The Vanishing of Ethan Carter is a first-person story-driven mystery game focused on exploration and discovery. As occult-minded private detective Paul Prospero communicate with the dead to discover the fate of a missing boy and the mystery behind a dark ancient force lurking in Red Creek Valley.
User reviews: Very Positive (3,249 reviews)
Release Date: Sep 25, 2014

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Recommended By Curators

"A tense and spooky stroll through a gorgeous world, some fun supernatural detective work, and an efficient script with sparse dialogue."
Read the full review here.

Recent updates View all (7)

December 23, 2014

Update #5 is now live!

This small update adds the following option to the launcher and the game: Framerate Control. "Unlimited framerate" is the default behavior, "Smoothed 60 fps max" is something that might potentially help in rare cases with micro-stuttering.

Note: please check if your graphic options have changed after this update and if so (unlikely, but still), restore them to your favorite set up.

We have also removed FXAA as it never worked well with the game (and when it did, it looked ugly with the amount of alpha-intensive vegetation and the postprocess filters we use). We have also removed ambient occlusion option, as we use AO extremely rarely (only on a couple of objects), and it was so subtle that people thought it didn't work at all anyway.

35 comments Read more

November 21, 2014

Update #4 - Achievements - is now live!

- added 14 Achievements to the game. If you have finished the game already, most of them will automatically unlock simply when you launch the game. See this blog post for details:

- sent a diver to remove the sniper rifle from the center of the lake and then hide it so no one would ever find it.

21 comments Read more


“A story told with a level of cleverness and elegance rarely seen in games.”
9/10 – GameSpot

“Leaves you with several amazing memories; moments that you will want to talk to your friends about for hours.”
9/10 – EuroGamer

“Thoughtful, novel, and most of all, a ludicrous pleasure to stare at.”
Rock Paper Shotgun

About This Game

The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.

You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.

Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.

Still, the discoveries won’t happen on their own, or without your help. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.

Key Features

  • Explore and interact with the beautiful yet ominous world of Red Creek Valley, which was created with the use of revolutionary photogrammetry technology that allows for nearly photorealistic environments.
  • Communicate with the dead and see how they died in order to gather clues that help you piece together the truth behind Ethan’s disappearance -- and the fate of his family.
  • Experience, in non-linear fashion, a story that combines the pleasures of pulp, private eye, and horror fiction, all of it inspired by writers such as Raymond Chandler, Algernon Blackwood, Stefan Grabinski, and H. P. Lovecraft.
  • Conduct the investigation on your own terms and at your own pace. Although there are a few scary bits in the game, players will have no need for sedatives. Our game is less about terror and more about clammy unease.

System Requirements

    • OS: WindowsXP SP3 or higher
    • Processor: Intel Core2 Duo or equivalent AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX9c compliant card with 512MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX9c compliant
Helpful customer reviews
148 of 156 people (95%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: November 30, 2014
Maybe for a 5 hours long game you won't be willing to pay 19€, but for 10€ it's worth every cent, even though it's among the shortest games I've played.
If I have to categorize this game I'd say this is a lovecraftian game, it's a detective story with paranormal and horror features all perfectly encased in the most beautiful and realistic environment ever seen in a videogame, not to mention the absolutely perfect music that will give you goose bumps.

***GAMEPLAY 8/10: Investigative, slow paced. You won't be running around guns blazing in this game, you have to look for hints or you'll be missing something for sure. You can complete everything or nothing in any order. You won't see any kind of log book, map or quest marker. I really liked it, but unfortunately the game is a bit too short to enjoy the investigative experience. Another great thing about the gameplay is that you will never experience any interruption because the game needs to load areas, you start from the beginning and reach the end in one single walk. This is probably the reason why this game is so short, a longer and a bigger game environment might have required a loading screen or two.

***STORY 8/10: That's all this game is about, story. As you are told at the beginning of the game "This game is a narrative experience that does not hold your hand". Step by step you'll discover the truth about the mysterious events that happened in Red Creek Valley until you reach the end where the ultimate truth will be revealed. I can't tell anything without spoiling something, so I'll just say it's really enjoyable.

***GRAPHICS 10/10: I have never, NEVER, seen such beautiful environment. I grew up near the Alps and I can see that exact scenery in this game; rocks, trees, bushes, and even the undergrowth look absolutely real. The textures are high quality photos of actual, real life environment. I suggest you read this to learn more about this spectacular creation.

***SOUND 9/10: Beautiful music completes the game, it goes hand in hand with the environment. I could stay hours looking at the landscape listening to the music... and maybe i did.

Overall score 9/10
Grab it when it's around 10€, you won't regret it.
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272 of 322 people (84%) found this review helpful
12.3 hrs on record
Posted: November 21, 2014
I'll remember this game for the rest of my life. Pure poetry, enough said.
Thank you, The Astronauts.
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116 of 125 people (93%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: November 19, 2014
When you begin the Vanishing of Ethan Carter, the first thing you see is a blunt message: "This game is a narrative experience that does not hold your hand". Ethan Carter's tale takes on more of an introspective atmosphere that contrasts with the action-heavy attitude of the mainstream gaming market. You play as supernatural detective who also serves as the narrator, bringing perspective to the mystery unfolding before you. This game sure as it says does not hold you hand, for there is no map at your fingertips, no checklists, no way-points. You are simply left to follow your nose and look for the clues to find out what happened to Ethan Carter. Perhaps where this game succeeds most is in establishing a sense of place. This is the type of game that you would want to get lost in. Grab a pair of headphones, listen to the winds rustle through the trees and do your best to get through this four hour journey in a single sitting. Even something as simple as walking out of the forest into a sunlit glade has impact. And as you follow the twists and turns of its multithreaded story you'll be caught up in it's unsettling intrigue. As for the visuals and the sound - well, they are simply impeccable.
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70 of 78 people (90%) found this review helpful
4.3 hrs on record
Posted: October 20, 2014
I had been following this game for a while and had decided to wait until it was on sale before I bought it. The more I read, the more I wanted to try it out so finally I just said screw it and picked it up.

Gotta say, $20 well spent!

Sure, the game is only 4-5 hours long, depending on how much exploring and running around you do, but the whole package is so interesting that it feels much deeper than it really is.

GRAPHICS: Everyone talks about how pretty this game is. Well, it's no lie. I found myself taking constant screenshots like I was on some sort of nature hike. You know, those shots that everyone takes when they go on outdoor trips. Trees, rocks, water, old buildings. All of it looks great in this game and I was a real shutterbug. I just left the settings alone, but with my system it was at max by default. Smooth animations too!

SOUND: The voice overs, the music, the ambient sound effects. All very authentic. Similar to the above comments on graphics, the sound can realy draw you in. Just put on some headphones, go stand by the water and just listen. Wind, water flow, bugs, birds. Nature. It is very peacful.

GAMEPLAY: This is another part of this game I really enjoyed. The whole discovery mechanic for finding objects and solving puzzles is refreshing. I could do without time stamping events, but thankfully those are few and far between. If anything, I wish there were MORE puzzles. This game makes me want a full blown "Sherlock Holmes" style mystery adventure with similar mechanics in place. Would be awesome!

STORY: This will be my only knock on the game. Don't get me wrong, the story is really good, but it became a little obvious too soon (for me at least) what was going on. So a few times in the game I found myself rushing a bit. So when I say it's a negative, I mean like when an actor in a movie does a bad accent. It doesn't make the movie bad, it just is someting that bugs you if you pay too much attention.

VALUE: I just wanted to touch on this one more time. Some might say $20 for such a short game is too much. And maybe you are right, but the overall package is really what is worth every penny.

So in the end, I would highly recommend this game to anyone who just wants a refreshingly new adventure in a beautiful world. Just dive in, and enjoy!

Hope they make another like this soon :)
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170 of 230 people (74%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: October 13, 2014
I will make this very simple. The save system cripples this game.

The game is absolutely stunning to look at and a joy to walk around in and play.

I don't care about the price, because even if it's only 5 hours or so the atmosphere is so well done and it's so pretty to look at that I feel it's worth more than $5 or $10.

The deal breaker is the save system where you can play for 30 minutes or even a whole hour or more... and you need to go out or go to sleep... and you return to the game and nothing you've done has saved. I can't tell you how frustrating it is to 1) have no idea when something has saved, and 2) Not be able to save when I need to take a break.

Why? What reason would they have for making you lose all your hard earned progress pretty much every time you quit? And make no mistake, it will happen pretty much every time you quit because you never have any idea when the game is saving or where.

Were it not for that one thing I would whole heartedly, 100% recommend this game... but the save system really, really sucks!
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53 of 58 people (91%) found this review helpful
5.8 hrs on record
Posted: October 24, 2014
I absolutely loved playing this!
To make the review short and simple I'll stick with the pros and cons of it.


+ Graphics - it's one of the best looking games I've ever played, incredibly well polished.

+ Immersion - there's no HUD, no hints, nothing on the screen to distract you from this immersive experience (I can only hope to replay it in a few years with oculus rift support).

+ Soundtrack - one of my favourite things about this game! It can be beautiful and yet, at the same time, bitter. It really helps to set the tone.

+ Story - it's not the game's strongest point and it ends in a bit of a cliché way, but it still manages to be very enjoyable and interesting.


x Playtime - sadly this game is very short, you can finish it after around 4-6 hours. It might help extend it's duration if you just walk around in the woods, the scenery is beautiful and perfect to expand your screenshot library.

x Low Replay Value - pratically nonexistent. No achievements, no side stories. After you finish it, it basically becomes the best walking simulator in your game library (which might be fine for some).

Playing "The Vanishing of Ethan Carter" was like going to a really good restaurant - you pay for the quality, not the quantity - because even though it's quite short, everything about it is close to being perfect. 9/10
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52 of 60 people (87%) found this review helpful
7.2 hrs on record
Posted: November 1, 2014
The graphics of this game are just absolutely beatiful, they're just amazing you can't really anything else about them. The play area of the game is also really well done and the music really fits the game.
But the game is pretty short so keep that in mind if you're thinking about buying it!
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42 of 45 people (93%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: December 4, 2014
Have you ever asked yourself how a particular video game has made you FEEL? I am going to attempt to explain that vague underlining feeling that occurs from playing a game like this. I have not wanted to revisit this game as it left such an imprint on me at an emotional level. I have lately been forced to revisit it, however, as the world of Ethan Carter has somehow mingled with my dreams to form nightmares despite not having played the game since it first came out.

Ethan's world leaves a bitter emptiness and darkness that I soon found I wanted to escape. As I walked through this beautiful forested land I soon began to notice the deadly silence. Is there anyone here? When is the last time that I have felt so alone in a place? I began to seek out the comfort of human voices. I craved for Paul Prospero to say something, anything. I didn't want to play the game anymore. I wanted to forget about it.... but I had to find Ethan... I had to know what happened here. I had to know what happened to this world drowning in quiet desperation, to this place that feels lost, alone, and afraid. It felt like it was hanging on for dear life like a fading memory... It felt like I was not supposed to be there.....

I think that the atmosphere itself is brilliantly crafted and I would recommend playing it simply to have the experience. Just be prepared... We don't get to escape our experiences in the video game world just because they are not "real" life.
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61 of 77 people (79%) found this review helpful
2.6 hrs on record
Posted: November 26, 2014
"No matter from what perspective you look at it, The Vanishing of Ethan Carter is an impressive title. The special storytelling, absurdly beautiful game world and the intimate atmosphere make this a game for everyone." 8/10
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54 of 66 people (82%) found this review helpful
7.6 hrs on record
Posted: October 3, 2014
The Vanishing of Ethan Carter[/i]
Searching for Sugarboy
Personal Rating: "Worth purchasing"
Traditional Rating: 7 out of 10
Genre: First Person Point and Click Adventure/i][/td][/tr]
The Vanishing of Ethan Carter, the new game from The Astronauts (those guys previously known as People Can Fly) is an enticing name for a game that flouts itself as a detective mystery. Without even delving into the games synopsis the title evokes just the right amount of mystery and just like a chilling good book or thrilling film, Ethan Carter's opening segments really draw you into its superbly detailed and beautifully realized world. Red Creek Valley is town that is in the process of loosing the battle with nature itself. Located somewhere along America's Rust Belt, decay and degradation are everywhere as nature wages a war to claim back what rightfully belongs to her. There is also a distinct gothic-horror vibe the actual town evokes the first time you lay your eyes upon it. In fact the very first run-down shamble of a house you see from across the bridge that leads to the towns centre is pitched so perfectly high atop a grassy hill that it evokes the Bates Motel from Psycho.
Not since delving into Skyrim for the very first time has a game evoked such a sense of wonder and place. Red Creek Valley, in all its digital glory, feels so alive even when juxtaposed against the silence and solitude of its ghost-like town, a town the world has long forgotten about. To walk through its forests, climbs its hills, listen to the chirp of its birds is to be transported immediately into a world that is uncannily lifelike that at times one can barely believe it's simply made up from a series of horizontal and vertical pixels. Grass and flowers sway convincingly, trees shake then calm down then shake again as they dance with the wind. The Vanishing of Ethan Carter is an astonishingly beautiful game to look at. As I explored Red Creek Valleys surrounding areas I could not stop thinking what an awesome experience this would be with an Occulus Rift attached to my head (in fact I can very well see these very forests and hills becoming my walking digital playground when I finally get my hands on the device so soothing and relaxing are they to witness, explore and experience).

The towns silence is also almost deafening, even though audibly the player is constantly surrounded by the ghostly sounds of the leaves in the trees swaying on the wind or that very wind whipping up around funneled corners to the popping sound of the gravel underneath the feet of Paul Prospero, the detective summoned to this town to find a missing young boy. Paul Prospero is no ordinary detective though. Blessed with supernatural abilities, Prospero is able to take information (that comes in the form of objects, letters, newspaper clippings and even dead bodies) and look into their past for further information or evidence and this is what makes up the bulk of gameplay in Ethan Carter as you try to make sense of what the past is telling you. Not everything is as simple as it looks though.
The past's clues are often just as muddled as the run down town's remaining foundations. It's left up to the player to make sense of what they are seeing and what they are being told in order to advance the storyline. At its heart, The Vanishing of Ethan Carter is point and click adventure. You will be required to solve puzzles and uncover clues and then uncover more clues in order to progress. Ethan Carters puzzles are not particularly challenging and most veteran puzzle enthusiasts should see the solution to all of them immediately which was a bit of a disappointment. The game is also incredibly short and can be blazed through in just over 3 hrs but to do so would be doing the digital world that The Astronauts have so painstakingly and lovingly crafted a disservice.

Where Ethan Carter does take some missteps is with its storytelling. To be honest - it's not particularly compelling or believable and it wraps up with an incredibly disappointing twist that made me feel like I should not have bothered with solving the mystery of the missing young boy in the first place but instead just continued roaming Red Creek Valleys forests and hills. While the script tries to go for poetic it often feels forced and the line delivery by all actors is often stilted and not particularly believable which kept pulling me out of the mystery and had me imagining a giant piece of cheese instead! I really was expecting the game to have more of an emotional punch and this seemed to be missing throughout the entire game from a narrative standpoint.
The Vanishing of Ethan Carter is still an experience and one well worth grabbing, if just for its sublime digital world alone. The Astronauts must be commended for crafting a beautiful and often creepy adventure even when the sum of its parts don't always add up. From such a strong beginning that resonates with emotional clout and complete awe unfortunately slowly withers and fades away like the unreliable memories of its protagonists the further along you progress. For a game that delcares itself as a narrative piece with no hand-holding right at the start of the game, it's a pitty they didn't put as much effort and care into the narrative part in the same way they lovingly crafted Red Creek Valley.
If you enjoyed reading this review please follow my curator group at:-
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39 of 48 people (81%) found this review helpful
4.1 hrs on record
Posted: December 5, 2014
Aside from being one of the best looking games on PC, Ethan Carter is Atmospheric and Immersive. This little horror gem will keep you at the edge of your toes. 10/10
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28 of 33 people (85%) found this review helpful
5.2 hrs on record
Posted: December 10, 2014
This is an awesome game, good visuals, music and storyline.
You get immersed inside the game with the scenery and the mystery behind the story.
It has good puzzles, reminded me a bit of the myst series.
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25 of 28 people (89%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: December 27, 2014
  • شكل اللعبة (الجرافيكس) خورافي جداً
  • الموسيقى تخليك تعيش جو في اللعبة
  • الغموض الي في اللعبة ما شفته في اي لعبة ثانية وهذا شي ممتاز
  • ذكرتني في لعبة Alan Wake
ما أعجبني
  • العبة ممكن تضيع فيها كثير لأن الأشياء مو واضحة
  • الألغاز في اللعبة مو سهله
  • لعبت ساعة كاملة من اللعبة ولا فهمت وش السالفة بالضبط, يعني بالعربي مافي شرح للقصة او وش الي صار بالضبط
بشكل عام اللعبة جداًَ ممتعه وانصحك تجربها بحكم التقاييم الكويسة الي اخذتها
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23 of 26 people (88%) found this review helpful
4.9 hrs on record
Posted: October 1, 2014
I was very, very pleasantly surprised by The Vanishing of Ethan Carter. It isn't at all what I feared it would be after Chmielarz's call to "kill gameplay." It's not a glorified cutscene. It's not just a trek from point A to point B. It's a good old first person adventure game, crafted with narrative impact and freedom of discovery in mind, with incredible presentation, an incredible atmosphere, and some of the most fluid, accessible puzzle design I've ever seen in a game of its type. It teeters a little when it comes to its story and knowing exactly how much it needs to show to get its point across, it's got some technical irritations, and it might not be worth $20 to everyone. But The Vanishing of Ethan Carter is still one of the best games of its type to come out in years.

Read more here
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19 of 20 people (95%) found this review helpful
8.7 hrs on record
Posted: December 20, 2014
I have never been so sad to finish a game in my life.

The Vanishing of Ethan Carter is a masterpiece, every inch in it is a work of art a very unique experience and truly unprecedented in the adventure games genre.

The immersion, atmosphere, graphics, music ...everything is out of this world , the team working on The Vanishing of Ethan have really poured their soul and heart into the making of it, they have certainly raised the bar for everyone.

One of the most memorable experience i had in a decade.

Thank you,
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20 of 22 people (91%) found this review helpful
6.4 hrs on record
Posted: November 2, 2014
Thought provoking story, awesome music and really rather impressive graphics make for one of my favourite games this year. 9/10
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24 of 29 people (83%) found this review helpful
5.6 hrs on record
Posted: October 11, 2014
The graphics are amazing, the story is ok, the gameplay is not impressive, but ok too. It's short (~5 hours), but overall it's a GOOD game. Nice job, developers, Keep her steady!
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17 of 17 people (100%) found this review helpful
1.8 hrs on record
Posted: February 14
There are good Lovecraft games and bad versions. This is nearly a perfect "H.P. Lovecraft is my hero" game.

From the pretty graphics, the sounds, the voices, the story, the clues, even the way the game feels.. perfect.

If you enjoy slow subtle horror, get this. It plays just like you are walking around within a Lovecraft story. Good stuff!
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17 of 18 people (94%) found this review helpful
5.9 hrs on record
Posted: November 29, 2014
A visually stunning game - it's like a beautiful painting come to life. A mystery to solve, with clues and puzzles to get you thinking, opening up answers to solving a sequence of terrible events. Take your time, explore the areas provided as there are some little easter eggs in this game that make it all the more intriguing. Too short - I wanted more, but the game is time well spent. Loved it.
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15 of 16 people (94%) found this review helpful
4.6 hrs on record
Posted: October 26, 2014
I am in awe of this game; an absolutely beautiful interactive experience. Although short, The Vanishing of Ethan Carter is very well designed. It does require some patience and some rather keen observation – however, this is precisely why the game excels so greatly in rewarding the player. To those whom it may entail, heed the statement the developers strive to uphold so well "This game is a narrative experience that does not hold your hand." As such, it may not be best suited for those whom are impatient to advance through the narrative quickly. Indeed, critical thinking is of considerable aid.

Upon entering the world, I'm overwhelmed with a spectacularly crafted environment, the world's detail is immense. As described by the developers, they utilized photogrammetry system to create this world. Thus, the environment which engulfed my field of view was phenomenal. An artistic quality that persisted throughout the entirety of the game. Thank technology for this, I only wish the immersion could not be broken by invisible barriers; there are limitations after all.

Each puzzle I encountered required a moderately satisfying amount of thought. And each piece provoked further story speculation, gradually aiding in my understanding of the narrative. Much of the story is told through the environment, which amounts to an accumulation of inferences working together to amalgamate all the narrative segments.

If anything I've been able to articulate intrigues you in the least, I encourage you to give the game a try. The experience I've attained through playing the Vanishing of Ethan Carter is vehemently profound. I will remember this game for years to come and I welcome more interactive experiences like this one; so many more stories to explore with this medium.
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