Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
User reviews: Mixed (97 reviews)
Release Date: Apr 28, 1993
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"One of the scariest games I played as a kid. Stauf still haunts my dreams. It is a bit dated, but the music is timeless. - Meg"

Recent updates View all (2)

August 30

New Update Out Now

Hello Everyone,

A new update for The 7th Guest is now available. Depending on your OS, the size of which will vary and you may need to restart Steam to get the full benefits. Please read the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 on Windows and GNU/Linux. The Mac OS version of the game has been completely replaced by the standard Windows version that runs through ScummVM. This has additional benefits like bug fixes, restored puzzles that were originally cut from the Mac version and better long-term support.

  • Because of the above update, saves now have their own separate folder in the The 7th Guest's Game Directory but they are not copied over automatically. You will need to move the saves manually into the new 'Saves' folder.

    Right-click on 'The 7th Guest' in your Steam library and go to Properties. On the Local Files tab, click 'Browse Local Files' to be taken to the game directory. Your existing saves should be named "t7g.001, t7g.002, t7g.003" all the way up to 10. You will need to move all save files into the new 'Saves' folder. Once you have done that, you can start the game and continue from where you left off.

    Since the Mac OS version has been replaced, any saves made by the old version will no longer work with the new version. I apologize for this inconvenience.

  • opengl_nearest is the new display renderer. This should provide sharper graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.

  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.

  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.

  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.

Enjoy the update and thank you for playing :)

Night Dive Studios

10 comments Read more

About This Game

Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

System Requirements

    • OS: Windows XP / Vista / 7
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.6.8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Hard Drive: 2 GB available space
Helpful customer reviews
16 of 22 people (73%) found this review helpful
3.4 hrs on record
Posted: October 24
The 7th Guest is one of the original PC classics from back from 1993. You'll get to explore the fully 3D rendered mansion and see the full motion video that made this game so famous at the time. The game is a no pressure, point and click puzzle game that puts you in a kooky haunted house full of human spirits from the 1930s. I can't call them ghosts, so much as spirits, they aren't scary or spooky so much as eccentric. To really immerse yourself in 90s PC gaming, the game serenades you with a never ending 5 second MIDI loops. Some are worse than others.

Each room in the mansion has its own puzzle to solve. There is a good variety of puzzles here, you won't face the same one twice. Some puzzles are self explanatory such as a sliding tile puzzle, a word jumble on a quilt and a maze where you need to flip doors to get to the end. Others are less obvious such as arranging cans so they spell words where the only vowel is Y and some are just needlessly tedious because of the point and click controls, coupled with voice overs. The ghostly voices will give you hints and a villain will taunt you, but each time a voice says something, it will halt the game, killing the pace. If you get stumped on a puzzle, there is a library with a hint book.

As you navigate the mansion, you'll see things in first person perspective. To turn around, you need only click the side of the screen. The point and click movement feels archaic. There is no slight turning, when you turn, the camera will turn completely around and look at what the game wants to. In a room, you need to hover your mouse cursor until it changes to let you know that you can do something or walk forward. Some doors you can enter, other doors you can't with no indication that you need a key or anything like that. Instead, you need to assume that solving puzzles will unlock areas, without the game holding your hand and telling you things. If you see that as a positive, this might be a game for you.

There game is very forgiving, there is no sort of game over. It all just keeps going. If you get stumped on a puzzle, you can restart it. Nothing will kill you. You just keep going. The only real downer is time wasted going the wrong direction or having to listen to voice overs over and over again. You won't find a map except for the basement maze, but you can't really get lost... except for in the basement maze, where everything is a grey brick wall.

The game takes its time and its a step above watching paint dry. Just getting from place to place seems like a chore since movement is so slow. Hearing voice overs will stop the game and there are plenty of cut scenes full of absurd dialog pertaining to their past sins. There are nice touches to the game such as a skull face or hands trying to reach through a painting, but for the most part, the game just really feels like a 20 year old coat people wore for a year. You had some good times with it, but it still looks awful and you can't believe it was ever in style.
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1 of 2 people (50%) found this review helpful
12.6 hrs on record
Posted: October 10
If you bought a CD-ROM drive or a PC equipped with one in the 90s, you probably got a copy of the The 7th Guest as part of the deal, and as any gamer over 30 will tell you, it was freaking amazing! Oh man, fuzzy footage of hammy (but commendably enthusiastic) actors against low-res, ray-traced backgrounds? How could such mighty wonders be explained outside of the direct intervention of a loving god?! Yes, those were simpler, more naive times, before even the nerdiest of nerds had dial-up internet, and we took our digital miracles wherever we could find them. FMV games (many hastily produced) rained down like Mana from Heaven, and we gobbled up each glorious glob without a critical thought.

Sadly, most of those once awe-inspiring games from the early CD-ROM era have aged pretty terribly; even if you can manage to get your 21st-century eyeballs beyond their nauseous graphics, the majority of them are simply excruciating to play. Incredible to my 32 year-old self, however, The 7th Guest is a charming and addictive game even today! It's got piles of great puzzles (and a few hilariously awful ones for good measure), B-movie charm oozing in yellow rivulets from its ears, some really memorable MIDI courtesy of The Fat Man, and a lot of genuinely interesting art design! Granted, the appeal will probably be limited to aging weirdos like myself who love puzzles, camp and old things, but those weirdos should have a great time with this delightfully moldy oldie!

(Kid me would think adult me a genius for being able to solve all the puzzles.)
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1 of 2 people (50%) found this review helpful
5.9 hrs on record
Posted: October 17
One of the original interactive 3D puzzle games! Inspiration, design, and execution at its best!
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0 of 1 people (0%) found this review helpful
2.9 hrs on record
Posted: October 8
Still a great game after all these years later. This is where the Genre began.
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0 of 5 people (0%) found this review helpful
3.3 hrs on record
Posted: October 15
Got spooked, did some puzzles 'n fuked some bishes, all in all.

420/10 it's okay.

If you've never heard of this game as it's on sale for cheap, just pick it up. A good timewaster.
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3.0 hrs on record
Posted: October 20
The only problem I seem to have is with my mouse. Don't know if its just my mouse or what but I can't click on anything because mycursor jumps around. I barely move it and my cursor jumps to the corner. And i can't see the little bony hand symbol indicating I can move forward. I love this game to death, but I physically can't play it.
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12 of 16 people (75%) found this review helpful
0.9 hrs on record
Posted: July 3
The wonderful thing about 90's computer games is that the media itself carries an uncanny horror with it, possibly due to the fact that as soon as the game boots up, you are reminded of the 90's. For those who are not old enough to have experienced TGIF sitcoms, Pogs, boybands, teased bangs, Buffy, and dialup modems firsthand, this game may appear to be some Satanic computer vomit you only read of in urban legends.

In a way, The 7th Guest is just that. It's not a game where you "just have to get over the graphics." The graphics are not as problematic as other aspects of the game. For example, the cutscenes communicate some story behind the house and all the puzzles in it, but they are so bizarre and disjointed. You finish the cutscenes and hope it was a hallucination, because otherwise that would mean that someone (or more accurately, a whole team of people) willingly unleashed this upon humanity. The gameplay is truly a product of its time: clunky.

Fortunately, the puzzles (the meat of the game) are very challenging and unique, so no matter your thinking style, there will probably be at least one that you can solve instantly, and several that will leave you scratching your head. I consulted a guide quite a bit to get through several puzzles.

TL;DR Don't do this to yourself unless you really, really like puzzles. Recommended because I really, really do.
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14 of 21 people (67%) found this review helpful
5.3 hrs on record
Posted: July 25
Full disclosure. I've wanted to finish this game for YEARS. I remember when my pops bought a boxed copy and it wouldn't run because it required upgrades such as a 4X Speed CD-ROM drive. Well after getting all the upgrades we got to play it and well, it ended up being a brutal puzzle game with over the top acting and a molasses interface. Well in 2014 nothing has changed but finishing this game was always a itch I'd wanted to scratch. Now that I've done, I wished I played something else. The good? The house in 7th Guest is nicely realized. Great atmosphere and some of the puzzles are fun. The bad? Well, everything else. The aforementioned acting is even worse now and I'm still not sure what the heck the story was. And some of the puzzles are absolutely brutal diificulty wise (a special screw you to the piano puzzle - memory puzzles are the worst for me). Needless to say, the payoff isn't there and while the pure nostalgia had me smiling at times, I was slapped back to reality as I slowly, SLOWLY moved through the mansion trying to find the next puzzle. So the bottom line is I do not recommend this game unless you remember those early 90s where a couple 100 MBs of storage space or a 4X speed CD-ROM drive was a big deal. Otherwise, move on.

EDIT: I'd be remiss if I didn't add you could skip puzzles. You just have to navigate the mansion SLOWLY to get to a book in the study describing how the puzzle can be solved. Do that three times (THREE) and the puzzle will be solved for you. Not great but better than tearing your hair out.
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9 of 12 people (75%) found this review helpful
19.3 hrs on record
Posted: July 23
I never played the game when it originally came out so this was my first time playing the game. The game itself is from 1993. and is a adventure/puzzle/horror type of game.You find yourself trapped in a manor with 6 other guests owned by some madman named Stauf.
The story of the game is rather confusing and the cutscenes a lot of times don't make a lot of sense and don't really explain the story that well. The goal of the game is to solve all the puzzles in all the rooms and discover a secret of a 7th guest.

The game has been made using FMV and the rooms are all modeled in 3D which for the time it came out was absolute beauty. Not the case today anymore.Each of the rooms in the house have a puzzle to solve and those really are the game's best trait. The puzzles are quite varied and give a great challenge to anyone willing to invest in this game (although I have to admit I felt the urge to smash my monitor into the wall out of frustration on a couple of occasions).

The bad thing is the game is really slow, thus making the movement around the house a pain. And sometimes during the puzzles the character will keep saying things every time you restart it and it gets annoying sometimes.There are a couple of disturbing scenes and the music / ambiance is quite good at making you feel uneasy.

So, to sum it all up:

+ challenging puzzles
+ great music and sounds

- slow movement
- dated graphics
- not the greatest story

I recommend this game to all adventure fans who don't mind slow movement and enjoy great puzzles. Everyone else, this game is probably not for you! 7 / 10
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5 of 6 people (83%) found this review helpful
6.2 hrs on record
Posted: May 16
This game has aged poorly but despite that the main part of the gameplay holds up and is still fun. The Puzzles.

Besides that everything in this game is pretty garbage. The FMV's arent done well, the acting is terrible (like most FMV games), the story is lame and anticlimatic, there is no fast forward to move to rooms faster and you move at a snails pace, there isnt a logical flow to the game's plot and you just constantly are fed random bits and pieces of whats going on.

If you are into puzzles I recommend this game, otherwise stay away. There are better things you could be playing.
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4 of 5 people (80%) found this review helpful
11.4 hrs on record
Posted: August 2
The 7th Guest is a really old game, and highly nostalgic for me. I remember watching my grandmother play this game- and telling me to get out of the office when a certain scene was played. ;)

Overall, the game has NOT aged well. While the game was graphically advanced when it was first released, nowadays it looks terrible in comparison to more recent releases, primarily due to the FMVs used throughout. One good point, despite the outdated graphics, is that the environment as a whole is pretty well fleshed out. All the rooms of the mansion were unique, creating different atmospheres.

Gameplay-wise, it is slow and clunky. The protaganist walks incredibly slowly, and talks far more often then he likely should. This wouldn't be a problem, if the game gave more hints as to where you should go next - as it is, it's a lot more likely that you'll wander around slowly and aimlessly until you accidently find the next cinematic and puzzle.

The puzzles themselves are either obnoxiously easy, obnoxiously hard, or luck-based - there is even a puzzle that if the randomizer doesn't like you, the puzzle is unsolvable and you need to reset it, possibly several times over before it'll let you solve it.

Story-wise, this game is...special. The story actually doesn't make much sense overall, and due to the poor quality of the FMV, it can be difficult keeping track of the story and what is actually happening. There's a character that actually is never explained as far as I could see, though her presence was likely meant to be a badly placed hint.

Overall, this game is great for the dose of nostalgia - outside of that, though, I'd only recommend this if you really, really like puzzles.
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8 of 13 people (62%) found this review helpful
8.9 hrs on record
Posted: June 26
"You think you remember liking them? You’re forgetting what an idiot you were when you were 20 years younger. These half-arsed petrol station puzzle book puzzles, draped in the dullest FMV since man first drew on cave walls, were a novelty at the time. . . . It looks like a CAD video by an estate agent crossed with a primary school nativity play, that last for all eternity. It says it’s 11 minutes long, but I didn’t have this beard when I first clicked, and it’s still going." from RockPaperScissors.com.

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3 of 4 people (75%) found this review helpful
5.9 hrs on record
Posted: August 24
I originally obtained this game in a bundle when I bought a Pro Audio Spectrum 16 and CD-ROM kit in 1993. It was somewhat revolutionary for the time, as it was one of the first PC games that took advantage of the additional storage space available on CD-ROM. Full motion video sequences abounded... much to its detriment.

The acting and narration in this game is atrocious. I have seen better acting from children at a kindergarten play. The puzzles are more trial-and-error than actually solved with logic. The long and unskippable animation sequences on some puzzles kills the flow of the game. Worse, when you navigate a maze near the middle of the game, you are constantly bombarded with "Feeling lonely?" from the narrator. By the 30th time you've heard it (no exaggeration if you aren't using a map), you seriously want to punch either the narrator or the game designer.

This game has not aged well at all, and I do not recommend a purchase unless you have great nostalgia for it. Even then, seeing it today might ruin your opinion of it.

Also, be aware that this game is run inside the ScummVM virtual machine. Any configuration will need to be performed by hitting Ctrl+F5 and clicking "Return to Launcher".
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3 of 4 people (75%) found this review helpful
10.2 hrs on record
Posted: July 6
Revisiting this game from my childhood proved to be a mistake.

While the FMV graphics were amazing at the time, they haven't aged well in this game.

A lot of the gameplay is also a bit wonky... You go through a house looking for puzzles to solve but once the puzzles are encountered they give you very vague hints about what you're supposed to be doing. This leads to some very tedious puzzle solving, some puzzles that aren't even remotely clever and others still that are just plain boring.

The story and pacing is also all over the place and features acting that will make you cringe.
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3 of 4 people (75%) found this review helpful
0.1 hrs on record
Posted: July 12
When you hear the term "has not aged well," this is the game they're talking about...except, it was never really a good game to begin with. 7th Guest was always a shoddy puzzle game with crappy FMV.

I mean, it's no Gabriel Knight 2 for Christ's sake.
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3 of 4 people (75%) found this review helpful
5.1 hrs on record
Posted: July 19
This may be considered a classic game, but it really isn't very good. While there are some very good puzzles in it, there's at least one that can spawn without a valid solution, forcing you to retry it. There's another that is more of a board game than a puzzle, but the AI plays nearly flawlessly. The story feels pretty weak. The acting and effects are a bit cheap and cheesy, but that really is part of the charm of the game, so I can't hold that against it. It does, at least, include a map showing you what rooms still have puzzles to solve, but even with that you can get frustratingly stuck at times until you find just the right place to click at the right time. There are far better games in the puzzle/adventure genre, and you should only pick this one up for either nostalgia, or if you really are desperate to see some of the older games in the genre.
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4 of 6 people (67%) found this review helpful
0.2 hrs on record
Posted: July 24
While it may have been revolutionary when it was released, being a FMV game, it does not really hold up after all these years. Released in 1993 as one of the first games ever on CD-ROM, and one of the first FMV games, it recieved mixed reviews upon release, but sold fairly well.

The puzzles are extremely obscure, the gameplay is rather obnoxious and the SLOW transitions between the pre-rendered screens get very furstrating after a while. The only truly redeeming factor of the game is the music, which is made by the legendary Fat Man, George Sanger.

It may have been groundbreaking, but it hasn't aged well, not really recommended.
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5 of 8 people (63%) found this review helpful
9.2 hrs on record
Posted: May 14
Man this game is painful. I remember seeing this on store shelves when I was a wee lad. Trying it today, I didn't realize it was intended to be exactly as slow and grainy as it was 20 years ago. Sometimes games run smoother. This one is just painfully slow where it takes forever to move a few rooms down. Transitions and movement is so choppy I was cringing for most of it. For some reason, I was under the impression it was more like Phantasmagoria and more gruesome. Instead it's a 6 year-old's scary story. The puzzles vary in difficulty but all seem very consistent in how irritating they are. The acting is also painful to watch. Not like Snakes on a Plane bad... just really awful. About halfway through I didn't care about solving the puzzles so I just followed a walkthrough so I could watch the inconsistently stupid story and finish it off. Hell half the puzzles don't even tell you what you're even supposed to do.
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5 of 8 people (63%) found this review helpful
0.4 hrs on record
Posted: August 15
Don't listen to the Rock, Paper, Shotgun article. This game is a classic. I admit, time has not been kind to it, as it hasn't aged that well, but the nostalgia still stands tall. The puzzles are inventive and enjoyable, the stroies are scary, creepy, and even a bit goofy at times, and the acting is cheesy goodness. If you have the money and want to reopen that time-capsule from the 90's, I highly recommend this gem and it's sequel; The 11th Hour
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: August 31
as much as I would have loved to talked positively about this game, since it does have good points and a cool concept, I can't look pass the flaws.
this is indeed a game of the older era and it can be seen by some of its charm like the cheesy acting by FMV actors and kinda crappy graphics. but alot of the flaws are NOT solely by the fact that it is a older game:
I liked the story even though it was obious as all hell who the villain is and what his plans and methods are. and when the game then begins, the problems start coming in like an avalanche. the most repetitive problem is a combination of one-liners and how often they activate with the same puzzle: two of the puzzles litteraly triggered the same one-liner for every single action I made in that puzzle. the second great problem with the game is the puzzles; don't get me wrong, there are good puzzles in the game, but for every good puzzle that there is, there is a boring one, one which is pretty hard to sole without a walkthrough or a mensa degree and one that is hard to solve due to the hit boxes. so for every one good puzzle that there is, there are three that makes you feel like you are in purgatory, which by the way SPOILERS: YOU KINDA ARE!!!!!!

but the gameplay isn't just ruined by most of the puzzles: the sequences where you move around the mansion combined with the occasionally meaningless cutscenes that can trigger at any moment, like the one of the white lady, makes its a tedious waste of time. if you are not trying to solve the puzzles, you are in a first-person point and click game, but they can still be intertaining if there are things to interact with, which is in general lacking or just not all that well spread out around the mansion.

But for all of the negatives that I have given so far, I would like to give the actors some credit, because they are actually trying to entertain us when the FMV actors start popping in. but what they are given are not really good and even though they act somewhat hammy, it is like they are just going halfway, which ends up giving mixed results, where I don't know if I should appreasiate their acting as characters or be entertained by there cheesiness.

but the last thing for this,is the fact that this is a point-and-click puzzle HORROR game. and during the entire game, you keep seeing things that could even make a kindergartener say that somehting is wrong. now that can be okay, if it wasn't because it was shown through the use of CGI effects. and here again I will be toughing on the fact that it is an older game, because it is exactly like the remake of the Haunting: the psychological horror and every great element that makes terror writing is replaced by a CGI effect that litteraly looks like crap. there are indeed giving alot of options in the game for short horror events, but I only found two moments where I was legitemately afraid: the mirror of rejuvenation and the labyranth, where the latter unfortunately still was plagued by the repetive one-liners that in the end make me feel more like killing myself rather than feeling afraid. but the music in the labyranth together with the lighting was what made the labyranth scary for me.

if you can look past or just don't see the flawed puzzles, cheesy acting, CGI replacing horror elements, the one-liners and the obvious plot like I had experienced, you might like enjoy this.
but if you get annoyed by the same things as I have listed here, I would say: avoid this game. there are better both point-and-click and horror games out there. this certainly haven't aged well at all.
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