I hate overly positive reviews. The entire review scale on most websites has been shifted because these incarnations of Pollyanna insist on giving everything 10s. Just the thought that 3/5 or 5/10 isn't considered "average" makes me want to extract vengeance on the endless parade of perfect scores. Now that I have adequately set myself up as hypocrite of the year, let's begin the review.
This game is about Loren, who happens to be the princess of the Amazons (yes, I am Captain Obvious, and I'm going for promotion - I like the sound of "Major Obvious"). Going against all gaming tropes, she doesn't get kidnapped, nor do you play as her. Loren: The Amazon Princess begins with the titular character decapitating some training dummies, then berating her slaves for failing to provide more. She is then quickly informed that her mother (the Queen) did not return and is presumed dead. Loren rejects this and embarks on a mission to save her mother, but the captain manages to force Loren to take the Amazon's most prized slave - that's you.
This game's greatest strength is its characters. Sure, Loren may be a terrifying-dual-sword-wielding-badass, but she's also never left the citadel before, and it shows. Within an hour of starting the game, she will have demanded to speak to the Queen of a republic, choked a bartender for the crime of ignoring her, and referred to the Amazons as better than all other nations. Other characters are no less entertaining, as you meet characters like Draco Firestarter - a fire mage who likes to start fires (am I a major yet?) and manages to cause the rest of the party to burst out laughing every time he talks, or Dora the explorer
nicest thief in town - she teaches that the best way to make friends is to give them money.
This does lead me to one of this game's few flaws - while the dialogue is well written all around, you have little insight into what your character will say. Every dialogue choice you make is one of four options - Joking, Friendly, or Forceful - and occasionally Romance. While the latter always progresses that character's romance, the first three aren't very clear on what you're about to say. For example, early in the game you arrive in a nearby city and Loren insults it. Your response? Joking, Friendly, or Forceful, without any indication on whether an option agrees with Loren or not. The only surefire way is to save before you choose, then pick every option and see which you'd prefer.
The graphics are a matter of taste - this game isn't meant to melt your GPU to your motherboard. Many of the reviews seem to hate the graphics, I personally enjoy the graphics. The only graphical issue is with a few of the backgrounds - I noticed stairs leading up to a castle tower looked exactly the same as stairs to an inn's rooms. Minor, but a little strange. Overall though, I'd suggest looking at screenshots and seeing for yourself if you like the graphics. I really don't suggest deciding to purchase (or not) a game based on graphics.
The gameplay is fairly straightforward if you've played RPGs before - everyone is either a warrior, a thief, or a mage, and you've got Strength, Skill, and Will to put points in. Certain enemies might be weak against or resistant to certain elements (you used typhoon on fire demon! It's Super Effective!). However, there are a few gameplay elements that aren't self-explanatory, and they aren't explained to you either. For example - dual-wielding carries a penalty (except on Loren, who has a skill to remove this penalty). However, if you wield a dagger in the offhand, you aren't penalized - the game never actually tells you this. It also doesn't bother clarifying stats such as "Attack" , "Damage" (aren't they the same thing?) and "threshold" (I still have no clue that this does).
The vast majority of modern games have a few places at which you can choose a different path - and it almost always comes across as a failed attempt to get the player to play the game again. This is one of the few games where it actually works - once I finished the game, I was ready to start over with another character right then and there. Very few games have such replay value, but many of the choices you make actually give you a different story for a while.
This is one of those rare titles that actually appeals to gamers that care about characters and story, rather than running 4096x2160 at 120fps, or shooting everything you see with generic guns and getting racial slurs in return. If this type of game doesn't appeal to you, then go download Duty of Calling: Fieldbattle 12
. But if you care the slightest about deep characters or a game that can pull you into its world, then I can't recommend this more.