Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews: Very Positive (861 reviews)
Release Date: Oct 21, 2013

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Recommended By Curators

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
Read the full review here.

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Helpful customer reviews
32 of 41 people (78%) found this review helpful
2 people found this review funny
14.3 hrs on record
Posted: November 6, 2014
Eldritch is the sort of game I would easily recommend to anyone, because I think just about anyone could have fun with it. Like shooting things? Play Eldritch. Like sneaking around? Play Eldritch. Like setting traps? Play Eldritch. Like navigating mazes? Play Eldritch. Don't like navigating mazes? Play Eldritch. I can't imagine anyone not getting at least some enjoyment out of it. Look past its homespun visuals and simple mechanics and you'll find a sophisticated experience that's best described as Dishonored seen through the lens of Binding of Isaac, written by H.P Lovecraft, with Minecraft's makeup and wardrobe, and a little sprinkle of adorable terror. If that doesn't sell the game to you, I don't know what will.

Read more here
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20 of 25 people (80%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: November 7, 2014
A Cthulu mythos inspired advenutre with rouge-like elements that will pretty much dictate your enjoyment of the game. Procedurally generated levels will challenge and almost certainly frustrate you; since you lose all of your progress upon death. Despite it's Minecraft-like graphics which leaves some monsters looking silly or even cute game can be creepy and downright stressful at times. This is mostly due to it's great sound design that will teach you to listen and identify what enemies are shuffling, wailing, thumping or snoring in the next room even before you see them. Risk/reward gameplay agumented by locked secret rooms that may or may not have some crucial health or ammo, and shrines that will give you spells powered by artifact you can collect around levels combine to create a stressful, disheartening experience that remains true to it's source of inspiration even though It did occasionally left me feeling like I'm just repeating the endless cycle of dying and resurrecting until I get that perfect level setup.
However, despite how many times I got killed by a dodgy platforming section literally two feet before the game ending, there was always a presence of that "I can't quit now. This game will not break me !" feeling. Definite reccomendation if you like rouge-likes and Lovecraft.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: November 27, 2014
+ Great audio; mob sounds are noticeably irksome
+ Interesting art style and level design
+ Simple, minimalist game-mechanics
+ Absolutely palpable atmosphere
+ Decent mob variety

- Endless fetch-quests; game encompasses little more than finding keys, coins, and exits
- Quickly becomes redundant
- Bare-bones mob AI
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7 of 9 people (78%) found this review helpful
1 person found this review funny
102.3 hrs on record
Posted: November 13, 2014
Im not well known for my ability to write reviews, so i will make this as short and as readable as possible.

-Description- Eldritch is a game about how you got yourself stuck in this dungeon-library type room and need three keys to exit. The way you get these keys are by reading three glowing books in the main part of the room, once you read one of these books (you have to start with one specific book then continue to harder books) it drops you streight into a dungeon, this is where the main part of the game begins. from here on you have to scavange the place for weapons such as knifes, pistols, even trip wires. and with these you will be able to, obviously, kill the enemys. as you will find out, no-one will beat this on their first try its just way too hard, you will need to learn how to mix stealth AND combat to be able to beat it. this is all im going to say about its description as i do not want to spoil anything (else)

Now i will say the pros and cons to the game as un-biasly as possible.

+The game is easy to run - this is a big one, who likes a game thats laggy? i dont, thats for sure. and this is especially good if you have a simple laptop like mine which cant handly the power savvy games of today.
+The game is aesthetically pleasing - the game looks nice, pixel games are pixel games but the way this game puts them toghether with all of its shapes and colors just seems 'right'
+The game is fairly unique - i havnt seen a game much like this before and definatly not one with the same mechanics.
+The game has a sweet and sour feeling - when i first started the game, it scared me...alot just enough to make me lose out of not useing critical thinking. but before the game could lose its fun factor out of being 'scary' i had gotten used to it and was able to play it normally, allowing for a different type of play giving strategy a whole new meaning.
+They are STILL adding more updates - name says it all

= It does eventually get Extreemly hard - this happens around the third and last book, enemys will kill you either one or two shot and it becomes very difficult to play. some will find this as a pro but to me, it could be just a tad easier.

Thanks for reading and i really hope this helped your decision on wether to but the game or not, would i recommend it? YES this game is unique in many ways and is a must play. if i find any more necessessary pros or cons, i will add them but for now the only bad thing i can say about it is listed. Wow i made this alot longer than i planned on making it, anyways, goodbye ^u^

9/10 - Great game
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6 of 8 people (75%) found this review helpful
9.4 hrs on record
Posted: January 30
Minor Key Games

The ancient, unspeakable alien horrors of H.P. Lovecraft's Cthulhu Mythos universe have never been more adorable. I especially like Minor Key's rendition of the Deep Ones - the fishlike servants and enforcers of the Great Old One called Dagon. I don't know if its their bulging pixelated amphibic eyes or the sound of their confused moans echoing through the underground halls, regardless of what you will feel a little sorry for these guys everytime you squeeze the trigger of your revolver. And trust me on this one, being a game with randomly generated worlds and permanent death, Eldritch will have you squeeze that thing alot.

So yeah, Eldritch is a horror themed game that isn't a horror game. Instead it's a first-person action game that places you in an old library in New England. Through books scattered across the dusty shelves and tables you'll slowly come to understand that this isn't exactly a regular library, and not all books in there are regular books.

The preconditions of the game are very simple. Some of the books in the library will transport you to other realms, or in boring, technical terms - levels. On each level you must find and bring back a certain object to the library. Once you have them all you can access the endgame. During your exploration you can equip up to two weapons and a spell at the same time, you may also carry up to three helpful objects - a pair of boots, a kit and a piece of equipment. Weapons and objects can be found scattered across the levels, stolen, looted from dead bodies or even bought legimitately for the money (artifacts) you've collected. That's about it.

Don't be fooled by the simple setup though. You'll die easly, and when you die you'll be transported back to the library, stripped of all the buffs, artifacts (money) and items you've found and the world resets and randomizes before you enter it again. Now this obviously can be very intimidating for gamers unfamiliar with the rougelike genre, but this is also a big part of why Eldritch is such a fun experience.

The non-linear levels, the randomization of both the environments and the enemy positions, the power in combining the right type of boots with a certain kit or a spell - all are things that help create one of the most open play styles I've ever experienced in a game with so simple mechanics. The fact that the game's designer - David Pittman (Super Win The Game) used to work as a programmer on projects like BioShock 2 and The Bureau: XCOM Declassified doesn't come as a huge surprise.

If you're into adventure games and exploration and a big amount of improvisation, this is definitely a game for you.
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3 of 3 people (100%) found this review helpful
5.8 hrs on record
Posted: December 2, 2014
Has that original feel to it.
Gameplay is amazing.
Atmosphere is amazing.
Difficulty is present.
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9 of 15 people (60%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: January 6
I couldnt stop playing this game! Its a rouge-like horror were you play in a dungeon. The creepy background noises makes a balance of creepy and FP!
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9 of 15 people (60%) found this review helpful
3.4 hrs on record
Posted: January 1
A rogue-like game inspired by H.P. Lovecraft's work, what's not to like?

Well, a lot, unfortunately.

Of course, I'm not talking about the graphics... voxel-based worlds kind of grew on me after being forced to play Minecraft and Pixel Gun for countless hours with my son ;-)
The problem is really about gameplay. I tried playing it like a stealth-based game, but it wasn't really that fun. Then I tried playing it Doom style, fully knowing that on a H.P. Lovecraft universe that can only end in tears... and so it did.

So I'm left with a game that feels like a first-person Pac Man game, in which I'm thrown at little mazes, and am constantly trying to eat/grab little rewards while either attacking or fleeing baddies.

Guess what, I'd rather play a real Pac Man game.

And you know what, I was thinking I don't really like humorous takes on H.P. Lovecraft's mythos after all. "Cthulhu Saves the Earth" also fell flat for me recently. At least Eldritch made me confirm that feeling.
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2 of 2 people (100%) found this review helpful
4.5 hrs on record
Posted: February 24
Extremely entertaining Lovecraftian roguelike that has great combat mechanics and atmosphere. The graphics are relatively primitive and Minecraft-esqe, but that doesn't hold it back in any way. Any Lovecraft fans will find a lot to enjoy in this game. Eldritch is well worth your time and money.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: February 28
this is a really fun and interesting indie game and should be look at more. It has interesting machanics and overall simple story line. With the levels spawning randomely it alows for hours of gameplay. Play this game if you like exploration and RPG's.
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2 of 2 people (100%) found this review helpful
10.7 hrs on record
Posted: December 30, 2014
Eldritch perfectly captures the strange worlds of HP Lovecraft. Chosen graphical stylisation suits here, between pixels, my imagination fills the gaps, it invokes images of unknown terrors and alien landscapes. Eerie sound design gives this game another (otherworldly) dimension, i was so drawn in, that i tried to look beyond corners from my chair :) Danger of permadeath only heightens the immersion, it coerced me to give my best on every try - to hide from monsters, search every corner for useful items and avoid deadly traps. Eldritch truly evokes sense of wonder and dread, as the player explores these strange and unknown worlds.
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2 of 2 people (100%) found this review helpful
19.2 hrs on record
Posted: February 17
To go off of what another reviewer said, don't trust how the trailer makes the game atmosphere seem. It's way more tense, especially if you play cautiously.

What's interesting about this game is it can be completed in different ways. You can get lots of ammo and shoot whatever moves, you can quickly run through areas and dodge attacks...or you can make the game take three times as long like I did and take the "must stealth kill EVERY enemy approach" (protip: Not looting corpses prevents them from respawning somewhere else!).

Despite its cube-styled graphics, I think depending on how you play this game, it can be a very rewarding experience. Even after you beat the game, you can also check out the Mountains of Madness, or the Asylum if you're one of those time-trial highscorer types :)
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2 of 2 people (100%) found this review helpful
1 person found this review funny
24.6 hrs on record
Posted: February 10
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy. Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on. Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely. Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: November 8, 2014
I was laughing when I let loose a giant blob monster that ate all the enemies around me. It was less funny when it then ate me. All of this because I dared to read a book in the library.

10/10, would go mad again.
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: January 12
It's somewhat shallow, but atmospheric with a unique sound design. Not quite worth the full price.
I recommend this with a big maybe. If you're into Lovecraft, get it from a bundle or a sale.
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Posted: January 8
Eldritch is an indie, stealth game that has you make your way through a trio of randomly generated dungeons in order to collect three orbs and escape the library. The fun comes from the fact that, if you die, you lose all your orbs, your equipment, and your status is completely reset, meaning that in order for you to escape, you need to beat the entire game in one life.

It's quite an interesting catch, and it truly embodies the gameplay aspect of learning and mastering the game's mechanics. Games like Assassin's Creed and other mainstream triple-A games treat their players like idiots, constantly reminding them of how to play the game and perform basic techniques at every stage of the game. Not Eldritch. Eldritch barely gives you a tutorial, and by the end, you feel like you've truly mastered the game. There are a lot of unique enemies, such as enemies that can't die, that come back to life after a few seconds, and even a not-ripoff of the Weeping Angels from Doctor Who, that, if you stop looking at them, attack you. It keeps you on your toes and makes it so that every enemy type is a learning experience. How many hits do these enemies take? Can they hear my footsteps from far away? Do they have any projectile attacks? Is it worth fighting them or running?

The game isn't that long. It takes about twenty to thirty minutes to beat a dungeon, and there are optional bonus dungeons that can break up the monotony, and offer special equipment to better tackle the big three dungeons (such as grappling hooks and pickaxes). My final 'life' that I beat the game with only lasted 77 minutes, meaning that, if you're a master from the get-go, you can beat it in an hour. But it took me four hours to beat the game, so it took three hours of failed attempts, learning enemy behaviour, and trying new equipment and tactics, to finally master the game and beat it.

Unlike Rogue Legacy, another one of my favourite perma-death games, nothing transfers over from one life to the next: not health, not equipment, not even the boots you're wearing. Although Rogue Legacy was satisfying to beat, this felt even better, because dying in this game felt punishing, but you constantly felt like you were getting better.

It feels like those old NES games that were only an hour long, but because they're so challenging, it took months or years to beat as a kid. But you took the time (because games were expensive and you wanted to beat the ones you had), mastered the game, and by the end, you could recite every level's floor-plan off by heart. Eldritch is very much in the same vein: a short game that takes a long time to beat. It rewards patience, skill, and willingness to approach a situation from new angles.

For stealth fans, this is a fun game, but for people who enjoy a challenge, there is nothing more rewarding than beating this game.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: January 23
Do not let the low quality graphics confuse you - this game banked it all on a solid UI and well done mechanics.

No instruction manual but for some basic popups - but those popups cover you quite well.

The hotkeys are very natural to what you're used to.
The sounds is true 3D sound, you and other things make noise and the sound is increased/decreased in volume based on your position to every noise source.

Great fun, great fun indeed!
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: January 22
Well, let me start this review off by saying I am a huge fan of H.P. Lovecraft, and this review will be somewhat biased because of that. Sorry.

Eldritch is a FPS Rouge like game. The term "rogue-like" is used quite liberally, so I consider this game to be more of a rouge-like-like, or my personal favorite, a rouge-lite. The game's aesthetics are quite simple but also very pleasing. A Minecraft-esque visual design is easy to look at, but the pixelated art is somewhat overdone. But, you shouldn't base a game off of it's graphics. The meat of this game is what matters. Lore is hidden around any corner. The dungeons that our hero, you, explores are honestly small, but many levels must be completed. Because each level is random, the player is forced to figure a way out of a situation. It's very fun and simple to get into. Many levels can be explored, although most are the same level-setup with different textures or enemies. Still, this helps the game from seeming repetitive. After only 11 hours, I started to get a little bored. This can be solved with a healthy dosage of Cthulhu reading, but I was a little disappointed that the game gets tiring. The atmosphere is where the game shines the most. It's eerie, creepy and fun. Each corner holds danger or reward.

All in all, I personally love this game. For a fan of Lovecraft, I recommend this. It's a 8.5/10 for us.
For a fan of rouge-likes and procedurally generated game, this game would be a 8/10.
If you don't fit that category, stay away. If you fill either, I think this game is a good pickup.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: February 1
5/5 Punching penguins in face and running around in panic. This game should be tagged as horror.. and geniuos because it is genious.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: January 16
Look, say what you will about the low quality graphics, simple level design, repeatative textures/levels/enemies/etc, but it's got a Cthulhu shopkeeper. I needed that in my life. A+ 10/10 would shop again.
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