Overall 7/10 - Hunting the achievements down is addicting as there seems to be a challenge for everything.Pros:
- I got the game for $0.99
- Devs just put out a big update for free
- 125 Achievements
- 4 Steam Trading Card drops
- Good gamepad support
- Rebindable buttons/keys for both gamepad and keyboard
- Multiple resolution options + Antialiasing + Windowed/Fullscreen + Framerate cap options all working as they should
- Voice acting in all level transitions
- 3 Game Modes (Normal, Score Rush, Endless)
- In a normal game, you're graded up to an S rank, determined by clear speed alone.
- Leaderboards for each stage for clear time and Score Rush, and one leaderboard for Endless mode
- Challenging platforming
- Decent job of hiding upgrades and Signets
- Challenging Signet(collectables) locations
- Gameplay is smooth and never lags(for me)
- Mostly interesting boss fights, there are 5 bosses
- 10 lengthy stages(excluding bosses) that will take an average
of 25-30 min each your first time if you're collecting all signets, and you'll likely miss a couple.
- Multiple checkpoints per stage and I don't think they're overdone
- Could be an interesting game to speedrun, both any% and 100%. (100% would be very hard to rush)
- Damage boosting by projectiles or even enemies themselves is possible and can be manipulated to progress a little faster.
- Collectable hidden upgrades
- Multiple attacks available, which are each upgradeable.
- Play as a human and a werewolf
- Character and enemy bios/info.
- Minimal bugs. I ran into one, once
, where the camera stopped following me after a transition.
- Low RNG, non-existant if you can speedrun the stage flawlessly.
- Very fast load times on death (~1 second)
- Fast and accurate platforming. If you think otherwise, you probably don't understand the collision boxes for the character. (If you barely miss a ledge, the character will get caught on it for just a moment, almost like it's a mini slope. You can use this to your advantage sometimes)
- The game saves currently collected items within
a checkpoint if you earned an achievement(for Signets%), or got a hidden upgrade.
- Reentering a stage to collect a missed item, then collecting said item, then proceeding to the next checkpoint will save the progress and let you exit the stage with it counting toward your total progression for that stage. (You don't need to finish the whole stage, just make it to the next checkpoint after obtaining the missed items)
- Can probably run on very low end PCs if you lower resolution.
- Quick and responsive menus
- Most boss attack orders are random (in my experience) I'm not yet sure if you can bait for specific attacks.Cons:
- Mouse Acceleration that cannot yet be disabled, use a gamepad. (Mouse Acceleration is never useful and greatly hinders mouse speed and accuracy)
- The art is pretty good, but could use a little more detail in the environment.
- When the camera zooms in/out, or moves areas at all, it really throws off your aiming if you're using a mouse. Gamepad is unaffected by this. (maybe they should zoom the cursor with the camera?)
- Music 7/10, Some tracks are kind of obnoxious.
- Dying on the first checkpoint does not reset the timer. (There is a little unique stage entrance, but they could just queue it again you die on the first checkpoint)
- Dying to a boss doesn't reset the timer, though it doesn't matter because for some reason there isn't leaderboards for boss kill times, even though they have a timer. (I understand that due to RNG boss patterns, they probably shouldn't have leaderboards anyway. It would just be a battle for good RNG on the leaderboards)
- You're allowed to play for about one and a half seconds while the stage is still fading in from black after a death loading screen. I wish it would wait until the game was at 75%+ opacity before the timer starts, input is allowed and anything in the stage starts their cycle.
- If you are not going to hunt achievements, the game probably won't be worth $10 to you. Though if you do want to hunt them down, it certainly is worth it. I like built-in challenges.
I don't think the dev team was very big, so good job!