Silent Storm vom führenden russischen Entwickler Nival ist ein rundenbasiertes Strategiespiel mit Rollenspielelementen und einer packenden Story. Ein explosiver Mix aus strategieschem Vorgehen und direkter Konfrontation im Kampf, mit atemberaubender 3D Grafik und einer komplett zerstörbaren Spielumgebung.
Nutzerreviews:
Insgesamt:
Sehr positiv (373 Reviews) - 91 % der 373 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 9. Sep. 2004

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Reviews

“Features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.”
8.2/10 – GameSpot

“With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.”
8.0/10 – WorthPlaying

“I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.”
87 % – Game-Over

Steam Greenlight

Über dieses Spiel

Silent Storm vom führenden russischen Entwickler Nival ist ein rundenbasiertes Strategiespiel mit Rollenspielelementen und einer packenden Story. Ein explosiver Mix aus strategieschem Vorgehen und direkter Konfrontation im Kampf, mit atemberaubender 3D Grafik und einer komplett zerstörbaren Spielumgebung.

Die Geschichte

1943: Die Welt scheint der Zerstörung nahe. In fast allen Teilen der Erde regiert Krieg und Chaos. In dieser krisengeschüttelten Zeit übernimmst Du die Rolle eines Befehlshabers einer Elite-Einheit und kommandierst die von Dir rekrutierten Soldaten in Sondereinsätzen und Top Secret Missionen. Das Ziel Deiner Einheit ist den Ausgang des Krieges zu Deinen Gunsten zu beeinflussen – ob für die Alliierten oder die Achsenmächte entscheidest Du!


Das Add-On „Sentinels“ beginnt mit dem Ende des zweiten Weltkriegs. Veteranen aus allen Ländern, darunter auch ehemalige Feinde, vereinen sich und formieren sich zu einer Spionage- und Interventionseinheit, genannt „Sentinels“. Ihre einzige Aufgabe: die Pläne von „Thors Hammer“ – ein im Kriegsverlauf entstandenes Geheimbündnis – zu vereiteln und sie dabei zu zerschlagen.

Key Features

  • Rundenbasierendes Spiel mit den Schwerpunkten Taktik- und Teammanagement
  • Dynamisches Missionsdesign mit zahlreichen Wendepunkten in 2 unterschiedlichen Kampagnen: Alliierte und Achsenmächte
  • 24 Missionen, zur Tages- und Nachtzeit; Jede davon ist sehr sorgfältig und mit taktischer Raffinesse zu planen und wird auch von Zufallsereignissen beeinflußt
  • Viele Wege führen zum Erfolg – ob mit roher Gewalt und hohem Munitionsverbrauch, oder mit strategischem Kalkül und Hinterlist: deine Wahl in den insgesamt 3 Schwierigkeitsgraden
  • Mehr als 75 authentische Waffen aus der Zeit des 2. Weltkrieges, inklusive zahlreicher Prototypen und seltener Gegenstände
  • Mehr als 40 männliche und weibliche Soldaten, jede/r davon mit eigenem Charakter und individuellen Spezialfertigkeiten
  • Zerstörbare Spielumgebung eröffnet taktische Optionen
  • Beinhaltet Silent Storm und Add-On „Sentinels“

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP / Windows Vista / Windows 7/8
    • Prozessor: 1.8 GHz Processor
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: 3D graphics card compatible with DirectX 7
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows XP / Windows Vista / Windows 7/8
    • Prozessor: 1.8 GHz Processor
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: 3D graphics card compatible with DirectX 9
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Sehr positiv (373 Reviews)
Kürzlich verfasst
Brave Sir Robin
( 27.6 Std. insgesamt )
Verfasst: 13. Juni
One of my favorite tactical RPG's of all time. Fairy challenging and offers an interesting WWII science fiction experience,
Hilfreich? Ja Nein Lustig
LegendaryBacon
( 0.4 Std. insgesamt )
Verfasst: 28. Mai
Silent Sotrm is a great example of world war II strategy done right! A must play for any World War 2 or tactical gamer.

https://www.youtube.com/watch?v=FCXIXyhsfcs
Hilfreich? Ja Nein Lustig
AlterEgo45
( 1.3 Std. insgesamt )
Verfasst: 25. Mai
I usually like turn-based shooters, but this game is weak. It's no XCom. I wouldn't even have liked this in the 1990's, which I presume is when it came out based on the graphics.

I had a feeling things weren't going to work out when I was in the training mission, standing literally right next to an enemy... just standing there, and I shot at him twice with a rifle and missed both times, then he unloaded his pistol at me and missed all of his shots, too.

In the the campaign mission I attempted, I was outnumbered 4-1 and dropped in the middle of the woods. I was a sniper, so that is exactly what I'm not built to do. There isn't really any room for planning or strategy. You're just sort of there, and enemies start moving towards you. The board is really small, so you can't maneuver much.

Even in the training, I was outnumbered 4-1 and it looks like the game compensates for a weak AI by just spamming enemies at you.

I had to fight the camera. If you're among trees, you can't strip them away to really see what is going on. It's also easy to accidently start climbing over cover instead of moving around it.

I didn't have a very good time here, is what I'm saying.

I'm guessing this is a good game for nostalgia value if you played and enjoyed it when it was new. I absolutely can't recommend under any other circumstances.
Hilfreich? Ja Nein Lustig
Sanbaiman
( 38.5 Std. insgesamt )
Verfasst: 16. Mai
+ interessanter Storyansatz
+ Story lässt sich auf Seiten der Alliierten und der Achsmächte spielen
+ fantastisches Turn-Based Kampfsystem
+ zahlreiche Waffen und Gegenstände
+ kein "Boardgame-Spielfeld" (wie beispielsweise in XCOM)
+ detailverliebte, fast komplett zerstörbare Umgebung
+ große Karten, auf denen man sich frei bewegen kann
+ viele verschiedene Kartentypen: Von ländlichen Dörfern, Herrenhäusern und Wäldern bis hin zu Städten, Bunkeranlagen und Fabrikkomplexen
+ "Random Encounters": Kleine Karten mit einer Handvoll Gegner die zufällig auftauchen. Kann man machen, muss man aber nicht
+ alle Objekte sind physikalisch, Kugel können zu Querschlägern werden, Wände und Gegner durchschlagen
+ Sechs Charakterklassen mit eigenen Skillbäumen, die zwar keine neuen Fähigkeiten bringen, aber die Stats der Charakter verbessern (Umgang mit bestimmten Waffengattungen, höhere Sichtweite, mehr Schaden auf Distanz,usw.)
+ Bis auf fortgeschrittene Engineer- und Medic-Items keine Ausrüstungslimitierung, jede Klasse kann jede Waffe benutzen
+ Squad mit 1-6 Soldaten mit beliebigen Klassen
+ jeder Soldaten mit detaillierter Hintergrundgeschichte
+ passabler Charaktereditor
+ immer noch ansehnliche Grafik
+ Modsupport

- Story bleibt flach und wird nur durch kurze Notizen erzählt
- Die beiden Kampagnen sind praktisch identisch, man spielt die gleichen Missionen nur eben mit vertauschten Rollen
- Bedrohung der KI geht lediglich von ihrer schieren Masse aus. Eine besonders effektive Taktik ist es, die KI auf sich aufmerksam zu machen, danach hinter einer Ecke zu verstecken und zu warten, bis die Feinsoldaten einer nach dem anderen vor die Flinte laufen
- Computer braucht manchmal sehr lange, um Züge der KI zu berechnen
- teilweise absurde Wegfindung
- Granaten: zu kurze Wurfreichweite (lässt sich per Mod ändern), können nicht auf niedrigere Ebenen fallen gelassen werden (z.B. von einem Vorsprung oder Fenster), Schaden und Explosionsradius ein und derselben Granate variiert stark, Erfolg ist stark skillabhängig: Ungeübte werfen auf 5 Meter daneben, Soldaten mit den richtigen Skills können zielgenau über mehrstöckige Häuser(!) werfen
- Sichtsystem nicht immer nachvollziehbar, Glasscheiben und Metallstäbe können die Sicht komplett versperren
- Panzerkleins: Panzerkleins sind futuristische Exoskelette, die mit Gatlingguns, Granatwerfern, AT-Kanonen und Laserwaffen ausgerüstet sind. Sie sind im sonst recht realistisch gehaltenen WW2-Setting vollkommen unpassend und schaden der Atmosphäre. Schlimmer noch ist ihr Einfluss auf das Gameplay: Panzerkleins sind durch gewöhnliche Waffen praktischen unverwundebar und können auch einen direkten Raketenwerfertreffer unbeschadet überleben. Zwar hat man später die Möglichkeit, selbst Panzerkleins zu nutzen, allerdings sind diese unglaublich langsam und haben eine miserable Wegfindung, so dass sich Gefecht unnötig in die Länge ziehen, da man mehr mit Laufen als mit Schießen beschäftigt ist. Es gibt die Möglichkeit, Panzerkleins per Mod zu entfernen, allerdings auf Kosten der Spielstabilität (und in einer Mission wird das Spiel dadurch paradoxerweise schwerer)
- Engineer- und Medicsystem vollkommen verbuggt
- Balance zwischen den Klassen passt nicht, ein Engineer kann als Medic genutzt werden, ein Scout als Grenadier, Scout und Sniper sind besonders im späteren Spielverlauf Ein-Mann-Armeen
- die einzelnen Soldaten unterscheiden sich nur durch Aussehen und Sprüche (die schnell nervig werden können) voneinander
- Synchronisation (sowohl deutsch als auch englisch) nicht gut
- Spiel ist anfällig für Bugs, mit Mods wird das ganze noch schlimmer
- kein Widescreen-Support

Fazit:
Trotz knapp 45 Stunden Spielzeit (Steam- und GOG-Version) hab ich Silent Storm nicht einmal komplett durchgespielt: Entweder wurde ein Event nicht getriggert, so dass ich in der Story nicht weiterkam, ich hatte keine Lust auf Panzerkleins oder es gab Probleme mit der No-PK-Mod (entweder stürzt das Spieel ab oder es sind eben doch PKs dabei). Das ist schade, da die Negativpunkte bis auf die Panzerkleins alle verkraftbar sind. Ohne diese wäre Silent Storm ein hervorragendes Spiel mit hohem Wiederspielwert.

Silent Storm Sentinels

Sentinels ist das Sequel-Add-On zu Silent Storm. Gameplaytechnisch bleibt weitesgehend alles beim Alten, allerdings gibt es ein paar Dinge, die angesprochen werden müssen. So wurde ein Geldsystem eingeführt, man muss sich seine Ausrüstung sowie sein Squad jetzt mit Geld zusammenstellen, welches man durch erfüllen von Missionen und den Verkauf von Items erhält. Der Preis der potenziellen Squadmember hängt von ihrem Skilllevel ab, während man blutige Anfänger noch aus der Portokasse bezahlen kann muss man einige Stunden Zeit investieren, um sich die High-Levels leisten zu können. Man kann sich also entweder früh eine Truppe zusammenstellen und diese hochleveln oder man wartet und kauft sich für Geld einen Spezialisten.

+ Story ist viel besser erzählt, es gibt Cutscenes in Ingame-Grafik und die handelenden Personen haben endlich auch Gesicht und Stimme
+ Widescreen-Support
+ Difficulty-Sliders, mit denen man Werte wie Gegnerschaden/-HP/-AP, Spielerschaden und Effektivität von Heilung bestimmen kann
+ Special Random Encounters, in denen man neue Squadmember bekommen oder eine Bank ausrauben kann

- Ende der Story wirkt plötzlich und unfertig
- immer noch Panzerkleins, die sich jetzt jedoch minimal besser mit gewöhnlichen Waffen bekämpfen lassen
- Der Level "Act of Terrorism" dürfte einer der frustierensten Level der Videospielgeschichte sein. Die Mission taucht sehr früh in der Story auf, so dass das eigene Team noch sehr schwach ist, während die Gegner bereits fortgeschrittene Tarnlevel erreicht haben und somit häufig unsichtbar sind. Aber es wird noch schwerer: Am Ende der Mission hat man 3 Runden Zeit, um einen großen Raum voller Gegner zu stürmen und drei Bomben zu entschärfen. In diesem Abschnitt muss wirklich ALLES klappen, da schon ein einziger Fehlschuss alles zunichte machen kann.
- teure Highlevel-Squadmember sind im wahrsten Sinne des Wortes overpowered. Die letzte Mission des Spiels ist mit dem Scout Toki problemlos Solo zu schaffen, da er aufgrund seiner enormen Tarnwerte auch dann von Gegnern nicht gesehen wird, wenn er genau vor ihnen steht
- Gegen Ende des Spiels muss man für eine große Menge Geld Informationen kaufen. Entweder hat man bis zu diesem Zeitpunkt nur gespart und die Bank ausgeraubt oder man ist gezwungen sich das Geld jetzt mühsam zusammenzufarmen
Hilfreich? Ja Nein Lustig
stcaFylnO
( 328.7 Std. insgesamt )
Verfasst: 13. Mai
A must play Turn Based Strategy game (TBS), which focuses on squad tactics, and has RPG elements. I pretty much forgot about this game, until finding it on a $team sale. Glad I re-discovered it!

Pros: [Partial list, just too much to include everything]
Elaborate critical-hit system, which plays well into tactical decisions.
Bodies as impromptu cover: May allow LOS, but block weapon targeting (reports as 0%).
Physics are fun; some kills are priceless.
Kill enemies by destroying terrain features, like guard-towers or even the usual tanks/barrels.
Muzzle & trajectory can be altered by aiming at particular crtical zones on target!
Long weapons extend muzzle beyond an adjacent friendly unit (less friendly fire).
Variance or "spread" of rounds enroute to target,along with minimum and maximum ranges.
Pathing indicator can be set as visible in settings, good for precise troop movements.
Dynamic destination indicator, which displays AP amount requried.
Double click for movement in real-time (in settings); priceless for simutaneous commands.
Pause command is also invaluable for simutaneous commands (even to synchronize attacks).
Enemies can suffer from morale issues and attempt to retreat, when appropriate.
Pathing and flanking abilities of AI.
Virtually every object and structure are destructible!
Shooting through ceilings, floors, and walls for kills... pure joy.
Enemies hiding in bushes? Throw a grenade to defoliate the area... lovely.
Weather and time of day affect accuracy; night decreases visual range.
Vision and detection can be decreased with foliage and even tall grass.
Enemy and friendly units are aware of sounds (player has sound and vision icons).
Limited LOS information, where direct LOS has red icons, while non direct have gray.
Enemy indicators can be used to aim and even jump to enemy location.
AP cost & chance to hit is reported dynamically, even upon mouse-over while unit is moving!
Grenade tosses are designed for units to lob them around corners.
Prone position is invaluable for decreased noise, decerase detection, and increased accuracy.
Rolling terrain, rather than just flat maps... one small hump can be incredibly useful.
The manual is comprehensive and really shows the detailed level of game's design.
A plethora of arms and ammuniton to choose from (only about 4 dozen are worthwhile).
6 character classes, but 3 are rarely desired (Show stealers: Sniper, Scout, Soldier).
Various characters, builds, loadouts, and random spawn locations to increase re-play factor.
Creative uses of grenades and mines: Chain reactions, path blockers, door removers....
XP is shared, so appropriate units and tactics may be used, rather than awkward ones.
Camera can spin 360 degrees, along with limited altitude and angle (KB and mouse).


Cons:
No grid overlay and toggle control, which can make planning precise movements awkward.
No toggle control for tree canopy, only in settings; this is not good for repeated quick looks.
No night vision appropriate to period, not even flares.
No equipment to break LOS or decrease accuracyl, like smoke grenades.
No range finder. Workaround: Save, shoot, check range in console (if activated), reload save.
No control for units to check LOS and cover on map.
No way to determine value of a unit's cover.
No overwatch feature for snipers, or supression fire commands for others.
No fire based weapons, or flammable environments.
Tech trees are generally too costly, with some pertinent skills separated.
No information regarding crtical results (activate console and check log if desired).
No AoE coverage indicator.
No way to speed up time, pass/eliminate ally turn, or know when all enemies are dead.
Ai is basic, either camp or assault. Bad news? Assaults die one by one in corner ambush.
No meter for magazine counts (unlike JA2), pop-up only, so set timer to zero in settings.
Supplies and ammuniton cannot be combined/consolidated.
No control over skill upgrades for reserve units at base.
No battle-scape inventory screen like JA2, which makes looting awkward.
Minor bugs, such as KB will issue mass commands, but not all mouse buttons do so.
Some KB commands omitted, like the sniper scope's extra aim commands (mouse only).

Note:
No strategic layer, other than adjusting loadouts and deciding on mission order.
Sci-Fi elements would be less bothersome to some players if it could be turned off.
Balancing is shot with sci-fi equipment, but a player could choose not to use them.
Manual training is tedious, units become overpowered, but a player could ignore training.
Facing changes cost full AP every time character sees an enemy, so get "Look for Free" skill.
Loot is not destroyed in AoE attacks. Which seems odd, but this design is so convenient.


One of my favorites, so if you like one, you'll probably like the other ones too:
X-COM: UFO Defense and Terror From the Deep
Jagged Alliance 2
Warhammer 40,000: Chaos Gate
Close Combat, CC: A Bridge Too Far, CC: The Russian Front (larger than squad & no RPG)
Valkyria Chronicles
X-Com: Enemy Unknown, but only with the Enemy Within expansion

Disclaimer:
The pathing issues, especially with Panzerklein, are attrocious on the last couple maps.
The $team version cannot be completed without an unofficial patch (see link).
Be prepared for some corny dialogue, it is part of the charm.

Unofficial Patch Link:
http://steamcommunity.com/app/254960/discussions/0/792924952303375867/
Hilfreich? Ja Nein Lustig
OperationTreadstone
( 7.3 Std. insgesamt )
Verfasst: 8. Mai
A solid squad level, turn-based tactics game. This type of game seems to be missing in recent years. Released in the early 2000s; you control a 6-man squad from the top down in a WW2 setting. The weapons are concurrent to the setting, complete with corresponding range, accuracy and power; EXCEPT for the bits of science fiction thrown in...I'll just leave it at that. The environments are descructible with beautiful physics. Depending on the weapon, you can shoot through walls, ceiling, or floor...if you're sure of the target on the other side. If you were a fan of JA, the original XCom, or even SWAT 2 (remember that one?), you can't go wrong with this. It's a classic that might even beat those examples given. I only wish i'd discovered this when it came out. In fact, it made me go out and get a copy of Fallout: Tactics, for my library. This came on Steam through Greenlight; while lots of trash comes out of that program, diamonds like this exists.


If you want more specific detail: There are 6 "classes" to choose from, and each class have their own special skill tree, although I've noticed they pretty much overlap with each other. Each character has a class, attribute (strength, intelligence, dexterity) and "secondary attribute" (throwing, melee, sniping etc.) For example: a Sniper class character is likely going to be good at "Sniping"...but that doesn't mean you can't get your Medic to get up to speed at "Sniping" as well. Classes are as follows: Scout, Sniper, Medic, Grenadier, Soldier and Engineer. There's also a "weapons familiarity" modifier each char has with various weapons...as you can see, there's lots of customization that can go into this game.
Hilfreich? Ja Nein Lustig
Windows Vista
( 2.8 Std. insgesamt )
Verfasst: 8. Mai
The game is glitched and derpy but in such a good way :)
Hilfreich? Ja Nein Lustig
REDARMY/Vladimir's Justice
( 2.1 Std. insgesamt )
Verfasst: 25. April
I recommend this game because it's one of the best turn-based tactical squad games. For more info check out my quick review online:
https://www.youtube.com/watch?v=DsISLxAJd6g
Hilfreich? Ja Nein Lustig
hencha
( 0.7 Std. insgesamt )
Verfasst: 22. April
A classic masterpiece in its genre. Not for those easily frustrated.
Hilfreich? Ja Nein Lustig
WolfJack
( 0.3 Std. insgesamt )
Verfasst: 18. April
Silent Storm does what XCOM does, only better and more convincingly.
I've played HUNDREDS of hours of the GOG version of this game offline on my old laptop.
----------------------------------------------------------------------------------------------

The difficulty isn't artificially bolstered by just throwing in men with more health.
Men are not bullet sponges, and a single headshot will kill ANYONE permanently.

Weapons have penetration and range values dependent on their loaded ammunition type,
and woe betide anyone firing a high-caliber weapon in a building containing fuel barrels.
Ricochets can and will kill your squad simply by causing the entire f&^%ing map to explode.

Speaking of explosions...if you can see it, it's destructible. It's the only strategy game I've ever played
that has convincing levels of destruction modelled for EVERYTHING. Buildings crumble, floors splinter,
that fire escape you were stood on fell into the street and killed half of your squad. Battlefield 4? HAH!

Squad injuries are dealt with in a convincing way, with most status ailments treatable only by a medic.
None of this namby-pamby 'healing glue-gun' nonsense the new XCOM kiddies love, oh no.
Bandages, painkillers, forceps, morphine; you name it, you'll need it. It's WAR, dammit!

Minor Spoilers(?):
About half to three-quarters of the way through the game, you'll find the oddity that is the PanzerKlein.
I ADORED them, as they freshened up the gameplay in a way I wasn't expecting, but a lot of people despised them.
You can mod them out easily enough, but personally I'd wait and see what you think of them.



BOTTOM LINE:
----------------
If you're a fan of turn based strategy games and like options for different tactical approaches,
then you probably already own Silent Storm and Sentinels, possibly even Hammer and Sickle.

If you don't usually go for turn based tactics, however, it'd be worth watching some YouTube vids
of the game in action, as some sections can be slow. XCOM fans will probably adore it, though.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 3 Personen (100 %) fanden dieses Review hilfreich
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27.6 Std. insgesamt
Verfasst: 13. Juni
One of my favorite tactical RPG's of all time. Fairy challenging and offers an interesting WWII science fiction experience,
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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0.4 Std. insgesamt
Verfasst: 28. Mai
Silent Sotrm is a great example of world war II strategy done right! A must play for any World War 2 or tactical gamer.

https://www.youtube.com/watch?v=FCXIXyhsfcs
War dieses Review hilfreich? Ja Nein Lustig
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8 von 11 Personen (73 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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44.0 Std. insgesamt
Verfasst: 18. Januar 2014
Meiner Meinung nach das !BESTE! Rundenbasirte Taktikkampfspiel überhaupt. Auch wenn es nicht ganz so viel Möglichkeiten bietet wie z.B. JA2 hat es eine, um einiges eifachere Bedinung. Verschiedenen Klassen (Heckenschütze, Granadier etc.) und unteschiedlichen Skills für diese geben dem Ganzen einen Rollenspiel Touch. Zudem ist es eines der wenigen Games dieses Genres das in 3D vorliegt.

http://store.steampowered.com/app/254960
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6 von 8 Personen (75 %) fanden dieses Review hilfreich
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12.7 Std. insgesamt
Verfasst: 22. Januar 2014
Wenn man bedenkt das dieses Spiel 10 Jahre alt ist muss ich sagen ein absoluter Hit!
Viele neue Games können nicht die Unterhaltung geben die dieser Klassiker dem Spieler bietet.
Für meine Person 100 vonn 100 Punkten absolut empfehlenswert, dazu kommt wie sauber und locker das Game auf 10 Jahre neueren Rechnern läuft!
Traumhaft frage mich ob Sid Meier nicht bei Nival abgekupferte oder umgekehrt das is die Frage :-)
Egal meines erachtens denn das alte UFO sowie SS sind der HAmmer
War dieses Review hilfreich? Ja Nein Lustig
7 von 10 Personen (70 %) fanden dieses Review hilfreich
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8.9 Std. insgesamt
Verfasst: 31. Oktober 2015
Berücksichtigt man das Entstehungsdatum, ist es ein gutes bis sehr gutes rundenbasiertes Strategiespiel. Die Grafik ist natürlich nicht mal annähernd mit neueren Spielen zu vergleichen.
Positiv ist vor allem, dass man in der Kampagne zwischen drei Seiten entscheiden kann und dort dann nochmal jeweils zwischen Frau und Mann auswählen kann. Des Weiteren ist auch praktisch, dass es ein Tutorial gibt, da man sonst überhaupt nicht bei der Steuerung durchsieht, denn diese ist recht unpraktisch gewählt (man kann sie auch umändern, aber dazu hatte ich keine Lust)
Die Story ist dagegen weder mitreißend noch vollkommen öde, sondern eher durchschnittlich. Musik und Sounds sind ebenfalls mittelmäßig.
War dieses Review hilfreich? Ja Nein Lustig
2 von 12 Personen (17 %) fanden dieses Review hilfreich
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12.5 Std. insgesamt
Verfasst: 20. Dezember 2013
Also ehrlich, dies ist eine tolle sache
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136 von 139 Personen (98 %) fanden dieses Review hilfreich
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22.9 Std. insgesamt
Verfasst: 27. Oktober 2013
This game is awesome. If you love squad-based action/strategy games as much as I do, you will undoubtedly agree. The character progression is great, the loot is bountiful and the gameplay is addictive. But what makes my heart skip a beat is the combination of believable physics with highly destructible levels... Enemies in the next room? Empty that machine gun into the door and catch them off guard. Goons in the basement? Detonate a charge and bring the floor/ceiling down on their head. Pesky fiend hiding in the library? Have your skilled sniper fire a high-caliber round through two walls and a bookcase and right between the ribs... Take all that, set it in an increasingly fantastical version of WW2 (mechs, anyone?) and you have a recipe for good times. If the visuals and presentation were better, even a little bit, this would be fighting for a spot in my 'top 10 favorite games of all time' list.
War dieses Review hilfreich? Ja Nein Lustig
217 von 245 Personen (89 %) fanden dieses Review hilfreich
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52.6 Std. insgesamt
Verfasst: 11. Oktober 2014
How you lose a normal TBS game:
The enemy slowly picks off your squad because they are way too powerful for you to take on.

How you lose Silent Storm:
You take a shot, it misses and goes through the floor hitting an explosive barrel, the resulting chain reaction destroys 75% of the house and kills all of your squad except the guy who took the shot. He is then blown out of a second story window by a guy with a machine gun.

10/10 would become flat like beaver again.
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109 von 111 Personen (98 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
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30.3 Std. insgesamt
Verfasst: 23. Januar 2015
THE BEST GAME I'VE PLAYED THAT FEW PEOPLE KNOW ABOUT

Here's the short version or the TL;DR version.
Silent Storm is an amazing Turn Based Strategy RPG that has the most depth of any game i've played in its genre. It has hundreds of authentic and detailed WW2 weapons and equipment, challenging gameplay, attention to detail, fully destructable buildings and cover that realistically break apart and degrade, simple to learn combat system that is the deepest i've seen in this genre, very good RPG systems with Skills and "Perk" style rewards for leveling up with branching trees, 6 different classes each with specific perks and play styles, open ended missions set on levels similar in style to X-COM or Jagged Alliance, excellent inventory system, a choose and build your own squad mechanic with perma death to all squad mates and just an all around charm that lasts through almost the entire experience of both games. I probably forgot to list a few more awesome things, but there are some not so good things too. The Voice acting is rather poor and bland, the game can be fairly difficult to get accustomed to, the story is predictable and dull, the Stealth System never seemed to work very well and toward the end of the game your squad becomes overpowered due to the introduction of some fictional weapons and technology that detracts from the otherwise extremely challenging and detailed WW2 setting.

FULL REVIEW

THE GOOD
This little known game is actually in my top 3 video games of my lifetime so far. I picked it up used (back when used PC games were sold in stores) at a Gamestop by chance. I saw it, by chance, on the shelf and saw the WW2 theme and all the different guns and cool stuff on the box and i decided to give it a chance. Little did I know..... It would become one of my all time favorite video games and my number 2 series that i desperately want to see get a true sequel. Since i bought it, which was back in 2003 or so, i've never met anyone else who had ever played it and when i saw it on Greenlight, I wanted so badly to see it get onto Steam because of how amazing a Turn-based Strategy RPG it is. It never got any real recognition nor any major awards, which was ♥♥♥♥♥♥♥t to me (Journalists only give a real ♥♥♥♥ about games from Big names, like always and forever), but its honestly a ♥♥♥♥ing excellent game.

THE COMBAT SYSTEM
Its more or less a hybrid of X-COM and Jagged Alliance. It has Turn-Based combat, which displays percentages on your chances to land a hit or sucessfully throw a grenade accurately. Theres some randomness to the game, sometimes a stray bullet will ricochet and strike an ally, enemy or barrell and cause some damage. Environments are completely destructable. This was the 1st game that had true destructable terrain and cover that mattered in game. It was years ahead in destructible buildings and made on a much smaller budget. The combat, for a turn-based game, is the most in depth of any turn-based strategy games i've played. Its a bit convoluted, but it does a great job of conveying information on any given action. In combat you can literally go anyway you want. You get 6 soldiers, send 1 soldier to a high window to be a sharpshooter, send 2 around the building on a flanking manuever, keep 3 together to flush out enemies and get their position. Once you see them, you can kill them anyway you want. Sniper shot to a specific body part, grenade in the window the nazis are standing at, spray an SMG or heavy machine gun and hope some of the bullets penetrate the wall or blow open a hole to get through to them or you can go balls out and fire a bazooka round at the window, blowing a gaping hole into the building and destroying the floor, wall and any furniture in the area.

THE WEAPONS AND WEAPON SYSTEM
The other awesome part, that i love the most, this game has A METRIC ♥♥♥♥ TON of different weapons. Each with specific stats and all of them are realistic and accurately modeled to their real life counterparts with authentic names. Near the end of the campaign you'll start to fight and comandeer Panzerkleins which do use some fictional weapons, but the rest are historically accurate which always made me giddy. I love WW2 era weapons, and this game has them on lockdown. Not only guns, theres dozens of different grenades, medical items, ammo types, engineering tools and landmines that are all historically accurate too and add some extra depth to your combat abilities and options. They even went as far as to have a "Weapon Familiarity" system, where if your character uses the same weapon for a long time, he becomes more skilled with it. A nice touch.

THE RPG SYSTEM
Next to talk about, the RPG leveling and skill progression. You make your main character at the start of the game. After the 1st mission or 2 you then get to choose from a list of soldiers with specific personalities, backgrounds and classes. Theres 6 classes, Sniper, Medic, Soldier, Scout, Grenadier or Engineer. They all start with the class skills at a higher level and develop them as they use those skills. Kill some enemies, your combat skills improve. Patch up a squad mate, your Medic skills improve. As they improve, you can use better items. Theres something like 12 or 14 skills in total and each level allows you to unlock a choice of 3 or 4 different "Perks" on a level tree. Each class has unique perks, though some of them are shared. By the end of the game your characters could be a legendary marksman, an expert medic who can use any medical item and good with a rifle, or a grenadier whos as accurate with a Grenade as an NFL Quarterback with a football.

THE OTHER COOL STUFF
Character models themselves are extremely detailed in the equipment they carry. If you put some German M-24 Stick Grenades into a characters inventory he will have the grenades hanging from his belt or his chest slings. Knifes, pistols, ammunition all show up and have unique models for what types of ammo they carry. The inventory system itself is similar to Resident Evil 4 or Deus Ex Human Revolution in that it kinda becomes a minigame trying to cram as much equipment in as possible. After you gear up you use a map screen that you travel over to get to a mission. Random encounters can pop up on the map and you can choose to attack random enemies. Theres about 20ish missions, some take a long time to complete, some are short but thats not including random encounters.

THE NOT SO GOOD

ROUGH AROUND THE EDGES
Can't have the good without the bad. The problems i've had with the game, and i've played both games about 6 or 7 times a piece, were the AI, the Stealth System, the Voice Acting, the Panzerkleins and the Story. AI can be braindead, but it they're still punishingly difficult. Voice acting is very low budget. Panzerkleins make you overpowered at the end of the game and the Stealth system never seemed exactly as it should, though it still functions somewhat.

IN SUMMARY
I'm out of characters to use, so in summary, the game is ♥♥♥♥ing amazing and its positives far, far outweigh its negatives. For $10, its damn worth trying and its extremely replayable. I tried to mention all the awesome mechanics and details but I know i missed or had to leave out a few. Get it for yourself, it never got the attention it deserved. It was a WW2 X-Com/JA Hybrid that was built on the perfect engine for this genre. Its in my top 3 games, its up there with Metal Gear Solid 3 for me and thats saying a lot for a budget game that was $40 brand new in 2003. TRY THIS GAME!!!

And if you like it, please spread the word of this gem :)
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101 von 108 Personen (94 %) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
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62.8 Std. insgesamt
Verfasst: 27. Oktober 2015
I've been playing a lot of turn-based squad tactics wargames in my life, every now and then. And of whole this genre (or sub-genre) I place Silent Storm in the top 5 of them all. Even after 12 years, with out-dated graphics (which is still looks quite decent, though), with some flaws in the late progress in the game (yeah, I guess you've already heard of Panzerkleins) - still it is a masterpiece.

Why I praise this game so high? There are several reasons:

1) game's mechanics at first seems quite similar to Jagged Alliance. And that's not a flaw, because JA2 was one of the major swallowers of my time in the early 00's, compared only with Civilization 3 and TES Morrowind... More to it, Silent Storm is not trying to wear JA shoes, it walks its own path, and somewhat similar technical solutions only helps to get familiar with the game.

2) Game's setting puts us in the perils of WW2, but, despite the fact it was created by Russians (maybe because of it), it lacks many of typical unnatural cliche, WW2 games usually so full of. I can't say that a gameplot is a "War and Peace" in a new cover, but it is certainly a result of good thought. It is clever all the way through, it is not using dehumanization, so common in the late media (you know, "good guys - bad guys" pattern). Everybody are players in the plot, which makes it sound like a good spy story, with unexpected trivials and rivals along the way. And all of that still plays like Jagged Alliance! You get it now? Nival created a very distinct game, but was clever enough not to distress people with new gamedesign decisions. So it has a very comforting start, and then the tide catches you, and you swim into completely another world of alternative history, where Nazis was not a menace, but just one of parts of the long-going power struggle, with their own hopes to better future... I don't making excuses for Nazis doings in the WW2, mind it! Many of my relatives died because of them, and I hold that score with me. But then again. Axis warmachine was very far of those mindless Ubersoldiers from Castle Wolfenstein, and it is good that at least somewhere soldiers of Axis block shown as they were.
Oh, well, I'm skidded away a bit, talking about game's topic. Let's just say, game gives a very thorough dive into the WW2 reality... and then adding some spice with technologies-never-existed. Most of the players like the game more without that spicy part, but hey! All other stuff is great without any doubts!

3) And of all of the great stuff in that game, one of the most exciting features is the level of destruction you can add to anything around you. By that parameter, Silent Storm stands proudly above all other tactical games up to this moment! Battlefield Bad Company 2? Mercenaries 2? There are so little games where you can level literally everything to the pebble and dustl! But in the Silent Storm it is not only fun to do. You actually training your characters skills with every shot and explosives usage! So please, don't hold yourself! Shoot through walls and ceilings, blow everything apart! Become the weapon of mass destruction! Groovy!

Okay, let's finish all that praising: game has some minor flaws, but they are very little comparing to the amount of fun that game can bring to you. And it is on sale now! Go for it, right away!
Mark 9.1/10
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