GoldeMan's (very) Lengthy Review of CastleMinerZ!
CastleMinerZ, originally on the Xbox finally comes to the PC, but how does it hold up? Not well... if I am honest.
+ For one, there is actually a pretty unique gameplay idea
, what you do in this game is gather materials to search the tretarous land to find the Undead dragon where the world ends. The further you go out into the world the more zombies spawn and if you and all your allies fall, you are stripped of your inventory (Not your hotbar) and are sent back to the start. The best way to explain it is Temple Run meets Minecraft, which is pretty interesting, but unfortinutley like all the other mechanics in this game are pretty half baked and or not inplemented at all, but more on that later, and if I COULD play Dragon Endurance it currently sounds quite nice.
+ The graphics
are pretty nice as of 1.7 as they have retextured every block and monster in the game, making it more like a fresh game than a dull uninspired clone which is what it looked of before. (And the sky looks fantastic at night)
+ The music is actually nice
. Yes, it does come out of nowhere but it does sound nice. (My personal favorite is the song that plays when you enter the desert!)
+ A nice variety of weapons
from shotguns to lazer swords!
+ The ambiance in caves is really creepy
and nice. Yes, the sounds are pretty lacking (check the cons section) but whenever I first walked into a cave and heard the dripping of water I felt like I was not welcome. Then, I heard the rattling of the skeletons and I was scared stiff!
+ Game CAN be fun at times.
Playing this game every once in a while is actually a fun time, sure after a while the difficulty really hurts me wanting to progress but it is fun either way! I even trying to livestream it every once in a while, and everytime my friend comes over this is a game we play!
(I really hate to do this but the time has come)
+ Extremley unbalanced and near impossible.
What I mean by this is one zombie (which mind you dozens of them spawn) can knock you down to under half health and they are relentless with attacks, which would be cool BUT once you are near them or their body collides with your, you slow down to a crawl and you have no choice but to look around to see it hit you once and once more spawning you back and the beginning and the hours upon hours of grinding lost. Weapons are not explained well and sometimes a weapons shoots further or has better accurancy than what it should be (IE: A pistol has better aim than a RIFLE!) And while on the topic of accuracy, aiming on sights does absolutley nothing, the only thing it does is move your model to the crosshair and even then the bullets still go wherever the hell they want. Finally, once you walk not even 100 blocks from the tower at spawn a dragon will spawn, this is a HUGE problem as most players want to explore a bit more and grasp game concepts before a freaking boss is thrown at them.
+ Animations are broken beyond belief:
Player animations are glitching with clipping polygons (or whatever they are) and zombies just slide along the ground when they fail to catch a player only for them to despawn for no apparent reason. Players look slightly to the left than what the model shows and aiming on sights doesn't even have a model change on Multiplayer.
+ Multiplayer syncing is BROKEN
: Sometimes mobs spawn and other players wont see them, but they are there client side and thus causes confusion between players and causes a waste of ammo from other players and being attacked and killed in 2 hits by an invisible mob is not fun, especially in a very lengthy non saving campaign like this.
+ Mobs are completley broken and don't function logically:
First off, no fall damage for the enemy so falling into the depths of hell is just a rash in the rear for our fellow enemies! Secondly, after not hitting a player for about 10 seconds the enemy stumbles around and just dissapears which helps to levelize the mobs in the game but it extremley wonky and doesn't feel right at all. The AI is VERY predictable, if a zombie jumps to you just move back a bit and you can catch him easily. Oh, and Skeletons can spawn in lit caves.
+ VERY LITTLE VARIETY IN BLOCKS AND MOBS!
Only a mere 5 mobs exist in the game, and 3 of those 5 spawn in specific locations (Dragons are 1 per biome, Aliens are at space ships, and Demons are in hell only. And dragons should have more attacks with their different varieties. Blocks, HEH! In CastleMinerZ there are a mere 13 or so blocks in the game, making castle building tideous and boring and very very unsatifying.
+ Survival has little to no point,
as the world generates in a set pattern, and what is the point of survival as most people say? "Find a nice place to settle and survive the night" well, it still uses the same generation as Endurance which causes you to be forced to stay in the first biome of the world.
+ Endurance world generation is way too predictable,
If you made someone play Endurance twice a week apart and didnt tell them the world was randomly generated I'm pretty sure they wouldn't even notice as it always goes in the same order and with little variety in the biomes infact I can name them all here: (I also have some opinions on the current biome list)
2. Floating Islands
3. Desert (More like a flat land, here and on Space Ships spawn)
6. Ore Lands (Just the above ground being gone and just caves exist pretty terrible)
7. Hell (You can get to hell in the first 5 minutes by digging down 40-50 blocks which is TINY for a cave system to change into a whole new world)
+ Mining is boring!
With a little over 4 ore types it sufferes even when the word "Miner" is in the name! It feels like a chore every time with and just makes me want to quit the game early just becuase there is no variety in the below.
+ Sounds and Music Placement,
while admittedly the music is pretty nice, it comes out of nowhere and doesn't have a point, maybe if it played after you killed a dragon it'd be a nice reward. The sounds are TERRIBLE with very low quality sounds and some really obveous freesounds sounds (My friend pointed most of the royality free sounds (findsounds/freesounds) which is rediculous and just don't sound nice at all, with the constant wind blowing and the really terrible zombie sounds and the annoying clacking of the skeletons which could be scary but the poor audio direction along with the ♥♥♥♥ poor sound engine doesn't help at all.
Overall CastleMinerZ is a poor Minecraft inspired game that has little variety a POOR difficulty curve spanning from easy to balls-to-the-wall-hard in 5 mintues and awful sound direction really hurt what could otherwise be a unique block game. Maybe soon they will fix everything, but at the time it is not recomended in the slightest.