Verfasst: 23. Januar
THE BEST GAME I'VE PLAYED THAT FEW PEOPLE KNOW ABOUTHere's the short version or the TL;DR version.
Silent Storm is an amazing Turn Based Strategy RPG that has the most depth of any game i've played in its genre. It has hundreds of authentic and detailed WW2 weapons and equipment, challenging gameplay, attention to detail, fully destructable buildings and cover that realistically break apart and degrade, simple to learn combat system that is the deepest i've seen in this genre, very good RPG systems with Skills and "Perk" style rewards for leveling up with branching trees, 6 different classes each with specific perks and play styles, open ended missions set on levels similar in style to X-COM or Jagged Alliance, excellent inventory system, a choose and build your own squad mechanic with perma death to all squad mates and just an all around charm that lasts through almost the entire experience of both games. I probably forgot to list a few more awesome things, but there are some not so good things too. The Voice acting is rather poor and bland, the game can be fairly difficult to get ACCUSTOMED the story is predictable and dull, the Stealth System never seemed to work very well and toward the end of the game your squad becomes overpowered due to the introduction of some fictional weapons and technology that detracts from the otherwise extremely challenging and detailed WW2 setting.
FULL REVIEWTHE GOOD
This little known game is actually in my top 3 video games of my lifetime so far. I picked it up used (back when used PC games were sold in stores) at a Gamestop by chance. I saw it, by chance, on the shelf and saw the WW2 theme and all the different guns and cool stuff on the box and i decided to give it a chance. Little did I know..... It would become one of my all time favorite video games and my number 2 series that i desperately want to see get a true sequel. Since i bought it, which was back in 2003 or so, i've never met anyone else who had ever played it and when i saw it on Greenlight, I wanted so badly to see it get onto Steam because of how amazing a Turn-based Strategy RPG it is. It never got any real recognition nor any major awards, which was ♥♥♥♥♥♥♥♥ to me (Journalists only give a real ♥♥♥♥ about games from Big names, like always and forever), but its honestly a ♥♥♥♥ing excellent game.THE COMBAT SYSTEM
Its more or less a hybrid of X-COM and Jagged Alliance. It has Turn-Based combat, which displays percentages on your chances to land a hit or sucessfully throw a grenade accurately. Theres some randomness to the game, sometimes a stray bullet will ricochet and strike an ally, enemy or barrell and cause some damage. Environments are completely destructable. This was the 1st game that had true destructable terrain and cover that mattered in game. It was years ahead in destructible buildings and made on a much smaller budget. The combat, for a turn-based game, is the most in depth of any turn-based strategy games i've played. Its a bit convoluted, but it does a great job of conveying information on any given action. In combat you can literally go anyway you want. You get 6 soldiers, send 1 soldier to a high window to be a sharpshooter, send 2 around the building on a flanking manuever, keep 3 together to flush out enemies and get their position. Once you see them, you can kill them anyway you want. Sniper shot to a specific body part, grenade in the window the nazis are standing at, spray an SMG or heavy machine gun and hope some of the bullets penetrate the wall or blow open a hole to get through to them or you can go balls out and fire a bazooka round at the window, blowing a gaping hole into the building and destroying the floor, wall and any furniture in the area.THE WEAPONS AND WEAPON SYSTEM
The other awesome part, that i love the most, this game has A METRIC ♥♥♥♥ TON of different weapons. Each with specific stats and all of them are realistic and accurately modeled to their real life counterparts with authentic names. Near the end of the campaign you'll start to fight and comandeer Panzerkleins which do use some fictional weapons, but the rest are historically accurate which always made me giddy. I love WW2 era weapons, and this game has them on lockdown. Not only guns, theres dozens of different grenades, medical items, ammo types, engineering tools and landmines that are all historically accurate too and add some extra depth to your combat abilities and options. They even went as far as to have a "Weapon Familiarity" system, where if your character uses the same weapon for a long time, he becomes more skilled with it. A nice touch.THE RPG SYSTEM
Next to talk about, the RPG leveling and skill progression. You make your main character at the start of the game. After the 1st mission or 2 you then get to choose from a list of soldiers with specific personalities, backgrounds and classes. Theres 6 classes, Sniper, Medic, Soldier, Scout, Grenadier or Engineer. They all start with the class skills at a higher level and develop them as they use those skills. Kill some enemies, your combat skills improve. Patch up a squad mate, your Medic skills improve. As they improve, you can use better items. Theres something like 12 or 14 skills in total and each level allows you to unlock a choice of 3 or 4 different "Perks" on a level tree. Each class has unique perks, though some of them are shared. By the end of the game your characters could be a legendary marksman, an expert medic who can use any medical item and good with a rifle, or a grenadier whos as accurate with a Grenade as an NFL Quarterback with a football.THE OTHER COOL STUFF
Character models themselves are extremely detailed in the equipment they carry. If you put some German M-24 Stick Grenades into a characters inventory he will have the grenades hanging from his belt or his chest slings. Knifes, pistols, ammunition all show up and have unique models for what types of ammo they carry. The inventory system itself is similar to Resident Evil 4 or Deus Ex Human Revolution in that it kinda becomes a minigame trying to cram as much equipment in as possible. After you gear up you use a map screen that you travel over to get to a mission. Random encounters can pop up on the map and you can choose to attack random enemies. Theres about 20ish missions, some take a long time to complete, some are short but thats not including random encounters.
THE NOT SO GOODROUGH AROUND THE EDGES
Can't have the good without the bad. The problems i've had with the game, and i've played both games about 6 or 7 times a piece, were the AI, the Stealth System, the Voice Acting, the Panzerkleins and the Story. AI can be braindead, but it they're still punishingly difficult. Voice acting is very low budget. Panzerkleins make you overpowered at the end of the game and the Stealth system never seemed exactly as it should, though it still functions somewhat. IN SUMMARY
I'm out of characters to use, so in summary, the game is ♥♥♥♥ing amazing and its positives far, far outweigh its negatives. For $10, its damn worth trying and its extremely replayable. I tried to mention all the awesome mechanics and details but I know i missed or had to leave out a few. Get it for yourself, it never got the attention it deserved. It was a WW2 X-Com/JA Hybrid that was built on the perfect engine for this genre. Its in my top 3 games, its up there with Metal Gear Solid 3 for me and thats saying a lot for a budget game that was $40 brand new in 2003. TRY THIS GAME!!!
And if you like it, please spread the word of this gem :)