Verfasst: 1. Juni
Silent Storm itself is a great game as was said many times in the comments section. It feels like an Xcom game but without the need for knowing what to research into and all that; it just puts you straight into the action. The destructive environment mechanics work absolute wonders in the game and, in my opinion, has never been properly done in another tactical strategy game like it. There isn't really enough time in the world for me to talk about why the game is amazing.
However amazing it may be, it isn't without faults. Its voice acting is pretty obviously bad (though they did improve it a bit in Silent Storm: Sentinels... which is probably the only good part about that game), the graphics did not age well at all and, one thing I never see mentioned is just how badly Panzerkleins ruin the game. It's a nice idea but it really, really takes away from the tactical aspect of the game; Panzerkleins, in my opinion, aren't fun to use, fight or just anything at all, really. While in the sequel, they do include a stat called "Penetration" to compensate for Panzerkleins, even then, they just seem like extremely cheesy units, especially when used by the player, who is essentially unkillable in one due to the AI not knowing what to do against a Panzerklein. It just really muddled the experience for me in an otherwise exceptional tactical strategy game.
As for the sequel, I do not recommend it... at all. It does try to be a successor to Silent Storm but the content that carried over feels more lazily thrown together than anything so it just sort of ends up being much more bland than the original with a plotline that really doesn't make even the slightest bit of sense (it picks up after WW2, i.e., the first game, and carries on the plot of a secret organization looking to rule the world, yadda yadda, you've seen that coming a mile away anyway and then manages to become even more generic in the sequel, including that you start the game as some random person who was kidnapped for reasons the game doesn't explain and brought into a supposed secretive special forces who just take you in after your escape because... reasons.) and, worst of all to me, has almost no destructible environments at all! That's what really made the first game unique to me was just how you can be creative with how you engaged the enemy but most of SS:S just takes place in either indestructible corridors (yes, including an obligatory sewer level) or pointless destructible maps, such as a mission that is supposed to be conducted in stealth but is one of the few maps that has destructibility in it. Lastly, they added a currency system that just proves why currency should not be a thing in a tactical strategy game with RPG elements since it ultimately just turns the game into farming "Random Encounters" that aren't at all random.
Long story short, I highly recommend the 1st game to anyone who enjoys xcom-like strategy games but do be wary as eventually it does take a turn for the worse once Panzerkleins are introduced and, unless you really and I mean, REALLY like Silent Storm, don't waste your time on SS:Sentinels.