田舎暮らしをまったく知らない都会育ちの小さな少女は友人や遊び場から離れた場所をとても嫌っています。彼女は自分の青春をこんな何もない所で過ごしたくないのです。そして、彼女は自分が毎日毎日何もない部屋で退屈しながら過ごすような日々を送ることを想像しています。でも、まさか人生最大の冒険が彼女を待っていると夢にも思っていませんでした。
ユーザーレビュー: 賛否両論 (290 件のレビュー)
リリース日: 2013年12月13日

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Violett: Soundtrack Edition を購入する

 

キュレーターによりおすすめされています

"A Highly styleised game that will fill you with wonder."

最新の更新 全て表示(6)

1月12日

Anniversary sale!!! And some minor bug fix:-)

Violett is celebrating its first year on Steam. Only this week you can buy it 90% off! Promotion starts today at 10:00 AM PST.

0 件のコメント 詳細を見る

2014年10月7日

It's official - Violett have some bugs :-)

To solve this puzzle we just added update with minor bug fixes and fps improvement.
Enjoy!

6 件のコメント 詳細を見る

レビュー

“It has a bunch of strange and clever puzzles, and it resides in a bright and cheery world.”
70 – Game Over Online

“A visually stunning alternate world.”
70 – http://www.gamespot.com/reviews/violett-review/1900-6415618/

“An interesting adventure for fans of the genre.”
70 – http://www.3djuegos.com/juegos/analisis/18117/0/violett/

特典

Buy Violett on Steam and get the fantastic Soundtrack from the game for free. A set of catchy tunes will accompany you wherever you want!

Steam Greenlight

このゲームについて

このゲームは一度試したら、やめられない。考える力を養う要素がいっぱいのアドベンチャーゲームの魅力は楽しみながら能力を高められることです。そして、ゲームの舞台となっているのは想像を超えた不思議な世界。
優雅な名前を持つ少女バイオレットは反抗的な若者です。そんな彼女はとつぜん両親にむりやり連れられて都会から離れた山奥の村に引っ越すこととなります。田舎暮らしをまったく知らない都会育ちの小さな少女は友人や遊び場から離れた場所をとても嫌っています。彼女は自分の青春をこんな何もない所で過ごしたくないのです。そして、彼女は自分が毎日毎日何もない部屋で退屈しながら過ごすような日々を送ることを想像しています。でも、まさか人生最大の冒険が彼女を待っていると夢にも思っていませんでした。
そんなある日、彼女が自分の引っ越したばかりの部屋のベッドの上に座っていると、近くにあるネズミの穴から何か光のようなものが見えてきました。好奇心からか彼女はその光がとても気になり、ゆっくり近づいていきました。そして、光に近寄って中に手を入れるとあっという間に違う世界に移動してしまいます。知っているような場所。でも、とても遠い場所。美しいけど、危険な場所。そこはヒキガエルがオペラを歌っても、ガーデンノームが別の次元からの使者でも、誰も驚かないような場所。そして、テレキネシスの力をもっていてもだれも嫉妬したり、感心したりしないような所。この奇妙な世界から抜け出して、両親の元に返る唯一の方法は知恵を使うか、運にかけるしかない。
様々な謎を解き明かすには頭を捻って考えるしか方法はない。テレキネシスの力を使えば、離れた場所にある物を操つることができ、危険から脱出することができる。
君を捕まえて新しいトロフィーとして飾ろうとしている邪悪な蜘蛛を倒せ。

不思議の国のアリスやスペインの画家であるサルバドール・ダリに触発されて作られた美しけど、普通とは少しかけ離れた見学してみよう。そして、一歩一歩進むごとに流れて来る音楽を存分にご堪能ください。

- 2.5 Dのスタイルで作られた幻想的なアドベンチャーゲーム
-「ウサギの穴」に隠された独特の世界
- 隠された数々の巧妙な謎
-不安を募らせる雰囲気が盛りだくさん。現実逃避ができちゃう。
-すべての動きを追跡する邪悪な蜘蛛が出現
- 超能力を使用し、心を自由自在に操ることができる
-美しい手描きのボード
- 不思議の国のアリスや他の偉大な作品に触発されたファンタジーの世界

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGl 2.1 compatible
    • Hard Drive: 2 GB available space
    Recommended:
    • Graphics: GeForce 8800
参考になったカスタマーレビュー
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 9.6 時間
投稿日: 2014年11月22日
■概要
両親と引っ越した家に落ちていたアクセサリー。
手にした途端に不思議な力により異世界へ飛ばされる。
元の世界へ戻るため、動物や昆虫達によって作られる
異世界を歩き回るアドベンチャーゲーム。

■ゲームプレイ
ポイント&クリックの純粋なアドベンチャーゲーム。
パズル要素もあるがヒントが用意されており
迷うことはあってもクリア自体はさほど難しくない。

問題はバグの存在。
進行不可となるバグが其処彼処に潜んでいる。
私は2周のプレイで2度進行不能となっており、
その都度最初からプレイをやり直している。

■世界観・ストーリー
様々な昆虫や動物と取引をするファンタジーな世界であり、
統一感やデザインに違和感は無い。
しかしゲーム全体を通してのストーリーは無く、
主人公が何を求め、何をしたいのか?が見えず、
目先のアイテムを入手するだけに集中する事となり
プレイヤー目線での没入度は低い。

■総合
全体的に目標/目的がはっきりしない。
ストーリー然り、パズル然り。
○○をする為にまず××をするといった順序だてがなく、
今出来ることを一つずつやっている内に
どんどんステージが進んでいるといった印象。
ステージが進んでも目標がないので進捗度も見えず
総じて達成感も得られにくい。

したがって本作は雰囲気と世界観を楽しむものだと
しっかり割り切るのがよいだろう。
オープニングムービーから見える
新しい土地への引っ越し、問題が見え隠れする家族関係。
見知らぬ世界で一人奮闘する少女の心を見透かして
プレイヤーがストーリーを補完してやるのも楽しみ方。

最後に本ゲームは日本語対応とあるが、
言語が必要になるのはゲーム中に落ちているメモのみ。
クリアに必要な情報でもなければ
ストーリーに影響するものでもない。
翻訳の品質は機械翻訳レベルで、
記載されている言葉は日本語ではあるのだが
文字そのものから意味を完全に理解するのは難しい。
(2014/11/23)
このレビューは参考になりましたか? はい いいえ 面白い
65 人中 49 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.3 時間
投稿日: 2014年10月28日
TLDR: poor puzzle design with no feedback, interface problems and mazelike hubworld that wastes your time makes Violett an uninteresting experience. Potentially serious bugs. Buy at your own risk.

Long version: You play as Violett, a young girl trapped in fantasy world trying to piece together an amulet to get home. The game starts quite promisingly with a nice cutscene and some excellent artwork. It really seemed like an interesting world to dive into and even if the heroine of the story was very silent it seemed like she would be given a lot of personality (like in Machinarium). I only played for about an hour and a half though (according to Steam) with a break inbetween, so don't take this as a review of the whole game.

The reason I quit was because there does not seem to be much beneath the surface. The interface is incredibly clunky and seems to be suffering from "I'm designed to work on a phone"ites. It is impossible to even guess what will happen when you click something and sometimes you have to click multiple times to get it to work. It is also hard to click precisely on something when several items are near. So thank you for the "Keep clicking pointless things" achievement game... I like being insulted by the games I play when I have a good reason to blame the game for the problems.

The absolutely biggest problem though is the lack of feedback though. You click on something and Violett shrugs... can she do nothing with it? Do I need I item to use on it? Do I need to click something else first? No clue. Hell, there are some items that you can drag and others that you can't. You better hope you realize when you can because otherwise nothing will happen... or as with the wheel in the caterpillar room, it will do something which means you won't realize you can move it unless you accidently drag it. Speaking of the caterpillar... he asks for a ring to give me the key. I give him a ring, he takes it. Nothing happens. Talk to him again, he still wants a ring? Was it the wrong ring, but he took it? Does he want two rings? Is it just a bug and I should restart from before I gave it to him? Not a clue.

Add in the mazelike hubworld that you have to run around to get to different places that is a complete waste of time and also have deadends... nah. A game needs goodwill for me not to be annoyed by timewasters like that, and Violett has none. I would not recommend buying or playing Violett. Maybe it gets better later on, but I doubt it and I will not try to find out.
このレビューは参考になりましたか? はい いいえ 面白い
30 人中 22 人 (73%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.8 時間
投稿日: 2014年10月8日
This game looked very pretty, but there is not enough logic in the puzzles, so there seems to be no way to figure out the solutions without an unbounded amount of random clicking. A good point-and-click game will present a consistent and logical universe, where you can understand how the parts interact, and figure out how to use the available tools to solve the puzzles. This game didn't do that. Even once we solved some of the puzzles, we weren't left thinking "Oh, that makes sense!" but rather "How were we supposed to guess *that*?"

(My 6-year-old agrees, and quickly lost interest.)
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.0 時間
投稿日: 2014年12月8日
Violett is a challenge. Not necessarily because the puzzles are extremely hard or because the game play is terrible. Simply because it's a point and click puzzle game and they tend to come with their own brand of problems.

That said, I found Violett enjoyable. (For the record, if you don't like point and clicks, don't play this. It will drive you up the wall. I've seen a few reviews by people who said they don't usually play point and clicks, so why on earth did they play this?)

There are a few bugs to the game:
*The cursor doesn't always seem line up with what I'm trying to click on, some times there are more technical bugs (I personally didn't run into any, but there are reports).
*Some of the puzzles don't make the most sense.
*There are a few plot holes (the Diary is referred to as Uncle's diary. Is it her Uncle? Is that why her family moved there when she is clearly more a city girl?)
*Achievements aren't always rewarded as advertised (I got Sherlock Holmes in a game that I used hints but have still yet to be granted Supercharged...)

The game feels like it was designed for a touch screen. The recommended setting is for a swipe setting, which doesn't always translate to mouse movement well. Which, thinking about it, is probably why the mouse cursor doesn't always line up right. A finger working as the cursor would have a much larger interaction than the mouse cursor. I definitely had the sense in the beginning of "What the hell am I suppose to be doing?" It's hard to determine what's interactable environment and what's not.

On the other hand, the music is delightful and subtle. The puzzles aren't repetative, which is a frequent problem I have in point and clicks. Once you figure out the quirks of the game, they're fairly consistant over the entire game. The Diary has wonderful insights in to the world you're running around in and I'd really love to see more of this, maybe in a sequel? (Seriously though, I'm never going to look at garden gnomes the same.) I'll fully admit, I don't mind replaying the game over and over, trying to get the achievements (I'm at run through #4 now, trying to get Supercharged).

So, while not my most favorite "OMFG you have to play this" game, it's definitely been a delightful little game and I've enjoyed working on it.
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 4.2 時間
投稿日: 2014年12月22日
To start off, this game has huge potential.
Hidden objects everywhere, secrets, puzzles, (beautiful graphics) it makes my head spin.
Sure, there's some clipping, and some things just seem out of the blue annoying, but honestly, at the point the game is at, the faults are made up for.
Really, the one thing that bothers me about this game is that I needed a guide so much.
A lot of the times you're thrown into a scene and have to do something, find something, or make something happen, but you aren't really given anywhere to start.
On occasion, when I'd get stuck, I'd go to every room and click all around the screen because that's the only way you'd find out if you'd missed anything.
But, for a game that was just starting to get on it's feet when I got it, it shocked the heck outta me.
To put it plainly, it was captivating.
I just HAD to solve the next puzzle, HAD to get to the next room, HAD to remove whatever got in my way.
And that leads me to my next peeve about this game.
It's a "burn out" game, and by that I mean you play it until you wear out, and don't go back for a while, then play it again until you burn out again... and the cycle repeats.
If that still makes no sense, I mean it holds my attention until I exit the game.
Once you're out of it... it just doesn't seem welcoming.
Nonetheless, I'm sure they'd updated plenty of things since I last played, which was about an eon ago, so maybe things are slightly different.
I, also, still highly reccomend this game, because, hey, every game has its perks and erks.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 4.8 時間
投稿日: 2014年11月12日
I really enjoyed this, a great puzzle game. Some of the puzzles are genuinely challenging to figure out, so that was fun. I probably relied a bit too much on guides instead of toughing it out, and the final boss fight is a little dodgy but the game as a whole is really cool.

I really liked the bizarre setting, it was lots of fun, and the music is *amazing*. Definitely recommend.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 2014年12月14日
I'm torn about recommending this game or not. There were some control/command issues that I found which made gameplay irritating in many places....including the boss fight. The plot lead in and ending could have been better, but the adventures during gameplay were interesting enough to keep me slogging through the control issues. I did love the artwork and animation. The solitary cut-scene was kind of random, but it's skippable. I finished the game with about 12 hours of game-play. It kept me entertained while I was sick.

That being said, I know the developers have recently mentioned finding bugs and working to fix said bugs. Patches have been rolled out etc. I'm certain with more time they will be able to smooth out the control issues, particularly if people are willing to let them know about them.

I think I'm going to go ahead and be optimistic that more debugging in the future will help the game and go ahead and recommend it to others. But with a warning: if you are easily frustrated with buggy controls, don't bother until more debugging's been done. Currently I give it a 4 out of 10, but it has the potential to be much better with further debugging.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.7 時間
投稿日: 1月17日
To preface: I encountered zero bugged areas, quest issues, broken achievements, crashes, screen blips, or hangups while playing this on Win 7 64-bit, so the devs most likely tackled all or most of the issues people have been complaining about up till now (Jan 2015). That said, don't let the bug complaints in other reviews deter you.

Violett. Admittedly, this is a tough one. I adored the music, the art style (the 2.5D in-game, not the 2D intro/ending), the colorful characters, the bug world, and the goals. I'm a fan of puzzle games and "collect-them-all" type of scavenger hunts, and I rarely have difficulty completing them on my own.

However I simply could not complete Violett without a walkthrough. Many of the puzzles are ridiculously convoluted, and that's aside from the main 4 required for the Brain Overload achievement. The roof elevator puzzle alone nearly made me weep and ragequit.

Even "simpler" puzzles are not at all intuitive. They could take hours of trial and error, especially:
- If you miss a necessary item that you can only get in another scene (but you aren't told where);
- If you move to one side of the screen, the scene elements can block the very thing you need to click on (e.g. the Kitchen & Garçon de cuisine achievement, or any number of orbs that are hidden from certain angles);
- Any instance of "nope, can't have this/get there till you do this/find that/give this character X number of these";
- If you don't figure out the specific puzzle mechanics or "logic", which are rarely or never explained.

I'm not saying games should hold your hand through puzzles. That wouldn't present any challenge. But when the clues and/or a solution to a puzzle are so COMPLETELY off-the-wall and nothing you'd even think to try without tripping over it accidentally -- that's just bad foresight in the puzzle design itself.

And then there are the doors. Oh god, the doors. Go in here, come out there. Go back in the same way, come out on a different level. Rinse, repeat. It's like a damn Benny Hill hallway chase scene, except you're the only one running around like a loon. Oh, and even worse, if you pull a lever/push a button in those scenes, every route changes and you have to figure it all out again. *facepalm*

I do wish the characters had a bit more interesting/interactive elements instead of just being part of the scene or spouting chimpmunk-speed gibberish (sounded like Russian at some points) along with a single picture bubble as a "clue", but that limitation didn't really take away from [mostly] understanding what they wanted from you.

You WILL need a guide if you're going for the Supercharged achievement to collect all the orbs. Some of them are so hidden away it's like the devs don't want you to find things unless you click every spot on the screen. At least there aren't any click penalties, cuz man, would I be in trouble.

So why do I recommend the game?

Aside from the frustrations of the puzzles, I would still say Violett is a unique and fun experience. I didn't really mind using a text or video walkthrough for some most parts, because I could look past that and enjoy other aspects of the game, like the art, character design, "2.5D" level design, and silly Alice-like atmosphere. If you have no issues with "reading the directions" and then just enjoying it while you follow them, you may get the same level of enjoyment out of Violett that I did.

It's not a masterpiece by any definition, but even after a complete playthrough my mind drifts back to Violett's bug world now and again, and in that sense I would say the game is pleasantly unforgettable.

I wouldn't get it at full price (mainly because the insane puzzle designs waste far more playtime than they should), but when it's on sale (especially for .99 cents), you should consider giving it a shot.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 8.5 時間
投稿日: 1月13日
Point and click games generally have three factors that determine its quality: story, art style, and puzzles.

This game has a rather simplistic straightforward story, so don't expect any plot twists, internal conflicts, or multiple endings. In addition, even though the story is largely derivative of Lewis Caroll's Alice in Wonderland, the diary pages do provide some interesting and amusing backstory to the characters that you meet along the way.

In terms of art style, Violett has some very pleasing hand painted 2D background art and the 3D models are not too shabby either. Also, don't fret about turning this game's graphical quality up to the highest. It barely causes the fan of my low end graphics card to spin faster.

Finally, the puzzles and challenges of this game aren't too difficult provided that one has a keen eye in spotting patterns and hidden clues. Also, the game has a hint system for those that are stuck on a particular puzzle. Of course, if you choose to use it you won't qualify for certain achievements.

Overall, this is a point and click game is with an emphasis on puzzles and challenges. If one is looking for something akin to the Deponia series or The Longest Journey, then one isn't going to find it here in this game.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
投稿日: 1月18日
Violett is great puzzle game with charming fantasy graphics and beautifull sountrack. It kinda reminds me Coraline game but it's not plagiarism, it has it's own style, plot and game play style. The gfx isn't demanding, so medium box can handle it but still it looks really impresive. For that kind of money it is definitely worth to buy.
10/10.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
投稿日: 2014年11月23日
Generic, but enjoyable mix of Alice in Wonderland and Coraline. Quite decent amount of gameplay that reminds of old point-and-click adventures. As usual, some puzzles don't make sense, but it's easy enough to solve them with some luck. User interface made for touch screens can be annoying at times when playing with a mouse.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.4 時間
投稿日: 1月16日
if you like point and click games, add this to your game collection. game is 6-7 hours long using a walkthrough. if you are going for 100% completion, use a guide - there's a lot of hidden items in the game which makes up most of the achievements. i did encounter some bugs but after exiting the room it is back to normal.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 63.6 時間
投稿日: 2014年11月11日
Great game. takes you away from this world for couple of hours, and the alternate world is quite nice.
このレビューは参考になりましたか? はい いいえ 面白い
17 人中 10 人 (59%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.5 時間
投稿日: 2014年11月5日
This game needs a lot of work. With multiple grammar issues in the diary pages, a lackluster storyline, unworkable controls, and several disruptive bugs, Violett is certainly a game that needs vast improvement. However, It shows potential and eventually can grow to the level of other memorable point-and-click adventure games. I would not recommend buying this game at the stage it is in right now, but in the future (after plenty of updates) this game could be a good experience. It's just not worth the money at this point in time.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.1 時間
投稿日: 1月16日
Violett bridges the gap between classic point&click and the causal gaming 'busy picture' genre, and tries to make more use of touch functionality doing so.


The art is fantastic, the story bits are funny and contain great humor. The character design is one really neat piece (I love that snails :D), and the fantasy-setting Violett finds herself in is a refreshing approach to the genre. There are one or two translation errors in the found diary pages, but since they are 'only' flavortext, this does not matter much.

The puzzles are nicely tailored and make sense most of the time, but this is where my ranting starts.

The logic of the riddles is not very consistant leaving the player to simply grab unreachable objects by magic in one case, and completely ignoring this ability in another, similar case. Also there are some timing-based riddles, where you need to hit the right spot at the right time. The Bossfight - just so much: collect as much of those 'orbs' as possible, you will need them.

Especially the 'dynamic' puzzles and the 'swipe' mechanic might feel pretty alien to someone who is used to point and clicks, but I recon it a worthy experiment.

All in all the game is not as frustrating as it seems to be, it's not too short… just a nice, and really sweet looking short story.



It's absolutely charming, neatly drawn, and certainly worth your money if you like dream-like fantasy, insect kingdoms, 'shrunken characters', busy-picture games, magic, fairies, or just quirky non-mainstream art.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.4 時間
投稿日: 2月22日
Violett is beautiful and have a great music and atmosphere! The actions can be a little random sometimes and you can get very lost if you don't follow a guide to help you, but there is very brilliant and helpful guides in the community, thanks a lot!

If you like games with a fantastic atmosphere, you will love it!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
投稿日: 1月11日
Fun to play. Cartoony character and environment.
I say go for it, it is fun, but wait for a sale.

It is fun to play and find the hidden objects. The story is original.
I loved the game at first but at some point it got frustrating.

Its' down sides :
- It is not always easy to figure out what to do or where to go.
I had to use a lot of my hints to figure out what they wanted me to do.

- You also have to find all the 3 color balls that are hidden in every nook ans cranny of every section, and it is important to get the most as possible, because you need them to beat the last boss.
***I found that out at the beginning, because I accidentally clicked on one of them and then started to see them everywhere and decided to collect them, but had no idea why!

- The explanation on how to defeat the boss is very vague and I didn't understand it, I had to go watch a walk-through to finally understand it.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.9 時間
投稿日: 1月17日
A poor puzzle design combined with bugs and boring mazes and interface,makes this game wroser than mixed.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.3 時間
投稿日: 2月2日
This game is Ok but due to klunky controls, buggy achievements, poor layout that has you spending way to much time walking around and some really unfairly bizarre puzzles I do not recommend.


6/10
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 3月19日
This might be one of the hardest games I have tried to review so far, as far as pros and cons go.

The art style is very well done--a mash-up of cartoon mixed with very surreal objects and environments. It is quite an engaging atmosphere to traverse as you go from each distinctly different room to the next.

You start in a cage and you are on your own from there. It can be rather daunting trying to figure out what you are supposed to do, even from the get go, and you are going to be doing a lot of random clicking on objects that are both identified by a cursor change to let you know that an object is intended to be used or picked up, as well as interactive objects that you are offered no cursor change to signify whether or not it is something that can be used, picked up, or perhaps intended to later be used as part of the seemingly random puzzles that each room offers. There will be lots of orbs that you pick up, with no explanation whether these are merely collectables (which they are as it turns out, so far as I have noticed--I am just past the first "part" of the game) or "inventory objects" for puzzles.

If you don't mind thinking WAY outside of the box and relying mainly on experimentation (or a walkthrough) than this game has a lot to offer. It breaks the traditional mold of a point and click adventure game, and I have yet to decide whether this is a good thing or a bad thing. I, personally, enjoy both point and click adventure games as well as hidden object games, and I grew up playing all of those silly Sierra and Lucasarts games that had you often using item in unexpected ways, so the culmination that is Violett is overall appealing to me. It certainly won't be for everyone, but if you can pick it up cheap or in a bundle somewhere, it is definately worth taking a look at. There is something very luring about the abstract areas that you explore, and while some parts are hair-pullingly frustrating, other parts cannot help but make you smile and want to see where else this odd game is going to take you.
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