Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...
Uživatelské recenze: Velmi kladné (312 recenzí) - 91% z 312 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 9. zář. 2004

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"Tactical CRPG developed by Nival Interactive. The game's story takes place during World War II in an alternate history - challenging & fun!"


“Features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.”
8.2/10 – GameSpot

“With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.”
8.0/10 – WorthPlaying

“I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.”
87 % – Game-Over

Steam Greenlight

Informace o hře

Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.

Silent Storm is fully rendered in breathtaking 3D – and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. Turn-based gaming has never looked this good!

The Story

1943: The world seems to face its destruction in all parts; war is raging like never before. You are the commander of a squad, leading the soldiers you’ve selected into special and top secret operations to change the tide of war in your favour – allies or axis, it’s you choice!

The new Add-On "Sentinels" begins with the end of the WWII nightmare. Veterans from all countries, even former enemies, stand together and form the secret investigation and intervention group "Sentinels", for one purpose only: To stop the evil secret society "Thors Hammer" they have faced in war.

Key Features

  • Turn-based game, heavy on tactics and team-management
  • Flexible missions, 2 different campaigns for axis and allies.
  • 24 missions during night and daytime, each one has to be prepared carefully and is enriched with random events.
  • Multiple options for mission success: brutal force and tactical cleverness can be used in the combination of your choice and in 3 difficulties
  • More than 75 authentic weapons from WWII, including experimental prototypes and rare items
  • More than 40 male and female soldiers to choose from, each one has his / her own character and special abilities
  • Destructible environment opens up tactical options, whether it’s flushing an enemy out of a building via rocket launcher or knocking holes in a wall to make a field-expedient shortcut.
  • Unprecedented realism featuring true 3D, a fully destructible environment, and real projectile physics that take into consideration trajectory, speed, and piercing performance.
  • Includes Silent Storm and Add-On "Sentinels"

Systémové požadavky

    • OS: Windows XP / Windows Vista / Windows 7/8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
    • Storage: 2 GB available space
    • OS: Windows XP / Windows Vista / Windows 7/8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Storage: 2 GB available space
Užitečné recenze od zákazníků
40 z 44 osob (91%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
150.9 hodin celkem
Přidáno: 1. června
Silent Storm itself is a great game as was said many times in the comments section. It feels like an Xcom game but without the need for knowing what to research into and all that; it just puts you straight into the action. The destructive environment mechanics work absolute wonders in the game and, in my opinion, has never been properly done in another tactical strategy game like it. There isn't really enough time in the world for me to talk about why the game is amazing.

However amazing it may be, it isn't without faults. Its voice acting is pretty obviously bad (though they did improve it a bit in Silent Storm: Sentinels... which is probably the only good part about that game), the graphics did not age well at all and, one thing I never see mentioned is just how badly Panzerkleins ruin the game. It's a nice idea but it really, really takes away from the tactical aspect of the game; Panzerkleins, in my opinion, aren't fun to use, fight or just anything at all, really. While in the sequel, they do include a stat called "Penetration" to compensate for Panzerkleins, even then, they just seem like extremely cheesy units, especially when used by the player, who is essentially unkillable in one due to the AI not knowing what to do against a Panzerklein. It just really muddled the experience for me in an otherwise exceptional tactical strategy game.

As for the sequel, I do not recommend it... at all. It does try to be a successor to Silent Storm but the content that carried over feels more lazily thrown together than anything so it just sort of ends up being much more bland than the original with a plotline that really doesn't make even the slightest bit of sense (it picks up after WW2, i.e., the first game, and carries on the plot of a secret organization looking to rule the world, yadda yadda, you've seen that coming a mile away anyway and then manages to become even more generic in the sequel, including that you start the game as some random person who was kidnapped for reasons the game doesn't explain and brought into a supposed secretive special forces who just take you in after your escape because... reasons.) and, worst of all to me, has almost no destructible environments at all! That's what really made the first game unique to me was just how you can be creative with how you engaged the enemy but most of SS:S just takes place in either indestructible corridors (yes, including an obligatory sewer level) or pointless destructible maps, such as a mission that is supposed to be conducted in stealth but is one of the few maps that has destructibility in it. Lastly, they added a currency system that just proves why currency should not be a thing in a tactical strategy game with RPG elements since it ultimately just turns the game into farming "Random Encounters" that aren't at all random.

Long story short, I highly recommend the 1st game to anyone who enjoys xcom-like strategy games but do be wary as eventually it does take a turn for the worse once Panzerkleins are introduced and, unless you really and I mean, REALLY like Silent Storm, don't waste your time on SS:Sentinels.
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25 z 26 osob (96%) ohodnotilo tuto recenzi jako užitečnou
62.8 hodin celkem
Přidáno: 27. října
I've been playing a lot of turn-based squad tactics wargames in my life, every now and then. And of whole this genre (or sub-genre) I place Silent Storm in the top 5 of them all. Even after 12 years, with out-dated graphics (which is still looks quite decent, though), with some flaws in the late progress in the game (yeah, I guess you've already heard of Panzerkleins) - still it is a masterpiece.

Why I praise this game so high? There are several reasons:

1) game's mechanics at first seems quite similar to Jagged Alliance. And that's not a flaw, because JA2 was one of the major swallowers of my time in the early 00's, compared only with Civilization 3 and TES Morrowind... More to it, Silent Storm is not trying to wear JA shoes, it walks its own path, and somewhat similar technical solutions only helps to get familiar with the game.

2) Game's setting puts us in the perils of WW2, but, despite the fact it was created by Russians (maybe because of it), it lacks many of typical unnatural cliche, WW2 games usually so full of. I can't say that a gameplot is a "War and Peace" in a new cover, but it is certainly a result of good thought. It is clever all the way through, it is not using dehumanization, so common in the late media (you know, "good guys - bad guys" pattern). Everybody are players in the plot, which makes it sound like a good spy story, with unexpected trivials and rivals along the way. And all of that still plays like Jagged Alliance! You get it now? Nival created a very distinct game, but was clever enough not to distress people with new gamedesign decisions. So it has a very comforting start, and then the tide catches you, and you swim into completely another world of alternative history, where Nazis was not a menace, but just one of parts of the long-going power struggle, with their own hopes to better future... I don't making excuses for Nazis doings in the WW2, mind it! Many of my relatives died because of them, and I hold that score with me. But then again. Axis warmachine was very far of those mindless Ubersoldiers from Castle Wolfenstein, and it is good that at least somewhere soldiers of Axis block shown as they were.
Oh, well, I'm skidded away a bit, talking about game's topic. Let's just say, game gives a very thorough dive into the WW2 reality... and then adding some spice with technologies-never-existed. Most of the players like the game more without that spicy part, but hey! All other stuff is great without any doubts!

3) And of all of the great stuff in that game, one of the most exciting features is the level of destruction you can add to anything around you. By that parameter, Silent Storm stands proudly above all other tactical games up to this moment! Battlefield Bad Company 2? Mercenaries 2? There are so little games where you can level literally everything to the ground level! But in the Silent Storm it is not only fun to do. You actually training your characters skills with every shot and explosives usage! So please, don't hold yourself! Shoot through walls and ceilings, blow everything apart! Become the weapon of mass desctruction! Groovy!

Okay, let's finish all that praising: game has some minor flaws, but they are very little comparing to the amount of fun that game can bring to you. And it is on sale now! Go for it, right away!
Mark 9.1/10
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20 z 26 osob (77%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
2.8 hodin celkem
Přidáno: 22. července
Disclaimer: this exact review is not full of sarcasm and irony. Suddenly! Not as always.

Score out of 10:
-Graphics: 7.0, now it looks outdated, but was good at the release moment
-Game engine: 9.3, almost perfect!
-Game mechanics: 10.0, true team-based tactics with stealth, mine traps and hookers.
-Game addiction: 10.0, I had to spent at least 5 minutes in game to write a review -it took night!
-Gameplay: 10.0, moar of it!

TOTAL: 9.26

Dont look on my play timer, cause I played this game the year it was released. Bought it now one more time only to show my gratitude to developers and raise game statistic in Steam.

This game is AWESOME. Sentinels are even more awesome!

3D turn-based RPG team tactic. It's like JA2 but in fair 3D and with fair level destruction.

Must have.
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15 z 19 osob (79%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
0.6 hodin celkem
Přidáno: 1. října
i really really want to see something like thah game in 2015-16-17.
level destuction + variety of weapons + class perks + doable AI + nonlinear story - panzershmanzer = super puper
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9 z 10 osob (90%) ohodnotilo tuto recenzi jako užitečnou
2.1 hodin celkem
Přidáno: 6. listopadu
Difficult, but worthwhile! Highly recommended if you are into the genre and want to challenge yourself!
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