Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.
Évaluations des utilisateurs : Très positive (160 évaluation(s))
Date de parution: 24 mar 2014
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Acheter Escape Goat 2

Acheter Escape Goat


Recommandé par les curateurs

"A Double Fine Presents Game 'Escape Goat 2 made me feel like some kind of genius — and I loved it for that.' -Polygon"

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9 janvier

Version 1.1.4 Update

New in this version:

  • Teleport death glitch fixed (squishing more forgiving in general)
  • Teleport can be buffered during dash or other "stun" animation
  • Steam Workshop compatibility fix
  • Toragos behavior fixes
  • Improved speedrun overlay
  • Bug fixes & performance improvements for rendering and lighting
  • New mutator: Icy Grave

Most of this has been in the beta branch for some time now, and should be stable enough for general release.

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10 novembre 2014

Version 1.1.2 pushed to beta branch: should fix Workshop support

To access the beta version, just right click on the game in your library, go to properties, then the beta tab. Select the "beta - beta testing branch" from the dropdown and Steam should update to this version.

If this works for a good number of people without introducing bugs, I will push it into the main branch!

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“Escape Goat 2 made me feel brilliant.”
8.0 – Polygon

“You will be a happier person for playing this game.”
8.0 – Hooked Gamers

“It's far more beautiful and elegant than a game based on a pun has any right to be.”
8.0 – Joystiq

À propos de ce jeu

"The game’s flow from challenge to discovery is a masterwork for the genre ..." - Ars Technica

Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.

Overview: None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps.

Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber...

  • Over 100 rooms of puzzles, traps, and sheeply lore
  • With destructible and movable walls, the rooms take on many forms as you manipulate hidden machinery to reach the exit
  • Fully hand-drawn, hi-def art and animation, brought to life with a custom lighting engine
  • Epic 90's Redbook Audio soundtrack, featuring guest track by Disasterpeace (composer, FEZ)

Listen to the soundtrack!

Configuration requise

Mac OS X
SteamOS + Linux
    • OS: XP Service Pack 2
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GT/S 4xx, Intel 4000 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • OS: Windows 7
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA Geforce 600 series or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • OS: Snow Leopard 10.6.8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: Mavericks 10.9.2
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • OS: glibc 2.15+, 32/64-bit
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 200 MB available space
    • Additional Notes: S3TC support is NOT required.
    • OS: glibc 2.15+, 32/64-bit, S3TC texture support
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 200 MB available space
Évaluations intéressantes des utilisateurs
19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 25 décembre 2014
The first Escape Goat was a nearly flawless execution of what it wanted to be: a clever, compact puzzle platformer that didn't sacrifice cleverness for comprehensibility. In a lot of ways Escape Goat 2 is just more of the same, albeit with a much nicer art style, but in expanding the original experience it loses a lot of what made the first game so smart. It feels like a sequel that someone felt they ought to make instead of an outlet for the ideas that couldn't didn't previously make the cut, and although that same great game is still at the core the level of consistent direction is not, leaving Escape Goat 2 in many ways a lesser experience than the one which preceded it.

That sounds fairly damning so I should probably backpedal a moment to stress that this is in no way a terrible follow up to proverbial classic. The first half of the game is in many ways just as fun as its ever been, reintroducing many of the same mechanics as the original and reminding me why I loved that game so much. It's at this point that I was firmly in love with the game, for as familiar as it was I had been wishing for more Escape Goat and developer Magical Time Bean was here to satisfy.

Unfortunately it may have been better if I had decided to quit after seeing the credits roll the first time, as upon returning to the castle to visit the other half of optional puzzles I'd unlocked the cracks in Escape Goat 2's foundation started turning into holes.

What the first game did so well and seemingly effortlessly was introduce new mechanics non-verbally, teaching you through gameplay instead of a traditional tutorial as it switched up the puzzle hook every new world. 2 does this too, but it often operates under a presumption that you're already familiar with the systems it introduces, and freely uses them without giving you time to learn in a game that's already a far steeper challenge than the original. Where the first game was always careful to be completely clear when showing you how its world worked, Escape Goat 2 is muddy and hard to parse.

The only way for me to get around this was through trial and error and occasionally leaning on a guide for support, neither of which I'd previously felt necessary as I always had everything I needed right in front of me and had been taught how to make use of them. There were numerous recurring moments where I was completely unsure how a puzzle was even suppose to work, and the game was giving me no hints to ease me in. It's not that the puzzles are more difficult but that they feel cheap and intentionally difficult to understand, often including red herring items just to clutter the screen and usually relying on switches which you typically have no idea what will trigger until you already have.

The significantly increased reliance on timing and twitch platforming expose a lot of the otherwise serviceable control issues, most frustrating being the odd weighting which makes precision movement agonizingly inconsistent. Many puzzles begin already in motion, leaving me no time to even look over what I'm jumping into before I have to start making decisions that usually caused me to have to restart because I missed a jump or didn't hit a button at exactly the right moment. It's things that feel out of place and work poorly within Escape Goat 2's framework, like puzzles that were originally scrapped but brought back in just to pad out a game thinks it needs to be larger for the sake of being a sequel.

I think it's worth mentioning again that Escape Goat 2 isn't awful, and I don't regret the time I spent with it. It's simply that coming from such near perfection to comparative mediocrity is rather more shocking than it might have otherwise been if this had been the first game. Escape Goat 2 fails largely because of the weight of its predecessor, which in its attempts to best end up being its downfall. If all you ever wanted was more Escape Goat, that's definitely here, but when I finally exited the last room I had begun to considerably question if I really did want that as much as I had thought I did.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
27.7 heures en tout
Posté le : 8 octobre 2014
A simple yet addictive platformer, feeling like its predecessor, but feels like a sequel, improving on its gimmicks, graphics, music, and overall, is the better game. Probably one of the more atmospheric games I've played for what it is.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
7.8 heures en tout
Posté le : 17 janvier
As great as the first Escape Goat, great logic platformer that's not extremely hard (though it has it's moments). It's worth mentioning there's also Steam Workshop support, so community may get you even more time spent with the purple goat.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 30 octobre 2014
It's a very satisfying, and at times quite challenging puzzle game that I would highly recommend to anyone who enjoys the genre. The level design is done well enough that anyone can pick it up and understand the basic rules of the game. The developer, Ian Stocker, took notes from Egoraptor's Sequelitis video on Mega Man X, and has done a great job at creating the level of conveyance necessary for a good puzzle or action game. Every time there's a new element, it's introduced to the player in a safe way where the player is not in danger of dying (or is very unlikely to die), then is immediately used in several different and creative ways in the following puzzles.

I completed it in about 4 hours, 26 minutes of in-game time, and I'd say for $10, plus Workshop support for custom user-created levels, it's well worth a buy.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 1 décembre 2014
Solid puzzle platforming with decent length, nice graphics, fantastic soundtrack, and a good amount of challenge.
It has a story going but it's very light, pretty cool how it's told through talking to the various characters but you can just ignore it and just play the game.
It's not something I think I'd replay, I might go back someday and try to get the super secret glass levels but I doubt I'll go through the campain all again. Maybe I'll wait until the Workshop gets a bit more content.

Overall it's a great game and I'd definitely reccomend it to puzzle platforming fans.
If it's on sale I'd reccomend it everyone, maybe not if you don't like challenging games.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.9 heures en tout
Posté le : 29 juillet 2014
Any game that'll get you to marathon through it in one 6-hour play session is pretty great. This is a really fun little indie title that I got about 90% completion (there are some hidden rooms) in the 6 hours that I played today... and I'll probably go back for the last 10%, too :)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 24 janvier
As a puzzle game, Escape Goat 2 is well-made, and offers the full scope of difficulty from its stop-and-think first half to its more technically challenging second half. The game encourages cautious exploration, poking unlabelled buttons from a distance and looking before you leap. A quick-restart button keeps things flowing smoothly even after a failure.

As a platformer, Escape Goat 2 is competent in what it sets out to do, communicating well which jumps can be made and which cannot. There are a couple levels that try far too hard to be Super Meat Boy in terms of demanding technical execution, but fortunately these are restricted to a handful of later levels and the secret levels which I skipped over without remorse.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 14 juin 2014
N'en déplaise aux gros cons incompétents de chez Destructoid, il n'y a qu'un jeu de chèvre sur le marché. Je veux dire, Goat Simulator c'est bien, mais d'une ça n'a rien à voir, de deux ce n'est même pas un jeu.

Ah. Oui. Je vais peut-être devoir m'expliquer. Ça fait une paie maintenant que je sors les crocs face aux pseudo-journos vidéoludiques. Leur incompétence, leur mauvaise foi et leur manque d'éthique m'exaspèrent. Les seuls que je peux encore encadrer c'est RPS et Sterling (et encore, le second, parfois, ne réfléchit pas plus loin que le bout de son nez, mais soit, du moins amène-t-il quelque chose au paysage).

Alors quand les branleurs sus-cités viennent mêler Escape Goat 2 et Goat Simulator, je l'ai mauvaise. Quand en prime l'auteur du torchon est infoutu de comprendre que NON, Goat Escape ça n'aurait pas été mieux comme titre puisque SCAPEGOAT PUTAIN DE BRANLEUR LINGUISTIQUE RETOURNE EN MATERNELLES. ET JOUE AU PREMIER TU COMPRENDRAS PEUT-ÊTRE MÊME POURQUOI CONNARD, je commence à gueuler.

Quand le même trou du cul se mêle de donner des notes à ses jeux pseudo-testés et carre un 7/10 à Escape Goat 2, j'ai des envies de meurtres. 7/10 c'est "bien". Le jeu est au-dessus de ça.

Quand il ose prétendre que les contrôles sont merdiques... Il ne devrait pas tarder à recevoir sa petite enveloppe remplie de poudre blanche. TIENS, ÇA TE DONNERA PEUT-ÊTRE DES COURS DE BASE SUR LE HEAVY METAL.


Plus sérieusement, donc, la chose démontre une nouvelle fois l'incompétence totale du plus gros de la "presse" vidéoludique. J'en avais déjà parlé avec Thief, où les imbéciles ont démontré qu'ils étaient autant des joueurs que je suis le dernier antipape puisqu'AUCUN d'entre eux n'a testé le jeu au-dessus de Normal. Et que PERSONNE de normalement constitué ne joue à Thief en Normal. Depuis la nuit des temps.

Ici c'est pareil. Il a d'ailleurs directement reçu une dose tout à fait correcte de flak pour ses conneries sur les contrôles (qui, tout comme pour son prédécesseur, sont au-dessus de TOUT reproche, MÊME au clavier).

Qu'y a-t-il à dire sur Escape Goat 2 ? Que c'est Escape Goat en plus.
Plus beau.
Plus chaud.
Plus ardu.
Plus long.
Plus mieux.

Un coup d'œil au trailer, aux screenshots, suffit à constater le premier point.

Plus chaud, parce que mine de rien, ce changement apporte énormément à l'ambiance, et donne réellement aux tableaux, en particulier les zones les plus colorées, une impression de chaleur. On est bien chez soi, quand même.

Plus ardu... Oui oui. Pas que le squelette soit plus ignoble, non. Ça reste Escape Goat, avec des ajouts et des nouvelles mécaniques tout à fait standards, et la courbe d'apprentissage est toujours léchée comme les bottes d'un supérieur hiérarchique. Non, ce qui le rend plus ardu, c'est le reste. Une fois terminé le jeu (je schématise, vous pouvez commencer plus tôt, mais soit), chaque zone vous offrira une seconde partie plus difficile que celle que vous avez déjà traversée, et mettra à l'épreuve ce que vous savez des rouages du jeu. C'est un plaisir qui n'était pas aussi fort dans Escape Goat, où la difficulté faisait un bond qui pouvait en rebuter certains. Ici, vous pouvez tout à fait sauter d'une zone à l'autre pour vous essayer à un autre puzzle si vous bloquez, et il faut bien avouer que ça fait du bien.
Et puis, il y a les pièces secrètes. Même si vous terminez toutes ces secondes parties de zones, vous constaterez que vous en êtes à moins de 90% du jeu. Ces pièces secrètes sont les niveaux les plus difficiles du jeu et vous demanderont une maîtrise complète de la bête, tant dans le gameplay que dans les rouages. Fort heureusement, il n'y en a pas des centaines. C'est là qu'Escape Goat 2 pourrait vous faire ragequitter. Bref, c'est du tout bon, d'autant que RIEN ne vous oblige à passer par tout ça.

Plus long, justement à cause de toutes ces pièces optionnelles. Entendons-nous bien : si vous ne faites même pas les secondes parties de zones, le jeu est plus COURT qu'Escape Goat ; vous pourriez même regretter votre investissement. Mais honnêtement, si telle est votre intention, pourquoi même faire l'effort de lire une review ? Vous me direz, y'a les puzzles de la communauté aussi... Mais y'a l'air d'y avoir pas mal de gros acharnés par ici. Méfiez-vous.

Plus mieux, donc. Plus mieux à tous les étages, et même plus mieux par sa longueur adaptable à vos envies et besoins, et allongeable à l'envi.

Pour le reste, vous pouvez tout à fait vous référer à ma review d'Escape Goat, vous saurez de quoi il retourne (si vous n'y avez pas joué, auquel cas QU'EST-CE QUE VOUS FOUTEZ ICI ?)

En conclusion : Escape Goat 2 maintient le titre et l'AOC du jeu. Plus qu'à attendre le 3.

PS - Dear Destructoid pseudo-reviewer, die in a fire, kthxbye. 11/10, would b(l)eat again.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
17.2 heures en tout
Posté le : 24 mars 2014
Super Jeu de réflexion Action dans la lignée du premier Opus mais graphiquement nettement mieux...
Dommage qu'il ne soit pas en francais (comme le 1er) mais bon pas grand chose a traduire....
J'attends juste l'éditeur de niveau et le workshop annoncé et il sera encore mieux..
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
19.0 heures en tout
Posté le : 20 juillet 2014
Le premier était un franc succès, mais qui n'a pas réussit trouver son public.
Ce second opus est encore meilleur, les graphismes et les musiques sont eux aussi très soignés.
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66 personne(s) sur 74 (89%) ont trouvé cette évaluation utile
21.1 heures en tout
Posté le : 24 mars 2014
This is the way sequels should be made. If you enjoyed the original Escape Goat, you're in for a real treat. I found the first game to be fun but felt like the main campaign was over as it was just getting good. This game isn't baaaa--ad at all. Yes, I went there.

Escape Goat 2 has quite a bit more to offer. The story is richer (especially for a puzzle game), the gameplay is a lot more varied, and the puzzles offer even more profound "Ah ha!" moments than the first game.

The system for moving between levels is much better this time around. If you get stuck you can easily pull up the new overworld map system and go back to any other puzzle--no more need to start rooms over at the first puzzle just to get to that fifth puzzle again.

Regarding story, the original Escape Goat didn't have much--which was part of its appeal. You won't find anything too deep here but there is more this time around. If you talk to all of the animals you'll get quite a bit more backstory and world history. I found myself feeling excited to beat the next section of levels so that I could see what would happen next; the game did a good job at keeping me coming back for more.

The art is fantastic, I enjoy the attention to detail and the new lighting engine adds a lot of depth to the feeling of the game. The soundtrack is great too; I didn't find any of the tracks to be repetitive and didn't feel the need to use my own music while playing the game.

The original Escape Goat had a few secrets. This game has so much more to offer. I was floored the first time I discovered a secret room. The mechanics for getting into that particular secret room were so clever. I don’t want to spoil any of the fun though, so I’ll leave it at that.
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33 personne(s) sur 41 (80%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 24 mars 2014
I absolutely loved Escape Goat, and I am happy to see more of it now. Escape Goat 2 is basically more of the same, which is not a bad thing. It offers a nice balance of platforming and solving intelligent puzzles. The controls and mechanics are just great. Really nothing to complain about here.

The difficulty is very low in the first few levels and always gets a little higher from level to level. Nobody should have any problems getting into the game. And yet it is quite challenging later on. Escape Goat 1 offered some high difficulty levels after beating the campaign. I expect the successor to offer the same (I didn't beat it yet, so I just can assume it will).

The main difference to the first part is the graphics style. Instead of the basic pixel art we got in Escape Goat 1, this game now uses a new high definition graphics style, which many people will like. I personally prefer the old art style, but I am fine with either of them. The most important thing for me is, that the controls didn't change at all. Despite the new graphics the game feels absolutely like the first part. Not all games manage to do that.

I like it a lot. Both Escape Goat games are real indie gems. You will enjoy your time.

Some gameplay footage (first few minutes):

Escape Goat 1 footage:
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25 personne(s) sur 29 (86%) ont trouvé cette évaluation utile
18.4 heures en tout
Posté le : 24 mars 2014
In short? It is like Escape Goat 1, only with a much higher level of polish. While this is a good thing for me, people who didn't like the first game, or those who mastered it might not find much to enjoy. You will find yourself doing much the same levels and facing much the same challenges. The new mechanics are fine, but they don't add anything particularly interesting that rises above the base game.

For first time players or those wanting more? It is a must buy. Just don't expect the same level of magic all over again.
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33 personne(s) sur 49 (67%) ont trouvé cette évaluation utile
6.2 heures en tout
Posté le : 24 mars 2014
Its an absolutely incredible game. Indie gaming at it's finest.

A quick video review of the game:

Its puzzle design is brilliant. The gameplay mechanics are fun. The controls are tight. For $10 this is a steal.
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57 personne(s) sur 100 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.1 heures en tout
Posté le : 24 mars 2014

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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
3.1 heures en tout
Posté le : 25 mars 2014
I played the first Escape Goat tons of times and this pretty much blows the first one out of the water. It adds a lot of new features while keeping some old ones, despite the new features being there for a few short levels. However there is a lot more to do in order to go through a lot of levels so there's more things to do rather than going through ten worlds and four extra worlds. There's a strange diffculty curve in some levels where you might spend ten minutes on one level figuring out what to do, then the next might take you two minutes. Either way the puzzles are interesting enough that you might even take some of them on in different ways, rather than going through what the game intends you to. The graphics are way better than the first, moving from pixel graphics to fancy drawn graphics and neat little idle animations. Soundtrack is also really amazing. If you liked the frist Escape Goat, you'll really love this sequel. If you haven't played the first, then I'd really recommend just moving onto this one, since there's nothing much to miss on the story.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 29 mars 2014
Escape Goat is a more of the same really, but in a neater and bigger package. It has more levels, better graphics but not necessarily better puzzles. The rooms are small, and completing them should take you just a couple of minutes to complete, provided that you know exactly what to do. Thankfully there are a lof of them. Still, completing them all shouldn't take you much longer than a couple of hours. But because of its short length this game is always a pleasure to play and shouldn't frustrate anyone with overly long or annoying puzzles like many other games manage to do.
Recommended !

[Rating: 79/100]
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 5 avril 2014
Excellent sequel. I LOVED the first Escape Goat, and this is just more of it, with better art and new game mechanics. Buy it and play it.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 5 avril 2014
If you've played EG1, then EG2 is the logical sequel: it's bigger and shinier while keeping what worked with the original. The graphics, lighting and sound are great. Controls are very responsive (I used a 360 controller). New gameplay elements include a couple more superpower-hats for your sidekick. Generally I found the levels more varied and entertaining than the original game's.

Here's why I can't rate it a 5-star:

- while "if it ain't broke, don't fix it" applies to some extent, I'd have liked to see a couple more enemies added. The sawblades and the reapers are back, and that's it - apart from the snake-boss (whose levels I didn't enjoy, because they were too fiddly). How about some different classes of reapers, at the least?

- some of the levels are way too tricky, while most are plain sailing (can be done within a couple of tries). I wonder how many of those really tough levels were beta-tested? Because the timing required on some of them is outrageous. A couple involve your goat being stuck at the bottom of the screen on a platform which is decaying or otherwise moving out from under you. If you jump too soon, you die; if you hesitate, you fall and die; and, if you jump incorrectly (by not hitting a high-enough jump or by brushing against a tiny pixel) you are blocked from completing the jump (and then you fall and die). In desperation on those levels, I looked up how the YouTube experts did it, but replicating the same feat is another matter. I always say it with puzzlers: if you can see how something is meant to be done yet can't replicate it within an hour of trying, the game has failed. Or should be labelled: only for kids with catlike reflexes. :(

♥♥♥♥les aside, I had a blast with the majority of the game, "finishing" it in around 7hrs (87% completion, it says, but more than enough to get to the outro).
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 15 mai 2014
Easy to pick up and play in short bursts. I found it slightly easier than the original but still very challenging. Very enjoyable, I highly recommend!

Linux/SteamOS compatibility notes (played on Ubuntu 14.04 amd64)
Controller support: Works flawlessly with wireless XBox 360 controller
Fullscreen support: Yes
Uses non-game dialogs/settings: No
Other Issues: Cloud save does not appear to work
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