Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews: Very Positive (722 reviews)
Release Date: Oct 21, 2013

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Recommended By Curators

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
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Recent updates View all (6)

October 27

Trick or Treat!

Eldritch received a small update this weekend. Resurrect in the library and head to the southwest corner to enter the new Halloween area.

This spooky level is absolutely packed with loot. Use it to gear up for adventure! Or work on that 9,999 artifacts achievement.

15 comments Read more

August 20

The "Happy Birthday, Lovecraft!" update

H.P. Lovecraft was born on August 20, 1890. In celebration of his significant influence on the horror genre, we're releasing a big update for Eldritch today!

Added Asylum expansion.
Added Steam trading cards.
Added Steam achievements.
Added Steam leaderboards.
Fixed Steam screenshots in OpenGL.
Fixed Mac savegame crashes.
Improved voxel lighting.
Improved audio occlusion.
Improved display of keys/buttons.
Improved display of FOV.

23 comments Read more

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Helpful customer reviews
15 of 19 people (79%) found this review helpful
2.1 hrs on record
Posted: November 2
I first heard about "Eldritch" from a friend, When I checked it out I was like, "Ooooo goody ANOTHER '8bitesque' indie FPS". Well it was on sale for 1.94 and I had some spare change and my friend finally pressured me into checking it out.


This game is really, really, REALLY cool. I have never played anything like it. First person, randolmly generated, dungeon crawling at it's best. Also the game really doesn't explain itself so it is up to you to figure it out. Really neat little game.
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8 of 9 people (89%) found this review helpful
7.3 hrs on record
Posted: November 7
A Cthulu mythos inspired advenutre with rouge-like elements that will pretty much dictate your enjoyment of the game. Procedurally generated levels will challenge and almost certainly frustrate you; since you lose all of your progress upon death. Despite it's Minecraft-like graphics which leaves some monsters looking silly or even cute game can be creepy and downright stressful at times. This is mostly due to it's great sound design that will teach you to listen and identify what enemies are shuffling, wailing, thumping or snoring in the next room even before you see them. Risk/reward gameplay agumented by locked secret rooms that may or may not have some crucial health or ammo, and shrines that will give you spells powered by artifact you can collect around levels combine to create a stressful, disheartening experience that remains true to it's source of inspiration even though It did occasionally left me feeling like I'm just repeating the endless cycle of dying and resurrecting until I get that perfect level setup.
However, despite how many times I got killed by a dodgy platforming section literally two feet before the game ending, there was always a presence of that "I can't quit now. This game will not break me !" feeling. Definite reccomendation if you like rouge-likes and Lovecraft.
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8 of 10 people (80%) found this review helpful
13.7 hrs on record
Posted: October 29
A proceedurally generated, Lovecraft-themed, first-person action rpg. Elderitch has an engaging retro 3d art style and great sound design. The stealth action gameplay feels great. Enemies and vared and interesting. The large levels have impressive geometry and are very atmospheric, and also fun to explore. Environments are fully destructible (which is an awesome yet underused game mechanic). There is an impressive amount of content here, including free DLC, secret endings, and a new game plus mode. This is a spectacular game, one of my favoites - buy it full price.
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8 of 10 people (80%) found this review helpful
12.5 hrs on record
Posted: November 6
Eldritch is the sort of game I would easily recommend to anyone, because I think just about anyone could have fun with it. Like shooting things? Play Eldritch. Like sneaking around? Play Eldritch. Like setting traps? Play Eldritch. Like navigating mazes? Play Eldritch. Don't like navigating mazes? Play Eldritch. I can't imagine anyone not getting at least some enjoyment out of it. Look past its homespun visuals and simple mechanics and you'll find a sophisticated experience that's best described as Dishonored seen through the lens of Binding of Isaac, written by H.P Lovecraft, with Minecraft's makeup and wardrobe, and a little sprinkle of adorable terror. If that doesn't sell the game to you, I don't know what will.

Read more here
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4 of 4 people (100%) found this review helpful
0.6 hrs on record
Posted: November 8
I was laughing when I let loose a giant blob monster that ate all the enemies around me. It was less funny when it then ate me. All of this because I dared to read a book in the library.

10/10, would go mad again.
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3 of 3 people (100%) found this review helpful
2.1 hrs on record
Posted: October 31
Awesome game, filled with a lot of lore for the CoC universe and stays true to the Lovecraft feel
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3 of 3 people (100%) found this review helpful
24.8 hrs on record
Posted: November 24
There is something moving around on the other side of this wall. I can hear it shuffling and dripping some kind of unspeakable ichor as it slides over the ruined stonework. I have only my knife and a rock to keep me safe in this cyclopean hell and I must make it back to the relative safety of the labyrinthine library. A giggle rises from my lips, but I quickly silence myself. I cannot afford to lose my sanity in these deep corridors. I creep forward, darting my view in all directions. Suddenly, there is a dreadful noise behind me! I turn whilst steeling myself against this fresh horror… Awwww! It’s just the sweetest looking Deep One I’ve ever laid my eyes on! Come here, li’l guy! Come – OH GOD, WHY IS IT KILLING ME?

Eldritch, by Minor Key Games, is a first-person roguelike set in a blocky Lovecraftian fantasy. It’s unforgiving of mistakes, and it’s so dang adorable, you’ll want to hug every deadly enemy you see. Next thing you know, you’re looking at the death screen, getting ready to resurrect back in the mysterious library.

Like any good Lovecraftian horror, Eldritch begins with forbidden knowledge. You awaken in a library. Endless shelves of books, tables, and reading lamps surround you. The only exit requires the acquisition of three magical orbs to unlock. Reading one of three glowing books in the middle of the library will transport you to a deadly realm filled with traps and monsters. Your exploration of these three randomly generated dungeons will net you loot, weapons, and the orbs that will free you from imprisonment. Dying puts you back in the library. The catch? You have to gather the orbs in one life. If you die before you unlock the exit, you’ll lose any orbs you have returned to the library, forcing you to gather them again.

The first dungeon you go into is easy. It’s baby’s first roguelike. You’ll be punching cultists, Deep Ones, and beetles to death. You’ll run through the halls with abandon. You’ll be given a magic spell by praying at a statue of Dagon and the artifacts that power your spell will litter the ground. You’ll find a revolver and you’ll never run out of bullets because looting the dead gives more ammo than you spent. The knife is god-tier. You’ll grab the first orb and you’ll teleport back to the library thinking, “This is it?” It’s a trap. In the second dungeon, you’ll run into deadlier monsters that will laugh at your ineffectual flailing. Your gun will never have enough bullets. The hissing Serpent Men will chase you. You’ll begin hoarding the increasingly scarce spell-powering artifacts. You’ll realize that the gameplay resembles Dishonored with its sneaking, spells, and assassinations. Just as you’re getting your groove again, a Shoggoth will crush you with it’s cuddly black tentacles. Awwww. You’ll wake up back in the library.

That’s when the deeper mechanics of Eldritch start to make sense. There’s a lean button for a reason. Crouching makes you stealthier. Looting the enemies you kill makes them respawn somewhere else in the level. A rock can be the best ranged weapon because it’s quiet and you can recover the missile after you’ve thrown it. The knife is best used in sneak attacks from behind or above. Bottles can be thrown as a distraction. The Shoggoth will kill other denizens of the dungeon for you if you lead him into them. Spell-powering artifacts can be banked in a treasure chest so you don’t lose everything when you die. You’ll discover that you can purchase weapons and power-ups from oddball merchants. Do you want to keep your artifacts for spells, or spend them on boots that let you leap higher? You can unlock shortcuts to deeper dungeons, but zipping right to harder levels without getting some better equipment is a mistake. Finally, a Chthonian Worm will bite you to death with its lovable lamprey mouth. Awwww. You’ll wake up in the library again.

The screen that informs you that you’ve died again has a button that lets you tweet the manner of your death to the world. It’s a painful reminder that Eldritch could really benefit from leaderboards or at least achievements to chronicle your struggles against the forces of cosmic terror. It’s hard to play any roguelike without a scoreboard after Spelunky’s wonderful daily challenges. No matter. Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.

This time, you’ll use the run-and-crouch move to slide through a hole as a Spawn of Chthulhu chases after you. This spell lets you teleport behind that Deep One and stick him in the back before the nearby cultist knows what happened. There’s the orb! If you can only reach it before the moaning horror catches up to you! Nope. You weren’t watching your step and the collapsing floor dropped you right next to your Shoggoth friend. Awwww. Back to the library with you.

7/10, Recommended

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4 of 5 people (80%) found this review helpful
19.2 hrs on record
Posted: November 3
I love this little game!

It's basic characteristics are perhaps best presented in list form:

- first-person
- procedurally-generated
- stealth, exploration, combat
- permadeath
- limited health and items
- low-poly art style
- "cartoon lovecraft" theme

I'm not great at FPS games (not terrible, I hope, but not great), and for me Eldritch has a perfectly balanced difficulty curve. There are three worlds, which are generated on each runthrough, and you have to make it through all three to unlock a final stage, and then survive that stage to win, all without dying once. This only takes an hour or so, but is tricky to pull off. (I've only done it twice, both times before Steam acheivements were added.) The first world is easy; the second one seems impossible at first. On each successful run, you deepen your knowledge of the game's systems, and gradually attain a pleasurable sense of mastery.

There is also a "New Game+" mode and some additional challenges if you are way more hardcore than I.

Despite the cartoony art style, the game has many genuinely tense moments and I think the visual and level design is really quite effective in conveying a weird and spooky world, governed by unfathomable rules and forces. And as with any good randomized world, I've had lots of hilarious/awesome emergent encounters/stories with the various beasties and environments.

One of my only issues with the game is that certain combinations of abilities are really unbalanced. So much so that, once I find them in a given run, it's hard to give them up if I'm trying for a winning run. Withouth giving too much away, this is due to what I can only call game-breaking exploits that certain abilities enable.

However, the issue of balance is certainly outweighed by the sheer joy I took when I first discovered the power of these degenerate strategies. I felt like a brilliant magical ninja. In any case, there are a modest number of abilities that are all really fun to play with even if they are not all equally powerful.

All in all, I have huge respect for this game's designer (a single guy!) Eldritch shows a lot of care, dedication, restraint, and clarity of vision. There are a lot of simple but brilliant ideas in here, executed beautifully. (for example, after playing Eldritch I can't imagine why anyone would make an FPS without a run+crouch "powerslide" move.) It makes me want to make games myself.

To top it off, the developer has released two *huge* free content updates since the game was released in 2013, and the game is pretty modestly priced to begin with. ($15, with frequent sales and bundles.) I highly recommend supporting him!
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2 of 2 people (100%) found this review helpful
4.4 hrs on record
Posted: November 2
I want to be clear here; I really, REALLY enjoy this game. The atmosphere is great, the art style is interesting, the gameplay is fairly fun and the Lovecraftian source material is just tops. The maps are pretty interesting while changing just enough in their layout to feel different from one another. Weapons are fairly interesting, with the more powerful ax or pickax being much slower than the quicker knife. There's also a sort of tactical choice in the spells and items you can carry.

Do you want to be sneaky? You'll want Stealth boots and melee weapons, as guns will alert enemies nearby to your presence. Want to avoid combat as much as possible and be able to make quick getaways? You'll want to probably be carrying either a bundle of TNT or a Grappling Hook with you so that you can either quickly climb to safety or make your own escape route by blowing a hole in the nearest surface. Maybe you'll want to equip the Teleport or Lift to get away fast over big ledges. There are quite a few options here.

While this game is great fun as a dungeon crawl, I do have a serious problem with one of the mechanics, and that is the fact that you lose literally everything you have accrued save for any money you've put in your bank chest and any new level you opened. This poses a serious problem.

Throughout the time you character remains alive, you gain more hit points by drinking from fountains, can stock up on ammunition for the revolvers, find spells at idol statues, and, most importantly, find the souls of the Old Ones needed to escape the library hub of the game.

However, when your character lives, you lose literally everything they're carrying; any spell you may have, additional hit points are reduced back to the starting 3, all ammunition, any artifacts (money) you have on your person, all of your gear includeing weaponry, AND any Old One souls you may have found and placed on the three altars to escape the library? Yeah, they're back at the end of a now newly randomized zone. There is a way to revive yourself, if you're carrying a First Aid Kit, but that costs 50 artifacts to use. I suppose unless it disappears (I didn't notice if it was still in my inventory after the one time I was able to use it) that 50 Artifacts to not lose everything is a fairly good deal.

I don't usually take issue with punishment via losing precious items. Games such as Minecraft have made me very familiar with this mechanic, but the issue is that in Minecraft you can store items and the enemies are at a constant level of difficulty, while in Eldritch, the enemies are stronger in each new zone.

There is a sneaking mechanic in Eldritch, and if you can find the Stealth Boots and snag them from a merchant (honestly, who would blow all those artifacts?) you can even sprint without enemies hearing a single footstep, but with the randomized terrain and the fact the enemies actually wander the map it's eventually going to be inevitable that you have to square off against something, and if you've just died and are trying to enter the Mountains of Madness, or are fighting a Snakeman with nothing but your bare fists and three hit points, it becomes more or less a necessity to have to slog all the way through the beginning area again, which is now completely re-randomized, and you are forced to re-collect Dagon's soul.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: November 1
A fantastic rougelike stealth adventure game. Leaves you very tense when playing. The silly trailers do not do this game justice. It is filled to the rim with atmosphere and tension. One of the few games where Permadeath actully adds to the experience. Buy it if you enjoy stealth games, rougelikes, and adventure games.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: November 1
Eldritch is a first-person adventure game in which you explore Love-Craft inspired dungeons. Eldritch is like mincraft in graphics only. The game provides a fun adventure, and it's constant updates provide extra levels. Althoug hmany would consider this a rogue-like, I would say it's more like a lite-rpgfps. I will recommend this, but don't excpect too much.
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Posted: November 1
(Note: I have just started playing this game, but I wanted to write a review.)

Do not let the simple, pixelated design of this game fool you. When I bought it, I was not expecting such a seemingly-simple game to be so unnerving, and yet, so interesting, that it was hard to stop playing it....the enemies are quite creepy, despite their plain appearances. I suppose it's the sound effects. But anyway, I will keep playing this game, and see where it takes me: But I hope others decide to check out this game, and not be turned away by things such as simple graphics, as I almost was.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: November 7
Part 1: Pre-gameplay-
So I heard about this game on Reddit, and like all Steam games, when I wanted to buy it, I realized I already bought it in a Humble Bundle. These developers seem super awesome. Seriously, read the EULA.

Part 2: Initial Impressions-
*I will finish this review when I feel like I have played this game for a reasonable amount of time.*
So far the game has been fun. I was playing it while listening to loud music, so whenever I turned a corner into a baddie, I almost had a heart attack. I only saw three types of monsters in the first dungeon (stage, level?), so I can't really say much about the variety. There could be more later on. Like I said, I have only played it for a short while so far.

Controls are great, there are keybindings, and enough menus for maybe even TB to be happy with. AND THEY LET YOU TURN THE FOV UP TO 120. If only more devs understood that it's that easy to please the customer.

I apologise for my sub-par writing skills. I am too tired for this ♥♥♥♥.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: November 15
I'm so impressed. When i started the game, i thought: "Just another Minecraft-like game." But it's even better than Minecraft.
It's a great adventure game, starting in a shady Library, which takes you to different worlds. You can pick up different weapons and fight enemies.
I especially loved the atmosphere, 9/10
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1 of 1 people (100%) found this review helpful
60.8 hrs on record
Posted: November 13
Im not well known for my ability to write reviews, so i will make this as short and as readable as possible.

-Description- Eldritch is a game about how you got yourself stuck in this dungeon-library type room and need three keys to exit. The way you get these keys are by reading three glowing books in the main part of the room, once you read one of these books (you have to start with one specific book then continue to harder books) it drops you streight into a dungeon, this is where the main part of the game begins. from here on you have to scavange the place for weapons such as knifes, pistols, even trip wires. and with these you will be able to, obviously, kill the enemys. as you will find out, no-one will beat this on their first try its just way too hard, you will need to learn how to mix stealth AND combat to be able to beat it. this is all im going to say about its description as i do not want to spoil anything (else)

Now i will say the pros and cons to the game as un-biasly as possible.

+The game is easy to run - this is a big one, who likes a game thats laggy? i dont, thats for sure. and this is especially good if you have a simple laptop like mine which cant handly the power savvy games of today.
+The game is aesthetically pleasing - the game looks nice, pixel games are pixel games but the way this game puts them toghether with all of its shapes and colors just seems 'right'
+The game is fairly unique - i havnt seen a game much like this before and definatly not one with the same mechanics.
+The game has a sweet and sour feeling - when i first started the game, it scared me...alot just enough to make me lose out of not useing critical thinking. but before the game could lose its fun factor out of being 'scary' i had gotten used to it and was able to play it normally, allowing for a different type of play giving strategy a whole new meaning.
+They are STILL adding more updates - name says it all

= It does eventually get Extreemly hard - this happens around the third and last book, enemys will kill you either one or two shot and it becomes very difficult to play. some will find this as a pro but to me, it could be just a tad easier.

Thanks for reading and i really hope this helped your decision on wether to but the game or not, would i recommend it? YES this game is unique in many ways and is a must play. if i find any more necessessary pros or cons, i will add them but for now the only bad thing i can say about it is listed. Wow i made this alot longer than i planned on making it, anyways, goodbye ^u^

9/10 - Great game
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: November 14
Eldritch is about as much horror game as a horror-wuss like me can handle. It's basically Minecraft Cthulhu, a first-person dungeon crawler with blocky cartoony environments and monsters. The creepy evil of the Lovecraft mythos does come through, and there is definitely a survival element to the game.

Your investigator character is not a superman. He/she is a normal person, with fairly limited health and ammunition. The monsters are not too bright, but they are legion, immortal and relentless. Should you slowly progress through a level, risking injury, death and getting trapped in order to stock up on more items? Should you race past the dangerous elite monsters, and risk facing a major baddie or trap later, under-leveled and empty-handed?

The audio design, while initially cheesy (most of the monsters sound like the developer's buddy growling into a microphone), is quite effective at instilling a sense of danger. You will find yourself using your ears to judge where a monster is, how far away it is, and what it is. And you will have to make tough choices with that knowledge.

As a newbie to the genre, I recommend this as a fun horror-lite first-person dungeon crawler. I suppose if you like concentrated terror and wearing brown pants, you could go play Amnesia or Alien: Isolation. But this is about as much creepiness as my britches can handle for now.

One paranoid investigator's thumb up!
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: November 1
This game, though somewhat frustrating, has kept my interest as a funny, rouge-like game with a very classy yet silly feel to it. I don't know how else to describe it, but I would definitely recommend Eldritch! One of my favorite games I have played in quite a while!!
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2 of 3 people (67%) found this review helpful
6.0 hrs on record
Posted: November 7
What can i say about this game?
I saw it on sale and i right away got it.
Didnt have that much money left so i was happy to see that the price was lowered.
But no matter what, if i wouldve had enough money without the sale i wouldve bought it just as well.
This game is worth your money.
Do NOT let the simple graphics fool you.
It is a hard and unforgiving game.
If you ♥♥♥♥ up once it is just fine.
But as with all games with a healthbar there are some things you should look out for ;D

Best Game 2014 10/10
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2 of 3 people (67%) found this review helpful
2.2 hrs on record
Posted: November 16
I am Elder, and im not ritch :(
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1 of 2 people (50%) found this review helpful
12.6 hrs on record
Posted: November 2
The Binding of Issac could take a few pages from Eldrich in terms of being able to suck the player into its world with ease. I'm not a man to be easily distracted from work, but I spent the last three hours dutifully playing Eldrich while my college work was left untouched (and, to add on, I skipped dinner too). This is the best rouge-light there is; not because the rougelike elements are nearly as good as BoF, but because everything else is better. Highly recomended.
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