Travel across the universe and save dying suns from extinction in this unique and challenging puzzle strategy game. You are the last hope to bring salvation to a perishing universe as you collect and deliver fragments of plasma using your omni-directional ship.
Käyttäjäarvostelut:
Viimeaikaiset:
Enimmäkseen myönteinen (17 arvostelua) - Edellisten 30 päivän aikana tehdyistä 17 arvostelusta 70% on myönteisiä.
Yhteensä:
Enimmäkseen myönteinen (191 arvostelua) - 76% / 191 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 24. loka, 2013

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta Solar Flux

 

Tietoja pelistä



Travel across the universe and save dying suns from extinction in this unique and challenging puzzle strategy game. You are the last hope to bring salvation to a perishing universe as you collect and deliver fragments of plasma using your omni-directional ship. Solar flares, asteroids, supernovas and force fields are just some of the challenges you will face as you pilot your ship through the intense heat of the imploding stars.

Key Features:

  • 80+ progressively challenging missions
  • 18 themed sectors with a variety of obstacles to overcome
  • 4 unique galaxies with distinctive visuals and an acclaimed ambient soundtrack
  • Intuitive 3-star rating system with varying level objectives
  • Distinctive gameplay that revolves around zero-gravity navigation
  • Choose between mouse or controller-activated gameplay
  • Support for achievements, statistics and leaderboards

Full Controller Support


Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä: Windows XP Service Pack 3
    • Prosessori: AMD Turion X2/Intel Core 2 Duo
    • Muisti: 2 GB RAM
    • Grafiikka: Nvidia 8000 series or better
    • DirectX: Versio 9.0c
    • Tallennus: 300 MB vapaata muistia
    Vähintään:
    • Käyttöjärjestelmä: OSX Lion 10.7.5
    • Prosessori: Intel Core 2 Duo
    • Muisti: 2 GB RAM
    • Grafiikka: Nvidia GeForce 300 or better
    • Tallennus: 300 MB vapaata muistia
    Vähintään:
    • Käyttöjärjestelmä: Unbuntu
    • Prosessori: AMD Turion X2/Intel Core 2 Duo
    • Muisti: 2 GB RAM
    • Grafiikka: Nvidia 8000 series or better
    • Tallennus: 300 MB vapaata muistia
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Enimmäkseen myönteinen (17 arvostelua)
Yhteensä:
Enimmäkseen myönteinen (191 arvostelua)
Lähiaikoina julkaistu
kris.aalst
( 2.2 tuntia pelattu )
Julkaistu 23. toukokuu.
The devs describe Solar Flux as "a challenging puzzle strategy game". This is not correct. Well, there is an element of strategy to each and every computer game, so let's reserve the 'strategy' label for RTS (="real time strategy", after all) games and the likes. But more importantly: this is not a puzzle game at all. You see, this is not a game of brain teasing puzzles or anything remotely like that. You don't even need to think about "what's the solution here?". The solution is very clear from the start of each mission, but the challenge is executing that solution. So this is a game of dexterity and timing.

Solar Flux is challenging, I have to give them that. The problem is that the challenge quickly becomes a full-blown chore. In the first few missions, you are introduced to the basics of the game: you need to collect plasma bubbles with your space ship and then fire that plasma at the sun(s) to stabilize them. I had fun with these missions, so the basic idea is sound, although I couldn't imagine executing half of the missions perfectly (what Solar Flux calls "win 3 stars in the mission"). So I thought: "Ok I'll leave the 3 stars challenges to the people who want to go for that and I'll just try to at least get through all the missions once ('one star quality')." But that soon became too much of a chore, as well, so I call it quits. A game should be challenging but not utterly frustrating. And in my opinion, Solar Flux crosses that line.

When browsing the reviews for Solar Flux, you'll notice that almost all the reviews that are longer than 20 words call this game frustrating in some way, even when the reviewer recommends the game. If you like a challenge to the point of frustration and if you take note of the fact that this is a game of dexterity and timing and not a puzzle game, you have all the elements you need to decide if this game is for you. However, I would strongly advise against paying full price (€8,99 atm) for Solar Flux. Games like this are on sale often enough.

A word about the Steam Achievements: 22 of the 32 achievements require you to complete the missions perfectly (the '3 star' thing I talked about earlier). So the more casual player will only be able to get 10/32 achievements at the most. 8 achievements are easy to get in the first few levels, and 2 achievements are granted for completing all the levels. I don't think the devs really thought this through. This means that 70% of the achievements require you to complete their game in the equivalent of 'nightmare mode'. And the casual gamers earn all the achievements they will get in the first half hour of the game. If this would have been better spread out, the achievements might at least have been an incentive for some people to put up with the frustration of playing this game.
Hyödyllinen? Kyllä Ei Hauska
Lecture halls need beds
( 3.2 tuntia pelattu )
Julkaistu 23. toukokuu.
Tuote saatu ilmaiseksi
Solar Flux starts off seeming like a decently fun casual puzzle game. However about 30 min in the game starts to get a little annoying. If you are able to actually beat everything like I did you might end up hating the game. This game has got to be one of the most frustrating games I have played in a while. The game itself isn't bad. The sounds and visuals are all fine. My only, but also huge gripe with Solar Flux is that the whole game's premise doesn't actually add up to a fun game for me when you include the other elements of the game like dying in one collision or taking massive damage from star radiation. The problem is that you are controlling a ship in space. Because you are in space, friction does not exist. Therefore movement becomes extremely clunky. For space simulation this is fine. But when precise movements that determine whether you get 3 stars or die a horrible death are required, this movement system is simply not fun.

That being said I am still recommending this game because I think true fans of the genre will still enjoy it. Since I tilt really easily from games like this it was probably not made for me.

Also in my opinion there is not enough content to justify 10 USD. Wait for a sale.
Hyödyllinen? Kyllä Ei Hauska
AaToSMeD
( 0.2 tuntia pelattu )
Julkaistu 3. toukokuu.
At first I thought I wouldn't like it and it would be just another generic slingshot game... I was wrong. This game is amazing!
Hyödyllinen? Kyllä Ei Hauska
ronnin426850
( 0.1 tuntia pelattu )
Julkaistu 30. huhtikuu.
Cool game.
Hyödyllinen? Kyllä Ei Hauska
Desk Gaming
( 16.2 tuntia pelattu )
Julkaistu 21. huhtikuu.
Very hard.4/10 for graphics
Hyödyllinen? Kyllä Ei Hauska
The_Antwonette_Starqweisha
( 0.1 tuntia pelattu )
Julkaistu 20. huhtikuu.
This is a nice game
Hyödyllinen? Kyllä Ei Hauska
Midonly
( 4.6 tuntia pelattu )
Julkaistu 19. huhtikuu.
Features an innovative star system, and that's not just a pun because it takes place in space among star systems.
Hyödyllinen? Kyllä Ei Hauska
Alexandru V.
( 3.8 tuntia pelattu )
Julkaistu 11. huhtikuu.
5/10
Hyödyllinen? Kyllä Ei Hauska
kai/j/
( 4.9 tuntia pelattu )
Julkaistu 10. huhtikuu.
trading cards
Hyödyllinen? Kyllä Ei Hauska
The Guardian ♛
( 3.8 tuntia pelattu )
Julkaistu 9. huhtikuu.
Fun and Relaxing game!
Hyödyllinen? Kyllä Ei Hauska
★ TOTEE
( 3.6 tuntia pelattu )
Julkaistu 9. huhtikuu.
hehe
Hyödyllinen? Kyllä Ei Hauska
The Emperor ♛ / My Birthday!
( 3.3 tuntia pelattu )
Julkaistu 28. maaliskuu.
- Awesome This Game!
- Beautiful Graphics!
- 10/10.
Hyödyllinen? Kyllä Ei Hauska
DCxDemo
( 2.4 tuntia pelattu )
Julkaistu 19. maaliskuu.
Tap here, tap there. It ain't tablet.
Hyödyllinen? Kyllä Ei Hauska
DOKTER BOIKE
( 0.2 tuntia pelattu )
Julkaistu 10. maaliskuu.
nice
Hyödyllinen? Kyllä Ei Hauska
Datgamr | trade.tf
( 0.4 tuntia pelattu )
Julkaistu 29. helmikuu.
Got this as part of a givaway
its fun
lots and lots of levels
challenging
nice mechanics
polished menu
Hyödyllinen? Kyllä Ei Hauska
mako
( 1.1 tuntia pelattu )
Julkaistu 24. helmikuu.
Doesn't do it for me, and it's interesting how small the details that ruined it for me seem to be:

1: The star rating system. Passing the stage is never good enough. "Remember always that you are mediocre," says the game, as little chimes invariably sound towards the end of the run to signal your failure to pass the muster. The chime effect itself isn't grating at all, quite inobtrusive, but you know what it means. The sound of angels' voices could be just as easily poisoned if all angels had ever done for you was chide.

2: The ambience absolutely belies the character of the game, rather than adding to it. As mentioned above, this isn't *really* a relaxing experience. It's a tricky experience with a failure state. In order to excel at it you have to learn to ignore the ambience, rather than going along with it. That is a fairly objective case of failure of art.

3: There's a period right at the end of each level where you've succeeded, but your ship can still crash, and frequently does. This isn't terrible, it's true to the character of the game, that the life of the probe ceases to matter once its mission has been succeeded, the player should embrace that, but, still, experiencing something that would usually mean failure can confuse feeling of acheivement of completing the course. If I were the devs, I would either freeze time once the conditions of success had been met, or I'd provide some success stimulus significant enough to completely reframe a post-success crash.
Hyödyllinen? Kyllä Ei Hauska
cbones
( 4.0 tuntia pelattu )
Julkaistu 19. helmikuu.
I want to like this challenging game but the obstacles are too great to enjoy. Instead of feeling accomplishment after finishing a level, I only feel relief that I am done with it. Simply put, it isn't enjoyable. I understand features like "thrust lag," but this combined with other difficulties make the controls feel weak and leaves me frustrated.

+Nice audio
+Nice atmosphere
+Nice visuals

-Too frustrating to be enjoyable
-Level restarts have the same splash screen everytime
Hyödyllinen? Kyllä Ei Hauska
ToXeN
( 1.6 tuntia pelattu )
Julkaistu 9. helmikuu.
This is an extremely frustrating game. You will die again and again just at the finish line a thousand times. And then you will go mad. Have fun.
Hyödyllinen? Kyllä Ei Hauska
benia95
( 10.8 tuntia pelattu )
Julkaistu 6. helmikuu.
Good physically based space game in which you have to collect plasma orb and use them to save the stars. To do this you have to orbit around planets, fly in space, and stay in the shadow of the planets to avoid overheating.
The levels aren't too difficult unless you want to obtain all three stars, in this case some level could become a little bit frustating but not impossibles.
Hyödyllinen? Kyllä Ei Hauska
Cr1ckt
( 0.3 tuntia pelattu )
Julkaistu 19. tammikuu.
This game looks gorgeous and tries to expand on its mechanics in varied and interesting ways.

However, I have a hard time reconciling the demanding and arbitrary goals with the frustrating movement in a way that provides enjoyment. Slingshotting my spaceship around a moon should feel exhilarating rather than tedious. To the extent that this game succeeds as a series of puzzles to be solved, it also fails by making the execution of solutions a bore to carry out, robbing the player of any joy in their triumph. On top of this gameplay loop, the after-mission scoring punishes the player for not conserving enough fuel/succeeding quickly enough/etc. The idea of playing through the same mission again to conserve an extra one percent of my fuel is painful enough to make me turn back from the game completely, and the promise of trudging through another solution is not intriguing enough to keep me moving forward.
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
3.2 tuntia pelattu
Julkaistu 23. toukokuu.
Tuote saatu ilmaiseksi
Solar Flux starts off seeming like a decently fun casual puzzle game. However about 30 min in the game starts to get a little annoying. If you are able to actually beat everything like I did you might end up hating the game. This game has got to be one of the most frustrating games I have played in a while. The game itself isn't bad. The sounds and visuals are all fine. My only, but also huge gripe with Solar Flux is that the whole game's premise doesn't actually add up to a fun game for me when you include the other elements of the game like dying in one collision or taking massive damage from star radiation. The problem is that you are controlling a ship in space. Because you are in space, friction does not exist. Therefore movement becomes extremely clunky. For space simulation this is fine. But when precise movements that determine whether you get 3 stars or die a horrible death are required, this movement system is simply not fun.

That being said I am still recommending this game because I think true fans of the genre will still enjoy it. Since I tilt really easily from games like this it was probably not made for me.

Also in my opinion there is not enough content to justify 10 USD. Wait for a sale.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
Ei suositeltu
2.2 tuntia pelattu
Julkaistu 23. toukokuu.
The devs describe Solar Flux as "a challenging puzzle strategy game". This is not correct. Well, there is an element of strategy to each and every computer game, so let's reserve the 'strategy' label for RTS (="real time strategy", after all) games and the likes. But more importantly: this is not a puzzle game at all. You see, this is not a game of brain teasing puzzles or anything remotely like that. You don't even need to think about "what's the solution here?". The solution is very clear from the start of each mission, but the challenge is executing that solution. So this is a game of dexterity and timing.

Solar Flux is challenging, I have to give them that. The problem is that the challenge quickly becomes a full-blown chore. In the first few missions, you are introduced to the basics of the game: you need to collect plasma bubbles with your space ship and then fire that plasma at the sun(s) to stabilize them. I had fun with these missions, so the basic idea is sound, although I couldn't imagine executing half of the missions perfectly (what Solar Flux calls "win 3 stars in the mission"). So I thought: "Ok I'll leave the 3 stars challenges to the people who want to go for that and I'll just try to at least get through all the missions once ('one star quality')." But that soon became too much of a chore, as well, so I call it quits. A game should be challenging but not utterly frustrating. And in my opinion, Solar Flux crosses that line.

When browsing the reviews for Solar Flux, you'll notice that almost all the reviews that are longer than 20 words call this game frustrating in some way, even when the reviewer recommends the game. If you like a challenge to the point of frustration and if you take note of the fact that this is a game of dexterity and timing and not a puzzle game, you have all the elements you need to decide if this game is for you. However, I would strongly advise against paying full price (€8,99 atm) for Solar Flux. Games like this are on sale often enough.

A word about the Steam Achievements: 22 of the 32 achievements require you to complete the missions perfectly (the '3 star' thing I talked about earlier). So the more casual player will only be able to get 10/32 achievements at the most. 8 achievements are easy to get in the first few levels, and 2 achievements are granted for completing all the levels. I don't think the devs really thought this through. This means that 70% of the achievements require you to complete their game in the equivalent of 'nightmare mode'. And the casual gamers earn all the achievements they will get in the first half hour of the game. If this would have been better spread out, the achievements might at least have been an incentive for some people to put up with the frustration of playing this game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 90 päivää
10/16 (63%) arvioi tämän hyödylliseksi
Suositeltu
3.8 tuntia pelattu
Julkaistu 9. huhtikuu.
Fun and Relaxing game!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/21 (52%) arvioi tämän hyödylliseksi
Suositeltu
3.3 tuntia pelattu
Julkaistu 28. maaliskuu.
- Awesome This Game!
- Beautiful Graphics!
- 10/10.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
4.6 tuntia pelattu
Julkaistu 19. huhtikuu.
Features an innovative star system, and that's not just a pun because it takes place in space among star systems.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 180 päivää
9/16 (56%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
4.0 tuntia pelattu
Julkaistu 19. helmikuu.
I want to like this challenging game but the obstacles are too great to enjoy. Instead of feeling accomplishment after finishing a level, I only feel relief that I am done with it. Simply put, it isn't enjoyable. I understand features like "thrust lag," but this combined with other difficulties make the controls feel weak and leaves me frustrated.

+Nice audio
+Nice atmosphere
+Nice visuals

-Too frustrating to be enjoyable
-Level restarts have the same splash screen everytime
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
55/62 (89%) arvioi tämän hyödylliseksi
Suositeltu
7.7 tuntia pelattu
Julkaistu 29. lokakuu, 2013.
Easy to learn, hard to master. It starts out with easy missions but they get more complex and difficult as you go. It's a pretty fun game though; it's a nice break from the shoot-'em-up games. It requires a lot of patience, but I find it very fun! Love this game! :)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
55/67 (82%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1.7 tuntia pelattu
Julkaistu 7. maaliskuu, 2015.
The idea of Solar Flux is to collect plasma particles and bring them back to sun to equalize its energy. Object seems easy, but add to this asteroids, limited fuel, solar bursts and short time. Just imagine collapsing sun... to stabilize the whole process it's important to be quick and deliver plasma energy as quick as possible. Steering is a little bit tricky and depends on recoil force of ship's thrusters. 4 different galaxies, many different stars.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
35/44 (80%) arvioi tämän hyödylliseksi
Suositeltu
8.4 tuntia pelattu
Julkaistu 29. lokakuu, 2013.
This game is addictive and fun if you like strategy type games, and its very nice visually too. I'd like to see more casual games like this or simillar, I'm enjoying it so far. It has a lot of levels each one a different challenge, please consider giving it a go, I did and I have enjoyed playing this little gem, I also found it Quiet relaxing too. It is a nice change from other more tedious and aggressive type games.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/30 (87%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
0.6 tuntia pelattu
Julkaistu 27. maaliskuu, 2015.
Meh...can't we at least get a 'mixed' opinion instead of a thumbs up or down on this one? :-\


I thumbed it down, but it is really not without merit. The thing is: you can easily see the good points of this game. Visuals are decent and it has a good atmospheric music to go with it. And even the controls are okay...perhaps even decent.

What it doesn't tell you is that it's hard. Extremely hard. To the point of insanity, even. Sure, quite some portion of that is me being not good at lunar landing kind of games. As such, this isn't the first of this sort of game I've just quit because I can't avoid one insta-death astroid without setting a deadly course to the second.
The thing is: where games like solar 2 and osmos accept this difficulty of steering and don't get overboard with other things, solar flux adds more layers of frustratingly hard stuff. Stay too close to a sun and your shield melts away. Most levels have flares to pick up while traversing through insta-death asteroids, which means you have to do a pretty much perfect run. Some suns tend to explode, so there's that that may send you off into an object or deep space. Others have timers or require you to set a path you can barely see from your starting position.
Oh, and you have limited ammo, so better use it wisely (which is in most levels 'close to none', as you have to time your flare-to-sun injections perfectly so the resulting explosion sends you of to where you actually want to go).

Now don't get me wrong: I like hard games, and to a degree, it certainly is challenging. But I feel quite some of the difficulty should've been reserved for a hard mode (like the limited fuel and shields). Or that there'd be an easy mode without those things. And if recent hard games have learned us anything, it's that the levels should be short (which is, admittedly, more or less the case here) and shouldn't hinder the player. That's certainly an issue. After a crash, it insists on a showing a 'you crashed' message where you have to click to restart, and even then it insists on repeating the objective every freakin' time.

So in the end, I'm thumbing it down because this really shouldn't be your first space sim. The difficulty curve is, IMHO, just too high. It should be okay (and perhaps even great) to those who fully mastered the movement of games like osmos and are looking for something harder. For anyone else, I'm sorry, but I'd always advise those games first. :-(
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
23/27 (85%) arvioi tämän hyödylliseksi
Suositeltu
8.7 tuntia pelattu
Julkaistu 19. kesäkuu, 2015.
AT A GLANCE
(Full review follows below)

  • Game Name: Solar Flux
  • Original Release: 2013
  • Genre Tags: Puzzle; Strategy; Space; Pretty Graphics
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 5-10 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Puzzle game aficionados; Game atmosphere connoisseurs

REVIEW
Solar Flux is a relatively simple puzzle game that makes its mark via pleasing aesthetics, well designed soundscapes, and its quasi-innovative gameplay mechanics. Most people who generally enjoy the genre of “puzzlers” will probably be able to enjoy it; it can appeal to both casual gamers and those who thirst for a good challenge.

The game can essentially be played in two ways. Simply beating each level is not a daunting task, and, coupled with the ambient music and pretty art style, can provide a gameplay experience that is peaceful and “zen.” Anyone who may enjoy a nice, serene game experience can find one here.

Alternatively, if you are someone who wants to achieve 3-star ratings on every level to unlock all the achievements, then this game can provide a quite challenging and enjoyable task. Be warned, however, if you are someone who would want to aim for 3-star ratings, then you should be aware that there are a few levels that may cross the threshold from challenging to frustrating. That said, I personally felt Solar Flux was mostly fair, and properly challenging; and I believe most people will find it to be as well.

The beautiful graphics and fitting soundscape are definitely the strongest positives of the game. The controls are fluid, but may take some time to get accustomed to. The tutorial sufficiently explains everything you will need to understand in order to beat the game, although some levels will require understanding deeper mechanics to 3-star. There are plenty of levels and a decent amount of variety, despite the fact that the levels don’t really evolve much as you progress through the game.

Solar Flux should have a level of substance and quality that can appeal to most people who are fans of the genre. It isn’t the most profoundly innovative puzzle game out there, but it certainly offers gameplay marginally different than most games which share the genre. Bonus points for anyone who can appreciate the aesthetics and may be a fan of celestial bodies.

Follow my curation page to see more of my recommendations!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/16 (94%) arvioi tämän hyödylliseksi
Suositeltu
1.5 tuntia pelattu
Julkaistu 27. helmikuu, 2014.
Relaxing but frustrating puzzle game. Each level is a puzzle you have to figure out, then you have to use mouse clicking skills to actually complete the puzzle. I like the puzzle solving aspect, but I find the skill side a bit frustrating because your timing and clicking often has to be perfect, or you have to do it again, and again, and again... This can get a little tiresome if you're stuck on a particular level.

Nice relaxing music though, and it looks pretty. Recommended if you like exercising your brain and don't mind honing the mouse skills to go with it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
21/29 (72%) arvioi tämän hyödylliseksi
Suositeltu
8.8 tuntia pelattu
Julkaistu 29. marraskuu, 2013.
A beautiful, relaxing puzzle game that's all about momentum, inertia and orbits. A spiritual successor to Osmos.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
21/32 (66%) arvioi tämän hyödylliseksi
Ei suositeltu
0.2 tuntia pelattu
Julkaistu 29. joulukuu, 2013.
Not really my thing. Its "novel" control system of smushing your ship away by clicking feels simultaneously floaty and yet too-precise. They don't believe in using words for menus and such wherever possible, which means it's sometimes obnoxious to navigate things. Core gameplay is not very engaging (again, to me) because it's about delicate swoops and fast reaction times. I can definitely see where other people could have fun, and it has a nice trance-void-techno aesthetic, but if you have similar tastes to me (meaty puzzles and RPGs, keeping twitch-gaming to FPS and the like) the game is going to feel immaterial and bland. 4/10, but depending on how much you enjoy the presentation/style this could go up to 8/10. I'm not recommending, but how good it is feels way more subjective than most games.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
10/13 (77%) arvioi tämän hyödylliseksi
Suositeltu
3.1 tuntia pelattu
Julkaistu 20. syyskuu, 2014.
Well designed "gravity-type" game. The basic rule is to grab all the plasma and provide it to the sun(s) - at the same time you'll need to watch out on your fuel and armour level.

There are 4 different universes, each of them has around 15 levels.

Master your skills level by level and compare your time results with other people and with your friends.

Perfect for few hours of pure entertainment. Not sure if these "few hours" are worth $10 though.
If you will find it on 50% sale then it'll be definitely worth it!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/27 (59%) arvioi tämän hyödylliseksi
Ei suositeltu
1.9 tuntia pelattu
Julkaistu 28. huhtikuu, 2014.
Meh game, nothing stands out, just your typical gravity/physics based game (strikes me as a browser flash game honestly).
Levels got repetitive. Not saying it's bad, it's just not worth 10$, you can get better games for 10$.
Wait for a sale or price drop if you're thinking about buying this.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
Suositeltu
21.8 tuntia pelattu
Julkaistu 27. tammikuu, 2015.
Another game in the long list of brilliant post-2008 indie outings. Solar Flux has minimalist, yet aesthetically very pleasing visuals, a good soundscape, simple and tight controls, and a gameplay that's reasonably difficult when you go for just completion, and fiendish at places when you plan to achieve 3 stars in all scenarios.

Just one detail to add - many of the obscure-looking 3-star challenges actually have very elegant solutions.

Highly recommended!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/9 (67%) arvioi tämän hyödylliseksi
Suositeltu
2.7 tuntia pelattu
Julkaistu 2. tammikuu, 2014.
I completed all of the Solar Flux puzzles in just under 3 hours. If you are into breaking records and completeing all acheivements then you will be playing much longer. I would recommend buying this game if...
A) You like puzzle games.
B) You like outer space.
C) If it is on sale for cheap.

Pros
- Creates a nice atmosphere of suns, planets, etc
- Gameplay is smooth on either the mouse or the gamepad
- Not too frustrating but more relaxing (breaking current records may get very frustrating)
- Great concept for a puzzle game

Cons
- The music was not as atmospheric/ambient as I would have hoped for (This was corrected by turning the game music off and playing my own soundtrack)
- I felt they could have expanded on the space theme. Suns, planets and black holes were great but I felt the time bombs didn't fit into the setting at all. They should have replaced them with an exploding comet or something found in outer space

Overall this is one of those good little games to pick up during a Steam sale.

http://youtu.be/UXrGmwY_Dw4
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/14 (57%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
1.3 tuntia pelattu
Julkaistu 23. helmikuu, 2014.
A beautiful but frusturatingly difficult iOS port. What looks to be a calm and relaxing game instead causes groans and hatred. Pick it up if you are interested in the artwork but I cannot recommend this game to anybody but sadists.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/20 (55%) arvioi tämän hyödylliseksi
Suositeltu
5.3 tuntia pelattu
Julkaistu 1. joulukuu, 2013.
So addictive, with a stunning soundtrack!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska