The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness!
User reviews: Mostly Positive (3,565 reviews)
Release Date: Sep 23, 2014

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"The PC Master Race knows no limits, and this game is a strong representation of it. It's bringing back couch co-op to the PC."

Recent updates View all (14)

August 18

Patch 2.1 is Live Now!

Steam Patch 2.1 Notes:

• Attention all Heroes using Radeon Graphics cards with 4K monitors. Your cries have been heard and the gods have answered. All Camera related issues have been addressed and fixed. No more camera lagging during the action!

• All Heroes take heed, Several Steam Achievement descriptions have been updated to reflect the correct parameters of success!

• Let it be known to all, the Achievement "We Need to go Deeper" is no longer missing from the Steam achievements list!

• Gauntlet Champions do not fret, the title will no longer crash when joining or accepting an invite through Steam and will no longer crash when accepting an invite while booting the game up.

• Cheating Heroes beware, Exploits within ‘Endless’ mode that make ones Gauntlet Campaign progress easier have been discovered and eliminated by the gods. The Challenge of the Gauntlet shall be equally trying for all!!

• All ‘Endless’ floors past 18 that are populated with the ‘Cultist’ enemies will now have purchasable items available for weary Heroes in need of a boost.

• This is for all those Champions that test their might in deadly ‘Endless’ mode. The Leaderboards will now post results past floor 256 for all to see!

• To all Heroes that search every nook and cranny of the deadly Gauntlet. Various navigation and ‘Out Of World’ issues have been identified and fixed.

• Various minor gameplay issues have been addressed and fixed.

• Couple of camera issues have been addressed and fixed.

• A number of stability issues have been addressed and resolved.

13 comments Read more

August 11

Gauntlet Slayer Edition (v2.0) is Live Now!


For a number of months we have been working hard to shape the game into what we fully envisioned and today we are proud and excited to get to share that experience with you.

Today Gauntlet: Slayer Edition is available to download as a free update for current owners of the game. You can become one of the courageous adventurers that take their chances braving this new Gauntlet experience.

Since the first release in 2014, Gauntlet has received many improvements. The key points we have addressed are Hero depth, gameplay variation and overall richer visuals. Below you can find a full list of all the new features and updates to existing ones.

Patch 2.0 Notes:

• The Heroes have cried out and the gods have answered. A new Game mode called ‘Endless’ has been added so combatants can test their might against the limitless hordes!
• Heroes rejoice! For now all Gauntlet combatants can change their special abilities by equipping different weapon ‘Load-outs’ in the Lobby screen.
• Heroes now have their own Unique Potion Abilities to wreak further destruction on their foes within the Gauntlet.
• Relics will no longer require a potion to use! Instead, they now work with a ‘Cool-down’ system, and many have been updated with gameplay tweaks.
• The Gauntlet is now more fearsome than ever as new enemy types have been added to enhance the mayhem!
• Beware! Several existing monster types have been updated with new abilities as well as visual upgrades.
• ‘Colloseum’ mode has been modified into a ‘daily challenge mode’ for Heroes to test their valor against.
• Now instead of a ‘Hub’ area/room the campaign is represented through a map.
• The Gauntlet has gone through some renovations! The gods have performed some Art and Gameplay polish on all environments as well as UI updates to provide a more refined Gauntlet experience.
• Difficulty has been rebalanced and difficulties have been renamed to match the changes made.
• The ‘Tally Screen’ at the end of each floor has been updated so Heroes have a more clear idea on how they fared.
• Certain ‘Masteries’ and ‘Achievements’ have been changed to reflect their updated requirements and new ones have been added for ‘Endless’ mode.
• We love Gold! ‘Masteries’ now give gold bonuses instead of Gameplay advantages, and every participant in the Gauntlet will now accumulate their own gold stash.
• A heroes ‘Kill Score’ will no longer influence how much gold is awarded at the end of any given floor.
• The Credits have been updated.
• The Heroes have cried out and the gods have answered by addressing many other small gameplay issues.

59 comments Read more


“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

Play Gauntlet™ in STEAM Big Picture Mode

Just Updated

Morak has called forth all Gauntlet adventurers to his newest and deadliest creation: The Gauntlet Coliseum.

Six horde-mode style arenas will test players’ endurance and combat skills against increasingly more difficult waves of enemies in this brand new game update. Victors will receive a new cosmetic item for their efforts, capes custom-designed for all characters, as well as bragging rights on the leaderboards.

All Gauntlet adventurers, regardless if they purchase the Lilith the Necromancer Pack DLC, will receive this game update for free on Dec. 11th. Additional challenges will be added in future seasons of The Gauntlet Coliseum to be released on a semi-regular basis.

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
411 of 491 people (84%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: May 15
4 players = 8/10
3 players = 7.5/10
2 players = 7/10
1 player = 0.5/10
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24 of 27 people (89%) found this review helpful
1 person found this review funny
15.1 hrs on record
Posted: August 23
The Gauntlet coin-op from '85 holds some fond memories for me and any modern conversion was going to have to stand up to a rigourous critique. I'm so happy to say that the team behind this version has done a sterling job. This is the best hack-and-slash dungeon crawler that I know of.

The five characters (one character is in purchaseable DLC) have just enough different moves, which are fun in their executions to keep the game from feeling mundane. Each character that you play with does make you feel like the hero! You get the chance to demolish large hordes of monsters, which either clear the way or save your team mates from taking hits (or dying!).

The co-op is fantastic. As is mostly the case, the more the merrier. Currently finding online players is no problem, there seems to be a healthy playerbase at the moment. Let's hope it holds for the future.

The graphics artists have done a good job on the in game graphics. The characters on the select screen look a bit blocky, but doesn't effect anything important!

You can alter the abilities of your character by collecting gold in the game, speed ups, different special moves, magic, etc.

The devs implemented quite a big update recently which frustrated some of the community, this is the reason for such a large number of unwarranted negative reviews. Sadly with patches that change many things in a game, some will see it as progress and some will feel alienated. My advice if you like dungeon crawlers, don't be deterred by these opinions, you will be missing out!
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17 of 18 people (94%) found this review helpful
433.8 hrs on record
Posted: August 14
- G:'14 = Gauntlet 2014
- G:SE = Slayer Edition

Gauntlet wasn't amongst the dizzying background noises, nor in my thoughts when I was still frequently diving into arcades. Years later, I found an arcade that had all the cabinets, alongside Gauntlet Legends. I fell in love with the idea of the games. The archetypal class quartet. Randomized labyrinths. Monster Spawners. Keys. Traps. Treasure. It's such a brilliant combination that makes for an excellent dungeon-crawler.

The classic games, by today's standards, are easily shallow and monotonous--procedural levels withstanding. Arrowhead was undoubtedly thrilled to apply their mantra to their favorite game franchise by quickening the series with a deeper, tactical reboot. They indeed elaborated on the action, but did they make a winning formula and is this truly Gauntlet? Well, the short answer is yes and no. I'll add that this Gauntlet is as much an arcade game as the first. There is no RPG-like features or progression.

If your perspective on nostalgia consists of 4 buddies coming together as Warrior, Valkyrie, Wizard, Elf, and challenging the Gauntlet, you're in for a real treat. Arrowhead's expansion to them is very worthy, both in fluff and substance and each possesses nostalgic nods to their original concept. Merlin's spells are an absolute joy to wield and though the others have less to work with, they play dynamically and there is a subtle elegance to them. All are solid and all depend on player skill and improvisation. Suffice it to say, there are no predetermined roles in Gauntlet. If there are roles, they are 'Tower Razer', 'Horde Slayer', or 'Executioner'. As far as fluff is concerned, each class has a small selection of aesthetics to be purchased.

Thor - the Warrior
Warrior became a confident, unyielding brute and aside from one weapon set, has nothing but all-rounded, close-range attacks. This deceptively makes him look straight-forward, however, he cannot be played casually. Thor also has the greatest vitality, possessing the highest health pool and built-in invincibility effects for some of his abilities.

Thyra - the Valkyrie
Valkyrie became a stoic, battle-hardened shieldmaiden of death. Like Thor, Thyra cannot be played casually, however, she possesses keener attacks--owed to her valkyrian discipline--that allow her to hastily fell the machinations of the Gauntlet. Her shield can defend against any attack and it allows her to take defensive postures or guard allies. Thyra, most of all, requires precision. Anything less will leave her open to counter-attack.

Merlin - the Wizard
Wizard became a wise yet patronizing, mythical grandmaster of magic and is unabashedly the reason I bought Gauntlet, being fit with a miniaturized version of the wizardry from Magicka. He has nine spells in total, and together, they give him immense power through versatility. This factor easily and expressly makes Wizard the greatest of the four (Arrowhead loves wizards!). Although he is undoubtedly the greatest of the four (five, if you count Necro), presence of mind is required to unleash his phenominal, pseudo-cosmic power.

Questor - the ELF
Elf became an absurd yet graceful arcane bowman. He is straightforward, stylish, and by far the easiest class to play, due to his ranged capabilities, subtle magic, and manueverability. Fans of fantasy archer archetypes will definitely appreciate what Questor brings to the table and he plays how an elven, veritable, twin-stick archer should.

Forget everything you knew about G:'14 because the gameplay and monsters have been heavily revised. Most importantly, the heroes were further elaborated upon, particularly the melee classes. Relics--magic items which perform various offensive/defensive/supportive effects--are changed from their original, spammy, imbalanced implementation, to something more consequential, but perhaps, just as abusable.

Talismans & Relics
Rather than consume potions, Relics are tagged with a relevant cooldown and only one may be equipped. Talismans are the new equippables, taking the role of effectual potion magic (and the first Relic slot). Tailored to each class, they allow for a totally awesome, welcome expansion to the heroes' personalities. What's more is each class has a modest selection. For instance, Elf's Ultimate Arrow fires a powerful, pervading missile, the Enchanted Willow Branch summons three damaging spheres which orbit him, and Dryad's Song plays a magic melody that heals allies and placates enemies.

Weapon Selection
Weapon sets now grant each class unique abilities, such as Merlin's Eldritch Sphere which replaces a school with unique lightning magic, or Valkyrie's Freedom Protector which replaces Shield Toss with Intercept--a swift, rushing shield bash. Some aren't as obvious in their use, while some are in dire need of Arrowhead lovin' to make them more viable. Overall, this change is mind-blowing and I guarantee you'll find some combination of Talisman, Relic, and weapon that thrills you.

The Bestiary
If you're familiar with the original games, you'll recognize at least a few of the throwbacks. G:SE's iteration of the monster roster has bestowed very welcome refinements, particularly to the tougher variety. You may find yourself being under constant threat from the Orc Berserker once they lose their temper, being charged by a Skeleton Defender once you demolish their shield, or dodgeing projectile barrages from Grunt Shamans. There are also some new enemies, such as the enchanted skeleton archer, tougher spiders, and a Temple miniboss. Arrowhead has lain a much tasteier variety of monsters to slay, but quite a few of the enemies were gutted. Almost the entire roster lacks appropriate aggressiveness and movement speed for dealing with decent players on Hard. However, a very pesky and frustrating oversight causes enemies to hit earlier than they should or to have excessive reach. This makes it very easy to take hits you didn't deserve.

Campaign & Colosseum
The levels are still as linear as ever but Arrowhead cleaned them up, massively. The delightful hub was also removed in favor of an artsy but practical map screen. I'm going to miss the ol' hub, but having control over the exact level you play is very convenient and the unwanted interruption to the flow, known as "run" levels, can be skipped. Thank Gaia. The campaign offers a lot more than the virtue of difficulty, but sadly--if you're an expert--you'll find the challenge of "Hard" to be unsatisfying, outside the arena variety of maps. The Colosseum, an arena challenge mode, makes a return and is now on a rotating schedule. One original Colosseum map is chosen at random, per day, with a random Summoning Stone affix. Defeating the challenge earns you that day's bonus and a cape, if you hadn't previously earned it. The difficulty seems to vary wildly, just like Campaign.

Arrowhead has smartly answered the thunderous cries for a worthy procedural mode! I wouldn't say it's worthy of the classic games, mind you, because there is a distinct lack of elegant labyrinths in which to wander. Oh, how amazing that could have been. Nonetheless, Endless is a welcome addition. The levels are more or less the 'intermission' levels from G:'14, heavily reconstructed to fit the new design. Unfortunately, Endless is currently plagued by some major issues, the greatest of which is the curves that are thrown at you. Sometimes you'll mosey through a pointless, short, barren level, while other times you'll be treated to the Mini-Battle of Endor. When those two extremes aren't occuring, Endless is a beautiful thing. It is undoubtedly the heart and soul of G:SE and has all the challenge you could ask for. Trust me.

As Thor would put it, "what are you waiting for"? Take up the gauntlet and invade the darkness!
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28 of 39 people (72%) found this review helpful
1 person found this review funny
602.3 hrs on record
Posted: May 22
WARNING: If you are looking for a storytelling game move along
WARNING2: long review

Firstly,i was not a gauntlet gamer when it was out for nes so i cant say much,i just bought it because i was curious after watching some gameplay videos and a good friend of mine suggested me that for the coop, however, i will try to describe every in game thing without spoilering it.

-CLASSES: You will have access from the very beginning to every class without restrictions except for the Necromancer which is actually unlocked for 5€ as dlc.

Elf Archer: ranged can drop bomb on the ground for a big circle explosion or sniper shot enemies (one shot which can be combined with his bomb)

Valkyrie: melee which uses spear as heavy attack. Fast melee swings. She can use her shield to reflect enemy projectiles and protect allies, as well as throw it to instant kill a group of mob.

Thor (warrior): cleave and charge are the path to victory. Warrior is immune while charging and can end his charge with a powerful attack.

Wizard: the only class that can use 9 different skills. His skills are magicka based (button combinations to trigger a specific skill). Hard to master and very powerful. Spells can be prepared before run into a crowded room.

Lilith (Necromancer): She use souls collected from kills to summon minions. the more the souls, the more will be the minions power. Her Hammerstop is very strong and useful.

-EQUIP: Gauntlet is a matter of skill only. Bewared. Gear can be unlocked finishing a certain chapter as i will mention later, but it will not influence your spell/skills damage. It is only for character appereance.

-SKILLS: There is any skill tree in this game. There are masteries, which are some "in game achievements" that can be unlocked doing some specific things described in the linked mastery in the "competences" section.
To mention some of them: they can make you move faster, will make you do a little more damage at a specific type of mob or drop less gold when you die (which can be gathered from other team members).

You will have a top gold counter in the screen that you will see growing when EVERY team member is gathering gold during runs, BUT it will be not shared equally within party members at the end of instance, instead, it will be divided on party depending on how much gold you/they have taken.I personally think it is a huge problem,however it can be fun in terms of competition.
Just saying: at the moment there are alot of veterans running even hard mode for killing time who dont really need gold, so if you are lucky enough they will skip it and will let you gather as much as you can.
Gold can be used to buy equipment and relics from the vendor in the main hall

RELICS: When you will start a game, you wil notice that at both sides of your main skill, displayed on the bottom of the screen, there are 2 emtpy spaces. These are the places where you will put your relics. Relics are items that can be bought from the shop in the main hall for the gold and upgraded 3 time max. These special skills will allow you to use specific abilities for a short time,consuming a "potion" that can gathered during every instance. (tip: potions are not shared in party members, so take them carefully depending on what you and your team mates have selected in relics).
There are several useful relics in the game and i wont spoiler them in the review but even if you will see that people will mostly use only 2 of them, every relic is helpful for some specific situation or encounter, both soloing or for supporting your group.

Potions,food,barrels,crates can be destroyed (there are also achievements for destroying things) with attacks,so be carefull,expecially to not attack potions,they really can be life savers in specific situations.

Starting the game will bring you to the main room. From here, you can access an instance at the desired difficult (the difficult level can be selected before selecting a class when you create or access an already started game). At the beginning you wont be able to select every instance,meaning that you need to unlock them doing them one by one in every diffucult level,for example, if you ended the game in normal mode you need to unlock the stages that you have already done in hard mode and the same goes for unfair coming from hard mode.

There are 12 chapters to be played. Ever chapter has 3 floors and the last floor of every chapter is a bit harder then the other 2.
Every 4 chapter you have to kill a boss which unlocks the access to the new chapters along with new equipment pieces.
Ending a game (except unfair) is pretty fast,but if you decide to master every single class,it will require you to grind alot for completing masteries (the ones that gives you bonuses) and patience for achievements.

My personal feeling about this game is that this can be a good compromise for those who are looking for a game that is fast,no queue times,for who is looking for a good hack n slash, and for those who needs a mmo feeling too. Yes its not, but it gives the impression.
Playing on coop on unfair can be really fun if not taken too seriously while pugging and emotes are sometimes hilarious.

Update--July 2015 New content is coming soon:
On this summer a new edition will come out including the ps4 release and more things to do in game.
i will keep this part updated to let newcomers know if this game still worths the try/its price
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49 of 78 people (63%) found this review helpful
6.7 hrs on record
Posted: May 10

+ A good graphical upgrade/re-creation of the original Gauntlet, with unique designs and animations for each character, as well as voice-acting for each of them
+ The integration of 4 player co-op makes the journey through the game much more entertaining; distinctive playable roles allow players to tailor to their own playstyles and give the game some variety in the gameplay department.


- The hack-and-slash gameplay becomes extremely repetitive, very quickly; even more so with the re-used level design. With a poor upgrade/shop system (both relics and passive bonuses require excessive grinding and offer negligible improvements to your character for the most part), the gameplay can be difficult to stomach the further you progress
- The fixed camera and limited perspective make losing your character on-screen (mainly in co-op) and getting hit at the edge of the screen when you can’t see an enemy a more frequent occurrence than they should be. Having to effectively remove the HUD in order to see your character at the bottom of the screen should not be a prerequisite
- With a 5 ½ hour campaign (Hard difficulty in co-op) encompassing 12 short chapters, combined with little to no story at all, and topped off with unimaginative boss fights... there is zero replayability here outside of a forgettable arena mode.


“An immensely mediocre dungeon-crawling experience, Gauntlet can be enjoyable in limited dosages with friends. However the monotony of the gameplay completely drags it down, making it unbearably boring for the majority of it. The game does have an arcade feeling to it, but sadly this can’t overthrow the limited gameplay on offer.”

6/10 TJBs
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