Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...
ユーザーレビュー:
Overall:
非常に好評 (377 件のレビュー) - このゲームのユーザーレビュー 377 件中 91% が好評です
リリース日: 2004年9月9日

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Silent Storm Gold Edition を購入する

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14 アイテムを同梱: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas

サマーセール! 7月4日 に終了

 

レビュー

“Features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.”
8.2/10 – GameSpot

“With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.”
8.0/10 – WorthPlaying

“I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.”
87 % – Game-Over

Steam Greenlight

このゲームについて

Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.

Silent Storm is fully rendered in breathtaking 3D – and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. Turn-based gaming has never looked this good!

The Story

1943: The world seems to face its destruction in all parts; war is raging like never before. You are the commander of a squad, leading the soldiers you’ve selected into special and top secret operations to change the tide of war in your favour – allies or axis, it’s you choice!


The new Add-On "Sentinels" begins with the end of the WWII nightmare. Veterans from all countries, even former enemies, stand together and form the secret investigation and intervention group "Sentinels", for one purpose only: To stop the evil secret society "Thors Hammer" they have faced in war.

Key Features

  • Turn-based game, heavy on tactics and team-management
  • Flexible missions, 2 different campaigns for axis and allies.
  • 24 missions during night and daytime, each one has to be prepared carefully and is enriched with random events.
  • Multiple options for mission success: brutal force and tactical cleverness can be used in the combination of your choice and in 3 difficulties
  • More than 75 authentic weapons from WWII, including experimental prototypes and rare items
  • More than 40 male and female soldiers to choose from, each one has his / her own character and special abilities
  • Destructible environment opens up tactical options, whether it’s flushing an enemy out of a building via rocket launcher or knocking holes in a wall to make a field-expedient shortcut.
  • Unprecedented realism featuring true 3D, a fully destructible environment, and real projectile physics that take into consideration trajectory, speed, and piercing performance.
  • Includes Silent Storm and Add-On "Sentinels"

システム要件

    最低:
    • OS: Windows XP / Windows Vista / Windows 7/8
    • プロセッサー: 1.8 GHz Processor
    • メモリー: 512 MB RAM
    • グラフィック: 3D graphics card compatible with DirectX 7
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Windows XP / Windows Vista / Windows 7/8
    • プロセッサー: 1.8 GHz Processor
    • メモリー: 1 GB RAM
    • グラフィック: 3D graphics card compatible with DirectX 9
    • ストレージ: 2 GB 利用可能
Customer reviews
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Overall:
非常に好評 (377 件のレビュー)
Recently Posted
kolsto
( 記録時間: 0.6 時間 )
投稿日: 6月30日
I bought this game for over ten years ago, and i played it for a very long time. I purchased the Steam download just because it was very very cheap, and i wanted to try to play it again.

It wonder why a game that are so old as this cant be made again with todays quality? I mean, it has everything we wants. Historical weapons. historical units, destroyable buildings, rag doll effect, lootable corpses, shoot thru walls, et etc.

Now, regarding this game i will just say: Yes it is a good game. Yes it is absolutely worth to include in your collection if you can get it for a nice price.
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[CoH] Joker
( 記録時間: 9.6 時間 )
投稿日: 6月29日
I recommend this game, and it's sequel "Sentinels" Graphics may not be the best ever, but sound is good, and the gameplay is excellent.
It's a squad based tactical game, but it has a few things I'd never seen before. Can't get through the door? Blow a hole in it. Or the wall. Heck, knock the whole building down if you have to.
Variety of weapons is good, class skills are plentiful, and give you lots of customization of your soldiers.

There are a few glitches here and there, and a few wtf? moments built into the game, but there are mods out there to fix the sci-fi elements, if you don't want those.
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FirecrackerInTheUrethra
( 記録時間: 16.7 時間 )
投稿日: 6月28日
Underrated turn based action game
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Brave Sir Robin
( 記録時間: 27.6 時間 )
投稿日: 6月13日
One of my favorite tactical RPG's of all time. Fairy challenging and offers an interesting WWII science fiction experience,
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LegendaryBacon
( 記録時間: 0.4 時間 )
投稿日: 5月28日
Silent Sotrm is a great example of world war II strategy done right! A must play for any World War 2 or tactical gamer.

https://www.youtube.com/watch?v=FCXIXyhsfcs
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AlterEgo45
( 記録時間: 1.3 時間 )
投稿日: 5月25日
I usually like turn-based shooters, but this game is weak. It's no XCom. I wouldn't even have liked this in the 1990's, which I presume is when it came out based on the graphics.

I had a feeling things weren't going to work out when I was in the training mission, standing literally right next to an enemy... just standing there, and I shot at him twice with a rifle and missed both times, then he unloaded his pistol at me and missed all of his shots, too.

In the the campaign mission I attempted, I was outnumbered 4-1 and dropped in the middle of the woods. I was a sniper, so that is exactly what I'm not built to do. There isn't really any room for planning or strategy. You're just sort of there, and enemies start moving towards you. The board is really small, so you can't maneuver much.

Even in the training, I was outnumbered 4-1 and it looks like the game compensates for a weak AI by just spamming enemies at you.

I had to fight the camera. If you're among trees, you can't strip them away to really see what is going on. It's also easy to accidently start climbing over cover instead of moving around it.

I didn't have a very good time here, is what I'm saying.

I'm guessing this is a good game for nostalgia value if you played and enjoyed it when it was new. I absolutely can't recommend under any other circumstances.
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stcaFylnO
( 記録時間: 328.7 時間 )
投稿日: 5月13日
A must play Turn Based Strategy game (TBS), which focuses on squad tactics, and has RPG elements. I pretty much forgot about this game, until finding it on a $team sale. Glad I re-discovered it!

Pros: [Partial list, just too much to include everything]
Elaborate critical-hit system, which plays well into tactical decisions.
Bodies as impromptu cover: May allow LOS, but block weapon targeting (reports as 0%).
Physics are fun; some kills are priceless.
Kill enemies by destroying terrain features, like guard-towers or even the usual tanks/barrels.
Muzzle & trajectory can be altered by aiming at particular crtical zones on target!
Long weapons extend muzzle beyond an adjacent friendly unit (less friendly fire).
Variance or "spread" of rounds enroute to target,along with minimum and maximum ranges.
Pathing indicator can be set as visible in settings, good for precise troop movements.
Dynamic destination indicator, which displays AP amount requried.
Double click for movement in real-time (in settings); priceless for simutaneous commands.
Pause command is also invaluable for simutaneous commands (even to synchronize attacks).
Enemies can suffer from morale issues and attempt to retreat, when appropriate.
Pathing and flanking abilities of AI.
Virtually every object and structure are destructible!
Shooting through ceilings, floors, and walls for kills... pure joy.
Enemies hiding in bushes? Throw a grenade to defoliate the area... lovely.
Weather and time of day affect accuracy; night decreases visual range.
Vision and detection can be decreased with foliage and even tall grass.
Enemy and friendly units are aware of sounds (player has sound and vision icons).
Limited LOS information, where direct LOS has red icons, while non direct have gray.
Enemy indicators can be used to aim and even jump to enemy location.
AP cost & chance to hit is reported dynamically, even upon mouse-over while unit is moving!
Grenade tosses are designed for units to lob them around corners.
Prone position is invaluable for decreased noise, decerase detection, and increased accuracy.
Rolling terrain, rather than just flat maps... one small hump can be incredibly useful.
The manual is comprehensive and really shows the detailed level of game's design.
A plethora of arms and ammuniton to choose from (only about 4 dozen are worthwhile).
6 character classes, but 3 are rarely desired (Show stealers: Sniper, Scout, Soldier).
Various characters, builds, loadouts, and random spawn locations to increase re-play factor.
Creative uses of grenades and mines: Chain reactions, path blockers, door removers....
XP is shared, so appropriate units and tactics may be used, rather than awkward ones.
Camera can spin 360 degrees, along with limited altitude and angle (KB and mouse).


Cons:
No grid overlay and toggle control, which can make planning precise movements awkward.
No toggle control for tree canopy, only in settings; this is not good for repeated quick looks.
No night vision appropriate to period, not even flares.
No equipment to break LOS or decrease accuracyl, like smoke grenades.
No range finder. Workaround: Save, shoot, check range in console (if activated), reload save.
No control for units to check LOS and cover on map.
No way to determine value of a unit's cover.
No overwatch feature for snipers, or supression fire commands for others.
No fire based weapons, or flammable environments.
Tech trees are generally too costly, with some pertinent skills separated.
No information regarding crtical results (activate console and check log if desired).
No AoE coverage indicator.
No way to speed up time, pass/eliminate ally turn, or know when all enemies are dead.
Ai is basic, either camp or assault. Bad news? Assaults die one by one in corner ambush.
No meter for magazine counts (unlike JA2), pop-up only, so set timer to zero in settings.
Supplies and ammuniton cannot be combined/consolidated.
No control over skill upgrades for reserve units at base.
No battle-scape inventory screen like JA2, which makes looting awkward.
Minor bugs, such as KB will issue mass commands, but not all mouse buttons do so.
Some KB commands omitted, like the sniper scope's extra aim commands (mouse only).

Note:
No strategic layer, other than adjusting loadouts and deciding on mission order.
Sci-Fi elements would be less bothersome to some players if it could be turned off.
Balancing is shot with sci-fi equipment, but a player could choose not to use them.
Manual training is tedious, units become overpowered, but a player could ignore training.
Facing changes cost full AP every time character sees an enemy, so get "Look for Free" skill.
Loot is not destroyed in AoE attacks. Which seems odd, but this design is so convenient.


One of my favorites, so if you like one, you'll probably like the other ones too:
X-COM: UFO Defense and Terror From the Deep
Jagged Alliance 2
Warhammer 40,000: Chaos Gate
Close Combat, CC: A Bridge Too Far, CC: The Russian Front (larger than squad & no RPG)
Valkyria Chronicles
X-Com: Enemy Unknown, but only with the Enemy Within expansion

Disclaimer:
The pathing issues, especially with Panzerklein, are attrocious on the last couple maps.
The $team version cannot be completed without an unofficial patch (see link).
Be prepared for some corny dialogue, it is part of the charm.

Unofficial Patch Link:
http://steamcommunity.com/app/254960/discussions/0/792924952303375867/
参考になりましたか? はい いいえ 面白い
OperationTreadstone
( 記録時間: 7.3 時間 )
投稿日: 5月8日
A solid squad level, turn-based tactics game. This type of game seems to be missing in recent years. Released in the early 2000s; you control a 6-man squad from the top down in a WW2 setting. The weapons are concurrent to the setting, complete with corresponding range, accuracy and power; EXCEPT for the bits of science fiction thrown in...I'll just leave it at that. The environments are descructible with beautiful physics. Depending on the weapon, you can shoot through walls, ceiling, or floor...if you're sure of the target on the other side. If you were a fan of JA, the original XCom, or even SWAT 2 (remember that one?), you can't go wrong with this. It's a classic that might even beat those examples given. I only wish i'd discovered this when it came out. In fact, it made me go out and get a copy of Fallout: Tactics, for my library. This came on Steam through Greenlight; while lots of trash comes out of that program, diamonds like this exists.


If you want more specific detail: There are 6 "classes" to choose from, and each class have their own special skill tree, although I've noticed they pretty much overlap with each other. Each character has a class, attribute (strength, intelligence, dexterity) and "secondary attribute" (throwing, melee, sniping etc.) For example: a Sniper class character is likely going to be good at "Sniping"...but that doesn't mean you can't get your Medic to get up to speed at "Sniping" as well. Classes are as follows: Scout, Sniper, Medic, Grenadier, Soldier and Engineer. There's also a "weapons familiarity" modifier each char has with various weapons...as you can see, there's lots of customization that can go into this game.
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Windows Vista
( 記録時間: 2.8 時間 )
投稿日: 5月8日
The game is glitched and derpy but in such a good way :)
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Член кооператива
( 記録時間: 2.1 時間 )
投稿日: 4月25日
I recommend this game because it's one of the best turn-based tactical squad games. For more info check out my quick review online:
https://www.youtube.com/watch?v=DsISLxAJd6g
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Most Helpful Reviews  In the past 30 days
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 27.6 時間
投稿日: 6月13日
One of my favorite tactical RPG's of all time. Fairy challenging and offers an interesting WWII science fiction experience,
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Most Helpful Reviews  Overall
20 人中 20 人 (100%) がこのレビューが参考になったと投票しました
7 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 99.2 時間
投稿日: 4月16日
このSilent Storm Gold Editionはサイレントストーム、とサイレントストームセンチネルの2作品をまとめたものとなっています。
ラスボス戦で進行不能になるバグがあるのでクリアまで勧めるならコミュニティガイドで配布されているパッチをあてるといいでしょう。
ぼくはまだサイレントストームの連合ルートしかクリアしてないのですが書きます。
第二次世界大戦中のヨーロッパの大地を舞台に、うごめく陰謀を暴くため召集された精鋭兵士が主人公です。
ここで重要なのがジョブ選びもそうですが自キャラの顔グラフィックをどうするかですね。割と調節の自由度が高いのですが、女性キャラの髪形バリエーションが少なめなのが残念です。しかし、美形を作ること自体は難しくないので納得しましょう。
ボイスの選択肢も各陣営の男女ごとに3種類用意されてるので全12種類あって楽しいです。で、肝心の戦闘部分です。このゲームの戦闘マップに入ると基本RTSルートで進みます。そして、敵に発見されたり、誰かが発砲したりするとその場でAP制のSRPGモードに移行します。このRTSモードが割りと厄介で敵がチームを組んで巡回したりするのですが、味方を1人ずつ操作しているうちに見つかったりするので慣れないうちは結構イライラします。慣れても少しイライラします。基本的に敵は怪しがるとすぐ警戒→捜索に移るのでびびりながら進んでいきましょう。また、見えなくても足音から正確に位置が掴めますので、物音を立てるのはお控えください。しかし、こちらが先に敵に気付けば、不意打ち、待ち伏せ、ドアに手榴弾を仕掛けたり、ありとあらゆる手段で敵を殺すことが出来ます。そう、このサイレントストームはあなたが思いついた闘い方、殺し方をほぼ全て実行できる夢のようなゲームなのです。物陰に潜みナイフ一本で敵を切り刻むのもいいでしょうし、機関銃で草むら目掛け闇雲に撃つのもいいでしょう。民家に向かってしこたま打ち込んだ後でダメ押しの手榴弾放り込みもいいものです。パッと見はリアル系で、地味な印象を受けますが、細部まで作りこまれた戦場をどこまでも破壊していいというのは得がたい悦びであります。世界観は終盤まではハードに第二次世界大戦を戦い抜く諜報サスペンス物なのですが、終盤ではがらりと様相が変わります。それまでの地道な偵察や救護、回復、死体の隠蔽、狙撃といった勝利のためのアクションのことごとくを無価値にする兵器、パーソナルタンク、パンツァークラインの登場。それまでの少しずつお互いの身を削りあうような銃撃戦が一方的な殺戮ショーになる様は笑いが止まりません。くそ・・・あんなに必死になって取ったリコイルコントロールスキルはなんだったのか…。しかし、パンツァークラインも万能とは言えず、歩兵がその弱点をカバーするような闘い方もあります。無くてもほとんど困りませんが。銃器に関しては詳しくないのですが登場数も多く、ゲーム的な個性や差別付けは中々よく出来ています。武器も連合、枢軸で別れており、貴重なサイレンサーつき狙撃銃を部下に渡しても、「やる気でないっす」とか文句言われたりします。文句言うだけならまだしも武器習熟度が上がらないのは許せません。基本的にストーリーは戦闘の中で機密文章や重要人物を確保することで、全貌が明らかになっていくというスタイルなのですが、文書量も多く軍事用語も多いので後半は読み飛ばしてしまいました。英語に自信がある方なら全部読んでみるのもいいでしょう。
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 15 人 (94%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 49.4 時間
投稿日: 2014年7月18日
おすすめ
CD版SilentStormを持っていたがAddonの入ったGoldが出たのでセンチネルのために購入

WW2のアクションポイント制戦術ゲームとしては素晴らしい出来
激しい銃撃戦からスニークキルによる隠密作戦まで好きな方法で攻略できる

殆どの建造物は破壊可能なので2階にいる機関銃手を下からライフルで床を通して打ち抜いたり、全員の集中砲火で壁ごと吹き飛ばしたり、工兵がTNTを仕掛けて建物ごと破壊したりできる

負傷した場合は自分で手当てしたり衛生兵を部隊に配置しておくなど戦略も必要
セールを待たずに購入しても後悔しない作品
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13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 14.1 時間
投稿日: 2014年6月23日
WW2を舞台にした仮想戦記なSLG+RPGなゲーム
パワードールみたいなゲームといえばといえばわかる人にはわかる
トレイラーの時点で衛星兵器が見えるのは気にしない方向で
このシリーズ(2作だけど)の最大の特徴は戦術マップでの策敵効果
視界は厳密に設定され姿勢や装備にすら左右されます
通常だと見えてるか見えてないかの二択の場合がほとんど
このゲームでは視界外でも足音で大体そこに何かいるという形で表示され
壁の向こうだったり二階にいたりする敵を攻撃する事ができたりします
そしてオブジェクトの破壊が柔軟で壁も床も天井もよく壊れます
グレネード投げたら階段吹き飛んで通行不能とかよくあります
その半面動作は重めで敵を倒した後に転がる銃とかが移動終わるまで操作不能だったりもします
戦闘自体はアクションポイント型のターン制で敵がいないときはフリーで移動が可能
武器の有効射程(特に手榴弾)がかなり短く設定されてるので
命中率の低い序盤の戦闘はかなり難易度が高くストレスがたまるかもしれません
当てようと思って敵兵に近づいて倒しきれず至近距離でSMGでも撃たれようならこっちが死ねます
そしてあんまり評判のよくない要素にいわゆるパワードスーツがあります
無印ではほとんど無敵の装甲を誇り敵に出てくると大変うっとうしい
そして自分で使うとなると足が遅すぎで射程も短く非常に使いにくいという残念な仕様になってます(センチネルではかなり改善されますが)
キャラクターは基礎能力と技能とスキルツリーでの成長
無印ではてき弾兵と工兵は要らない子という感じでしたがセンチネルでは(略
成長した狙撃兵はゴルゴのような頼もしさになります

総じて前述のパワードールシリーズのようなターン制SLG好きならお勧め
WW2にパワードスーツやビーム砲とか馬鹿にするなという人にはお勧めはしません

このレビューは参考になりましたか? はい いいえ 面白い
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.9 時間
投稿日: 2014年8月8日
古いゲームで、私はPCゲームにハマり始めた頃パッケージ版を購入、クリアしましたがSteamでも買ってしまいました
褒めすぎかもしれませんが、私にとって宝石のようなゲームです
グラフィックは今見ると弱いですが、そこを差し引いてもお勧めします

建物に立てこもる敵を、外部からロケットランチャーで建物の壁ごと吹き飛ばす
2Fの床に向けて半分盲撃ちのようにして1Fの敵を倒すという
豪快な戦い方ができます
日本語化できないと思うので、スキルの説明などが難解かもしれません

Sentinelのほうが、システム面で改善されていて遊びやすいですが
どちらも基本は同じで、同じように楽しめます
バグが多いという評価もありますが、私はあまり気にならずにプレイできたと思います
このレビューは参考になりましたか? はい いいえ 面白い
139 人中 136 人 (98%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 22.9 時間
投稿日: 2013年10月27日
This game is awesome. If you love squad-based action/strategy games as much as I do, you will undoubtedly agree. The character progression is great, the loot is bountiful and the gameplay is addictive. But what makes my heart skip a beat is the combination of believable physics with highly destructible levels... Enemies in the next room? Empty that machine gun into the door and catch them off guard. Goons in the basement? Detonate a charge and bring the floor/ceiling down on their head. Pesky fiend hiding in the library? Have your skilled sniper fire a high-caliber round through two walls and a bookcase and right between the ribs... Take all that, set it in an increasingly fantastical version of WW2 (mechs, anyone?) and you have a recipe for good times. If the visuals and presentation were better, even a little bit, this would be fighting for a spot in my 'top 10 favorite games of all time' list.
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記録時間: 52.6 時間
投稿日: 2014年10月11日
How you lose a normal TBS game:
The enemy slowly picks off your squad because they are way too powerful for you to take on.

How you lose Silent Storm:
You take a shot, it misses and goes through the floor hitting an explosive barrel, the resulting chain reaction destroys 75% of the house and kills all of your squad except the guy who took the shot. He is then blown out of a second story window by a guy with a machine gun.

10/10 would become flat like beaver again.
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おすすめ
記録時間: 30.3 時間
投稿日: 2015年1月23日
THE BEST GAME I'VE PLAYED THAT FEW PEOPLE KNOW ABOUT

Here's the short version or the TL;DR version.
Silent Storm is an amazing Turn Based Strategy RPG that has the most depth of any game i've played in its genre. It has hundreds of authentic and detailed WW2 weapons and equipment, challenging gameplay, attention to detail, fully destructable buildings and cover that realistically break apart and degrade, simple to learn combat system that is the deepest i've seen in this genre, very good RPG systems with Skills and "Perk" style rewards for leveling up with branching trees, 6 different classes each with specific perks and play styles, open ended missions set on levels similar in style to X-COM or Jagged Alliance, excellent inventory system, a choose and build your own squad mechanic with perma death to all squad mates and just an all around charm that lasts through almost the entire experience of both games. I probably forgot to list a few more awesome things, but there are some not so good things too. The Voice acting is rather poor and bland, the game can be fairly difficult to get accustomed to, the story is predictable and dull, the Stealth System never seemed to work very well and toward the end of the game your squad becomes overpowered due to the introduction of some fictional weapons and technology that detracts from the otherwise extremely challenging and detailed WW2 setting.

FULL REVIEW

THE GOOD
This little known game is actually in my top 3 video games of my lifetime so far. I picked it up used (back when used PC games were sold in stores) at a Gamestop by chance. I saw it, by chance, on the shelf and saw the WW2 theme and all the different guns and cool stuff on the box and i decided to give it a chance. Little did I know..... It would become one of my all time favorite video games and my number 2 series that i desperately want to see get a true sequel. Since i bought it, which was back in 2003 or so, i've never met anyone else who had ever played it and when i saw it on Greenlight, I wanted so badly to see it get onto Steam because of how amazing a Turn-based Strategy RPG it is. It never got any real recognition nor any major awards, which was ♥♥♥♥♥♥♥t to me (Journalists only give a real ♥♥♥♥ about games from Big names, like always and forever), but its honestly a ♥♥♥♥ing excellent game.

THE COMBAT SYSTEM
Its more or less a hybrid of X-COM and Jagged Alliance. It has Turn-Based combat, which displays percentages on your chances to land a hit or sucessfully throw a grenade accurately. Theres some randomness to the game, sometimes a stray bullet will ricochet and strike an ally, enemy or barrell and cause some damage. Environments are completely destructable. This was the 1st game that had true destructable terrain and cover that mattered in game. It was years ahead in destructible buildings and made on a much smaller budget. The combat, for a turn-based game, is the most in depth of any turn-based strategy games i've played. Its a bit convoluted, but it does a great job of conveying information on any given action. In combat you can literally go anyway you want. You get 6 soldiers, send 1 soldier to a high window to be a sharpshooter, send 2 around the building on a flanking manuever, keep 3 together to flush out enemies and get their position. Once you see them, you can kill them anyway you want. Sniper shot to a specific body part, grenade in the window the nazis are standing at, spray an SMG or heavy machine gun and hope some of the bullets penetrate the wall or blow open a hole to get through to them or you can go balls out and fire a bazooka round at the window, blowing a gaping hole into the building and destroying the floor, wall and any furniture in the area.

THE WEAPONS AND WEAPON SYSTEM
The other awesome part, that i love the most, this game has A METRIC ♥♥♥♥ TON of different weapons. Each with specific stats and all of them are realistic and accurately modeled to their real life counterparts with authentic names. Near the end of the campaign you'll start to fight and comandeer Panzerkleins which do use some fictional weapons, but the rest are historically accurate which always made me giddy. I love WW2 era weapons, and this game has them on lockdown. Not only guns, theres dozens of different grenades, medical items, ammo types, engineering tools and landmines that are all historically accurate too and add some extra depth to your combat abilities and options. They even went as far as to have a "Weapon Familiarity" system, where if your character uses the same weapon for a long time, he becomes more skilled with it. A nice touch.

THE RPG SYSTEM
Next to talk about, the RPG leveling and skill progression. You make your main character at the start of the game. After the 1st mission or 2 you then get to choose from a list of soldiers with specific personalities, backgrounds and classes. Theres 6 classes, Sniper, Medic, Soldier, Scout, Grenadier or Engineer. They all start with the class skills at a higher level and develop them as they use those skills. Kill some enemies, your combat skills improve. Patch up a squad mate, your Medic skills improve. As they improve, you can use better items. Theres something like 12 or 14 skills in total and each level allows you to unlock a choice of 3 or 4 different "Perks" on a level tree. Each class has unique perks, though some of them are shared. By the end of the game your characters could be a legendary marksman, an expert medic who can use any medical item and good with a rifle, or a grenadier whos as accurate with a Grenade as an NFL Quarterback with a football.

THE OTHER COOL STUFF
Character models themselves are extremely detailed in the equipment they carry. If you put some German M-24 Stick Grenades into a characters inventory he will have the grenades hanging from his belt or his chest slings. Knifes, pistols, ammunition all show up and have unique models for what types of ammo they carry. The inventory system itself is similar to Resident Evil 4 or Deus Ex Human Revolution in that it kinda becomes a minigame trying to cram as much equipment in as possible. After you gear up you use a map screen that you travel over to get to a mission. Random encounters can pop up on the map and you can choose to attack random enemies. Theres about 20ish missions, some take a long time to complete, some are short but thats not including random encounters.

THE NOT SO GOOD

ROUGH AROUND THE EDGES
Can't have the good without the bad. The problems i've had with the game, and i've played both games about 6 or 7 times a piece, were the AI, the Stealth System, the Voice Acting, the Panzerkleins and the Story. AI can be braindead, but it they're still punishingly difficult. Voice acting is very low budget. Panzerkleins make you overpowered at the end of the game and the Stealth system never seemed exactly as it should, though it still functions somewhat.

IN SUMMARY
I'm out of characters to use, so in summary, the game is ♥♥♥♥ing amazing and its positives far, far outweigh its negatives. For $10, its damn worth trying and its extremely replayable. I tried to mention all the awesome mechanics and details but I know i missed or had to leave out a few. Get it for yourself, it never got the attention it deserved. It was a WW2 X-Com/JA Hybrid that was built on the perfect engine for this genre. Its in my top 3 games, its up there with Metal Gear Solid 3 for me and thats saying a lot for a budget game that was $40 brand new in 2003. TRY THIS GAME!!!

And if you like it, please spread the word of this gem :)
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おすすめ
記録時間: 62.8 時間
投稿日: 2015年10月27日
I've been playing a lot of turn-based squad tactics wargames in my life, every now and then. And of whole this genre (or sub-genre) I place Silent Storm in the top 5 of them all. Even after 12 years, with out-dated graphics (which is still looks quite decent, though), with some flaws in the late progress in the game (yeah, I guess you've already heard of Panzerkleins) - still it is a masterpiece.

Why I praise this game so high? There are several reasons:

1) game's mechanics at first seems quite similar to Jagged Alliance. And that's not a flaw, because JA2 was one of the major swallowers of my time in the early 00's, compared only with Civilization 3 and TES Morrowind... More to it, Silent Storm is not trying to wear JA shoes, it walks its own path, and somewhat similar technical solutions only helps to get familiar with the game.

2) Game's setting puts us in the perils of WW2, but, despite the fact it was created by Russians (maybe because of it), it lacks many of typical unnatural cliche, WW2 games usually so full of. I can't say that a gameplot is a "War and Peace" in a new cover, but it is certainly a result of good thought. It is clever all the way through, it is not using dehumanization, so common in the late media (you know, "good guys - bad guys" pattern). Everybody are players in the plot, which makes it sound like a good spy story, with unexpected trivials and rivals along the way. And all of that still plays like Jagged Alliance! You get it now? Nival created a very distinct game, but was clever enough not to distress people with new gamedesign decisions. So it has a very comforting start, and then the tide catches you, and you swim into completely another world of alternative history, where Nazis was not a menace, but just one of parts of the long-going power struggle, with their own hopes to better future... I don't making excuses for Nazis doings in the WW2, mind it! Many of my relatives died because of them, and I hold that score with me. But then again. Axis warmachine was very far of those mindless Ubersoldiers from Castle Wolfenstein, and it is good that at least somewhere soldiers of Axis block shown as they were.
Oh, well, I'm skidded away a bit, talking about game's topic. Let's just say, game gives a very thorough dive into the WW2 reality... and then adding some spice with technologies-never-existed. Most of the players like the game more without that spicy part, but hey! All other stuff is great without any doubts!

3) And of all of the great stuff in that game, one of the most exciting features is the level of destruction you can add to anything around you. By that parameter, Silent Storm stands proudly above all other tactical games up to this moment! Battlefield Bad Company 2? Mercenaries 2? There are so little games where you can level literally everything to the pebble and dustl! But in the Silent Storm it is not only fun to do. You actually training your characters skills with every shot and explosives usage! So please, don't hold yourself! Shoot through walls and ceilings, blow everything apart! Become the weapon of mass destruction! Groovy!

Okay, let's finish all that praising: game has some minor flaws, but they are very little comparing to the amount of fun that game can bring to you. And it is on sale now! Go for it, right away!
Mark 9.1/10
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おすすめ
記録時間: 24.2 時間
投稿日: 2014年2月21日
In the house across the street there are several Nazi's bunkered down and need to be eliminated. Do you:

A) Set up heavy machine gun fire and unload into the house until it's a smoldering pile of rubble?
B) Hide in the shadows and plant explosives on key structural supports and bring the building down on the Nazi's?
C) Blow a hole in the wall with your bazooka and rush the Nazi's from behind?
D) Kick in the door and take them from the front like the badass you are?

If you answered E, "why can't I do all of those things?", well you're in luck because with Silent Storm you can! But wait, there's more! he ways to complete your mission are only bounded by your imagination in this Nazi killing simulator.
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