Ok here is what I think of the engine
- It is really easy to use once you get the hang of it
- Is a good start for newbies to mess around with
- Cheap royalty free engine (This is hard to come by now)
- Lua is a simple language to start out since it's a scripting language and the engine has a built-in IDE.
- Very easy to build basic maps without any modeling skills
- Come with a few simple scripts for doing simple tasks (Doors, Platforms, Character Controller, Etc)
- Easy to use lighting
- Supports OpenGL 4.0 (Same as Directx 11)
- Steam Controller Support
- Steam Workshop (In beta)
- Option to upgrade to C++ Version (Uses C++11 and works with VS2013)
- No built-in protection for assets when compiling
- No native network support built-in (You can use Raknet)
- No vegetation painting system in Terrain Editor (Only Ground)
- Limited support and documentation (It's growing and has good starter videos)
- Doesn't support older version of OpenGL (Give it a few more years and it won't matter anyways)
- No Demo (They said they are working on this)
- Needs more announcements on whats going on with the development of the engine.
- No Mobile Support (I'm sure in time)
Like any engine starting out I'm sure it will have it's ups and downs. Some of you are asking, is this worth it? Well that depends on what you want to do with the engine. They give you a blank slate to work with and you start building. You can build any type of game you want but it will require some effort to do so.
Q: Any latest roadmap?
A: Apirl 1, 2014 http://www.leadwerks.com/werkspace/blog/1/entry-1192-refocusing-on-the-pc/
Q: Can I sell the game I make?
A: That is a big Yes
Q: Is it fun to play around with even if I have never built a game before?
A: I'd say yes
Q: Can I build any game I want?
Q: This or Unity or Another Engine?
A: Well I'm sure some of the other engine has more features but they do come with a price and not royalty free. If you want to be cheap then this is a good engine. New features are being added every few months.
Q: Can you model inside the engine?
A: We it's not a modeling tool but you can place primitive shapes and texture them. (like a wall or floor)
Q: Do I have to code?
A: Well yes, if you want to do anything besides walk around then you'll need to know Lua or C++ if you have the upgrade version.
Q: What type of models can I import?
A: FBX file type
Q: Does the engine come with some Assets?
A: A few but you'll need to provide most of the stuff for your game.
Q: Can I run this if my video card doesn't support OpenGL 4.0?
A: No, Check your support OpenGL version with this http://www.ozone3d.net/gpu_caps_viewer/
Q: Does the free version of Visual Studio Express 2013 work with Leadwerks Standard?
A: Yes it does Visual Studio Site
Q: Well I'm using linux so what compiler can I use?
A: Codeblocks http://www.codeblocks.org/
Q: What are accepted file types for the workshop?
A: (As of May 20, 2014)
For any type of asset: