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Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil - with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.
Data lansării: 15 Ian 2014
Etichetele populare pentru acest joc:
Vizionează video HD

Cumpără Loren the Amazon Princess

Cumpără Loren the Amazon Princess - Deluxe Version

Includes base game, plus Castle of N'Mar and Bonus Content

Actualizări recente Afișează tot - (2)

Battle speed update

26 mai 2014

Hello all,
I've updated the currently live version with a fix for the battles.
In practice trimming the "battle log" so that would show only the 10 most recent actions resulted in a huge speed increase, in particular for long fights where the log was becoming very big.
The difference is more noticeable on low-end systems, but even on my relatively new system I can see the difference.

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Version 1.2.9 and Bonus Content + Deluxe Version now available

8 februarie 2014

Two big announcements. First of all the game was updated to version 1.2.9 with the following bug-fixes/improvements:

  • disables characters personal quests in chapter 4, preventing players from being stuck (you must do them before chapter 4)
  • should also prevent the "grid not full" crash that a few users are experiencing (replaced the grid UI completely so that should fix it! )
  • adjusted vertical alignment of actions so the "use item" icon is visible even if you have learned all the skills of the Thief class
  • some other minor bug-fixes

Also, now you can get the Bonus Content (Wallpapers+OST) on Steam too:

and in the store game page you can now buy base game + DLC + bonus all at once in the "Deluxe version":

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Despre joc

Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil -- with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.

Travel by Princess Loren's side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change -- character development in games isn't dead! It's also impossible to see all the content in just one playthrough, with so many ways to customize the characters.

Hardcore role-playing games with replay value are becoming rarer in today's age of simplification for the masses. The developers of the hit title Planet Stronghold have dedicated themselves to keeping old-school RPGs alive through this new adventure.

Game Features

Customize Your Hero: Play as a male or female warrior or thief. Decide their backstory, initial stats, and personality. Help them rise from humble servant to legendary hero!

Train Your Characters: Select everyone's skills, weapons, and armor. Over 500 items can be used in 13 armor slots. Class-based skill trees combine with unique character-specific skill trees such as "Gladiator" or "Assassin".

Battles Demand Strategy: Your tactics will be challenged by over 100 enemies: take advantage of weaknesses and achieve combos with your characters by inflicting and then exploiting status effects. All that character customization has a major effect on how each battle plays out. But never fear: choose between two different modes of play when you start the game, as well as your desired difficulty level.

Story-based Gameplay: Over two novels' worth of in-game text depict vivid characters and flesh out a strong plot that reflects your decisions. Optional interactions abound, such as talking with your party members at camp to learn more about them -- or even to uncover a romance.

Inclusive to all demographics. A wide range of romantic interests are provided.

Theme song composed by Matthew Myers and performed by Christina Vee, game soundtrack by Michael Chait.

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Cerinţe de sistem (PC)

    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Cerinţe de sistem (MAC)

    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space

Cerințe de sistem Linux

    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Recenzii utile ale clienților
0 din 1 oameni (0%) consideră această recenzie folositoare
1,448 produse pe cont
31 recenzii
1.3 ore înregistrate
Anul trecut am avut placerea sa incerc un joc numit Planet Stronghold, un RPG de tip revista ♥♥ o poveste bine inchegata in spate. Jocul a fost creat de Winter Wolves, iar acum, aceasi companie a lansat un nou titlu, de data aceasta pe Steam, Loren the Amazon Princess. Acesta este de asemenea un RPG conceput pe baza de poveste si care, spre deosebire de Planet Stronghold, este mult mai echilibrat, are un nivel de dificultate normal si o poveste si mai bine lucrata. De asemenea m-a surprins placut faptul ca odata ce pornesti jocul ai optiunea de a alege intre a folosi personaje mai dezbracate sau ♥♥ partile sexy acoperite.


Loren the Amazon Princess iti propune sa intri in pielea printesei Loren si sa pleci in cautarea mamei sale disparute, regina Amazoanelor. Indrum-o in misiunea ei, controleaza-i deciziile si apar-o. ♥♥ cat avansazi in poveste, vei ajunge sa cunosti personaje diverse si odata ♥♥ timpul, personajele se vor dezvolta si se vor schimba. Vei avea practic o multitudine de variante de personalizare a personajelor, lucru care permite rejucarea jocului pentru a putea accesa toate variantele povestii.


Loren the Amazon Princess este un RPG ♥♥ poveste, jucat doar ♥♥ mouse-ul. ♥♥♥ incepi jocul, ai la dispozitie doua posibile actiuni: mod standard si tactic. In modul standard, personajele primesc skilluri si abilitati noi la fiecare doua ture, dar personajele primesc doar cate un skill principal. In modul tactic, primesti 5 skilluri la fiecare personaj, iar progresul se face la fiecare 3 nivele. Asta permite sa-ti ajustezi gameplay-ul in functie de preferinte si sa alegi sa te joci asa ♥♥♥ iti place.

Fiind un RPG ♥♥ poveste, jocul se desfasoara intr-o serie de dialoguri si sectiuni narative care trebuie sa le citesti, avansezi si la fiecare scena ai posibilitatea sa iei o decizie din 2-4 variante posibile, in functie de ♥♥♥ doresti sa-ti creionezi personajul. Trebuie sa-ti alegi unul din doua personaje la inceput, un razboinic uman si o luptatoare, Saren si Elenor, iar alegerea facuta va influenta posibilitatile pe care le vei primi in viitor si echipamentul personajelor. Conversatiile personajelor sunt diversificate si se axeaza in functie de deciziile pe care le iei tu, ca jucator. Poti alege sa transformi jocul intr-o poveste haioasa, una ♥♥ razboinici neinfricati sau chiar si una de dragoste. Eu, personal, nu am vazut o poveste atat de complexa in vreun joc, probabil din toate cele pe care le-am jucat. Totusi, limitari exista, caci oricare ar fi decizia pe care o iei, deznodamantul si actiunea se va desfasura la fel, doar personajele vor avea personalitati diferite.

♥♥♥ jocul e RPG, avem si un modul de lupta, care se desfasara turn based, ♥♥ optiuni tactice. Fiecare personaj are o pozitionare pe linii, iar turele sunt determinate de damage-ul facut de inamici. Din nou, in functie de dorintele jucatorilor, Loren the Amazon Princess poate fi adaptat pe dificultati. Modul Easy propune un stil de joc simplu, care permite jucatorilor sa se axeze pe poveste si sa o urmeze asa ♥♥♥ doresc, fara sa piarda prea mult timp ♥♥ luptele. Medium, imbina bine lupta ♥♥ povestea, alocand jumatate din timp pentru fiecare, in tim pce pe hard, jucatorul va sta mult in lupte si semnificativ mai putin in construirea povestii.

Pe Steam, Loren the Amazon Princess beneficiaza de 40 de realizari, care pot fi 100% completate doar daca jocul va fi finalizat si carti de schimb Steam, care permite jucatorilor sa-si puna o emblema pe profil sau sa le vanda/schimbe.

Grafica si sunet

Grafica este specifica jocurilor de RPG ce poveste, personajele sunt desenate frumos, prezentate ca intr-o banda de desene, insa animatile lipsesc aproape ♥♥ desavarsire. Avem cate 2 seturi de imagini pentru fiecare personaj, imbracati sau mai putin imbrati, dar cam la atat se rezuma animatia personajelor. Interfata grafica a jocului este buna, folositoare si intuitiva si face minimul necesar pentru o experienta buna a jocului.

Pe partea de sunet avem tot timpul prezenta o coloana sonora de fundal, insa dialogurile vorbite de personaje lipsesc aproape ♥♥ desavarsire. Daca la grafica simplitatea nu e o problema, avand in vedere tipul si scopul jocului, la sunet se putea lucra mult mai mult. In toata povestea, eu nu am auzit o varianta narativa sau macar dialoguri vorbite, iar singurele cuvinte scoase pe gura de personaje sunt in timpul luptei .Deci cei care vor sa urmareasca povestea sunt obligati sa citeasca exact ca intr-o carte, nu pot urmari jocul si sa asculte o varianta narativa.


Daca esti un fan al jocurilor RPG narative, Loren the Amazon Princess este ♥♥ siguranta cel mai bun joc din aceasta categorie si nu mai ai la ce sa te gandesti daca sa-l cumperi sau nu, e un must-buy. Povestea este extraordinara, bine construita, intrigile sunt bine structurate, iar aventura se muleaza dupa deciziile tale. Daca nu il joci insa pentu poveste nu vei ramane prea impresionat de el. Grafica este bunicica, sunetul dezamageste insa, iar jocul devine foarte tactic si destul de dificil pe dificultatile superioare.

Am decis sa notam Loren the Amazon Princess ♥♥ 8/10 avand in vedere aspectele de mai sus si luand in considerare faptul ca pentru fanii acestor jocuri il vor aprecia enorm.

Sursa: http://steamgames.ro/game-review/loren-the-amazon-princess-review-concurs/
Postat: 10 februarie 2014
A fost această recenzie folositoare? Da Nu
11 din 13 oameni (85%) consideră această recenzie folositoare
98 produse pe cont
4 recenzii
20.4 ore înregistrate
The game isn't bad. Let's be clear about that, but it has some flaws that detract from it's fun factor (for me anyways).

The graphics are good - about what you'd expect for this genre of game.

There's a lot of story. It's not badly written, but it's not best seller material either - again, about average for the genre.

I do like that there are places where the plot diverges - I haven't put in enough time to see if it's just a case of B then A, instead of A then B, or if it's a permanent change to the game.

My main complains with the game have to do with the combat system .Since that's the main point of the game other than the story, I consider them pretty serious issues.

First, I'll explain the skill system. Each "skill tree" consists of 6 or 7 skills, each of which has 3 levels and some skills require other skills to unlock. Each character has 2 skill trees available. Every character has one of 3 basic class trees (mage, thief, warrior) and their own class tree of unique skills.

Some skills seem almost pointless. Others seem very counter intuitive.

Example of a pointless skill - from the basic class FIghter tree.

Power Strike (Lvl 1/2/3) - activate to do (15%/30%/45%) extra damage but lose (10%/20%/30%) speed for (3/4/5) turns.

So at level 1 it does 15% extra damage but you attack 10% slower for 3 turns. So each turn will take 1.1 'time' than normal.

The 3 attacks take 3.3 'time' to complete to do 3.45 'attacks worth' of damage. Sounds like a *small* bonus. But activating the skill takes about 0.33 'time' of an attack - so it's actually 3.63 'time' for 3.45 'attacks worth' of damage. In addition it costs you stamina to cast it. Also, if you use any of those turns to do something other than attack, you're just taking a slow turn with no benefits. These type of skills would have been much more useful if designed as single turn attacks with a smaller stamina cost.

A skill that seems counter-intuitive

The Archmage tree is basically 5 (6?) elemental types. Each skill is an AOE attack with a chance of a status effect (burn for fire, freeze for water, etc).

As you increase the level of the skill, you DECREASE the damage the attack does but you increase the chance of the status effect kicking in.

At level 1 - all the skills do 300% base damage and have a 10% or 30% (depends on the status) for the status to take effect.
At level 2 - it's 250% damage and 20 or 40%
At level 3 - it's 200% damage and 30 or 50%

Again, it's not that combat is awful, it's just many of the skills seem.. less useful than they could be.

Perhaps I wouldn't be so critical of the skill system had I never played Monster's Den and Monster's Den:Book of Dread - free games on Kongregate that use the same combat style but with much more interesting and varied skills.

The other problem is grinding. Each town has 3 grind battles available. As far as I can tell, each of these battles is always the same with zero variety in creatures (so fighting undead in the dark elf town means 3 skelly fighters, 2 skelly archers, 1 necro... never 3 archers or 2 necros and an archer.. never ANY variety.

I don't know that I find the story compelling enough to complete the game when the combat system is so.... static and repetitive compared to other games I've played with the combat system.

Postat: 7 februarie 2014
A fost această recenzie folositoare? Da Nu
15 din 25 oameni (60%) consideră această recenzie folositoare
13 produse pe cont
1 recenzie
7.3 ore înregistrate
After playing Loren the Amazon Princess, I had to read the game description again and laugh. The game promises vivid characters, a strong plot, and meaningful decisions but delivers none of the above. A demon lord, who looks like someone traced a picture of Sauron off a Lord of the Rings DVD box, wants to take over the world. You must convince each race (elves, dwarves, humans etc.) to fight the demon by completing a task for them (killing something.) It's the plot of Dragon Age without the nuance and well written dialog. Writing your own "backstory" consists of choosing whether you were a stable slave or a castle slave in order to get either thief or warrior stats. Customization is extremely limited. For instance, the thief talent tree is 20 different ranks of inflicting a status condition on a staggered enemy. Overall this was a simplistic and boring game with simplistic and boring characters. It feels unfinished, since they clearly meant for the player to be able to choose to be a mage and they made the romance option nothing more than pressing a big button with the word "(romance)" on it. I can't help but think that this is a placeholder for real dialog that they never got around to writing. Don't let the word "novel" trick you into thinking that there is a good story to be had.
Postat: 4 februarie 2014
A fost această recenzie folositoare? Da Nu
3 din 3 oameni (100%) consideră această recenzie folositoare
139 produse pe cont
10 recenzii
23.6 ore înregistrate
I hate overly positive reviews. The entire review scale on most websites has been shifted because these incarnations of Pollyanna insist on giving everything 10s. Just the thought that 3/5 or 5/10 isn't considered "average" makes me want to extract vengeance on the endless parade of perfect scores. Now that I have adequately set myself up as hypocrite of the year, let's begin the review.

This game is about Loren, who happens to be the princess of the Amazons (yes, I am Captain Obvious, and I'm going for promotion - I like the sound of "Major Obvious"). Going against all gaming tropes, she doesn't get kidnapped, nor do you play as her. Loren: The Amazon Princess begins with the titular character decapitating some training dummies, then berating her slaves for failing to provide more. She is then quickly informed that her mother (the Queen) did not return and is presumed dead. Loren rejects this and embarks on a mission to save her mother, but the captain manages to force Loren to take the Amazon's most prized slave - that's you.

This game's greatest strength is its characters. Sure, Loren may be a terrifying-dual-sword-wielding-badass, but she's also never left the citadel before, and it shows. Within an hour of starting the game, she will have demanded to speak to the Queen of a republic, choked a bartender for the crime of ignoring her, and referred to the Amazons as better than all other nations. Other characters are no less entertaining, as you meet characters like Draco Firestarter - a fire mage who likes to start fires (am I a major yet?) and manages to cause the rest of the party to burst out laughing every time he talks, or Dora the explorer nicest thief in town - she teaches that the best way to make friends is to give them money.

This does lead me to one of this game's few flaws - while the dialogue is well written all around, you have little insight into what your character will say. Every dialogue choice you make is one of four options - Joking, Friendly, or Forceful - and occasionally Romance. While the latter always progresses that character's romance, the first three aren't very clear on what you're about to say. For example, early in the game you arrive in a nearby city and Loren insults it. Your response? Joking, Friendly, or Forceful, without any indication on whether an option agrees with Loren or not. The only surefire way is to save before you choose, then pick every option and see which you'd prefer.

The graphics are a matter of taste - this game isn't meant to melt your GPU to your motherboard. Many of the reviews seem to hate the graphics, I personally enjoy the graphics. The only graphical issue is with a few of the backgrounds - I noticed stairs leading up to a castle tower looked exactly the same as stairs to an inn's rooms. Minor, but a little strange. Overall though, I'd suggest looking at screenshots and seeing for yourself if you like the graphics. I really don't suggest deciding to purchase (or not) a game based on graphics.

The gameplay is fairly straightforward if you've played RPGs before - everyone is either a warrior, a thief, or a mage, and you've got Strength, Skill, and Will to put points in. Certain enemies might be weak against or resistant to certain elements (you used typhoon on fire demon! It's Super Effective!). However, there are a few gameplay elements that aren't self-explanatory, and they aren't explained to you either. For example - dual-wielding carries a penalty (except on Loren, who has a skill to remove this penalty). However, if you wield a dagger in the offhand, you aren't penalized - the game never actually tells you this. It also doesn't bother clarifying stats such as "Attack" , "Damage" (aren't they the same thing?) and "threshold" (I still have no clue that this does).

The vast majority of modern games have a few places at which you can choose a different path - and it almost always comes across as a failed attempt to get the player to play the game again. This is one of the few games where it actually works - once I finished the game, I was ready to start over with another character right then and there. Very few games have such replay value, but many of the choices you make actually give you a different story for a while.

This is one of those rare titles that actually appeals to gamers that care about characters and story, rather than running 4096x2160 at 120fps, or shooting everything you see with generic guns and getting racial slurs in return. If this type of game doesn't appeal to you, then go download Duty of Calling: Fieldbattle 12. But if you care the slightest about deep characters or a game that can pull you into its world, then I can't recommend this more.
Postat: 29 aprilie 2014
A fost această recenzie folositoare? Da Nu
2 din 2 oameni (100%) consideră această recenzie folositoare
194 produse pe cont
6 recenzii
2.6 ore înregistrate
A well-constructed story. You’ll meet many interesting characters to meet along the way.
Postat: 20 februarie 2014
A fost această recenzie folositoare? Da Nu