskuu, 2015.
TL;DR: Very challenging platformer set in a dark fantasy setting. Bring a gamepad and a bucket for your tears of failure.

Have you been looking for a challenging platformer? You might just have come to the right Store page.

Blood of the Werewolf presents you with 10 levels of ever-increasing difficulty, starting with mere sewer alligators and fish men and concluding with insta-killing spikes, saws and chasms with fireballs and Grim Reaper himself messing with every jump you make.

Most negative reviews call its difficulty a bad thing, but I felt that was what made it so satisfying to 100% this game. Let's get into details.

You play as Selena, a werewolf whose child has been kidnapped by (other) occult creatures. The dark fantasy theme is refreshingly different. There has been a war between mythic creatures: Dracula, Frankenstein and Dr. Jekyll stand in the way of you and your baby. Story advances as animations and voiced cutscenes between levels and I found it quite interesting and nicely written. Orchestrated string and organ music fits the theme very well.

Interestingly, there's an in-game bestiary that provides lore about the enemies and basically tells the background of the story (in addition to various movies/cutscenes). Achievements are conveniently also shown in-game as a separate Quests menu, so you don't need to visit Steam Overlay to review them.

Being a werewolf you turn into a strong wolf-form when in moonlight. In the more fragile human-form you are still equipped with a crossbow. Both forms are used in every level. Human-Selena may climb ladders and shoot enemies and switches with her crossbow, while wolf-Selena can double-jump and unleash powerful focus (claw) attacks if you refrain from attacking for brief moment.

Unfortunately because of the crossbow you can't play it very well with a keyboard because that restricts aiming crossbow to 45 degree angles - there is regrettably no mouse support in-game though it works in the menu. That's why I opted for gamepad very early on: twin-stick controller comes in handy when moving and aiming at the same time. It's possible to change all the action keys so this was a non-issue, just be aware that gamepad is heavily recommended.

Every level has a bunch of sigils that increase your maximum health and hidden power-ups that make either form permanently stronger: human-form gets stronger and faster crossbow attacks, while wolf-form gets likewise stronger claw and bite attacks. Some power-ups give you new special skills that are essential for getting high scores. Special skills are used with blood power and special arrows, which are sometimes dropped by enemies.

Of the special powers especially the wolf-form's charge attack is useful as it makes you go faster and grants a short invulnerability (that works against insta-killing saws too). To a lesser degree useful is the regeneration, which makes health a trivial matter except in later levels and boss fights. Selena's arrow skills grant multi-shot attacks and insta-killing explosive arrows, both useful in their own situations.

There's a boss fight every two levels, making it five fights in total. I'm guessing that for a platformer novice they would be challenging or even difficult. Actually they are pretty similar to any boss fight in platformers in general, and I found them fairly easy to beat. Each boss has several attack patterns, but usually attacking them is as simple as just shooting straight at them, or in some cases in their eyes. While they look cool, boss fights feel underwhelming in difficulty compared to levels.

That's why levels are where the game really shines. They work well with their given theme (depending on the environment and incoming boss) and contain many challenging venues where you have to move just the right way to make it through alive. Yet there's always a right way onward. As another reviewer put it, "you can only blame yourself if you die because that means you have made a mistake". Fortunately game is pretty generous with check points, usually one is provided once a room or every few tricky jumps.

Though I must admit that technical bugs plagued my prowess sporadically. There was occasional jerkiness and minor frame losses, during which the game would not register input. So, if this happens during a critical jump and I'm not focused enough to keep pressing the jump button to stay in-air, it might be another death. I fortunately learned to cope with this and to survive those sections. Also, curiously the performance statistics would sometimes appear on the screen, covering what's underneath. I was using AMD Radeon R280X card.

The main game levels have lot of secrets to find and to get the highest ranking (S) you have to be really fast. Game is very generous with achievements, giving one for a mere level completion, then for each of the ranks B, A and finally S.

Same is true for Score Rush mode: those are the regular levels but with collectable score gems and it can be a puzzle how to get the highest score category (for achievement) as usually it's not enough to make a perfect run till the end. The time is also of essence, as the game ends if it runs out. Deaths are allowed though, it's just that the time continues from where the previous life ended.

Finally there's Endless mode, which is simply (procedurally generated) level after level of ever-increasing difficulty of death traps with limited lives. To survive 100 rooms you have to use every trick and all the skill you can. Doing so also unlocks the last story movie, which contains an ominous twist and a hint for a potential sequel.

After 28 hours I was done, ~5 hours of which was the initial playthrough of story. For once I feel accomplished when finishing a game: this is what challenge is supposed to feel like! Considering it's a 2 € game that's astonishing! That said, I wouldn't recommend this game for someone novice at gaming or platforming games - the challenge is truly great. So once you're done with Super Meat Boy or They Bleed Pixels or the like, do give Blood of the Werewolf a try.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
5.4 tuntia pelattu
Julkaistu 24. heinäkuu, 2015.
Blood of the Werewolf ottaa mallia klassisista kauhuelokuvista ja tuokin esille niin ihmissuden, Frankensteinin kuin Draculankin. Peli itsessään on pitkälti tasohyppelyä ja erittäin haastavaa sellaista. Itse kuvailisin tätä peliä jo sanalla: Vaikea.

Selena on ihmissusi jonka poika kaapataan. Selena on valmis tekemään mitä vain pelastaakseen lapsensa ja joutuukin näin ollen vastakkain valtavan hirviölauman kanssa.
Tasoja on 10 ja niissä on runsaasti ulkoista vaihtelua. Kenttiä löytyy aina metsästä hautausmaahan ja kaupunkiin. Pelin edetessä vastaan tulee runsaasti erilaisia vaaroja. Vaaroihin kuuluvat niin liekinhettimet, murenvat tasot kuin voimakas tuulikin. Yhtä hasardia seuraa aina toinen.

Peli on ohjattavuudessaan simppeli. Selena käyttää aseenaan varsijousta ja pystyy hyppäämään pitkiäkin matkoja sekä kiipeilemään tikkaita. Susimuoto sen sijaan käyttää aseenaan hampaitaan sekä keskittyeessään kynsiään. Susi pystyy myös tekemään tuplahypyn. Perusidea on se että kuunvalossa Selena on susi ja varjossa ihminen. Itse pidin paljon enemmän sutena pelaamisesta sillä susi on parhaimmillaan kaiken altaan tuhoava voima.
Selenan jousi on aika heikko ase eikä hänellä ole samanlaista voimaiskua mikä sudelta löytyy. Sudella pelaamisessa on enemmän asennetta.

Blood of the Werewolf on peli joka on tasohyppelyä ja hyvin haastavaa sellaista. Yksikin virhe voi olla se viimeinen kuin ympäristö on täynnä niin sirkkeleitä kuin rotkojakin. Peli muuttuu kenttä kentältä vaikeammaksi ja viimeiset kentät ovat erittäin haastavia. Paikoitellen peli muuttuu haastavasta halpamaiseksi ja turha usein rasittavan vaikeaksi.
Lisäksi taistelua olisin ainakin itse toivonut vähän enemmän, mutta kyseessä on tasohyppelypeli.
Pomotaistelut myös vaikeutuvat askel askeleelta. Pomot noudattavat tiettyjä kaavoja hyökkäyksissään ja taisteluissa on aina omat jipponsa. Mutta vähempikin HP olisi varmaan riittänyt sillä taistelut tuntuvat ajoittain venyvän vähän turhan pitkiksi.

Hahmojen suhteen on pakko sanoa että ne ovat erinomaisesti tehtyjä ja tarina on myös kerrottu hyvin. Ääninäyttely on toimivaa ja pelin ulkoasu on miellyttävä. Hahmoista varsinkin Selena, Frankestein ja Dracula ovat kaikki hyvin tehtyjä ja viholliset ovat uskollisia alkuperäisille enemmän tai vähemmän.

Blood of the Werewolf on erinomainen valinta jos kaipaa todell haastavaa tasohyppelyä. Peliä voi jatkaa niin monta kertaa kuin haluaa, palaten aina tarkistuspisteeseen. Toisinaan osiot pisteiden väillä ovat todella lyhyitä ja toisinaan todella pitkiä.
Peli on hienon näköinen ja tunnelma on paikallaan.

+ Fantasiatunnelma
+ Hyvin tehdyt hahmot
+ Ulkoasu ja tyyli

- Ajoittain halpamainen ja rasittava
- Tasohyppelypainotteinen
- Jousi on turhan heikko ase

Arvosana: 7
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
56/68 (82%) arvioi tämän hyödylliseksi
8.2 tuntia pelattu
Julkaistu 11. toukokuu, 2014.
Overall 7/10 - Hunting the achievements down is addicting as there seems to be a challenge for everything.

- I got the game for $0.99
- Devs just put out a big update for free
- 125 Achievements
- 4 Steam Trading Card drops
- Good gamepad support
- Rebindable buttons/keys for both gamepad and keyboard
- Multiple resolution options + Antialiasing + Windowed/Fullscreen + Framerate cap options all working as they should
- Voice acting in all level transitions
- 3 Game Modes (Normal, Score Rush, Endless)
- In a normal game, you're graded up to an S rank, determined by clear speed alone.
- Leaderboards for each stage for clear time and Score Rush, and one leaderboard for Endless mode
- Challenging platforming
- Decent job of hiding upgrades and Signets
- Challenging Signet(collectables) locations
- Gameplay is smooth and never lags(for me)
- Mostly interesting boss fights, there are 5 bosses
- 10 lengthy stages(excluding bosses) that will take an average of 25-30 min each your first time if you're collecting all signets, and you'll likely miss a couple.
- Multiple checkpoints per stage and I don't think they're overdone
- Could be an interesting game to speedrun, both any% and 100%. (100% would be very hard to rush)
- Damage boosting by projectiles or even enemies themselves is possible and can be manipulated to progress a little faster.
- Collectable hidden upgrades
- Multiple attacks available, which are each upgradeable.
- Play as a human and a werewolf
- Character and enemy bios/info.
- Minimal bugs. I ran into one, once, where the camera stopped following me after a transition.
- Low RNG, non-existant if you can speedrun the stage flawlessly.
- Very fast load times on death (~1 second)
- Fast and accurate platforming. If you think otherwise, you probably don't understand the collision boxes for the character. (If you barely miss a ledge, the character will get caught on it for just a moment, almost like it's a mini slope. You can use this to your advantage sometimes)
- The game saves currently collected items within a checkpoint if you earned an achievement(for Signets%), or got a hidden upgrade.
- Reentering a stage to collect a missed item, then collecting said item, then proceeding to the next checkpoint will save the progress and let you exit the stage with it counting toward your total progression for that stage. (You don't need to finish the whole stage, just make it to the next checkpoint after obtaining the missed items)
- Can probably run on very low end PCs if you lower resolution.
- Quick and responsive menus
- Most boss attack orders are random (in my experience) I'm not yet sure if you can bait for specific attacks.

- Mouse Acceleration that cannot yet be disabled, use a gamepad. (Mouse Acceleration is never useful and greatly hinders mouse speed and accuracy)
- The art is pretty good, but could use a little more detail in the environment.
- When the camera zooms in/out, or moves areas at all, it really throws off your aiming if you're using a mouse. Gamepad is unaffected by this. (maybe they should zoom the cursor with the camera?)
- Music 7/10, Some tracks are kind of obnoxious.
- Dying on the first checkpoint does not reset the timer. (There is a little unique stage entrance, but they could just queue it again you die on the first checkpoint)
- Dying to a boss doesn't reset the timer, though it doesn't matter because for some reason there isn't leaderboards for boss kill times, even though they have a timer. (I understand that due to RNG boss patterns, they probably shouldn't have leaderboards anyway. It would just be a battle for good RNG on the leaderboards)
- You're allowed to play for about one and a half seconds while the stage is still fading in from black after a death loading screen. I wish it would wait until the game was at 75%+ opacity before the timer starts, input is allowed and anything in the stage starts their cycle.
- If you are not going to hunt achievements, the game probably won't be worth $10 to you. Though if you do want to hunt them down, it certainly is worth it. I like built-in challenges.

I don't think the dev team was very big, so good job!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
60/82 (73%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
5.3 tuntia pelattu
Julkaistu 11. joulukuu, 2013.
This game plays a bit like a werewolf metaphor itself. On one side it looks beautiful, has tight controls and is a great throwback to retro gaming with enough evolved moments to make it seem worthwhile, but every so often a full moon comes out and its got some frustratingly brutal sections that maul away at your patience. The mechanics are nothing to be snuffed at, and whilst some people have complained about hit detection and such - I havent noticed anything outrightly unjust so far. What I have noticed is some nice tight platforming brought to an abrupt stop at a steep difficulty curve - though, in all fairness, Im still playing and enjoying everything I've seen. In the end what you have is a great mix of Castlevania/Megaman with a gorgeous artstyle with some minor (forgivable) frustrations. Recommended in my book.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
57/79 (72%) arvioi tämän hyödylliseksi
Ei suositeltu
14.6 tuntia pelattu
Julkaistu 27. syyskuu, 2014.
I really wanted to like this game. The art is neat, the game is very reactive, it has a Castlevania vibe, but... most of the platforming parts are horrendous. They involve rushing through a large area with flames/projectiles/compressors that all activate quickly one after another. The reason it is bad is that when you lose you do not feel like you lack skill and made a mistake, but that you did not learn by heart the precise path forced onto you by the game. So you need to start over and try again and again long and annoying parts of the level (checkpoints can be quite far in these areas).

Some other areas require dodging between projectiles and opponents (that shoot projectiles or behave like projectiles) in a very precise manner, but every hit has a knockback effect, pushing the character away from her trajectory. And to make things worse, there is lava or spikes that prevent from having safe spots in between. Both of these game design decisions make the platforming parts all the more punishing. It does not feel good at all, despite me liking hardcore platformers. It's not just challenging difficulty that I like in platformers, but good design, which I did not find here.

The levels are very linear. Some people like that, some people don't.

What I liked most in this game were the boss fights. They play well and rely more on skill than the rest of the game, even though they are thankfully not too difficult.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
55/81 (68%) arvioi tämän hyödylliseksi
Ei suositeltu
3.8 tuntia pelattu
Julkaistu 4. tammikuu, 2014.
Blood of the Werewolf's biggest strength is how perfectly it manages to be a callback to the timeless monster movies of the 50's and 60's. The shaky film grain covered titles, spooky soundtrack, and voluminous collection of almost any ghoul or ghost you could think of all amount to a wonderfully nostalgic experience that feels right at home amid the dust covered classics. But this is as far as the developers managed to get with creating an enjoyable, well designed game, as taken as a whole BotW just doesn't cut it.

Taking control of Selena, a mother on a mission to get her stolen son back, gameplay shuffles you between her human and werewolf form. In the former you run through level wielding a crossbow, flipping switches and fending off the imposing baddies. When the moon comes into view you burst forth as the towering werewolf, who's sections feature more combat and little if any puzzle solving.

It's a cool mechanic and one that could have allowed for some interesting back and forth between the two forms, but the developer uses it in such a boring and uninspired way that it just feels like you are playing as a different character when you switch from one form to the other. There was no connection to me between the two, and it seemed like a hugely wasted opportunity. Playing a game presumably based around being a werewolf mostly as a human, feels oddly misplaced, but it's actually a relief as taking control of Selena's beastly side is wholly underwhelming.

It controls sloppily and feels far too underpowered, barely doing any more damage than your puny arrows but without the added benefit of firing at range (your only attack is ripping at enemies with your claws). The only benefit is you are able to double jump, but even then platforms are placed farther apart so it becomes a moot point amid the many annoyances you encounter while trying to maneuver the hulking mass of fur and claws.

After the first several levels the frustration begins to extend to the other portions of the game. The difficulty spikes rabidly with more enemies, precariously placed traps, fewer checkpoints, and one hit kills entering the mix, and continues to do so for the rest of the game. I repeatedly had to fight off the urge to snap my controller and walk away over a plethora of absurd sections, but this is certainly against your best interest as there are no in level save points and quitting will result in starting over from scratch.

I could go on about how terribly exploitable the enemies are, the weak boss fights, or the agonizingly inconsistent tonality shifts presented by the story, but the fact remains the same that Blood of the Werewolf is a one trick pony that can't finish the race. The presentation is top notch (though I much prefer the 2D art from the story sequences to the 3D models during play) with unexpectedly smooth animations, and the overall look does a fantastic job of emulating the films it so heavily draws inspiration from. Voice acting is so-so and the dialog gets progressively worse, but even that I could handle if the gameplay was fun.

It's a shame it turned out the way it did because there are some really neat segments amidst the mediocrity, but I simply cannot recommend purchasing it when the good parts are so heavily outweighed by the sloppy last 2/3 of the game. I hope to see developer Scientifically Proven do something again, but I would advise looking at other mediums as they clearly have a much better grasp on animation and style than game design.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
52/78 (67%) arvioi tämän hyödylliseksi
Ei suositeltu
3.7 tuntia pelattu
Julkaistu 24. joulukuu, 2013.
after a promising start sadly the game became anti-fun and for those reasons

- terrible terrible level design and some trial and error sections that you have to die then
replay the whole section cause the check-point was far behind

- loose controls, when a platformer game requires from you precise timing and a lot of jumping
that a single mistake could drop you down a lot, the least they could do is make the control tight,
they should learn from games like super meat boy

- boss battles are very easy, predictable and boring, it takes ages to finish due to the boss's long
health bar while repeating the same easy to avoid attacks

do yourself a favor and buy other action-platformer games like Guacamelee or Dust and enjoy your
time instead of this terrible game
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/20 (80%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Julkaistu 25. kesäkuu, 2015.
Blood of the Werewolf didn't click for me. When it comes to platformers, the design ought to own whether or not it will be a twitchy, high-precision affair (e.g. Super Meat Boy), or more of a fluid, graceful romp (e.g. Dust: An Elysian Tail). Blood of the Werewolf can't quite figure out which of the two it wants to be, and the gameplay suffers for it. You're expected to make jumps and battle monsters with careful timing and accuracy, but the controls aren't responsive enough to support you in those respects. Your character's movement is too slow, her turns and leaps too fuzzy, and the hitboxes of player, obstacles, and monsters too vague for the kind of pixel-perfect action the game seems to be trying for.

It could be that I simply sucked at this game, and if I were more awesome a player, I'd have enjoyed it. But other difficult games I've played in the genre were fun enough to encourage me through failure and frustration; this one, not so much.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
29/44 (66%) arvioi tämän hyödylliseksi
7.5 tuntia pelattu
Julkaistu 23. joulukuu, 2013.
This game is good at what it does, but it's not for everyone, if you are looking for casual platformer like mario then you won't find it here, if you are looking for action platformer like the old castlevania and megaman then this just might be for you, the game is challenging, and you will die alot, but since you get unlimited lives i didn't find it that frustrating, the checkpoints for the most parts are fair, so you will only have to replay the parts you died on and not the early parts you already beat, the art style is very nice and the story is surprisingly good, get it if you'd like a challenging platfomer.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska