What's a barbarian to do? Captured by crazed cultists, tied to a tree, and abandoned as buzzard chow, our pixelatd protagonist is ready for revenge! Sword & Sorcery! Might & Muscle! Are you Tiny enough for this Barbarian-sized adventure?
Évaluations des utilisateurs : Très positive (137 évaluation(s))
Date de parution: 3 déc 2013

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Acheter Tiny Barbarian DX

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-50%
$9.99
$4.99
 

Recommandé par les curateurs

"Showed at PAX Prime 2013 - We have always preferred our barbarians to be pocket-sized, and this game did not disappoint."

Articles

“If you aren’t pumped to play this game after the first 2 minutes, you either don’t have a pulse or hate excitement.”
4.5/5 – Horrible Night

À propos de ce jeu

What's a barbarian to do? Captured by crazed cultists, tied to a tree, and abandoned as buzzard chow, our pixelatd protagonist is ready for revenge! Sword & Sorcery! Might & Muscle! Are you Tiny enough for this Barbarian-sized adventure?

Tiny Barbarian DX is an action-packed sword 'em up inspired by fantasy pulp fiction. Like those short stories, the game is split into four distinct episodes, each with a new setting, new enemies, and new music! Best of all, when you buy the game, you will get all other episodes as they become available! Episode 1 is available now, with more coming soon! What are you waiting for? It's Time to Get Tiny!

  • State of the art low-def graphics shock and amaze!
  • Slice and slam fearsome foes with stunning swordplay!
  • Jump, grab, and climb past precarious platforms push your pixel prowess to perfection!
  • Full Color PDF Manual!

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1
    • DirectX: Version 9.0
    • Hard Drive: 80 MB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: .Net FrameWork 4.5.1
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: Dual-core processor
    • Memory: 1 GB RAM
    • Graphics: PixelShader & Vertex Shader 1.1
    • Hard Drive: 105 MB available space
    • Additional Notes: Requires Mono
Évaluations intéressantes des utilisateurs
18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 8 septembre
Tiny Barbarian dx is highly playable but short retro hack'em up. More, please!
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15 personne(s) sur 20 (75%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 25 août
What if Rastan and Rygar where taken improved and made into a kickass new game... this is even better than that. GET IT, PLAY IT, LOVE IT.

Or not, if you are lame.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 2 septembre
it's pretty good. Lot of flaws in this one but it's not bad at least. I would still prefer Shovel Knight over this one, and I'm really not sure who thought it was a good idea to make a simple platformer like this episodic.

That said it looks good and has fairly good music. Doesn't stand out very much but it's catchy and good enough for the game. Strange thing about it though is the sound effects are awful. There's barely any to begin with and they're very simple and generic. It doesn't feel satisfying at all to combo/hit an enemy.

Level design is mostly not bad but there are A LOT and I mean A LOT of parts where it's like you climb up something and do some platforming, but if you miss the platform you fall down and have to start a whole section over again. It's really frusterating and obnoxious.

Bosses are kinda meh. Nothing to brag about and for the most part a little too annoying and trial and error. Not to the point I hate it but some of them just don't seemed design well. (aka the Donkey Kong boss when he throws barrels straight at you at the exact time you need to jump on a vine) The bosses are all pretty much "wait for boss to stop attacking, and go in on boss at certain time"

overall it's good enough to at least try when its on sale. I got it for a buck in an indie bundle and I'd say it's really worth it for that price since it also has cards which will give me some money back. There's only two "episodes" out right now and they're only an hour long.

If you like Platformers and have gone through most of your options you should try this flawed yet good enough game

oh also for the love of god turn on auto-grab
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 17 décembre
It's a real shame that I have to not recommend this considering that it's got a great first episode and has solid game play, good music and graphics. At the time of writting this, there are only 2 episodes out and because of how different they are from each other, I will review them separately.

Episode 1:
The game begins with a very familiar and simple play style, small weak enemies come in low numbers and attempt to hit you. You can make quick work of them though. As you progress through the level, more difficult enemies are added and more challenging environments are present. There is even a few areas where you get to ride a beast like thing, it's pretty fun. Numerous well designed boss fights are included. Although it really starts to ramp up the difficulty at the later areas of the level, the game never feels unfair and with frequent checkpoints and 6 hits for a life bar, the difficulty is just right. More of this would be excellent. The final boss in this episode is pretty tough but reasonable enough. Although this episode is short, it's great and it got me really excited for more episodes. It really did impress me. If I had to give it a score, I'd give it a 9/10

Episode 2:
And than suddenly the game does a complete 180, changing everything about the design that made the first episode so good. At first, it's a slow paced platformer with very few enemies. In fact there aren't many enemies at all in this episode, at least ones that give points and are stationed through the level. As you progress through this level, you will face more difficult platforming sections, most of which will either send you to the beginning via vertical drops or instantly kill you through large areas of pitfalls.

This episode also features riding an animal, this time it's a bee. This creature does not like to cooperate though. If you fall off, it will fly around you avoiding you as much as possible, though it stays roughly in the same area that you lost it. This can make it a huge pain just trying to progress through those areas as one hit will send you flying off the bee. Later on you have to use the bee in automatic screen scrolling sections where flight is mandatory. It's a mini bullet hell out of no where and the short range attack and instant kill from falling off the edge of the scrolling screen makes it infuriating. Oh and I forgot to mention that despite some bees being somewhat friendly, all the others will try to kill you and they spawn infinitely at the sides of the screen while you try to fly tightly crowded areas of spikes.

The only other main enemy in this level are apes, these guys are very annoying. When in high numbers, these pests can cause a lot of trouble. They jump around the room and throw what I hope to be rocks at you. These rocks are high speed and perfectly accurate, if thrown while you are in mid-air, they are almost guarenteed to hit. There is also a giant ape boss, which is very difficult. Ironically enough, it captures a blonde and throws barrels at you. Sound familiar? It should. A reference to one of the most iconic and classic games of all time, Donkey Kong. Only this is no easy breeze jumping over simple barrel trajectories. These barrels bounce all over the place with high speed and they're the same size as the player. Incredibly challenging and will take you many tries to overcome, if you have the patience.

After all that the level is still not complete, well over an hour now and you still have to keep going. The last sections I played were consistently frustrating. The auto scrolling of the screen which moved way too fast for me to keep up, killed me mercilessly. Not to mention the huge number of projectiles that fly at you. There is a lot of grabbing vines and ceilings reminiscent of some Shinobi levels, only the grabbing controls don't work all that well here. I died at least 30% of the time from the character refusing to grab a ledge or vine only to fall to my death. All of this combined created an experience that was punishing and sadistic. I'd have to enjoy the pain to finish this level. I did not.

Conclusion:
So to conclude these reviews, I'd say that the game has great potential. The first episode being a shining example of great game design, while the second episode takes all the worse elements of older platformers and throws them all at you at the same time. This leaves me very conflicted as to what I should rate the game as a whole. I also cannot understand the massive shift in design here. The first episode featured almost no instant death or pitfalls, while the second episode is full of it. The game goes from fun and fair to brutal and painful in a flash. It's a true shame to see yet another retro throw-back desperate to relive the "glory" days of punishing quarter-devouring arcade games instead of improving on any of it.

In the end I do not recommend this game as I can't see the next episodes going in a better direction. Odds are they'll continue trying to make it harder and more brutal as they release the other episodes. It's not really worth the time and frustration for the average gamer. This is only for true hardcore platformer fans.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 13 octobre
Nifty little homage to old Castlevania/Goldenaxe/Sonic 2 era games (and those are the ones i recognized it cribbing from). Only has two levels right now, but they're both about an hour long, minimum. It's also extremely generous with checkpoints, and dying only sets you at the start of the current room.

That said, the ledge/chain/vine grabbing control is a bit jank to do on a 360 pad.

PS. ♥♥♥♥ Castlevania Birds.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 14 novembre
Simple story, simple gameplay mechanics, but fairly hard game. I had some trouble at certain points on certain stages, but overall the game is pretty solid. Nothing too special, but solid. Best thing I can say is that it's sweet and short. 8/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 25 août
An excellent and satisfying little platformer. Not a puzzle-platformer, not a metrovania, no RPG elements or gimmicks. It feels like one of those games that "could have existed in the 80s/90s", and for what it wants to accomplish, it does so almost perfectly.

It seems to still be unfinished at the time of writing this (considering some features say "coming soon"), but I like what I see so far and I'm sure it'll only get better.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 2 juillet
An intense action platformer. It also rocks some great chiptune music and free expansions. My lone advice? Get a controller, specifically one with an concave analog stick like the Xbox 360's or the Dualshock 4. Your thumbs will be in pain as you play.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 9 juillet
It's really hard for me to recommend this game to anyone, but I will say a few things about it. Replay value isnt really big here, unless you absolutely love the game. One thing is that this game has 3 additional episodes planned. The first episode obviously, and the 2nd was just added to the game. So I really like that, but some people might be unhappy to learn they aren't all already available. The first episode, is rather short actually, took me about 1.5 hours to actually finish it from the start. Granted, it took me a handfull of angry tries before I actually finished it. Plus I havent even touched Ep.2 yet, i'll save that rage-fest for another date.

This game is really hard. What makes it hard? Its all about timing, patience and knowledge. Taking damage not only hurts, but it gives you that classic knockback we all know and hate. I told my friend, only play this game if youre ok with pulling out your hair.

The music is AWESOME. Seriously, this is my favorite part (besides flexing).
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 6 octobre
I really am in two minds about this game.

On the one hand I really want to like it and it's not like there isn't much on offer here. The game has an appealing aesthetic, lots of indie charme, surprisingly fresh level design, varied enemies and locales, multiple moves, combos, an old-school soundtrack - take your pick! I even backed this game on Kickstarter.

On the other hand I have not walked away that frustrated from a playsession with a platformer in a really long time. So what's wrong? That's not so easy to pin down.

Just for perspective: I have been playing platformers for half my life now (so in the realm of fifteen years and counting - yes I'm old, I know) and consider myself to be fairly able at it. Of recent fame, I finished Cave Story, Guacamelee and Shovel Knight. All these games contain more than their share of challenging platforming and boss fights, but have I ever felt that frustrated playing them? No.

So: What wrong? Well first off the timimg of the controls and the game as a whole (as in how "tight" and responsive the controls are and whether a given level plays out deterministically in terms of when does which enemy fire etc.) seem to be really wonky. I cannot count the number of times I have taken cheap hits or deaths because some button press did not register or the "pattern" of the level just did not play out the same way this single time.

Secondly, as good as the overall level design is, it sometimes suffers from the chosen aesthetic. Foreground and Background sometimes merge too much to support the amount of twitch apparently required. It also often takes the one step that makes a fun challenge into a more frustrating ordeal. Ample amounts of spikes at the bottom of an already challenging platforming section with enemy involvement (and wonky controls) are an example of this. It also sometimes feels like there is exactly one thing too much going on on the screen to be able to figure out the "rythm" or pattern of the level that is usually required to master it. I don't have the feeling this is possible in this game (especially given the wonky timing mentioned above). Might be that's not the kind of platformer gameplay envisioned by the devs, that's fair. But for me that is the heart of every good platformer: There can be a good amount of twitch, but if you really figure out a level, beating should not require big amounts of it.

So can I recommend it? If it comes down to the most important question, namely whether I enjoyed playing the game, I guess the answer is "No" for the above reasons - as much as it hurts me, especially after having backed this on Kickstarter. I am not looking forward to playing the game again, although I likely will to finish it at some time.

There is much good in the game, but given how frustrating it is to me, I cannot recommend it.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
6.2 heures en tout
Posté le : 21 octobre
Like crunchy neoretro? How about swords and sorcery? Tongue-in-cheek humor too? Then this leathery tough pixel platformer is just for you! Tiny Barbarian is a bit much for most of the kids in the crowd, but all you aging NES brats who burn a candle for Robert E. Howard will cop a stuzzy high from it.

LOVE IT!
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 26 août
The sound tracks pretty much sums it up epic!!!
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
6.5 heures en tout
Posté le : 7 septembre
Fantastic platformer.
I dare say I haven't had this much fun with a platformer since I was a kid.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 26 octobre
A fun platformer that is quite challenging at times. Also one of the best title screens in a game.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 27 octobre
This game has a charming graphics, but its gameplay is too old school for me. But I still like it.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 8 décembre 2013
Une jouabilité parfaite, des collisions au poil, une bande son du tonnerre, des graphismes comme il faut, que demander de plus ? Contrairement à Volgarr, la difficulté est ici parfaitement dosée. Le jeu proposera également trois chapitres supplémentaires dans les prochains mois, qui seront gratuitements installés dès qu'ils seront prêts.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
104.1 heures en tout
Posté le : 8 janvier
Tiny Barbarian DX est un jeu de plate-forme tout simplement excellent. Je le recommande à tout les amateurs du genre, pour son style, son level design, sa musique extra. Avec une difficulté bien dosée, une bonne physique, des combos, un peu de rng et des objets cachés, c'est aussi un jeu parfait pour le speedrun.

Le premier épisode, The Serpent Lord, mettait en bouche. Relativement cours une fois maitrisé, les classiques de la plate-forme sont présents : les boss charismatiques, la monture (un gros matou), une phase d’ascenseur, quelques secrets à découvrir et même... les gobelins de Golden Axe ! La référence à Conan et le culte du serpent est plaisante et bien intégrée. Les différents combos du barbare ouvre une petite réflexion sur la meilleur façon de vaincre les ennemis. Tout ces détails en faisait déjà un petit jeu très agréable.

Avec l'arrivée du 2ème épisode, Ruins of Xanadu, le jeu s'étoffe un peu. Il devient plus long, plus dur, avec des nouvelles mécaniques comme les lianes et leur inertie particulière ainsi qu'une nouvelle monture : une abeille ! Les décors varient agréablement, de la falaise à la ruche, en passant par la jungle et... Le vaisseau des singes ! Certains diront que l'ajout de ce passage sci-fi est trop en décalage avec le côté sword & sorcery, mais personnellement ça ne m'a pas choqué et ça m'a plus fait marrer qu'autre chose. Le seul reproche que je peux faire à cet ajout (gratuit, n'oubliez pas), ce sont les trop nombreuses phases d'auto-scrolling. Heureusement, elles ne sont pas trop dures ! Et puis, une fois encore, les références sont bonnes et bien faites, notamment celle de Donkey Kong.

Bref, peut-importe quand le prochain épisode arrive, l'attente sera longue... Mais que ce détail ne vous empêche pas de découvrir les aventures de notre petit barbare, car la qualité est au rendez-vous. A consommer sans modération !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 7 janvier
Amateurs de jeux old-schools, de superplay, de ...... Mais bordel, il est génial ce jeu !!!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 21 décembre 2013
Financé il y a un an via Kickstarter, Tiny Barbarian DX s'inspire librement de Conan le Barbare, version 8-bit. Il s'agit d'un jeu d'aventure et d'action reposant sur des contrôles simples, vous pouvez sauter et attaquer avec votre épée...et c'est tout! Le jeu pardonne peu les erreurs et demande de la précision, comme les classiques d'antan. Présentement, un seul épisode est disponible, pouvant être complété en moins de deux heures. Cela dit, les niveaux sont bien conçus et contiennent plusieurs secrets, les ennemis ainsi que les boss vous donneront du fil à retordre. Les épisodes suivants seront lancés à une date ultérieure puisqu'ils sont toujours en conception. Vous devez donc vous procurer le jeu sur la base de cette promesse. Les purs et durs pourront tenter de repousser les attaques de hordes d'ennemis du haut d'un montagne, mais ce mode de jeu n'est guère intéressant.

Points positifs

+ Niveaux sont bien conçus et amusants à parcourir plus d'une fois
+ Les boss de fins de section offrent un bon défi
+ La trame sonore est entraînante

Points négatifs

- Les chauve-souris, rappelant les têtes de méduses de Castlevania!
- Certaines plateformes en mouvement ne sont pas faciles à évaluer
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
16.7 heures en tout
Posté le : 1 mars
fun game
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