Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
User reviews: Overwhelmingly Positive (2,403 reviews)
Release Date: Apr 29, 2014

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Includes 3 items: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™


Recommended By Curators

"With its gorgeous art, exemplary combat, and hand-crafted aesthetic, no RPG fan should miss Child of Light."
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Recent updates View all (2)

June 12

Child of Light version 1.0.31711 is now available!

List of Changes:

  • New: Added Support for Traditional Chinese
  • New: Added Save Slots
  • New: Changed Normal and Hard mode names to Casual and Expert
  • New: Improved error messages for unsupported hardware
  • Fixed:
  1. Various crashes & minor issues
  2. Framerate issue on certain laptops with dedicated and integrated GPUs
  3. Localization bugs
  4. Some visual quality issues
  5. A rare issue with the Golem’s Plight quest

14 comments Read more

About This Game

Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.

Key Features

An Adventure Waits!
Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world.

Enter the World of Lemuria
Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.

Fight the Dark
Battle enemies using an Active-Time Battle System alongside the firefly Igniculus and other members of Aurora’s party on their quest to recover the sun, the moon and the stars. Beat your enemies using a deep party system and the varied skill trees of your party. Play with a friend as both Aurora and Igniculus using the seamless drop-in drop-out cooperative multiplayer.

System Requirements

    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Helpful customer reviews
8 of 8 people (100%) found this review helpful
9.6 hrs on record
Posted: November 7
Child of Light is an RPG reminiscent of the JRPG genre, but with beautiful 2D visuals. A tender and linear game with simple controls but deep systems.

One of the selling points of CoL is certainly its artsy visuals, masterfully implemented on the UbiArt framework, the same from Rayman Origins and Legends. The landscapes vary from dark sceneries to rivers of lava, but one thing that remains constant is the extremely high quality of the artwork invested onto all moments of normal gameplay and battle.

The battle system is a very strong point of this game. Typical strategies from JRPGs are present, with strength or defense buffs and elemental weaknesses, but there is a huge focus on timing here. In a system similar to the ATB from classic Final Fantasies, allies and enemies need to wait until their icon reaches the casting bar to choose an action. The interesting part is that while the character is casting, its action can be cancelled by hitting it with an attack. Making the system even more deep, you can slow one or the other enemy by keeping your mouse pressed on it, to adjust things to your favor. This battle system demands a lot of focus and strategy to optimize your performance, and that is why I liked it so much.

The story is told in a very poetic way, and I consider it very soothing.
The narrative is made in form of poems: every single dialog in the game rhymes. It seems that bothered some people, but that didn't happen to me.

Its best points are the very well executed art style and the battle system, but the rest has close to no flaws too. If I had to name a flaw, I would say that CoL lacks the learning of new skills to expand the explorability of the overworld, like in a metroidvania game.
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5 of 5 people (100%) found this review helpful
40.7 hrs on record
Posted: November 24
Child of Light is exactly what the creators at Ubisoft Montreal intended it to be. It is a beautiful piece of gaming, with amazing visuals courtesy of the UbiArt engine, a soundtrack that can only be described as haunting, and the storybook tale of a young girl named Aurora, trying to return to her father, an Austrian Duke. The land of Lemuria, where Aurora finds herself, is fantastical and a blast to explore, and all of the dialogue in the land is completely in poetic verse. Every RPG player who has even a little bit of childlike wonder left in them should definitely take the game for a spin. But beware, a fairy tale story is just that: a fairy tale. Don't expect epic character development or combat.

That being said, Child of Light doesn't need to be epic to succeed. Aurora's journey is one of simplicity; she does not wish to defeat a great evil, nor fight for a crown — she simply wants to see her father again. To do so, she must rescue the moon, sun, and stars — apropos goals for this type of adventure. Throughout her journey, she meets plenty of allies who fit the fairy tale mold; a circus performer looking to join her troupe and an anthropomorphic archer mouse who wishes only for the heart of his beloved are some of the first to join the party. Each and every character speaks in a rhyming verse, and while this is certainly engaging to read, I can't help but think that some of the lack of character development comes from the unique structure. While all of the characters have their moments, many seem to lack depth beyond simple quips that carry the meter.

Still, this young girl's journey is one that is worthwhile, and it's backed by some of the best 2D visuals I've ever seen combined with a brilliant score. To say that Ubisoft Montreal has created a visual masterpiece wouldn't be hyperbolic; the watercolor-like portraits and sweeping vistas are complemented by a strong artistic vision. Environments like dark forests and the innards of a giant golem kept me exploring, but I wanted to see what I could do around every corner. Each place Aurora visited made me sit up and listen to the music.

Beauty does come with danger, however, as fire, spikes, and other danger await Aurora as she flits about the 2D landscapes. While Aurora can fly almost immediately upon entering Lemuria, some of the platform elements are frustrating. I've never been a fan of damage or status effects being inflicted outside of battles, something that frustrated me to no end in Bravely Default, and I died without ever entering combat more than once. To be completely fair, some of this was simply a lack of care on my part, but I never felt like these sections provided anything to the journey. Had I simply solved a puzzle or continued along, the experience would have been almost identical.

The combat is more satisfying, with its combination of elements from Final Fantasy X and Grandia. If you've ever picked up GameArts' Grandia games, combat will feel like second nature: a gauge runs the bottom of the screen which displays when characters will act. Once a command is selected, the icon runs through the cast section until execution. Depending on the power or type of attack, the cast time might be incredibly brief or very long, but commands of both friend or foe can be interrupted if they are attacked while casting. In Grandia, timing often felt a bit random, but Child of Light improves it with the use of Aurora's firefly companion, Igniculus. Controlled with the right analog stick (or a second player), activating him on enemies will slow them down, allowing the chaining of interrupts. His power isn't infinite, though; it must be recharged either with items or by moving him to plants that exude energy to absorb.

That's not the only depth in the combat, though, as only two party members can be on the battlefield at any time. When it's any character's time to act, they can swap with another one of the various party members. Elemental weakness is important in Lemuria, so going up against a group of fire enemies means you'll probably want to switch to the characters with water-aligned abilities. The battle system is entertaining enough, though I did start becoming tired of it after a while.

To take advantage of the different elements, planning outside of battle is important. Different gemstones, called oculi, provide unique bonuses and elements when they are equipped, and I made sure to have a character on hand with fire, water, and lightning as their primary attack elements. Some gems have less traditional bonuses, like being able to manipulate the action gauge. Three gems of the same type can be combined to create more powerful versions. This, alongside the three-pronged skill tree for each character, provides enough customization to make each character feel sufficiently unique.

It's very clear just how much care and thought went into the development of Child of Light. It might not be a vanguard experience for fans of the genre, but there's enough depth to keep veterans interested. The charming story lacks a bit of depth, but with enough going on to tug at the heartstrings, it's easy to recommend Child of Light. As long as you can remember a time in your childhood where everything felt new and beautiful, there's an enjoyable experience to be had.

9/10, Highly Recommended

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5 of 6 people (83%) found this review helpful
8.9 hrs on record
Posted: November 18
Brilliant little turn based RPG Final Fantasy'esk game. I had been sitting on this game for a number of months since purchasing in the sale. I had often thought the graphics would not suite me, but they really are enchanting once you start playing.

The colourful scenery, water effects, and lighting makes this a very pretty 2D game. I really enjoyed the story. It wasn't too short, and wasn't too long, which some games sometime seem to suffer from. I wasn't too keen on the fact you don't really have a "quest log" to view all of your side quests, they all seem to get jumbled up in your item inventory, why, i have no idea?

The combat system in very simple. Two of your party members fight up to three enemies at any one time. You can switch members around in the midst of combat so you can always try and get the advantage over the enemy.

This game is really an enjoyment play through. 100% worth the price tag of £11,99, so if you can get it cheaper in a sale, you have yourself a huge bargin!
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3 of 3 people (100%) found this review helpful
54.5 hrs on record
Posted: November 9
Even in our darkest moments if we look hard enough theres a spark of light.

Of all the games I played this year, I think this one is my favorite. This game tells the story of a little princess who wakes up in a strange fantasy world that she must save. It's really refreshing to see a Princess saving herself and not the other way around! The world the artwork and the storytelling are BEAUTIFUL. Every line in the game is literally a verse of poetry. It's not always perfect but it's still awfully cute. Aurora is adorable and there are plenty of awesome characters you'll meet along the way.

The combat is a pretty basic. It's Turned based like Final Fantasy with a couple twists. It's not very hard and if you have ever played a video game before I reccomend Expert difficulty otherwise the game might end up boring you. The fights get more challenging as the game progresses but aside from boss fights I never really had a problem.

Oh and did I mention the music? The music in this game is incredible. When i first bought the game I listened to the title screen for a while before actually playing <3 Here's a link to the OST if you end up enjoying it as much as me.

Overall I think this is a great game. I really enjoyed it and reccomend it to anyone who like turned based RPGs and wonderful stories!
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4 of 5 people (80%) found this review helpful
7.3 hrs on record
Posted: November 24
Child. Tuck yourself in bed
Let me tell a story
Of Lemuria, a kingdom past,
And a girl born for glory.

Child of Light tells the story of Aurora, a daughter of an Austrian duke who finds herself transported into the land of Lemuria. She soon discovers her destiny is to recover the sun, the moon and the stars, for she is 'born for glory'. Through this tale Aurora groups with a diverse range of characters, each with their own tales and struggles. The land of Lemuria has grown dark, and in this world you fight on in search of your father, who has become ill and is dying. Very few games create such an emotional and memorable experience in story telling quite like this. Child of Light is nothing short of a masterpiece.

Child of Light is a turn-based, role-playing-game that has a strong emphasis on exploration, atmosphere and lore. There is tonnes of collectables hidden throughout the world for you to seek out and collect. These collectables range from crafting materials to additional lore, which alike the game, takes form in beautiful poetic form. Child of Light has beautiful writing, whether it be in cutscenes or in simply talking to NPC's around the world; every piece of dialouge is artistic in every sense of the word.

Few very games can truely be classified as artistic, in recent years it seems that a beautiful game is one that is graphically realistic, this is not the case with Child of Light. This game is far more imaginative and inspired that any game I have played in recent years, and it shows. The art style for this game is very 'child-like', but in a positive way. It compliments the games narrative and atmosphere perfectly from beginning to end. Where Child of Light shines most however, is the soundtracks. From the heart-plucking moments to the up-beat boss encounters, every soundtrack is perfectly conducted and adds an entire new layer to atmopshere that is rarely seen in video games. Any moment a new soundtrack would kick in, I would pause for a moment and just listen. Whilst playing this game, I went so far as to just refuse any distractions that would remove me from the experience; an experience that beautiful, emotional and engaging.

The turn-based combat is also another truimph over games of it's genre, it's fluid, refreashing and requires strategy. In combat, you can control two characters at any given time. There is a bar, split into two sections, the 'wait' period in which all characters in combat will slide towards the 'cast' period at a given rate, depending on their stats. Once each character reaches the 'cast period, you can select a number of actions ranging from switching characters, casting spells, using potions or fleeing. There's a great deal of stategy involved and in many cases, especially boss encounters, the game can be quite the challenge. Once either all your characters are dead, or the two selected and out in combat die, the game is over and you continue from your last save. Battles are a rewarding experience because you're almost always guranteed for at least one character to level up, and from this, you can spend points into generous skill trees that differ from character to character.

Child of Light is a simply amazing experience in every aspect. The lore is emotional and creative, the soundtracks are amongst the best in recent gaming and the gameplay is varied and rewarding. From the beginning to the end, you'll make decisions, you'll solve puzzles and watch Aurora grow on her journey. This isn't just a great game for it's price, it's a great game, full stop. I HIGHLY urge anyone who is interested in stories, role-playing-games or just looking for something new to pick this up and try experience it.

By the end of the experience, when your journey is complete:

"Igniculus: Aurora, what is love known by?
~Aurora: When it hurts to say goodbye."

Child of Light is a masterpiece. Very few games offer such a complete experience in such an inspired form, and honestly, I'm finding it difficult to name a single game I've played, ever, that I've enjoyed as much as the experience on this. Child of Light isn't a game, it's art.
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
Posted: November 3
[FIXED!!!] Note: At the time of playing this the issues regarding frame rate have not been fixed. The current patch has terrible problems with Nvidia Optimus (if you own a laptop you probably have this). Child Of Light is not recognized by Nvidia as a game "worth using the GPU." As a result, the game is forced to use intergrated graphics thus running the fps down to abysmal levels (dropping as low as 20fps). Ubisoft claims this has been fixed but I see no proof for any Geforce 700 series cards.

That being said... The game is still amazing. Any other game running this way would never see play time. Even with the "slow motion" frame rate problems the game is so captivating and beautiful that I can actually look past it.
The hand drawn water color graphics and the top notch soundtrack set the scene for cleverly written, rhyming, dialog.

I will most certainly finish the game, and would even consider playing again if this fps issue is ever fixed.
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2 of 2 people (100%) found this review helpful
12.7 hrs on record
Posted: November 8
Can't tell how much I'm love in with this one. It's so charming when I reached End Credits, I couldn't do anything with myself. Just sitting, listening to the song... and that's it. What is the magic of Child of Light? Everything in it, its extraordinary world with its extraordinary characters... the story is wo beautiful... many tears were shed. And the music. Well... Aurora enchanted me. And if you like this style, it will surely echant you too. 10/10
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2 of 2 people (100%) found this review helpful
14.8 hrs on record
Posted: November 1
Bueatiful Game, graphics are very genuine and the soundtrack is amazing! The rhyming is very rich also, only 1 problem, There isn't a steam background for it! Lol
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2 of 2 people (100%) found this review helpful
15.8 hrs on record
Posted: November 10
A wonderful Fairy tale <3
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
9.8 hrs on record
Posted: November 12
This game is legit. Beautiful aesthetics. Gameplay is solid, though it feels a bit overtuned in some spots (maybe I just suck).
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2 of 2 people (100%) found this review helpful
9.6 hrs on record
Posted: November 12
actually beautiful, the movement feels natural and the turnbased combat system is very original, i recomend.
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2 of 2 people (100%) found this review helpful
10.2 hrs on record
Posted: November 23
Assassin's Creed is a historical fiction action-adven ture open world stealth video game series that consist of eight main games and a number of supporting materials, as of 2013. The Assassin's Creed games primarily revolves around the rivarly between two ancient secret societies: the Assassins and the Knights Templars. The bulk of the game is played as the main guy experiences the memories of his ancestors collecting flags and jumping on things. You also fight things and sometimes kill things. There's also pirates and stuff in the later incarnations.

When you buy Assassin's Creed bideo james, there's a good chance that games like Child Of Light might happen. Games take risks, games that look different, games that combine different genres, games that aren't designed by a commitee each and every year multiple times.
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1 of 1 people (100%) found this review helpful
17.5 hrs on record
Posted: November 13
i loved this game it had a great story
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
12.9 hrs on record
Posted: November 23
Beautiful game with great gameplay! It was the visuals that attracted me to this game, but the story depth and combat mechanics got me hooked! I found the slow down mechanic while fighting allows another layer of tactical combat. I really enjoyed this game!
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3 of 5 people (60%) found this review helpful
17.9 hrs on record
Posted: October 31
Great game, that really had me delved deep into it's story and atmosphere. One of the best games for it's pricetag.

Though one thing I did not appreciate was how she grows up later in the game......the game is called CHILD of Light....not adolescent of light <_< it really takes away from the story because when she is a child you really want to back her up so she can save her father and she is trying to do all these things when shes so small, as a young adult it's not as dramatic anymore it's more like a duty.....hehehe....duty...... yea adolescent aurora wouldn't laugh at that but child aurora might.
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1 of 3 people (33%) found this review helpful
7.1 hrs on record
Posted: October 27
Was gonna make this rhyme, didn't have the time. That was ♥♥♥♥ing corney. Uplay is balls.
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0 of 1 people (0%) found this review helpful
28.5 hrs on record
Posted: November 21
This game could be considered co-op in one sense, but the person using the mouse will get bored quickly. Bring on death match!
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3 of 8 people (38%) found this review helpful
18.5 hrs on record
Posted: October 31
Great artwork, great music, unfortunately that's all this game has going for it. While the game has great scenery, everything else is rather linear or lack luster.

When first watching the trailer, I was excited to see how many abilities the game offered and a customization in making better gear/equipment. What I was not aware of is they counted even passive abilities and "higher level versions" of said ability to the count, when in reality the game only offered a handful of tools you can use during combat. The customization is extremely linear, filling your items with left over gems, only giving the option of making stronger gems for your character (which, there isn't many types create from).

The gameplay itself is very simple even on the hardest difficulty. The game relies heavily on the time management system, making it easy to interrupt enemy attacks. So much so, that it may be possible to complete the game without taking damage (can't say for sure, but I was able to defeat the end game bosses all without getting hit thanks to such exploits in the design).

What I expected was an old school style RPG game, sharing elements from such games like Chrono Trigger and Grandia. Instead, what I got was a developer that tried to mimic such elements but didn't fully understand how or why they worked.
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: November 18
Could not play. Forcibly installed Uplay without my consent and still wouldn't execute. Refund please.
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0 of 4 people (0%) found this review helpful
10.7 hrs on record
Posted: November 16
You'll probably flinch and die from brain seizures trying to figure out if you equipped the damn correct Occuli/Element ♥♥♥♥♥♥♥♥
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