Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
User reviews: Very Positive (1,133 reviews)
Release Date: Sep 25, 2013

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"This hidden gem of an indie game. The game mechanics are unique, the artwork and music is beautiful. It has a steady difficulty curve from start to end."

Recent updates View all (11)

May 21

Nihilumbra v1.35 Released!!!!


We just released an update for Nihilumbra, these are the highlights:

- Bug fixes regarding a strange behaviour in a puzzle in Forest - Level 6.

- Bug fixes regarding a strange behaviour in a puzzle in Desert - Level 4.

- Bug fixes regarding a strange behaviour in a puzzle in Desert - Level Void.

We hope you enjoy playing Nihilumbra!,

-- BeautiFun Games Team

6 comments Read more

January 29

Nihilumbra at Humble Bundle!

Today Nihilumbra appears at Humble Bundle along with 6 other awesome Spanish Games in the Humble Weekly Bundle 'MADE IN SPAIN'! This is a moment every aspirant to successful indie game awaits, and it has finally arrived for our good old pal Nihilumbra.

Pay what you want ($1 for Steam Key)
Spy Chameleon

Pay more than the average
Full Mojo Rampage

Pay $10 or more
Pixel Piracy

Remember you can pay what you want and split it between developers, Humble Bundle and Charity.

Born is having a beer with the other Spanish videogame heroes to celebrate!

1 comments Read more


“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”

Steam Greenlight

About This Game

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check for a browser demo!

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features

  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
Helpful customer reviews
25 of 26 people (96%) found this review helpful
2 people found this review funny
4.8 hrs on record
Posted: January 25
One of the best platformer games out there, Grab it guys!
This game is like real life, you start as a baby and learn the process of life each level while being chased or haunted by the void.
In each level you will learn new things and you need to apply what you just learn to complete the level.
The story itself is a life lesson for each and everyone of us.

I really love the narration, music and the artwork.
Really a beautiful and fun game. Thank you Beautifun Games.
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8 of 8 people (100%) found this review helpful
2.8 hrs on record
Posted: January 26
I can`t believe that I didn`t played Nihilumbra earlier. Its a wonderful game.

playing this game has a lot of feelings, its like beeing in an endless dream, full of hope, sadnes and happiness. But also it can feel being in a therapy, with an doctor who tells you how its feel to be depressive and how importan it is to feel that you can be something who can change the world, if not for others then for your selfe. All begins with a birth and all end with death.

You are a little nothing in this game, born as nothing and you thing you are nothing, but the more the speaker tells you the more you try to win. You learn and you see like a child, slowly but powerful, you learn that a little thing can be a little light, that this changes can move mountains. its like awakening from a depression into a live, a live you can love.

This game is an Artwork! its wonderfull and I`m happy that I finaly started to play this game!

10 of 10 Points

Level Design
easy to play
can be hard to master
different colors for abilities

For now there is no contra
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11 of 15 people (73%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: May 25
Note: video review embedded below.

There’s a specific scene you revisit a few times throughout Nihilumbra. It begins with you falling, the world having been twisted into something surreal, yet oddly soothing. You don’t stay here long, but it was within these brief moments that I was able to collect the scattered thoughts swirling around in my head that I had previously been unable to make sense of.

These scenes represented to me what Nihilumbra was on a conceptual level. They’re beautiful, empty, and meaningless. The reason I was finding it so hard to take something away from Nihilumbra was because there was nothing there. It’s a gorgeous experience filled with expression, but its aesthetics are simply a mask with nothing underneath.

Nihilumbra tries relentlessly to carve out a philosophical core within its narrative, but it comes across as venting the poorly formed ideas of someone who has given up on the world rather than something profound. The writing feels forced and lacks any impact, obnoxiously attempting to make you feel something - anything - by simply stating those feelings as if that is somehow enough to bring them into existence. Ultimately the constant reminders that I was supposed to feel guilty or scared only caused me to become despondent and annoyed.

The detached way in which Nihilumbra handles morality makes it feel as if it doesn’t really care. It wants to come across as deep without having anything to actually say, filling its world with empty words that bounced off me as quickly as they reappeared.

Eventually I simply tuned the writing out and attempted to focus on the puzzle designs instead, yet doing this only brought out how similarly hollow and disinteresting those elements were too. Controlling various elemental powers which can be painted on the environment should provide endless interesting applications, but Nihilumbra never even scratches that surface. It provides you new tools at a steady pace but never a creative way to use them.

Puzzle designs repeat the same basic ideas the entire way through, often requiring no forethought as the answer is simply a slightly altered version of the tutorial. Nihilumbra isn’t just easy, it’s numbingly repetitive and unstimulating. The only time I felt challenged was in navigating the interface, which while not terrible tended to feel awkward and more suited to its touch-based origins than a mouse and keyboard. But then as if to mock me, completing the game unlocks “void mode”, which far from the simplistic main game radically raises the difficulty with cheap trial and error level designs. This doesn’t in turn make them any more engaging however, as the only thing being tested is your patience and how quickly you can move your fingers, rather than your puzzle solving skills.

Nihilumbra is such an exquisite game to look at, that it’s disheartening to see such lovely artwork was wasted on an experience that only manages to dull the senses. It functions, but provides no incentive to spend even a few hours to complete it. Playing it felt almost like it was actively pushing me out, unintentionally but forcefully, as if despite having outrun the void pursuing me it had already devoured the game itself.
You can read more of my writing on Kritiqal.
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6 of 6 people (100%) found this review helpful
10.4 hrs on record
Posted: May 25
Puzzle platformer, slow-paced, not very difficult. Main mechanic (besides moving your character) is altering game physics by "painting" 5 different colours (with different abilities, which are unlocked during main campaign) on almost any platform.

Campaign is short (~3 hours) which is basically a preparation for the harder mode (The Void, ~2x harder and longer), which is unlocked after beating the game for the first time. In this mode, you need to employ your platforming skills as well as brain cells a bit more. Good thing is, almost any level can be finished with different approach, using different colours which adds to replayability. Beating the hard mode will unlock a change which will give you the reason to replay main campaign again (I'll not tell you what that is ofcourse). This feature completely change the mood of the game (which is dark/depressing by its setting).

Steam achievements are not very difficult, most of them will be unlocked naturally by going through both playthroughs. Some requires higher skill and exploration, but nothing impossible for 100%.

Fair price, decent length, good game. I was pleasantly surprised. Totally recommended!
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7 of 8 people (88%) found this review helpful
5.8 hrs on record
Posted: January 27
It's a good puzzle-platformer, a well-done one, with no bugs or glitches and a pretty interesting gameplay concept, but it's still far from my favorites. It's got its merits, and I can only recommend it for them, but it made me appreciate it without liking it. Why? Well, there are some downsides, that many could easily ignore, but for me they were important:

- that narrator was a really bad idea. It seems like an attempt to recreate the Bastion one, but a shallow, totally unsuccessful one that rather annoys and feels unnecessary.
- the controls are only partially accurate. When it matters the most, like when trying to get the Pacifist achievement, one can easily notice they're rather clunky and imprecise.
- the game idea / storyline is somehow just pretentious. Yeah, I get it, void, searching, profundity, philosophy, whatnot, but it never really "communicates" something to me, it doesn't come with any true revelation or original idea. It ends up feeling just as superficial as the narrator's texts.

Anyway, I loved the background music, the graphics are nice, and the gameplay concept of using the colors to transform the world is really interesting in my opinion, and captivating.
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22 of 37 people (59%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: January 17
I didn't really enjoy this as much as I thought I would, playing through the main quest. Once you finish it, the game opens up into a 'void' challenge which is significantly harder than the (easy) main storyline. I didn't enjoy it. It's not a 'revisit' or 'redo' of the original story line levels, but it focuses more on killing void creatures in thos enviroments, rather than exploring and puzzles.

Main storyline took me 2 hours, and i'm not a big fan of difficult platformers, so I had no interest in what may of been a longer definently more challenging mode. Honestly the controls themselves didn't lend themselves to faster paced more difficult platforming/killing, so even if i was grooving on the idea, i can assure you the controls would of kicked me out just as quickly as the narration.

I feel the narrator was relatively unessesary, and many of the lines of dialogue, i really felt were out of place, or didn't mesh well with the story. Honestly, it's game where the narration should really add to it, but more often than not i felt it pulling me out of the game because of lines i didn't expect or just lines that broke the feeling.

I normally go into this game expecting a big point, or big plot or big overarching theme 'redemption' 'exploration' 'overcoming of one's greif' 'growing up' honestly, I didn't feel any particular ONE theme from this game... and that saddens me because it could of been as enjoyable to me as Thomas was Alive if it had one thing and explored it well, rather than trying to touch on multiple things at once.

Unique mechanics, not particularly engaging though, and marred with questionable narration and thematic choices...

Get it really cheap for 2 hours of entertainment, more if you enjoy the more punishing execution style platformers, but be aware the mechanics themselves don't lend themselves well to the platform genres need of smooth, precise gameplay. It's a game that would of benefited more from a longer storyline or a more crisp singular point, than a second challenge mode and shorter story line. The story failed to buy me in, and so I was left, ultimately disappointed.
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6 of 7 people (86%) found this review helpful
2.4 hrs on record
Posted: February 4
One of the most original game I have ever played. It's a platform game with a tale about sens of life, colours embellished with great artism put into it's graphics. Your eyes are going to feast by watching well-drawn stuff, starting landscapes through enemies and ending on small elements. This game is also innovative because of it's mechanics based on the manipulation of various colours used to beat each level. Finishing basic storyline will be a short (but with great atmosphere) experience, although you have also a hard mode called "Void Mode".
I can fully recommend it for people who like platform games with original content.
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4 of 4 people (100%) found this review helpful
9.0 hrs on record
Posted: April 10
This game is weird looking but with beautiful environments. You have a narrator to help you in your journey and an amazing soundtrack. It's basically a platform game with a unique style of its own.
It is rather short with only six (6) sections to explore. What made the gameplay standout, is the way you can manipulate your environment with just a simple stroke of your mouse.
When you pick a color and move your mouse it paints your suroundings. If you choose blue, the terrain becomes slippery; green makes it more springy; brown makes it sticky; red burns things and yellow conducts electricity.
The game appeals more to a much younger audience but I am still glad I purchased it. It is one of the best platform games out there. I recommend this to everyone. Go and pick one now.
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5 of 6 people (83%) found this review helpful
13.4 hrs on record
Posted: February 15
The game title pretty much sums up the game content ; Nihilumbra is the union of two latin words, Nihil ( Nothing ) and Umbra ( Shadow ) ---> you're a shadow made of nothing,literally. Your main goal in this action game is to survive and avoid your natural enemy,which is also your philosophical father, "The Void" or Death,call it how you want. The game will reveal its best aspect when played in New Game+,known also as "Void Mode". This game has a nice longevity ( 13-14 hours ) and it will surely pleasure your eyes. The gameplay is solid; your charachter will gain new and new abilities troughout the entire game.

Note that this game deals with philosophical issues like death,nihilism and hope.

This game is a little pearl,touch it with silken gloves.
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5 of 6 people (83%) found this review helpful
23.7 hrs on record
Posted: April 26
If you love Limbo, but you want more colors and challenges- you must buy Nihilumbra. Great puzzle platformer, 10/10.
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10 of 16 people (63%) found this review helpful
5.7 hrs on record
Posted: December 12, 2014
this game is one of the best plataformer games I've ever played. I even stopped playing my favourite game to end this one it's really worth it. the sentences the narrator speak to you are really meaningful and the game it's very trucky. I recommend this game! totally a must have one
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3 of 3 people (100%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: March 9
I loved this game, it is original, beautiful and pretty hard on Void Mode!

It is short indeed, but you can spend a lot of time dying over and over again in Void Mode. Can take some time lol.

A lot of people here disliked the narration, but I think this resource is very well used in the game. And you can turn it off if you don't like it.

Enjoy it!
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9 of 15 people (60%) found this review helpful
3.0 hrs on record
Posted: December 27, 2014
this is a nice games :)

Good narattor, Good design, Good graphic

Gameplay ? well a bit challenging but it's fun for puzzle lover :3

Story ? solid
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2 of 2 people (100%) found this review helpful
6.2 hrs on record
Posted: May 19
A true work of art. This puzzle platformer has a unique brush mechanic that allows for many ways to overcome obstacles that nicely complements the whimsical art style. It'll run on anything, and still look amazing. The story is very thoughtful and takes a little over 2.5 hours. There is a challenge mode called Void Mode for when you finish the story, and it is very difficult, so there is a lot of content here. Overall it's a unique take on the PC puzzle game with something for everyone.
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: May 17
Nihilumbra is a puzzle platformer. There are two game modes; Story mode and Void mode. Once you finish Story Mode, Void Mode unlocks. The narrative of the game and gameplay are complementary. The game mechanics design holds so much potential, yet, the application of it into puzzles is not always very successful.

- Well-designed game mechanics
- Good narration
- Easy to learn how to play/ good tutorials

- Story mode is unnecessarily easy, while Void mode is unnecessarily hard. Not well-balanced level design.

- Graphics are okay. Nothing interesting or unique but not too bad either.
- Texts are sometimes a bit cliché.

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2 of 2 people (100%) found this review helpful
9.7 hrs on record
Posted: December 26, 2014
Great game. Very artistic, a show of reflection. Intended to be sad, but not as sad as it could seem. If you dismiss dramatic sentences or paths i would say "this is not for you" instead i'll say "play the game and see"
The controls are good, the logic puzzles are swift, fresh and with reasonable challenge. You'll love to run from the void.

I think it's a must have if you like dark themed things and enjoy to see how things grow and change.
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Posted: April 7
Good Platformer.
This game is a typical indie platformer and like many indie platformers that cannot offer edge graphic or physics, it pretend to have some special meaning, well, there is no. In addition to this, or maybe as a result I do not appreciate the voice, that follows you all the time, fortunately it can be turned down.
Also I saw nothing new, the colours, the voice, the wind... were used in games before this one.
However I loved the game overall, it was fun playing once I reached void mode, I loved beautiful sprite and background designs. And music, I looked for and bought mmusic on a different site after playing this game, I loved it that much, still listening to it from time to time.
Worth buying. Music also worth buying.
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: April 6
amazing emotional game with an unique colors system
it has good puzzles and nice art style.

once you started the game you really feel like you will not
stop playing until the game ends.

i recommend it for every platformer fan.
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2 of 2 people (100%) found this review helpful
8.7 hrs on record
Posted: April 30
After finishing the game, I was going to give it a thumbs down. My world has changed after I tried the "Void Mode" (unlocked after you finish the regular game).

To summarize, the basic game is too easy. There is a narrator (inspired by Bastion?) but Dear Lord, how I wanted him DEAD. The dialogues are BORING, unnecessary, repetitive and sound like a bored teenager philosophysing. The voice acting is... weird. It was so annoying I turned it off. Just to remark here, I loved the narrator in Bastion.

The Void Mode game not only does NOT have a narrator, but also gives you considerably more challange. Some puzzles require some dexterity, but most of them require only pure logic.

If I could give it a number, it would be 6.5/10
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: May 3
void mode sucks :D
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