The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness!
User reviews: Mostly Positive (3,995 reviews) - 74% of the 3,995 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Recent updates View all (16)

October 9

Gauntlet Development Coming To An End

Gauntlet Players,

It has been a busy year since our vision and remake of the arcade classic Gauntlet was released. In that time we have not only released one version, but recently released our newer, shinier updated version as well – Gauntlet: Slayer Edition – on both PC and PlayStation 4 console.

While it has been great working with Warner Bros. Interactive Entertainment, the development phase and our time together is now drawing to a close and Arrowhead’s involvement with the support of the game will come to an end. This means we likely will not release any more patches for the game. If anything were to ever change in the future we will of course keep the Gauntlet community updated.

Frogwing and ForeverAPeon from Arrowhead will still be available in the forums to chat and answer questions (and always on our brand new website of course!), but we ask all of you to continue to report any issues with a ticket to Warner Bros. Support, found here , so that they can keep up to date with the current status.

We thank every single one of you for supporting us along this journey. It has been an incredible experience to work on one of our childhood favorite games and so much fun remaking this classic. We can only hope that you have enjoyed playing as well, and will continue having fun with friends for a long time to come.

On a final note, as a parting gift we have made sure that the Gauntlet pre-order items will be available for all PC players for free beginning today.

– The Arrowhead Team

53 comments Read more

September 9

Patch 2.2 is Live Now!

Patch 2.2 Notes:

• Gauntlet challengers be glad, for Clients will no longer crash in the loading screen while waiting for the Host to start a floor!
• All Contestants be aware, Liches will no longer be able to pass through closed doors and go beyond the reach of the combatants of the Gauntlet!
• Heroes be advised, the gods have further remedied Camera zooming and tracking problems in the title that are related to various factors, including screen resolution parameters.
• Gauntlet warriors be advised that using Thor’s "Bottomless Jug" ability on Khamun’s Heart will no longer cause a progression blocker by turning it into food.
• Misuse of Portals in ‘Endless’ mode will not be tolerated! All exploits to do with Portal use in Endless have been targeted and eliminated by the gods.
• To all Gauntlet Mages, it is no longer possible to exploit the title by continually staying invisible with Merlin’s ‘Hollow Chapters’ ability. The god’s have weeded out this trickery and have eliminated it for the good of the competition!
• Heroes will no longer be able to cause a progression blocker by quickly backtracking behind the first closing rock wall when at the ‘Gates of Orox ‘.
• Champions of the Gauntlet, your lamentations have been heard and the god’s on high have answered! Moving forward, challengers can no longer be slain after passing from one floor to the other (during the countdown).
• To the brave Archer’s of the Gauntlet, all animation problems for Questor’s ‘Vault Jump’ ability have been identified and resolved by the gods!
• Mighty Gauntlet competitors please be advised, the ‘Host Options’ will always be visible and available even if a gamepad is unplugged and then re-plugged from your PC at any time.
• Debug text is no longer visible in ‘Sound/Misc Menu’. This is the sacred script of the gods and is not meant for the eyes of mere mortals!
• Various ‘OOW’ issues have been identified and fixed for both heroes and enemy AI.

31 comments Read more


“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

Play Gauntlet™ in STEAM Big Picture Mode

Just Updated

Morak has called forth all Gauntlet adventurers to his newest and deadliest creation: The Gauntlet Coliseum.

Six horde-mode style arenas will test players’ endurance and combat skills against increasingly more difficult waves of enemies in this brand new game update. Victors will receive a new cosmetic item for their efforts, capes custom-designed for all characters, as well as bragging rights on the leaderboards.

All Gauntlet adventurers, regardless if they purchase the Lilith the Necromancer Pack DLC, will receive this game update for free on Dec. 11th. Additional challenges will be added in future seasons of The Gauntlet Coliseum to be released on a semi-regular basis.

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Helpful customer reviews
153 of 169 people (91%) found this review helpful
6 people found this review funny
536.9 hrs on record
Posted: August 14
G:'14 = Gauntlet 2014
G:SE = Slayer Edition

Gauntlet wasn't among the dizzying background noises in the arcades I was frequenting in the early 90's. I eventually found an arcade that had all the cabinets and I fell in love with the idea of the games. The archetypal class quartet. Randomized labyrinths. Monster Spawners. Keys, traps, and treasure. It's such a brilliant combination that makes for an excellent dungeon-crawler.

Arrowhead was undoubtedly thrilled to apply their mantra to their childhood franchise by quickening the series with a deeper, tactical reboot. They indeed elaborated on the action, but did they make a winning formula and is this truly Gauntlet? I'll add that this Gauntlet is as much an arcade game as the first and the hack n' slash gameplay is the best you'll find in the genre.

If your perspective on nostalgia consists of 4 buddies coming together as Warrior, Valkyrie, Wizard, Elf, and challenging the Gauntlet, you're in for a real treat. Arrowhead's expansion to them is very worthy and each possesses nostalgic nods to their original concept. Merlin's spells are an absolute joy to wield and though the others have less to work with, they play dynamically and there is a subtle elegance to them. All are solid and all depend on player skill and improvisation. Suffice it to say, there are no predetermined roles in Gauntlet. If there are roles, they are 'Tower Razer', 'Horde Slayer', or 'Executioner'. As far as fluff is concerned, each class has a small selection of aesthetics to be purchased.

Thor - the Warrior
Thor became a confident, unyielding brute and aside from one weapon set, has nothing but all-rounded, close-range attacks. This deceptively makes him appear straight-forward, however, he cannot be played casually. This is due, in part, to the clumsy demeanor of his attacks. Fortunately, he has the greatest vitality, possessing the highest health pool and the most invincibility states.

Thyra - the Valkyrie
Thyra became a stoic, battle-hardened shieldmaiden of death. Like Thor, Thyra cannot be played casually, however, she possesses keener attacks--owed to her valkyrian discipline--that allow her to hastily fell the machinations of the Gauntlet. Her shield can ward any attack and it allows her to take defensive postures or guard allies. She, most of all, requires precision. Anything less will leave her open to counter-attack.

Merlin - the Wizard
Merlin became a wise yet patronizing, mythical grandmaster of magic and is unabashedly the reason I bought Gauntlet, being fit with a miniaturized version of the wizardry from Magicka. He has nine spells in total, and together, they give him immense power through versatility. This factor easily and expressly makes Merlin the greatest of the four (Arrowhead loves wizards!). Although he is undoubtedly the greatest of the four (five, if you count Necro), presence of mind is required to unleash his phenominal, pseudo-cosmic power.

Questor - the Elf
Questor became an absurd yet graceful arcane bowman. He is straightforward, stylish, and by far the easiest class to play, due to his ranged capabilities, subtle magic, and manueverability. Fans of fantasy archer archetypes will definitely appreciate what he brings to the table and he plays how an elven, veritable, twin-stick archer should.

Forget everything you knew about G:'14 because the gameplay and monsters have been heavily revised. Most importantly, the heroes were further elaborated upon, particularly the melee classes. Relics--magic items which perform various offensive/defensive/supportive effects--are changed from their original, spammy, imbalanced implementation, to something more consequential, but perhaps, just as abusable.

Talismans & Relics
Rather than consume potions, Relics are tagged with a relevant cooldown and only one may be equipped. Talismans are the new equippables, taking the role of effectual potion magic (and the first Relic slot). Tailored to each class, they allow for a totally awesome, welcome expansion to the heroes' personalities. What's more is each class has a modest selection. For instance, Elf's Ultimate Arrow fires a powerful, pervading missile, the Enchanted Willow Branch summons three damaging spheres which orbit him, and Dryad's Song plays a magic melody that heals allies and placates enemies.

Overall, these items are hit or miss. Inquire about them in the community and choose wisely.

Weapon Selection
Weapon sets now grant each class unique abilities, such as Merlin's Eldritch Sphere which replaces a school with unique lightning magic, or Valkyrie's Freedom Protector which replaces Shield Toss with Intercept--a swift, rushing shield bash. Some aren't as obvious in their use, while some are in dire need of Arrowhead lovin' to make them more viable. Overall, this change is mind-blowing and I guarantee you'll find some combination of Talisman, Relic, and weapon that thrills you.

The Bestiary
If you're familiar with the original games, you'll recognize at least a few of the throwbacks. G:SE's iteration of the monster roster has bestowed very welcome refinements, particularly to the tougher variety. You may find yourself being under constant threat from the Orc Berserker once they lose their temper, being charged by a Skeleton Defender once you demolish their shield, or dodgeing projectile barrages from Grunt Shamans. There are also some new enemies, such as the enchanted skeleton archer, tougher spiders, and a Temple miniboss. Arrowhead has lain a much tastier variety of monsters to slay but quite a few of the enemies were gutted and a few of the revisions are simply unpalatable (see: suicide cultists). Almost the entire roster lacks appropriate aggressiveness and movement speed in G:SE's highest difficulty (discounting Endless). Also, a very frustrating oversight causes enemies to hit you when they shouldn't or to have excessive reach. If you relax for even a moment on Hard, this issue will be there to punish you.

Campaign & Colosseum
The delightful hub from G:'14 was removed in favor of an artsy but practical map screen. I'm going to miss the ol' hub, but having control over the exact level you play is very convenient and the unwanted interruption to the flow, known as "run" levels, can be skipped (thank Gaia). Campaign offers a good experience for new players and as a side venture. Sadly, by virtue of its difficulty alone, you'll find it unsatisfying if you're an expert. The Colosseum (a modest arena challenge mode) makes a return and is now on a rotating schedule. One original Colosseum map is chosen at random, per day, with a random Summoning Stone affix. Defeating the challenge earns you that day's bonus and a cape, if you hadn't previously earned it.

The heart of G:SE. Arrowhead has smartly answered the thunderous cries for a worthy procedural mode! Not worthy of the classic games, mind you, because there is a distinct lack of elegant labyrinths in which to wander. Nonetheless, Endless is a welcome addition. Floors consist of the highly linear "run" levels from G:'14, reconstructed to fit the new design. Unfortunately, Endless is currently plagued by some major issues, the greatest of which is the curves that are thrown at you. Sometimes you'll mosey through a pointless, short, barren level, while other times you'll be treated to the Mini-Battle of Endor. Still, Endless provides a good experience despite its wild difficulty, limited variety, and hacked-together presentation and has all the challenge you could ask for.

Despite the lack of procedural labyrinths and its many other failings, this is definitely Gauntlet and it boasts superb coop and gameplay. Be aware that the combat is 95% of the game. If you can live with all that, take up the Gauntlet and invade the darkness!
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62 of 71 people (87%) found this review helpful
2 people found this review funny
15.1 hrs on record
Posted: August 23
The Gauntlet coin-op from '85 holds some fond memories for me and any modern conversion was going to have to stand up to a rigourous critique. I'm so happy to say that the team behind this version has done a sterling job. This is the best hack-and-slash dungeon crawler that I know of.

The five characters (one character is in purchaseable DLC) have just enough different moves, which are fun in their executions to keep the game from feeling mundane. Each character that you play with does make you feel like the hero! You get the chance to demolish large hordes of monsters, which either clear the way or save your team mates from taking hits (or dying!).

The co-op is fantastic. As is mostly the case, the more the merrier. Currently finding online players is no problem, there seems to be a healthy playerbase at the moment. Let's hope it holds for the future.

The graphics artists have done a good job on the in game graphics. The characters on the select screen look a bit blocky, but doesn't effect anything important!

You can alter the abilities of your character by collecting gold in the game, speed ups, different special moves, magic, etc.

The devs implemented quite a big update recently which frustrated some of the community, this is the reason for such a large number of unwarranted negative reviews. Sadly with patches that change many things in a game, some will see it as progress and some will feel alienated. My advice if you like dungeon crawlers, don't be deterred by these opinions, you will be missing out!
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48 of 54 people (89%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: October 20
Gauntlet is a top down dungeon crawler game that was developed by Arrowhead Game Studios and published by Warner Brothers. Gauntlet was released in September 2014, and was later ported to the PS4 in August 2015.

You take the role of one of four classes of heroes. Each hero has their own unique play style and special abilities. Personally I played the game primarily as the archer, because I just find the range classes more fun to play, but there are warriors and mages included here too. Your character has a regular attack, a special attack and a more situational ability too. The special attack and special ability all change when you upgrade your weapon. You may find that certain weapons/abilities are more suited for certain levels as well. The gameplay reminded me very much of a Diablo style, in that I was actually able to just hold down my left mouse button which is the regular attack and not let go as enemies just surround you most of the time - your other abilities come with a cooldown so you need to time these for when they are going to be most beneficial. The aim on each of the levels is to reach the end of the stage - there aren't any side quests on any of the stages, it’s purely a dungeon crawler. Throughout each of the levels, you will come across piles and piles of gold. The gold is used in the lobby screen before each level to purchase upgrades, whether it be new weapons, new skins for your character, new relics or new special abilities, and they cost a lot of gold too, so it's a good thing you will come across abundance amount of gold in this game.

The graphics in Gauntlet are OK - they aren't anything special, but they certainly aren't bad by any stretch. The lighting on the darker levels is something I found to be really well done though - you get a sense of being really deep underground and with the helpless lost feeling as you are crawling through empty dark hallways and caves. The lava levels are really pretty too and some of my favourite stages in the game are because of their aesthetic.

Gauntlet is fully voice acted, each of the four heroes has their own individual voice actor; all be it the elf archer can wear very thin on you at times. The narration is done very well too, as it guides you through the plentiful stages on what is happening and keeping the plot going.

We see three levels of difficulty in Gauntlet, Easy, Medium and Hard - easy mode is VERY easy. You should only be playing that if you want to blast through the game for special achievements or just for completion sake. You could also be playing easy if you want to learn a new class. The downside to playing on easy is that you get less gold from drops though - so it is kind of swings and round-a-bouts. The medium difficulty is where you should be spending a lot of your time - this is where you will get a regular amount of gold, and the enemies will be sufficiently challenging. Hard mode should only really be played if you are planning on playing with friends who have a lot of experience in the game, or you have built up a ton of upgrades allowing you to min/max your way through the stages as efficiently as possible.

I touched on playing friends briefly above, Gauntlet is able to be played in a four player co-op environment, each player takes control of one of the four classes and you play the game as a team. The enemies are all scaled up depending on how many people are playing - most people will say that co-op is the only mode you should be playing Gauntlet - whilst I may say that will be true, it is certainly not wise to be playing with PUGs (pick up groups from quick queues). If you do want the multiplayer experience in Gauntlet, then play it with friends and get on Skype together, it will make the entire experience so much more fun and will definitely make it a better play through as opposed to playing with randommers or on your own.

Each of the numerous levels in Gauntlet all have a main dungeon design to them, but a lot of the stages are also procedurally generated, allowing for some stages leaving you lost in the deep depths of caves and forcing you to explore around in order to find the exits. Others which are more objective based, whether it be lowering a gate, or finding keys to open a door, will be more or less the same for each play through. Some of the better levels I found are when you have to outrun "Death", you are not able to kill "Death", you just have to run as far away from him as possible before he catches you up. As I said above, there is so much gold to be looted in this game, you can go off the beaten path on the hunt for more of it if you desire, with secret rooms and areas just overflowing with gold all to be found. On top of the gold, there are a few other items you can pick up, Health potions, but these come in the form of dinner on the plate - a nice little feature is that you can actually destroy this meat by hitting it, so that makes the close range combat a little bit more on edge, if you know you are going to need to heal up soon after a fight; it also gives the range characters a need to be a little more precise when it comes to where they aim their attacks. The final item is a potion, this potion is used as a sort of mana crystal for using your special abilities, they can be few and far between so you should try and pick your moments wisely for when you want to use it.

A full run through Gauntlet on medium mode took me just over three hours - even when you finish the whole run, you can still go back and replay previous levels to farm more gold allowing you to purchase more upgrades. I still plan on playing through the game again on hard mode and also playing it with friends. This will easily mean Gauntlet will have a pretty hefty amount of hours/content on offer. I would say you can easily push about twenty hours from it, and that's just with playing with one character! If you want to get fully immersed in this game, you can be at it for weeks and still not experience it all.

Even though the graphics are nothing spectacular, I wasn't able to play Gauntlet on 4k resolutions with max graphics as the frame rate drops down to the region of 30FPS, which for me is unplayable - but I didn't find the graphical differences between 1080 and 4K to be anything massive so I wasn't too bothered about that. Gauntlet can be played with a controller, and to be honest, I think it is designed with a controller in mind, given the amount of abilities and keys you need to be pressing; it makes perfect sense to plug in your controller and sit back to play this game. I also played Gauntlet with the Steam controller, and was able to map all of the buttons perfectly to how I wanted to play.

I am going to strongly recommend Gauntlet, the price tag of £14,99 is reasonable but the amount of content and gameplay quality really out way the price. The game has been known to go as low as £3 on Steam and other sites, so if you see it on sale anywhere, do not hesitate to pick it up. You will get so much game time out of this game and it is something that all RPG fans should be playing.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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Was this review helpful? Yes No Funny
25 of 26 people (96%) found this review helpful
2 people found this review funny
20.8 hrs on record
Posted: August 13
The"Slayer Edition" update helped alot in making the game less monotonous... well... to a certain degree. Each character has a few weapon sets they can choose from that changes up the way you play a fair amount... the fact the game throws more enemies .. and removes the need to use potions for relics and just puts them on a cooldown is a blessing. The endless dungeon is a nice addition as well.. delving deeper and deeper each time to see how far you can get... honestly not a mode for everyone but at least its there. In this update they also added in a few "super" moves that uses potions instead that spices up the combat just a bit more.

This update did bring some needed changes the game was missing.. but at times still feels a little bare, fifteen dollars isnt too much for a few hours of fun and i enjoyed my time with it at least.
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57 of 95 people (60%) found this review helpful
5 people found this review funny
98.7 hrs on record
Posted: August 11
Game is basically ruined. They removed the unfair difficulty setting which was where 99% of the fun was. They also removed the leveling system that improves your character after defeating x amount of different types of monsters. I spent 97 hours according to Steam improving my characters and just had that returned to me as a paltry amount of in-game (read: completely worthless) gold.

Do NOT recommend.
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