Gumboy - Crazy Adventures earns my first negative review. Campaign:
Let's get started, the protagonist known as Gumboy is a ball (most likely made of gum) that can transform into different shapes by collecting different in game items. There are different story sections of the game: Tutorial, Magic Forest, Bean World, Summer Meadow, Underground, and Caves. Each section is about equal in length except Underground which only has three levels. The tutorials offer a system which allows you to learn the basics of the game before they infuriate you in the actual campaign. Each mission you have an Astral Guardian who will help you to achieve an objective. Once you have completed the requirements a pollinator (somewhere on the map) will release pollen, you must then using an item offered by the Astral Guardian push the pollen back to the Astral Guardian. Upon completing this a portal opens which you can roll, roll, or roll into. This ends the level and allows you to move up to the next challenge. You can start in the first level of Magic Forest, Bean World, or Summer Meadows meaning there is no real beginning to the game. In fact there is no real story, just simply roll and collect the dust then roll on your merry way. Gameplay:
If you didn’t notice I used the word roll a lot, this is because roll is your only native control. In order to jump you must collect a hiccup seed and it only lasts for a set amount of time. This is fantastic the character can essentially only roll left to right prior to collecting an item, this means before starting a level half the time you have to roll and find this item so you can actually start the level. Not only do you need to find the ability to jump before starting a level, you must then go find the shape transformation items on the levels (this is not optional). You play a character who is made of gum and cannot mold itself or jump by itself. The game continues by making it so the terrain has random bumps in it that block you from effectively moving (half the time throwing me in the wrong way – over and over again). The jump ability only works half of the time and the heights obtained by the jump seem completely random so going from one platform to the other is essentially just luck of the draw. If you could get past the incredibly poor controls, the required transformation changes, the ridiculous requiring an item to jump concept, and the awfully designed terrain you'd still probably not like this game. Gumboy - Crazy Adventures still pushes the boundary with an awful menu interface, rather than being able to simply move the mouse and select to exit a menu you need to roll your character through each menu option where it requires you to stop and wait till the sub menu interface opens. Even the in-game menu works similarly; to exit you have to roll round a huge ball just so you can quit the game. Gumboy – Crazy Adventures is a game that offers very little in the sense of entertainment. Then this game strives for being least interesting game by offering poor controls, terrible terrain navigation, and illogical gameplay.Result:
Overall I would not recommend this game, although seeing as it came with the Indie Puzzle Back I guess you'll just have to have it stuck in your library. Some people would say you could get past all these deficits because the ambience is nice, the environment is pleasing, and the music is soothing. If you want a puzzle game where you are a ball, that offers interesting music, beautiful scenery, and a serene ambiance play influx. It’s the same price, it was made in 2013, and you will not want to kill yourself every time you try and move the character.
+I personally like how the dialogue is gibberish.
-Poor terrain set up
-No default jump command "must find a Hiccup Seed"
-Poor menu interface/navigation
-Requirement to change shapes in order to beat levels (rather than allowing the gamer to decide when to change shape)
-Jump ability only works half of the time once you get the hiccup seed
-Jump ability heights are almost completely random and do not couple with speed boost
-Ball will bounce randomly around terrain rather than move effectively in one direction or another