Step aboard the 1914 Orient Express in this award-winning mystery adventure from Prince of Persia creator Jordan Mechner. Described as one of the best adventure games of all time, The Last Express is an intrigue-filled adventure set aboard the luxurious Orient Express.
用户评测: 特别好评 (94 篇评测)
发行日期: 1997年3月31日


购买 The Last Express Gold Edition



“A mix of Indiana Jones and Alfred Hitchcock... A winner.”

“Exquisite design and a literary story... A trilling ride.”

“Intelligent writing, complex characters, unpredictable plot twists and some of the most convincing voice acting ever heard in a game... Remains intriguing all the way to the spectacular ending.”


• 20+ hours of game play: interact with 30+ characters, move in real-time and converse with them
• Your actions affect other characters’ behavior, making every play-through different
• Rewind feature allows you to back up and choose a different course of action

• Advanced hint system
• New more intuitive UI & improved inventory
• Challenging achievements to test your sleuthing skills
• Cloud Saving (Steam)
• In-game bonuses (unlock characters biographies and more)


Step aboard the 1914 Orient Express in this award-winning mystery adventure from Prince of Persia creator Jordan Mechner.

Described as one of the best adventure games of all time, The Last Express is an intrigue-filled adventure set aboard the luxurious Orient Express. In July 1914, on the eve of World War I, as the train departs on its final journey from Paris to Constantinople, the player steps into the shoes of Robert Cath, an American doctor with a mysterious past. A fugitive from French police, Cath boards the train in answer to an urgent telegram from his best friend – and plunges into a maelstrom of conspiracy, romance and murder.


    • OS: Windows Vista, 7, 8
    • Processor: Pentium 4 2.4Ghz
    • Memory: 1 GB RAM
    • Graphics: 3D Graphics Card
    • Hard Drive: 2 GB available space
    • OS: Windows Vista, 7, 8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 3D Graphics Card
    • Hard Drive: 2 GB available space
91 人中有 88 人(97%)觉得这篇评测有价值
4.7 小时(记录在案的)
Released in 1997 during the final stages of the golden age of point-and-click adventures, the game was eventually a commercial failure and out of print nearly a year later. It was extremely expensive to make at the time, and a lot of effort was made to make it as historically authentic and convincing as possible. They even found an old abandoned Orient Express stowed away for 50+ years on a rail yard somewhere in Athens giving them first hand sources to make the legendary train come to life.

The game itself in a nutshell is a murder mystery. You have received a telegram from your friend Tyler Whitney to meet him on the train to take a journey from Paris to Jerusalem, as he has found something that might interest him there. Unfortunately the protagonist misses the train thanks to unforeseen circumstances with the law, and the only thing Tyler is greeted with is patrolling police on the lookout. Still that doesn’t stop the protagonist from boarding the train thanks to a friend and her motorcycle. On board you are free to explore the train, but your first task is to reunite with your friend whom should be waiting in his compartment. As you open the door you are met his mutilated and clawed up body. Determined to find out what happened you hide his body, take his identity ready to seek out and find the killer of your friend.

What makes this game so unique and not like anything you have ever previously played is how the whole game is played in real time. The clock is always ticking on the Orient Express and you have both passengers and crew going about their own things no matter if you’re there to catch them in the act or not. By making it this way you never feel like the game is tailor made for you. Just sitting in the smoking car eavesdropping as the passengers babble on might give you important information or clues to your case or impertinent discussions about anything 1914 related topics or just ordinary daily life stuff - which is still very interesting mind you thanks to some of the most realistic and deepest characters I’ve ever seen in a video game. Never have I played a game with this level of historical authenticity, you are immediately immersed in this game and convinced that you are a passenger on the Orient Express on the eve of World War 1.

Being in real time you will obviously miss tons clues, discussions, dialogue and events the first times playing it. Every time I come back to this game I always find new and undiscovered information. You are of course still able to rewind or fast forward the game at your leisure if you feel like experimenting with different routes. The game features a bunch of endings and only the most determined will make it all the way to Constantinople and find out the truth about the fate of his friend.

I highly recommend this game for any fans of point-and-click adventures who wants to try something different. It contains a compelling story, excellent characters and great voice acting who all speaks in their natural language; may it be Russian, English, German, Serbian, Arabian or French. The graphics are cartoony, but very stylish – I think it fits great for this game. All the characters are based off real actors who were mo-capped into the game so it still contains a very realistic look despite having cartoony colours.
67 人中有 56 人(84%)觉得这篇评测有价值
4.9 小时(记录在案的)
The Last Express is a classic adventure game with a riveting story and brilliant atmosphere, it is perhaps my favourite story told in a mystery adventure rivalled only by some of the LucasArts classics.

I've played through this game multiple times over the last decade and I always enjoy the experience, it's like watching an excellent mystery movie, with interesting narrative and likeable characters and conversations which stick with you even after the game concludes.


DotEmu has sacrificed what made this game a 'must have' in any collection, marred the game play with tool tips and icons which ruin the atmosphere of the game.

Sure, it plays in a higher resolution, and has compatibility with newer operating systems, but in the process DotEmu seem to have removed sound effect files such as the bustling wind from the carriage windows when they're opened.

I know it seems silly to nitpick on such minor details, but these minor nuances are what made me fall in love with this game.

Back on the subject of tool tips, the achievement icons that pop up in the middle of the screen when cinematic are playing.
And these can't be turned off. Not at all.
There is no option to turn off achievement or character bio/unlock popups, and they linger on-screen for up to 10 seconds.

The inclusion of (but to merit the ability to disable) tutorials is an insult to this game. Sorry you had to take the time to write them into the game, sadly they don't scream "GOLD EDITION" when the original title was a test of wits and observation skills, rather than telling you that the person you needed to talk to was currently having breakfast and you should annoy them.

I wouldn't recommend this VERSION of The Last Express solely that there are better, unadulterated versions available from other distributors, and simply put the term GOLD EDITION only exists because of a unlockables screen, which ultimately ruins the experience.

If the above could be toggled on/off or even removed, or even a purist setting, which disables on-screen prompts and hints, I would instantly regard this as the best version of the game available.
9 人中有 9 人(100%)觉得这篇评测有价值
4.1 小时(记录在案的)
This game is and always has been fantastic. Definitely play it if you haven't. It is a timeless classic. However, DotEMU, the company that has done the Steam version has made some misteps - the menus, hud, and inventory are not as good as they used to be. There were also a lot of little glitches throughout the game that were not present for me before, but nothing game killing I was also disappointed to see that the closing credits have been axed. (those who played the original release know what I'm talking about.)

The game itself though gets a 9.5/10
5 人中有 5 人(100%)觉得这篇评测有价值
4.1 小时(记录在案的)
Ah the last express! A masterpiece when it came out, hundred years ago... But it kind of still is a masterpiece, and now it looks like a real peace of antique art. It does have something great to offer though, if you can see past the technical aspects.

You are on the last voyage of the famous train the oriental express, just before the first world war breaks out. You arrive on the train just after the departure, finding out your friend has been murdered. Slowly you learn about the passengers and their complex stories and motivations, who all seem to intertwined. You really feel the tension of the situation and the looming war. It is a great murder mystery that you would snuggle up with in your sofa, but this time, you are really there, seeing and experience the train as the main hero.

Well, sort of. Due to restrictions of computers back then, scenes are more like gifs with few colors. I think the whole game was filmed, and then more than half of the frames had to be taken out in order to run well and save space.

But the style, and especially the colors work in favor of the game. It reminds of how commercial posters were designed at the time. The characters and writing is well done. It is particularly refreshing that people speak their languages, instead of everything being in English. Your character knows a few languages, and in those cases, subtitles are provided.

This is one of those games that made me interested in gaming: a chance to participate in a movie, an event that you have dreamed to be a part of. The whole idea of not just watching a murder mystery happening on this beautiful train, but to actually be the hero was what really drew me in.

What really makes this title even more special is that all passengers have a deeper story that happens with or without you. Instead of just running down a corridor, while a normal game would feed you events in specific order, in this game you can explore the train at your own leisure. You listen to people in order to understand their motivations and backgrounds. All the passengers have their own agenda and the game feels alive. Great AI considering when this game was developed (1997). You have to behave, think and act like you were really on the train. You have to think: "What would they do now? Where are they now? How can I get to them? What are the consequences?" It is not about just finding objects and pulling levels. Also, you could argue there are multiple endings. In my mind there is only one good ending, but then you can end the game in other ways as well.
The game has a nice chapter system, and instead of saving, the story has "time". You can rewind the clock if you mess up.

The game is also not trying too hard to entertain you constantly with music and fantastic events. You are on a train, that behaves like a train. People behave like passengers from the time. But it is not boring at all, there is a real mystery going on of course. I for example love it how you can choose to interact with your romance interest. What would you do in real life?

So what is not so good about the game?
Well, the game is a sort of a port, because the original would not work on today's PCs. It is quite buggy. It crashed a few times, and the language files don't work as I write this. No matter what you select in the menus, the game will set the language to whatever your OS language is. There is a hint system included, which is both good and bad. It is good because the game does not behave like a normal game, and there is no hand holding, which can be confusing. Some help might be welcome. It is bad because you can just look at all the hints and the game offers no challenge what so ever. I recommend you don't use the hints, and just rewind the time if you mess up, it makes you interact more with the game like you are there. There are some quick time events. Not too many thank God, but they are not forgiving and some of them you end up doing 20 times before you win.
And, this title is not for everybody. This is a great old piece of art which really focuses on atmosphere, immersion and story. It is not a "gamey" game which feeds you constantly in fear of you being bored. You have to assume what to do yourself. It is more of an interactive story, and I think younger players are not going to dig it very much. It has nothing of what newer games provide (of course).

I'm not pushing the "older games were better" cliché, because it isn't true. But I miss these kinds of elements this game offer in newer games. I would love it if someone did a reboot on this one, with today's technology. Or if there were more games like this where you are in a specific situation with developed NPCs, where the game assume you are not a complete idiot.

4 人中有 4 人(100%)觉得这篇评测有价值
14.3 小时(记录在案的)
The only thing i disliked about this game are the controls as they are a little outdated but overall its not that big of a problem and you get used it quickly.

I found myself intrigued by the characters throughout the game always wondering what else i could discover about them and how they may be related to the situation at hand. The game is played in real time and there are many different endings to the game which make it fun to keep rewinding and tackling situations from different angles to see what the outcome may be.

This was my first point and click adventure game and i really liked it!
3 人中有 3 人(100%)觉得这篇评测有价值
6.0 小时(记录在案的)
If you like point-and-click noir-style adventure games, then this one might be worth checking out. It was made in 1997, but as i was playing I found I didn't notice that fact as much as I thought I would. I think it's the combination of the unique art style and the solid voice acting that drew me into the story and distracted from any graphical shortcomings. The gameplay stands up on its own as well, and though the clicking system can be a bit clunky at times, overall it's a fine interface once you get used to it.

Another strong point of this game is the cast of characters. Over the course of the journey, you come to know each of your fellow travellers and have to piece together the mystery that, as you proceed, you realize everyone else has a hand in as well. Despite the fact that the characters all come from different backgrounds, for the most part the tired stereotypes are avoided inasmuch as they can be in this style of noir investigation. If the game doesn't create all new archetypes, then it fulfills the existing ones very well.

Overall I'd say this is worth the asking price, as it will probably occupy a good 3-4 nights of gameplay for the casual gamer, all while offering a new perspective and a rather unique gameplay experience, the likes of which are rarely seen in titles today.
3 人中有 3 人(100%)觉得这篇评测有价值
8.6 小时(记录在案的)
The Last Express is, surprisingly, a unique point-and-click (P&C) adventure game in first-person perspective taking place on the Orient Express train, journeying from Paris to Constantinople in 1914; only a few days before the First World War starts. While it is an adventure in its own right, it combines genres such as murder mystery, suspense, romance and an Indiana Jones and Sherlock Holmes like adventure all together in one solid package.

The story starts off with Robert Cath, a young multilingual American doctor, getting a telegram from an old friend, Tyler Whitney, about a recent discovery he made while Cath was retreated in Paris after a firefight involving Irish nationalist and British policemen. The proposition is to meet on board of the Orient Express going to Jerusalem, but just when Cath manages to get on board illegally (since he was followed by policemen), he soon discovers his friend was murdered in his own comportment. From this point on, the game begins as a simple murder mystery case, but the plot thickens as the story progresses. With Tyler gone, Cath takes Tyler’s identity throughout the journey as means of disguising himself, making his task of finding the murderer a lot easier and safer without anyone else knowing he actually died. This is where the game shines because it always provides something fresh and keeps the player invested in the plot. There is always an unexpected twist just around the corner, and you will eventually discover that everyone on board is not who they seem to be at first glance; a solid inceptive to find out what is actually going on. In fact, almost all characters are related to the main plot to an extent, like a big masquerade. Ultimately, from start to finish, this is one heck of a journey. Something big and eloborate is behind the plot and Tyler's death is only the catalyst. A memorable adventure throughout the 10-hour plot, at a normal pace.

What is unique about The Last Express is the real-time simulation mechanism. Nearly all the events happen in real-time, giving the player a certain amount of time to complete tasks non-linearly on board of the train. These can range from talking to characters, eavesdropping conversations (which can provide invaluable information on characters’ backstories) and searching compartments for clues. Time does indeed pass in the Orient Express, with every single clock tick. Moreover, all the NPCs are excellently programmed as well, since they go about their own things in real-time, so there is always the possibility of missing out on their acts in any playthrough.

It is correct to say that everything can be approached non-linearly within a time gap in the game. However, there is at least a certain point in the game which may require the player to do the specific tasks in an exact order since otherwise you end up to a dead-end due to a bug, I believe. In my case, avoiding any spoilers, I was supposed to put a certain briefcase (what is in the briefcase is for you to find out) which I retrieved in my own comportment but due to the chronological order I approached things, the briefcase would always disappear from my inventory when I was entering the comportment. Nonetheless, the simulation is nothing I have ever seen in an adventure game before and it is entirely functional and, yes, revolutionaly.

And this leads to another interesting thing which is the number of possible “deaths” the game can offer. Since tasks are meant to be done in a certain time gap, failing to accomplish them can result in different outcomes ranging from simply being killed to getting arrested (in different circumstances). Most of these trigger when you are too late since time never stops. For instance, at the start of the game, you have to find Tyler before anyone else on the train, otherwise they will find the corpse and stop the train to check every passenger on board, ultimately discovering that you do not have a ticket, leading to your actual identity. Thus, in a way, it is rather interesting to see the different ways you can “die” and increases the tension without actually being a frustrating experience. There is almost never that feeling that you are running out of time, forcing you to rush. How come?

Well, even if you die or made a mistake, The Last Express features a functional and unique Rewind button which always you to go back to whatever point in time you want. This way, you can approach things differently without getting the game-over screen. It works like a save file, albeit much more immersive. In reality, it works like in Prince of Persian (2003), but instead of seconds it can range from minutes to hours. And this is not a surprise since the same person who designed Prince of Persia also designed The Last Express, so the similarities can be spotted in this rewind feature.

The bottom line is that the player can take different paths in the game, leading to different final endings. Thus, chances are no two people will play the same game, increasing the replay value. For example, without any major spoilers again, there is a point in the game where you can either run away with the briefcase or hand it back.

The puzzles are definitely not hard to solve and the hint system in the Gold Edition is useful if the player ever gets stuck. In general, the puzzles are adequate but hardly a strong point of the game. Not because there are poorly implemented or illogical, but because they are less memorable. Actually, there are not that many puzzles in the game in the traditional sense of combining inventory items and placing them on things to see what happens. If applicable, the puzzles are mostly of “be there, at the right time” for the event to trigger.

While The Last Express shines brightly as an adventure game with a great plot and believable characters, it is visually outdated by today’s standards and did not age well. While the character drawings are acceptable, it might put off a number of people used to more realistic 3D graphics by how pixelated they look. Since the game back then (in 1997) used up 3-CDs, it can be clearly noticed that the developers had to compromise in the animation department to save up space. For example, travelling in the game is more or less static, along with the cutscenes. But bearing in mind the circumstances, being a 17-old game at the time of writing this, I strongly believe it does not break the overall immersion and spark if you accept the fact that the game is old. In fact, it might have been a great looking game back in 1997 on the 640x480 resolution monitors given that the developers tried creating characters which look more human than some cartoony sprites like in other old P&C adventure games. I respect that. Also, there are some fighting scenes with required QTEs which can be frustrating at times though. Lastly, one last grip might be the advertised length of the game. On Steam, it says the plot lasts more than 20-hours, however myself and other people completed it around 10-hours. While it is still a relatively lengthy game, especially for when it was originally released, I personally felt a bit disappointed by that because I always had the impression that there would be more stories to tell by the time you arrive in Constantinople.

Conclusively, as an adventure game, despite being visually outdated due to its old technology, The Last Express is an amazing game and a true masterpiece. It has everything: a great branched plot with many twists, well-written and voiced cast of characters, realistic circumstances with a choice-and-consequence mentality, and most importantly a unique and revolutionary real-time simulation mechanism to advance the plot. Easily one of the best adventure games ever made. If only the visuals were to be remastered accordingly, I would easily see this game wiping the floor with most other similar games out there, new or old. And to hear that the game flopped commercially at launch, it breaks my heart!
3 人中有 3 人(100%)觉得这篇评测有价值
7.0 小时(记录在案的)
There are many paths to a good game. This game found its path by taking a realistic approach to an intriguing story. Beautiful atmosphere. Interested in reading more? Check out the full review here:
3 人中有 3 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
I keep travelling back to the old school and the next stop is "The Last Express", an adventure game by Jordan Mechner, who is most famous for creating the original Prince of Persia. In "The Last Express" you play a man who answers the call after recieving a telegram from a friend who is bound for Istanbul on the famed Orient Express train. That's as far as I'm going plotwise because it would be doing a disservice to future players because it's one of the best things about this game. It's like a historical spy adventure murder mystery with some romance thrown in. The story, voice acting and music are all top notch. The graphics are "rotoscoped" and are early examples of all that sensor wearing/green screen technology so common in movie making today and they work very well. Another thing of note is that the game runs (mostly) in real time. The passengers will go about their business so if you miss something, you'll really miss it. However you do get a lifeline with a "rewind time" mechanic which allows you to run back the clock. It's pretty helpful when you make a bad decision. Unfortunately you will do quite a bit of wandering waiting for the next action to occur and the train isn't terribly big but you will know the layout very well by the end. Some of the QTEs are somewhat wonky but you get used to them fairly quickly. If you're an ADD type player looking for quick satisfaction, then you may want to look elsewhere. But if you savor slow burn, plot driven games where you take your time then this is for you. The story gets a 10/10 from me. Overall an 8/10 though.
3 人中有 3 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
The plot and the setting of World War I are really good. Knowing how much work has done to make this project force you to respect this game. The characters are remembering, and they are talking their native languages - this is a good finding for linguists. And I can't say anything good about interface, controls and screen aspect ratio. These aspects of the game made me cry so much that I'm really happy having beat this game like I never was before. Anyway this is a very good game still.
2 人中有 2 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
By far... One of the best games I have never been able to finish. I've purchased this twice on cd-rom, again on android, and now again on steam.
2 人中有 2 人(100%)觉得这篇评测有价值
3.3 小时(记录在案的)
When you think about how long ago this game was made it really is a classic. Some of the things that take place are far ahead of there time and really worth your time if you are interested in where it all started. I was amazed by how alive the world is and the voice acting is still some of the best I have ever come across in any videogame thus far.

A true love letter to all the great adventure movies from back in the day. This game is by far one of the best point and click games money can buy, despite the aged graphics and animations. If you are a lover of adventure games, this is a must own title from one of videogames legandary creators. I got this on sale and maybe that is why I am over the moon about it, yet if you are a point and click gamer, this is still a no brainer.

The story is well written and keeps a nice pace from start to finish. The voice acting really does shine and has to be the best part about the game. It is as if you are watching a film sometimes and every now and the game just looks amazing for when it was made. The world around you functions without you having to set all the events into motion. The way things play out is very entertaining and you are rewarded for searching the entire train.

There are a few bugs here and there for windows that you might notice. These are not at all gamebreakers, just a bit annoying. Your character from time to time will get stuck in an action, for example you might move too many paces ahead of yourself and have to turn around. Also, the icons to move and interact with things get mixed up from time to time. These bugs can be fixed with a quick reload and don't happen often enough to destroy the fun.

If you are a lover of the classics and have some money to throw at this gem, then do just that. It won't let you down unless you allow the age of the animation and graphics bother you the entire time. Everything you need to get invested into a story is right here. Enjoy your adventure.
2 人中有 2 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
This game is the best.

A mystery on a train with genuine characters and a great plot.

Makes most triple-A $60 games look like the overdone nonsense they are.
2 人中有 2 人(100%)觉得这篇评测有价值
4.0 小时(记录在案的)
My favourite adventure game ever (and I've played 'em all). It is such a shame that this game is so little known and was not a commercial success upon release. I can only imagine the successors we might have been treated to.

You're solving a murder mystery on the eve of the First World War, confined to an oppulent train filled with an array of suspects representative of all the various factions and ideologies of the period. Being a history buff and a mystery lover, I was in heaven! There are some puzzles, there is some point & click, but the main puzzle of The Last Express is the train; the train, its passengers and their various (often conflicting) relationships, motivations & desires. You'll spend the whole game trying to figure it out. Brilliant.
2 人中有 2 人(100%)觉得这篇评测有价值
9.0 小时(记录在案的)
As a fan of adventure point-and-click games, I decided to take a risk and buy The Last Express to see if it actually lived up to all of its hype.

The short answer? Yes. Yes, it absolutely did. Buy this game. NOW.

Weirdly enough, I almost stopped playing this game after the initial five minutes. My one caveat to anyone playing this game is to expect a very narrow game screen. After playing (and being spoiled by) modern games that fill up my entire computer screen, I was surprised and temporarily frustrated by narrow gaming window (can't remember the name for it, but basically black bars on either side of the screeen with the game "window" in the middle). While this screen does open up for cutscenes and certain areas, if you give the format a chance, you'll be used to it in no time. After about 15-20min, I got my bearings and roughly knew the layout of the train, as well as important functions like looking around.

Unlike the vast majority of games out there, The Last Express is in real time, so conversations don't wait, people move around, and important events may unfold regardless of your presence, which often lead to a very abrupt end. Not to worry though; the game has a handy "Rewind" button which allows you to go back before your mistake, so the ends aren't that problematic and occasionaly are even funny. As such, you are immersed into a living, breathing world set just before World War I, where every moment contains actions and dialogue that can be caught or missed. If you turned left during one playthrough, turn right during the next, and so on; you never know what you will find or overhear! As far replay-value goes, The Last Express is a gem: the script for the game was apparently over 800 pages long.

You play fugitive Robert Cath who has managed to get on to the Orient Express at the behest of his friend Tyler Whitney. On board, you go find to find Whitney, and are quickly swept up into an engrossing tangle of murder, political intrigue, covert operations, and even a bit of romance. I'll be honest, I didn't expect to become so invested in the story, and there's no two ways about it, chances are you will (unneccesarily) rush through your first run because of the inital pressure of real time (turns out, you can actually do and explore a lot more than you think), but by the end, you will be right there with the characters as plots intertwine, secrets are revealed, and the world stands on the brink of World War I. By the time the credits roll, you'll want to start it all over again.

2 人中有 2 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
This is one of the best adventure games of all time, sure you've probably heard this many many times, but when a game experience is so polished that it shines almost 20 years after release and offers a setting, pace and gameplay flow that is still unique (not unparalleled or unrivalled, there is literally no game like this before or since) after all this time you know there's a gem right here. Great characters, great art (so what if it's a bit pixelated) and music along with a gripping story and a true detective-style gameplay all come together beautifully, highly recommended!
2 人中有 2 人(100%)觉得这篇评测有价值
0.8 小时(记录在案的)
Note on my playtime: I keep the original version of this around at all times and have completed it over a dozen times over the years. I got this thinking it would be the same and I was sorely mistaken.

Compare starting a new game in this to starting a new game in the original. Within 10sec of you getting in control you'll see how horrible this version is. Just find and play the original. There are no improvements to be had here and this version is a dog's breakfast of Facebook generation pop-up trash. This is one of my favourite games of all time. The -original- is a masterpiece and I -would- recommend everyone play that instead of this weaksauce, tooltip-filled ambiance-murdering piece of garbage.

The original game had one of the simplest, most intuitive interfaces imaginable and it went hand it hand with a deeply immersive atmosphere and memorable story. How does the "Gold Edition" improve on this? Apparently by filling all four corners of the ♥♥♥♥♥♥♥ screen with bs tooltips, unwanted hints, permanent options/toggle buttons etc etc to the point that they may as well throw an ad banner on there. Then there's the constant bloody pop-ups and the stupid chapter intros. They've completely ruined the game. If you've played the original, this version is not playable.

As far as the "improved visuals" go, there are none to be had. Seems they've just taken the original work and stretched it. Framerate is noticeably lower than the original during FMVs. They've cut out sections of the FMVs as well for no ♥♥♥♥♥♥♥ reason whatsoever.

Just please, for the love of god, don't financially support this sort of dumbed-down ♥♥♥♥♥♥♥ization of gameplay. This is an atrocity against the original masterpiece. Needs moar refund button.
1 人中有 1 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
Retro, World War 1, adventure- what more does one need?
1 人中有 1 人(100%)觉得这篇评测有价值
19.4 小时(记录在案的)
Fun game that really got you thinking.
1 人中有 1 人(100%)觉得这篇评测有价值
11.6 小时(记录在案的)
It is a wonderful game, a great shame that it wasn't a success when it was new. I absolutely recommend it to anyone who enjoys classic adventure and mystery games, especially the fans of historical settings. And I have to say, re-released on the centennary of World War I, this game is current as ever.

There are a few minor caveats though, that I need to mention...

First, the control scheme is extremely unusual, and not very intuitive, especially if you are used to point-and-click games. It definitely takes getting used to, but once you get the hang of it, you won't even notice this.

Second, the Windows version at least seems to be somewhat buggy - I have ran into a few crashes, peculiar slowdowns and speedups, and action icons getting mixed up randomly (like "turn around" being shown instead of "go forward", or having an item icon stuck as your "interact" icon, even after you've disposed of the item...)

Third, there are a few genuine design glitches, especially surrounding the artifact missing from Tyler Whitney's compartment. It is nothing major, but it's definitely something that the creators, or the remastering team could really have tackled better.