Sauvez des soleils en voie de disparition grâce à votre vaisseau spécialisé pour récolter et distribuer du plasma dans ce jeu unique de stratégie et d'énigme. Vous représentez le dernier espoir de rédemption pour un univers qui se meurt.
Évaluations des utilisateurs :
Récentes :
plutôt positives (20 évaluation(s)) - 70% des 20 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (191 évaluation(s)) - 76% des 191 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 24 oct 2013

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Acheter Solar Flux

 

À propos de ce jeu

Sauvez des soleils en voie de disparition grâce à votre vaisseau spécialisé pour récolter et distribuer du plasma dans ce jeu unique de stratégie et d'énigme. Vous représentez le dernier espoir de rédemption pour un univers qui se meurt. Supernovas, champs d'astéroïdes et champs de force ne sont qu'une petite partie des défis qui vous attendent à bord de votre vaisseau lorsque vous naviguerez dans la chaleur intense des étoiles en train d'imploser pour remplir votre mission.

Solar Flux contient :
• 80 missions à la difficulté progressive
• 4 galaxies extraordinaires comprenant chacune leurs propres défis
• Gagnez 3 étoiles dans chaque mission pour frimer après de vos amis
• Des classements vous permettant de comparer votre score avec celui de vos amis

Rendez-vous sur http://www.solarfluxgame.com pour plus d'infos
ou suivez-nous sur :
Facebook : https://www.facebook.com/SolarFluxHD
Twitter : https://www.twitter.com/firebrandgames
Youtube : http://www.youtube.com/user/FirebrandGamesMedia

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP Service Pack 3
    • Processeur : AMD Turion X2/Intel Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia 8000 series or better
    • DirectX : Version 9.0c
    • Espace disque : 300 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OSX Lion 10.7.5
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia GeForce 300 or better
    • Espace disque : 300 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Unbuntu
    • Processeur : AMD Turion X2/Intel Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia 8000 series or better
    • Espace disque : 300 MB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (20 évaluation(s))
Globales :
plutôt positives (191 évaluation(s))
Publiées récemment
kris.aalst
( 2.2 heures en tout )
Posté le : 23 mai
The devs describe Solar Flux as "a challenging puzzle strategy game". This is not correct. Well, there is an element of strategy to each and every computer game, so let's reserve the 'strategy' label for RTS (="real time strategy", after all) games and the likes. But more importantly: this is not a puzzle game at all. You see, this is not a game of brain teasing puzzles or anything remotely like that. You don't even need to think about "what's the solution here?". The solution is very clear from the start of each mission, but the challenge is executing that solution. So this is a game of dexterity and timing.

Solar Flux is challenging, I have to give them that. The problem is that the challenge quickly becomes a full-blown chore. In the first few missions, you are introduced to the basics of the game: you need to collect plasma bubbles with your space ship and then fire that plasma at the sun(s) to stabilize them. I had fun with these missions, so the basic idea is sound, although I couldn't imagine executing half of the missions perfectly (what Solar Flux calls "win 3 stars in the mission"). So I thought: "Ok I'll leave the 3 stars challenges to the people who want to go for that and I'll just try to at least get through all the missions once ('one star quality')." But that soon became too much of a chore, as well, so I call it quits. A game should be challenging but not utterly frustrating. And in my opinion, Solar Flux crosses that line.

When browsing the reviews for Solar Flux, you'll notice that almost all the reviews that are longer than 20 words call this game frustrating in some way, even when the reviewer recommends the game. If you like a challenge to the point of frustration and if you take note of the fact that this is a game of dexterity and timing and not a puzzle game, you have all the elements you need to decide if this game is for you. However, I would strongly advise against paying full price (€8,99 atm) for Solar Flux. Games like this are on sale often enough.

A word about the Steam Achievements: 22 of the 32 achievements require you to complete the missions perfectly (the '3 star' thing I talked about earlier). So the more casual player will only be able to get 10/32 achievements at the most. 8 achievements are easy to get in the first few levels, and 2 achievements are granted for completing all the levels. I don't think the devs really thought this through. This means that 70% of the achievements require you to complete their game in the equivalent of 'nightmare mode'. And the casual gamers earn all the achievements they will get in the first half hour of the game. If this would have been better spread out, the achievements might at least have been an incentive for some people to put up with the frustration of playing this game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Let me preorder 1070 FE pls
( 3.2 heures en tout )
Posté le : 23 mai
Produit reçu gratuitement
Solar Flux starts off seeming like a decently fun casual puzzle game. However about 30 min in the game starts to get a little annoying. If you are able to actually beat everything like I did you might end up hating the game. This game has got to be one of the most frustrating games I have played in a while. The game itself isn't bad. The sounds and visuals are all fine. My only, but also huge gripe with Solar Flux is that the whole game's premise doesn't actually add up to a fun game for me when you include the other elements of the game like dying in one collision or taking massive damage from star radiation. The problem is that you are controlling a ship in space. Because you are in space, friction does not exist. Therefore movement becomes extremely clunky. For space simulation this is fine. But when precise movements that determine whether you get 3 stars or die a horrible death are required, this movement system is simply not fun.

That being said I am still recommending this game because I think true fans of the genre will still enjoy it. Since I tilt really easily from games like this it was probably not made for me.

Also in my opinion there is not enough content to justify 10 USD. Wait for a sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
AaToSMeD
( 0.2 heures en tout )
Posté le : 3 mai
At first I thought I wouldn't like it and it would be just another generic slingshot game... I was wrong. This game is amazing!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ronnin426850
( 0.1 heures en tout )
Posté le : 30 avril
Cool game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Desk Gaming
( 16.2 heures en tout )
Posté le : 21 avril
Very hard.4/10 for graphics
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The_Antwonette_Starqweisha
( 0.1 heures en tout )
Posté le : 20 avril
This is a nice game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
@geewonii
( 4.6 heures en tout )
Posté le : 19 avril
Features an innovative star system, and that's not just a pun because it takes place in space among star systems.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Alexandru V.
( 3.8 heures en tout )
Posté le : 11 avril
5/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
kai/j/
( 4.9 heures en tout )
Posté le : 10 avril
trading cards
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The Guardian ♛
( 3.8 heures en tout )
Posté le : 9 avril
Fun and Relaxing game!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
★ TOTEE
( 3.6 heures en tout )
Posté le : 9 avril
hehe
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The Emperor ♛
( 3.3 heures en tout )
Posté le : 28 mars
- Awesome This Game!
- Beautiful Graphics!
- 10/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
DCxDemo
( 2.4 heures en tout )
Posté le : 19 mars
Tap here, tap there. It ain't tablet.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
DOKTER BOIKE
( 0.2 heures en tout )
Posté le : 10 mars
nice
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Datgamr | trade.tf
( 0.4 heures en tout )
Posté le : 29 février
Got this as part of a givaway
its fun
lots and lots of levels
challenging
nice mechanics
polished menu
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
mako
( 1.1 heures en tout )
Posté le : 24 février
Doesn't do it for me, and it's interesting how small the details that ruined it for me seem to be:

1: The star rating system. Passing the stage is never good enough. "Remember always that you are mediocre," says the game, as little chimes invariably sound towards the end of the run to signal your failure to pass the muster. The chime effect itself isn't grating at all, quite inobtrusive, but you know what it means. The sound of angels' voices could be just as easily poisoned if all angels had ever done for you was chide.

2: The ambience absolutely belies the character of the game, rather than adding to it. As mentioned above, this isn't *really* a relaxing experience. It's a tricky experience with a failure state. In order to excel at it you have to learn to ignore the ambience, rather than going along with it. That is a fairly objective case of failure of art.

3: There's a period right at the end of each level where you've succeeded, but your ship can still crash, and frequently does. This isn't terrible, it's true to the character of the game, that the life of the probe ceases to matter once its mission has been succeeded, the player should embrace that, but, still, experiencing something that would usually mean failure can confuse feeling of acheivement of completing the course. If I were the devs, I would either freeze time once the conditions of success had been met, or I'd provide some success stimulus significant enough to completely reframe a post-success crash.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
cbones
( 4.0 heures en tout )
Posté le : 19 février
I want to like this challenging game but the obstacles are too great to enjoy. Instead of feeling accomplishment after finishing a level, I only feel relief that I am done with it. Simply put, it isn't enjoyable. I understand features like "thrust lag," but this combined with other difficulties make the controls feel weak and leaves me frustrated.

+Nice audio
+Nice atmosphere
+Nice visuals

-Too frustrating to be enjoyable
-Level restarts have the same splash screen everytime
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ToXeN
( 1.6 heures en tout )
Posté le : 9 février
This is an extremely frustrating game. You will die again and again just at the finish line a thousand times. And then you will go mad. Have fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
benia95
( 10.8 heures en tout )
Posté le : 6 février
Good physically based space game in which you have to collect plasma orb and use them to save the stars. To do this you have to orbit around planets, fly in space, and stay in the shadow of the planets to avoid overheating.
The levels aren't too difficult unless you want to obtain all three stars, in this case some level could become a little bit frustating but not impossibles.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Cr1ckt
( 0.3 heures en tout )
Posté le : 19 janvier
This game looks gorgeous and tries to expand on its mechanics in varied and interesting ways.

However, I have a hard time reconciling the demanding and arbitrary goals with the frustrating movement in a way that provides enjoyment. Slingshotting my spaceship around a moon should feel exhilarating rather than tedious. To the extent that this game succeeds as a series of puzzles to be solved, it also fails by making the execution of solutions a bore to carry out, robbing the player of any joy in their triumph. On top of this gameplay loop, the after-mission scoring punishes the player for not conserving enough fuel/succeeding quickly enough/etc. The idea of playing through the same mission again to conserve an extra one percent of my fuel is painful enough to make me turn back from the game completely, and the promise of trudging through another solution is not intriguing enough to keep me moving forward.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
3.2 heures en tout
Posté le : 23 mai
Produit reçu gratuitement
Solar Flux starts off seeming like a decently fun casual puzzle game. However about 30 min in the game starts to get a little annoying. If you are able to actually beat everything like I did you might end up hating the game. This game has got to be one of the most frustrating games I have played in a while. The game itself isn't bad. The sounds and visuals are all fine. My only, but also huge gripe with Solar Flux is that the whole game's premise doesn't actually add up to a fun game for me when you include the other elements of the game like dying in one collision or taking massive damage from star radiation. The problem is that you are controlling a ship in space. Because you are in space, friction does not exist. Therefore movement becomes extremely clunky. For space simulation this is fine. But when precise movements that determine whether you get 3 stars or die a horrible death are required, this movement system is simply not fun.

That being said I am still recommending this game because I think true fans of the genre will still enjoy it. Since I tilt really easily from games like this it was probably not made for me.

Also in my opinion there is not enough content to justify 10 USD. Wait for a sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
2.2 heures en tout
Posté le : 23 mai
The devs describe Solar Flux as "a challenging puzzle strategy game". This is not correct. Well, there is an element of strategy to each and every computer game, so let's reserve the 'strategy' label for RTS (="real time strategy", after all) games and the likes. But more importantly: this is not a puzzle game at all. You see, this is not a game of brain teasing puzzles or anything remotely like that. You don't even need to think about "what's the solution here?". The solution is very clear from the start of each mission, but the challenge is executing that solution. So this is a game of dexterity and timing.

Solar Flux is challenging, I have to give them that. The problem is that the challenge quickly becomes a full-blown chore. In the first few missions, you are introduced to the basics of the game: you need to collect plasma bubbles with your space ship and then fire that plasma at the sun(s) to stabilize them. I had fun with these missions, so the basic idea is sound, although I couldn't imagine executing half of the missions perfectly (what Solar Flux calls "win 3 stars in the mission"). So I thought: "Ok I'll leave the 3 stars challenges to the people who want to go for that and I'll just try to at least get through all the missions once ('one star quality')." But that soon became too much of a chore, as well, so I call it quits. A game should be challenging but not utterly frustrating. And in my opinion, Solar Flux crosses that line.

When browsing the reviews for Solar Flux, you'll notice that almost all the reviews that are longer than 20 words call this game frustrating in some way, even when the reviewer recommends the game. If you like a challenge to the point of frustration and if you take note of the fact that this is a game of dexterity and timing and not a puzzle game, you have all the elements you need to decide if this game is for you. However, I would strongly advise against paying full price (€8,99 atm) for Solar Flux. Games like this are on sale often enough.

A word about the Steam Achievements: 22 of the 32 achievements require you to complete the missions perfectly (the '3 star' thing I talked about earlier). So the more casual player will only be able to get 10/32 achievements at the most. 8 achievements are easy to get in the first few levels, and 2 achievements are granted for completing all the levels. I don't think the devs really thought this through. This means that 70% of the achievements require you to complete their game in the equivalent of 'nightmare mode'. And the casual gamers earn all the achievements they will get in the first half hour of the game. If this would have been better spread out, the achievements might at least have been an incentive for some people to put up with the frustration of playing this game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
Recommandé
3.8 heures en tout
Posté le : 9 avril
Fun and Relaxing game!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 20 (55%) ont trouvé cette évaluation utile
Recommandé
3.3 heures en tout
Posté le : 28 mars
- Awesome This Game!
- Beautiful Graphics!
- 10/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
4.6 heures en tout
Posté le : 19 avril
Features an innovative star system, and that's not just a pun because it takes place in space among star systems.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
4.0 heures en tout
Posté le : 19 février
I want to like this challenging game but the obstacles are too great to enjoy. Instead of feeling accomplishment after finishing a level, I only feel relief that I am done with it. Simply put, it isn't enjoyable. I understand features like "thrust lag," but this combined with other difficulties make the controls feel weak and leaves me frustrated.

+Nice audio
+Nice atmosphere
+Nice visuals

-Too frustrating to be enjoyable
-Level restarts have the same splash screen everytime
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
2.0 heures en tout
Posté le : 29 novembre 2013
Vous devez préserver les galaxies en sauvant leur soleils mourant. vous serez doté d'une propulsion d'un bouclier tout 2 limités et vous servir de la gravité pour économiser votre fuel afin de mener à bien votre mission.

Ce jeu est vraiment joli, très bien fait. La difficulté est bien dosé.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 5 novembre 2014
Un puzzle game, sous forme de 80 tableaux, dans lequel vous contrôlez un vaisseau devant collecter toutes les boules de plasma présentes dans chaque niveau afin de les lancer sur le soleil mourant.

D’un point de vue graphique, le jeu est très beau. Offrant de beaux paysages de l’espace avec une gestion de la lumière dynamique.

Le jeu est plutôt solide et pas trop chers @@@
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
25.8 heures en tout
Posté le : 26 octobre 2015
Petit jeu, où l'on doit sauver les différents soleils de la galaxy avec l'aide d'un petit vaisseau un peu mou du genou.
Un gameplay sympa ou la difficulté grandissante fera intervenir des problèmes de gravité, flux solaire, obstacles etc...

Un jeu sympa et sans prétentions qui fait passer un bon moment.
Ce moment passé on n'y revient pas. un jeu jetable, qui, avec un peu d'ambition aurait pu devenir un jeu casse tête addictif. domage, il ne manquait pas grand chose.

En conclusion, jeu sympa sur lequel on ne revient pas.
Ceci dit associé à un petit prix, le rapport s'équilibre (largement)

glhf
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55 personne(s) sur 62 (89%) ont trouvé cette évaluation utile
Recommandé
7.7 heures en tout
Posté le : 29 octobre 2013
Easy to learn, hard to master. It starts out with easy missions but they get more complex and difficult as you go. It's a pretty fun game though; it's a nice break from the shoot-'em-up games. It requires a lot of patience, but I find it very fun! Love this game! :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
55 personne(s) sur 67 (82%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
1.7 heures en tout
Posté le : 7 mars 2015
The idea of Solar Flux is to collect plasma particles and bring them back to sun to equalize its energy. Object seems easy, but add to this asteroids, limited fuel, solar bursts and short time. Just imagine collapsing sun... to stabilize the whole process it's important to be quick and deliver plasma energy as quick as possible. Steering is a little bit tricky and depends on recoil force of ship's thrusters. 4 different galaxies, many different stars.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
35 personne(s) sur 44 (80%) ont trouvé cette évaluation utile
Recommandé
8.4 heures en tout
Posté le : 29 octobre 2013
This game is addictive and fun if you like strategy type games, and its very nice visually too. I'd like to see more casual games like this or simillar, I'm enjoying it so far. It has a lot of levels each one a different challenge, please consider giving it a go, I did and I have enjoyed playing this little gem, I also found it Quiet relaxing too. It is a nice change from other more tedious and aggressive type games.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
26 personne(s) sur 30 (87%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
0.6 heures en tout
Posté le : 27 mars 2015
Meh...can't we at least get a 'mixed' opinion instead of a thumbs up or down on this one? :-\


I thumbed it down, but it is really not without merit. The thing is: you can easily see the good points of this game. Visuals are decent and it has a good atmospheric music to go with it. And even the controls are okay...perhaps even decent.

What it doesn't tell you is that it's hard. Extremely hard. To the point of insanity, even. Sure, quite some portion of that is me being not good at lunar landing kind of games. As such, this isn't the first of this sort of game I've just quit because I can't avoid one insta-death astroid without setting a deadly course to the second.
The thing is: where games like solar 2 and osmos accept this difficulty of steering and don't get overboard with other things, solar flux adds more layers of frustratingly hard stuff. Stay too close to a sun and your shield melts away. Most levels have flares to pick up while traversing through insta-death asteroids, which means you have to do a pretty much perfect run. Some suns tend to explode, so there's that that may send you off into an object or deep space. Others have timers or require you to set a path you can barely see from your starting position.
Oh, and you have limited ammo, so better use it wisely (which is in most levels 'close to none', as you have to time your flare-to-sun injections perfectly so the resulting explosion sends you of to where you actually want to go).

Now don't get me wrong: I like hard games, and to a degree, it certainly is challenging. But I feel quite some of the difficulty should've been reserved for a hard mode (like the limited fuel and shields). Or that there'd be an easy mode without those things. And if recent hard games have learned us anything, it's that the levels should be short (which is, admittedly, more or less the case here) and shouldn't hinder the player. That's certainly an issue. After a crash, it insists on a showing a 'you crashed' message where you have to click to restart, and even then it insists on repeating the objective every freakin' time.

So in the end, I'm thumbing it down because this really shouldn't be your first space sim. The difficulty curve is, IMHO, just too high. It should be okay (and perhaps even great) to those who fully mastered the movement of games like osmos and are looking for something harder. For anyone else, I'm sorry, but I'd always advise those games first. :-(
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23 personne(s) sur 27 (85%) ont trouvé cette évaluation utile
Recommandé
8.7 heures en tout
Posté le : 19 juin 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Solar Flux
  • Original Release: 2013
  • Genre Tags: Puzzle; Strategy; Space; Pretty Graphics
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 5-10 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Puzzle game aficionados; Game atmosphere connoisseurs

REVIEW
Solar Flux is a relatively simple puzzle game that makes its mark via pleasing aesthetics, well designed soundscapes, and its quasi-innovative gameplay mechanics. Most people who generally enjoy the genre of “puzzlers” will probably be able to enjoy it; it can appeal to both casual gamers and those who thirst for a good challenge.

The game can essentially be played in two ways. Simply beating each level is not a daunting task, and, coupled with the ambient music and pretty art style, can provide a gameplay experience that is peaceful and “zen.” Anyone who may enjoy a nice, serene game experience can find one here.

Alternatively, if you are someone who wants to achieve 3-star ratings on every level to unlock all the achievements, then this game can provide a quite challenging and enjoyable task. Be warned, however, if you are someone who would want to aim for 3-star ratings, then you should be aware that there are a few levels that may cross the threshold from challenging to frustrating. That said, I personally felt Solar Flux was mostly fair, and properly challenging; and I believe most people will find it to be as well.

The beautiful graphics and fitting soundscape are definitely the strongest positives of the game. The controls are fluid, but may take some time to get accustomed to. The tutorial sufficiently explains everything you will need to understand in order to beat the game, although some levels will require understanding deeper mechanics to 3-star. There are plenty of levels and a decent amount of variety, despite the fact that the levels don’t really evolve much as you progress through the game.

Solar Flux should have a level of substance and quality that can appeal to most people who are fans of the genre. It isn’t the most profoundly innovative puzzle game out there, but it certainly offers gameplay marginally different than most games which share the genre. Bonus points for anyone who can appreciate the aesthetics and may be a fan of celestial bodies.

Follow my curation page to see more of my recommendations!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
Recommandé
1.5 heures en tout
Posté le : 27 février 2014
Relaxing but frustrating puzzle game. Each level is a puzzle you have to figure out, then you have to use mouse clicking skills to actually complete the puzzle. I like the puzzle solving aspect, but I find the skill side a bit frustrating because your timing and clicking often has to be perfect, or you have to do it again, and again, and again... This can get a little tiresome if you're stuck on a particular level.

Nice relaxing music though, and it looks pretty. Recommended if you like exercising your brain and don't mind honing the mouse skills to go with it.
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21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
Recommandé
8.8 heures en tout
Posté le : 29 novembre 2013
A beautiful, relaxing puzzle game that's all about momentum, inertia and orbits. A spiritual successor to Osmos.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 32 (66%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 29 décembre 2013
Not really my thing. Its "novel" control system of smushing your ship away by clicking feels simultaneously floaty and yet too-precise. They don't believe in using words for menus and such wherever possible, which means it's sometimes obnoxious to navigate things. Core gameplay is not very engaging (again, to me) because it's about delicate swoops and fast reaction times. I can definitely see where other people could have fun, and it has a nice trance-void-techno aesthetic, but if you have similar tastes to me (meaty puzzles and RPGs, keeping twitch-gaming to FPS and the like) the game is going to feel immaterial and bland. 4/10, but depending on how much you enjoy the presentation/style this could go up to 8/10. I'm not recommending, but how good it is feels way more subjective than most games.
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10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
Recommandé
3.1 heures en tout
Posté le : 20 septembre 2014
Well designed "gravity-type" game. The basic rule is to grab all the plasma and provide it to the sun(s) - at the same time you'll need to watch out on your fuel and armour level.

There are 4 different universes, each of them has around 15 levels.

Master your skills level by level and compare your time results with other people and with your friends.

Perfect for few hours of pure entertainment. Not sure if these "few hours" are worth $10 though.
If you will find it on 50% sale then it'll be definitely worth it!
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16 personne(s) sur 26 (62%) ont trouvé cette évaluation utile
Non recommandé
1.9 heures en tout
Posté le : 28 avril 2014
Meh game, nothing stands out, just your typical gravity/physics based game (strikes me as a browser flash game honestly).
Levels got repetitive. Not saying it's bad, it's just not worth 10$, you can get better games for 10$.
Wait for a sale or price drop if you're thinking about buying this.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
21.8 heures en tout
Posté le : 27 janvier 2015
Another game in the long list of brilliant post-2008 indie outings. Solar Flux has minimalist, yet aesthetically very pleasing visuals, a good soundscape, simple and tight controls, and a gameplay that's reasonably difficult when you go for just completion, and fiendish at places when you plan to achieve 3 stars in all scenarios.

Just one detail to add - many of the obscure-looking 3-star challenges actually have very elegant solutions.

Highly recommended!
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