New version 4.1 - Leadwerks is the easiest way to make 3D games. Learn everything you need with our comprehensive tutorials. Build games with the world's most intuitive game development system. Publish to Steam Workshop or as a standalone and show your game off to the world.
User reviews:
Mostly Positive (212 reviews) - 75% of the 212 user reviews for this software are positive.
Release Date: Jan 6, 2014

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August 23

Leadwerks Summer Games 2016 Roundup

With the Summer Games 2016 Tournament completed, it's time to review the entries. This tournament brought a new level of quality, with several small games that could be considered Greenlight-ready, made in just four weeks!
Sound Game

Test your spatial reasoning skills in this unique and challenging game. Navigate with your map and lit up clues to get to the end of the maze.


Solve the mystery in this atmospheric puzzle adventure.


Race through this futuristic yet retro world with a rockin' 8-bit soundtrack.

Log Riders

Jump from log to log in this fun physics-driven game.

Realm of the Lamb

Explore the afterworld in this atmospheric adventure. A great example of storytelling and pacing.

Little Dagon

Run. Glide. Shoot fireballs. Any way you do it, you're going to have a blast in this polished and fun game.

Leadblocks Jump n' Run

Slafstraf is back, not with horror, but with a psychadelic first-person jumping experience. Test your skills with this challenging LSD-driven adventure.


Blast through hordes of enemies in this frantic fast-paced action title. Steam Leaderboards let you see how well you're doing compared to other players.

Spookemon Go!

Race an RC car around your beach house and collect all the Spookemons. You've got to catch them all!

Robo Platformer

Jump your robot from platform to platform in this challenging third-person game.

FPS Nightmare

Fight for your very soul. We couldn't have said it any better.

The Hankinator's House of Darkness

A blend of action and puzzle-solving with excellent game mechanics makes this a must-play!

Dino Land

Collect photos of dinosaurs in this unique adventure! Also features completely awesome water. Did we mention there's dinosaurs?


Race a tiny remote-control car through a fun and active setting.

Pew Pew Bang Bang

Red vs. Blue team-based battles. What more do you need to know? Go play it!

Run! Jump! Crawl!

A classic side-scroller with satisfying graphics and a fun vibe. Try it out!

Crawler's Den

Replay the Leadwerks AI and Events map with this reimagined implementation done in pure C++. There's also an interesting blog about the development experience.


Sneak through the corridor and avoid the enemies. Excellent map design makes this a great entry to check out.

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July 18

Leadwerks Summer Games 2016

Now that you've had time to get acquainted with Leadwerks, it's time for the Summer 2016 Game Tournament.

The tournament will start Monday, July 25, and end Sunday, August 21th at 11:59 P.M. (Pacific Standard Time).

How to Participate
Publish your summer-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need models for your game, we've got a bunch of free content in Leadwerks Workshop for you to use.
Games must have a preview image, title, and contain some minimal amount of gameplay to be considered entries. It is expected that most entries will be simple, given the time constraints.

Rather than a competition, this tournamant is a "co-opetition". Everyone who participates gets a prize!

If this is your first game tournament entry, you will receive a cool Leadwerks sticker in the mail.

If this is your second game tournament entry, you'll receive a collection of three limited-edition professionally printed postcards featuring beautiful Leadwerks screenshots. Send them to a friend or put them on the wall.

If this is your third game tournament entry, you'll receive a rockin' Leadwerks T-shirt in the mail. Wear it to show how cool you really are.

If this is your fourth game tournament entry, you'll receive the new Leadwerks hoodie! This gorgeous garment makes you look like a Silicon Valley startup geek. This light jacket is perfect for air-conditioned spaces that are just slightly chilly.

If this is your fifth game tournament entry, you will receive a Steam Controller. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind.

Bonus Prize
All participants will receive an 11" x 17" printed poster for the Summer Games 2016 Tournament! This limited-run item will be printed only once, only for this event. This is your only chance to get this poster, ever.

Make games and have fun!

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About This Software

Leadwerks is the easiest way to make 3D games. Learn everything you need with our comprehensve tutorials. Build games with the world's most intuitive game development system. Publish to Steam Workshop and show your game off to the world with Leadwerks Game Launcher (now available in early access).

Key Features

Learn to Make Your Own Royalty-Free Games
We provide tons of documentation and video tutorials walking you through the steps to build your own 3D games. Leadwerks is the perfect pathway to go from total noob to pro game developer. And when you do publish your commercial game, there's no royalties to pay, ever.

New Global Illumination and Volumetric Effects
Leadwerks Game Engine 4.1 introduces environment probes for global illumination and reflections, along with volumetric lighting effects, all in an easy-to-control and intuitive interface. This makes it easier than ever to create games with amazing graphics.

New Vegetation Painting System
Leadwerks Game Engine 4 introduces a one-of-a-kind vegetation system for handling massive amounts of foliage. Instead of storing each instance in memory, our new system uses a distribution algorithm to dynamically calculate all relevant instances each frame for rendering and physics. This allows enormous densely packed scenes with minimal overhead. The results are blazingly fast, efficient, and easy to use. In fact, our new system is so advanced it's featured in the book Game Engine Gems 3.

Advanced Graphics
Leadwerks makes AAA graphics achievable with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems, for future expansion.

Built-in Level Design Tools
Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

Integrated Lua Script Editor
We integrated Lua right into Leadwerks because of its proven track records in hundreds of commercial games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures your games will keep running fast as they grow. (Please note that C++ programming support requires the Standard Edition DLC.)

Visual Flowgraph for Advanced Game Mechanics
Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.

Royalty-Free License
Your games you make are yours. Yours to play, yours to sell, yours to give away, and do as you please. You will never be charged royalties for any game you make in Leadwerks. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Free Self-Publishing to Steam Workshop
Leadwerks Game Launcher is a new way to distribute games. You can publish your Lua-based games from Leadwerks Editor, then send a link to your friends to play without installers, plugins, or zip files. Use this to get your game in front of players and build a following. Games can be played on the desktop with a PC or in the living room with a Steam Machine. (Does not support Workshop publishing of C++ games.)

Steam Features

  • Download and publish game content with Steam Workshop.
  • Publish your Lua game to the Workshop for other users to play.
  • Publish image renders and YouTube videos directly to Steam from the editor.
  • Built-in Steamworks support makes your game ready to publish to Steam.


  • OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.
  • Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.
  • Full support for vertex, fragment, geometry, and tessellation shaders.
  • Dynamic megatexture terrain provides fast rendering of terrains with many layers.
  • Hierarchical hardware occlusion queries provides fast visibility testing.
  • Hardware tessellation for dynamic real surface displacement on the GPU.
  • Normal mapping with specular and cubemap reflections.
  • Instanced rendering allows fast drawing of large volumes of objects.
  • Hardware skinning provides fast skinned animation.
  • Deferred transparency with multiple overlapping layers of shading.
  • Real-time mesh modification.
  • Trilinear and up to 16x anisotropic filtering.
  • Blend and transition animation sequences.
  • Extract animation sequences in the editor.


  • Automatic asset management reloads models and textures when they are modified from another application.
  • Drag and drop import of FBX, DDS, BMP, JPG, PNG, TGA, and PSD files.
  • Visual interface controls every aspect of the art pipeline.
  • Constructive solid geometry modeling tools.
  • Brush primitives include box, wedge, cylinder, sphere, arch, tube, and torus.
  • Automatic UV mapping.
  • Brush smooth groups.
  • GPU-accelerated terrain editor makes sculpting silky smooth and fast.
  • Built-in shader editor with instant visualization and error highlighting.
  • Native user interface is used on each supported platform.


  • Built-in Lua script editor with debugger, code stepping, and syntax highlighting.
  • Visual flowgraph lets you connect objects to control game interactions and set up scripted sequences.
  • Launch your game and debug the Lua virtual machine as it runs.
  • API design with an object-oriented command set lets you code any type of game.
  • Entity scripts provide a per-object hook interface.
  • Direct programming gives you control over your game's loop and program structure.
  • Script variables are displayed in a visual interface and reloaded in real-time.


  • Navmesh pathfinding provides automatic AI navigation that works everywhere.
  • Character controller movement seamlessly integrated with physics and pathfinding systems.
  • Set entities to automatically chase another object or navigate to a position.


  • Fast and accurate rigid body physics.
  • Constraints including hinge, ball, and sliding joints.
  • Joint actuators provide fast and stable motorized constraints for doors, robotic arms, and other motion.
  • Automatic physics shape calculation.
  • Generate physics shapes in the editor from models or brushes.
  • Swept collision.
  • Raycasting with lines or spheres.


  • Real-time particle editor with instant visualization.
  • Emission volumes include box, sphere, cylinder, tube, and cone.
  • Adjustable curve graph for alpha and scale.
  • Particle animation sheets with adjustable frame counts and layout.
  • Velocity-based rotation for directional particles like sparks.


  • 3D sound spatialization.
  • Emit a sound from any entity.
  • Automatic channel management frees up unneeded channels.
  • Skip to any time in sound.

System Requirements

SteamOS + Linux
    • OS: Windows Vista, 7, 8, 8.1, or 10
    • Processor: 2.0 ghz dual core
    • Memory: 2 GB RAM
    • Graphics: Nvidia, AMD, or Intel OpenGL 4.0 / DirectX 11 graphics.
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Non-English characters including Cyrillic in the user path are not supported.
    • OS: Ubuntu 14.04 LTS 64-bit
    • Processor: 2.0 ghz dual core 64-bit
    • Memory: 2 GB RAM
    • Graphics: Nvidia or AMD OpenGL 4.0 graphics card with proprietary drivers
    • Storage: 2 GB available space
    • Additional Notes: Intel graphics drivers do not presently support OpenGL 4.0 on Linux. Non-English characters including Cyrillic in the user path are not supported.
    • Graphics: Nvidia graphics card is recommended on Linux.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (212 reviews)
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155 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
695 of 758 people (92%) found this review helpful
39 people found this review funny
Not Recommended
126.7 hrs on record
Posted: January 23, 2015
My short time with Leadwerks and its Sockpuppets here on Steam.

At first it looked promising to get a true alternative to Unity "on the cheap", in regards as annual subscription comparison to other engines vs up front fees. The reason for that is, indie developers are on extreme low to no budgets and calculate different than studios taking small risks, only, and are prepared to cut deals on a royalty basis when a game hits the shelves. Or one could spend little to no money for other engines (see below).

The good:
With under 100 quid, Leadwerks is in the indie pricelist acceptable with no royalties to pay. The Engine has a clean user interface and eveerything for most parts makes sense how to do things. Every newbie will manage to get around quickly how to use the controls in Leadwerks.

The bad:
Leadwerks' asset pipeline can be quirky when importing static or animated meshes via FBX (a caution to LightWave users). The asset creation tool should be at least Autodesk FBX convertion tool which is free of charge, before importing anything into Leadwerks. Another topic to address is textures with alpha - Leadwerks will not automate anything for you at this point, instead you have to fix everything yourself and depending on complexity, you can spend hours to get a tree look right.

The ugly:
Leadwerks comes in two flavours; Indie Edition (Lua Scripting language) and Standard Edition (Lua and C++). As such, this is where the Game Engine won't crack the shell to be one tool to rule them all. At least not with the API Documentation efforts been made so far. In fact, it's a disaster to read the API Documentation. Not in everyone's favor to get a skinny bone to chew on. Last but not least, Leadwerks Documentation includes old stuff, depricated or missing non-consistent with the current 3.3 version (including but not limited to like, there is no vegetation painter as opposed to a previous version, no screenspace ambient occlusion, no sample content for the special effects and shaders, glass refraction, not enough from this and not enough from that and overall nothing to offer but "learn Lua").

The bottom line:
Leadwerks is not a game engine, but offers the potential to be one in the future (only time will tell).

Suggestions to free royalty-free alternatives:
- S2 Game Engine - free version for commercial use without royalties (AAA Graphics Engine)
- NeoAxis Game Engine - free without limitations but no full source code access
- Torque 3D Game Engine - MIT License with full source code


The "Developer" of Leadwerks gave me a permanent ban, because I told the truth that Leadwerks is a rip-off. The graphics software doesn't offer a game engine you get.

1. Shaders: no, you can't write a GLSL, instead you have to port it over to Leadwerks to actually work.

2. Asset pipeline - if there is any, instead your FBX files get screwed up and you run into a loop


4. and I could write volumes what a great mess Leadwerks is.

5. don't spend your money on it, get Unity 3D, Neoaxis, Torque, S2 Engine or the 20 quid deal with Epic Games UE4
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A developer has responded on Jun 11, 2015 @ 6:03pm
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238 of 264 people (90%) found this review helpful
1 person found this review funny
51.8 hrs on record
Posted: January 8, 2014
Ok here is what I think of the engine

- It is really easy to use once you get the hang of it
- Is a good start for newbies to mess around with
- Cheap royalty free engine (This is hard to come by now)
- Lua is a simple language to start out since it's a scripting language and the engine has a built-in IDE.
- Very easy to build basic maps without any modeling skills
- Come with a few simple scripts for doing simple tasks (Doors, Platforms, Character Controller, Etc)
- Easy to use lighting
- Supports OpenGL 4.0 (Same as Directx 11)
- Steam Controller Support
- Steam Workshop (In beta)
- Option to upgrade to C++ Version (Uses C++11 and works with VS2013)
- Demo (Please for the love of god try it before buying)

- No built-in protection for assets when compiling
- No native network support built-in (You can use Raknet)
- No vegetation painting system in Terrain Editor (Only Ground)
- Limited support and documentation (It's growing and has good starter videos)
- Doesn't support older version of OpenGL (Give it a few more years and it won't matter anyways)
- Needs more announcements on whats going on with the development of the engine.
- No Mobile Support (I'm sure in time)

Like any engine starting out I'm sure it will have it's ups and downs. Some of you are asking, is this worth it? Well that depends on what you want to do with the engine. They give you a blank slate to work with and you start building. You can build any type of game you want but it will require some effort to do so.

Q: Can I sell the game I make?
A: That is a big Yes

Q: Is it fun to play around with even if I have never built a game before?
A: I'd say yes

Q: Can I build any game I want?
A: Sure

Q: This or Unity or Another Engine?
A: Well I'm sure some of the other engine has more features but they do come with a price and not royalty free. If you want to be cheap then this is a good engine. New features are being added every few months.

Q: Can you model inside the engine?
A: We it's not a modeling tool but you can place primitive shapes and texture them. (like a wall or floor)

Q: Do I have to code?
A: Well yes, if you want to do anything besides walk around then you'll need to know Lua or C++ if you have the upgrade version.

Q: What type of models can I import?
A: FBX file type

Q: Does the engine come with some Assets?
A: A few but you'll need to provide most of the stuff for your game.

Q: Can I run this if my video card doesn't support OpenGL 4.0?
A: No, Check your support OpenGL version with this

Q: Does the free version of Visual Studio Express 2013 work with Leadwerks Standard?
A: Yes it does Visual Studio Site

Q: Well I'm using linux so what compiler can I use?
A: Codeblocks

Q: What are accepted file types for the workshop?
A: (As of May 20, 2014)
For any type of asset:

For add-ons:
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195 of 213 people (92%) found this review helpful
1 person found this review funny
759.5 hrs on record
Posted: July 3, 2014
(Edited 2/21/2016, updated to reflect 4.0)
Aside from the fantastic graphics capabilities, this is a very good engine for the price! It provides a lot of freedom and the workshop is a great feature that should be integrated into other engines the way it is in this engine. Haha, this might be a bit long but here are my pros and cons:

-Graphics: this is likely something that will improve much more in the future, but what's already in the engine is great to be honest, especially since you can achieve a lot of performance with the deferred renderer since it lessens the performance hit of geometry and lights
-Support: the engine is mainly a one man show, but the support from the development team and their (his) strong presence in the community is great
-Shader Editing: it's very easy to edit shaders and the post-processing stack is very simple but effective
-Price: I know $100 may seem like a lot, but with what you get out of this engine, it's well worth it
-Polish: this engine is very easy and intuitive to work with (especially the drag-and-drop options) and CSG editing, which are the best CSG tools of any game engine I've used
-Workshop: This actually sort of sets this engine apart from the rest since so many quality assets are in the workshop with a great and helpful community
-License: The license is great for both the Workshop and the engine itself
-Coding: I was hesitant about using Lua, but for me it's a great language for this type of engine, and it's pretty easy to put objects with Lua scripts into a scene without breaking other code. Also, it's super fast to test because it doesn't need to be recompiled.
-Vehicles: This used to be a missing feature, but it now has been put into the engine, and the physics are very stable and realistic
-Exporting games: This has been changed a lot since the first release. You can now publish files with encrypted folders to help protect assets and code.
-Animation: This has also been changed a bit. Models imported can have additional animations imported from models with similar bone structures, which helps to reduce redundancies with animating. Also, there is a panel that allows for working with animations (such as extracting animations from other animations-this makes more sense once you start working with it).
-Character controller: I forgot to talk about this, but it's become one of the most polished and powerful features of the program. This is a custom-made physics component for characters in the game and allows for pathfinding, realistic movement, and controlled physics. In short, while it isn't too flexible, it provides a great physics base for characters and the player.
-Vegetation: the vegetation system is great, and in some ways it's innovative in it's implementation which means better performance

-OpenGL: most games today use DirectX, and that's fine but they are limited to Windows. OpenGL is roughly as powerful as DirectX from a graphics point of view. OpenGL can be used by Linux games, which is nice. Unfortunately, OpenGL for computers (non-mobile) are often overlooked by driver developers (notoriously AMD), and AMD often has bugs related to this. Usually they are sorted out, but this can be frustrating from a developer point of view

-Hardware: this engine requires a lot in terms of hardware to create useful projects (of course this is a downside of a deferred renderer in general), but with that comes with great graphical potential
-Water: the water in this engine is average in quality
-No streaming: this is a big one if you want to do open-world games because you'd run out of VRAM

Overall, I would definitely recommend this engine, especially since the development team behind it is very helpful and supportive of the community.

IMPORTANT NOTES (read carefully):

Some people may be confused by past documentation and think that this program can export Android and iOS. This is NOT true. These platforms were only in the early versions of LE 3, and they have since been completely dropped in favor of PC gaming. DO NOT buy this software if you plan to make mobile apps with it because you won't have the ability to do so.

Also, download the demo BEFORE purchasing. If you have trouble running it, there is plenty of support in terms of links to various drivers, particularly for ATI and Intel cards (NVidia cards tend to work the best with Leadwerks). Both ATI and Intel cards tend to have drivers bugs often for Leadwerks. That being said, the developer does a good job at contacting ATI and Intel to get these bugs fixed and has provided links to earlier drivers that work well.
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187 of 203 people (92%) found this review helpful
6 people found this review funny
4,811.9 hrs on record
Posted: September 7, 2014
So after using the engine for some time now I decided to write a review. Having no prior experience in coding (Lua) I was able to learn by using the tutorial maps provided with the engine, as well as helpful tutorials created by other users of the engine (

Now after creating a basic game and publishing it on the community workshop I have moved on to creating a rather big game. Keep in mind I have only been coding and using this program for about 6 months. My game is called the Hunt for Food. Check out the videos on my steam profile if you want to see what you can do with this engine in its current state (with little experience). My most recent update on youtube. -

Ok now onto the engine itself.
Engine Developer- This engine is being built by one person (for the most part as far as I know) which is great because he is really good at communicating (he responds to forum posts everyday and will even talk to you personally if you have issues). You might think that means there are slow updates? Well that isn't true if you opt into the beta. You will get multiple updates every month if you are in beta.
Coding-The script functions are easy to learn and you will be able to code your own game after spending some time on tutorials. Lua is addicting to me now, when I start on making a script I can't stop until I am done.
Graphics- It really looks great. It's easy to make a really good looking scene and even add post-effects to it. Even with everything on low quality it looks good.
Community-The leadwerks community has been extremely helpful and a lot of people will help you out. Many useful tutorials have been made by community members.
Art Workflow-It is very easy to import textures and models straight into your game. Just drag and drop the file into your folder and the editor imports it for you. Setting up animations is quite simple now that an animation viewport has been added so that you can watch your animations play before you seperate them into sequences.
Price-At first I thought this was going to be a rather low end piece of software due to the price comparison between it and unity. I was pleasantly surprised when I found this engine to be very useful and of high quality for the low price of 100$.
License-You don't need to show a splash screen or pay any royalties and that is awesome. There is no need to worry about publishing your game if anything the engine developer will help you out.
Workshop-The workshop is full of useful assets create by the community that are free to use.

Scene Organization- Right now the scene is organized in one list starting from the first entity you added to the last entity you added to the scene. This creates problems and makes you spend a lot of time scrolling up and down a long scene list looking for a tree you placed a long time ago.
Missing Features/Improvements-The engine isn't 'done' yet. While it is usable and the things it can currently do are very impressive it still feels a bit young sometimes with features like water and vegetation painting missing. There could also be other improvements implemented to things like physics and lighting. On the other hand this leaves lots of room for the engine to grow since it isn't locked down yet in terms of development.

This engine is very fun and easy to use. The engine developer is awesome, the engine is great, and the community is friendly. You can make a game in a day with this engine if you put your mind to it and then you can put it on the workshop and have everyone in the community check it out!
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89 of 96 people (93%) found this review helpful
6 people found this review funny
403.6 hrs on record
Posted: August 15, 2015
Leadwerks is a very intuitive and unique mid-scale game engine. With a certain investment of effort, I made things I had no idea how to do with other engines.

What's even better, I discovered and learned so many things related to computer graphics by simply using the LE (Leadwerks). That said, the main strength of LE lies probably in its use of industry standard technologies: OpenGL + GLSL for CG, and c++ and Lua for programming.

A nice thing about Leadwerks is that you can use it as a regular API and totally ignore the editor, which is, btw. quite decent and has a great CSG brushes support. A big plus (and a necessity for me) is a complete transparency of a program flow: in LE, you start from the main function (in the case of C++ - a standard edition) or from Main.lua file that gets invoked from the main c++ function (an indie edition).

Now, despite its claims, it's not meant for utter beginners. Nevertheless, it's easier to use and has a less steep learning curve than other engines, such as Unity, Unreal, etc. However, you'll have to invest some time in learning programming and a minimum of linear algebra (matrices, vectors and similar) to be able to develop any 3D game. Also, you won't find an asset store (there is a very basic user workshop sharing space). And while the engine does the heavy lifting (OpenGL, input, physics etc.), you will have to implement most of the things related to game logic yourself (there are some prepackaged useful script for FPS character, for example).

The downside of the engine lies in the fact that it's developed and maintained by a single developer. He works very hard and responds regularly to LE users, which is quite nice and respectful. However, I have an impression that a mid-scale engine, such as LE, demands a lot more work than a single person can deliver.
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196 of 258 people (76%) found this review helpful
2 people found this review funny
Not Recommended
20.7 hrs on record
Posted: January 25, 2014
Leadwerks advertising caught me at the right time, I was seeking an alternative to Unity that included features that shouldn't be excluded in this day and age, and I wasn't about to pay $1500 for the them.

As an individual hobbyist, the price was right, the advert promised to turn players into to gamers! And I have absolutely no doubt it could... that is if you've created games in LUA before. This is definitely not an engine for beginners, it's an advanced engine for individuals who are well versed in LUA game development.
The severe lack of progressive tutorials for new users is unacceptable and even though the community maybe helpful most times, they expect you as a newcomer to know exactly what they're speaking of... And even though most are right when they state you should learn LUA, the implementation of the language isn't 1:1 with Leadwerks, which led me to frustration and confusion. As an artist first, the lack of LUA/Leadwerks tutorials working together becomes very very demotivating to someone such as myself.

Aside from that, the features aren't there yet (for example an integrated HUD creator) and if you're not making another FPS then you may become quickly frustrated as I have.

At this point, I don't have buyers remorse, but I am really upset at myself because I was unfortunately swept away by the advertising which led me to not doing full due diligence as I usually do on any product I buy.

I will hold onto the engine as I really have hopes for it maturing, but at this point it's off my list until the next update and some time has passed to allow for documentation to be created.
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79 of 93 people (85%) found this review helpful
7 people found this review funny
Not Recommended
14.8 hrs on record
Posted: February 22, 2015
I'm very disappointed with this software. It's incredibly basic, with simple add ons which IMO should come with the software, costing ridiculous amounts.

The work people have done with previous versions has been practical thrown out, as it's changed so much with no backwards compatibility. So it seems little consideration is given to people trying to make things with this software.

The only great things this has going for it is the royalty-free part. It is fairly easy to use too.

I'm pleased I at least waited for the sale discount and opted to only get the lui version.

You will also need the beta drivers to run this software if you have a ATI GPU. link Kindly put there in the developers responce.
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A developer has responded on Mar 21, 2015 @ 11:19am
(view response)
59 of 65 people (91%) found this review helpful
4 people found this review funny
102.6 hrs on record
Posted: November 27, 2015
I spent a good while (12+ months) reading up on Leadwerks and other game engines before I finally made my purchase. The deciding factors were native Linux support and royalty free licensing without an astronomical price tag. Other engines will deploy a game on platforms other than Windows, but may not actually be usable without installing the engine itself in Windows and that was a "no-go" for me.

The UI is simple. You're not inundated with tons of tools resulting in hours upon hours of reading through documentation before you can create a particle emitter. In fact, the UI is so simple, I was able to create a basic obstacle course before I even bothered looking at the tutorials.

Speaking of tutorials, while they are short, they explain what they set out to explain, how to do the thing in their title. I was also really impressed with the fact that, as simplistic as the scripting tutorials were, they can take someone with zero (LUA) scripting skills and get them to at least the point of usefulness (assuming they are using Leadwerks' API). In fact, part of the tutorials is that at the end, you have a working game. So essentially, you go from "zero" to semi-confident in as long as it takes you to read and follow along. That's not bad.

Will I end up making a masterpiece game after only two weeks of use? Nope, even as an experienced polyglot software developer I still have plenty to learn. But, it's doesn't seem so unattainable of a goal to be able to put together some basic games, whether or not they are worth selling is a whole other ballgame.

If you've always wanted to learn about game development but were put off by costs or complicated tools, then Leadwerks Game Engine is a good way to get started.
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112 of 152 people (74%) found this review helpful
1 person found this review funny
40.6 hrs on record
Posted: January 6, 2014
As a previous user of Leadwerks 2 I have to say that it was the easiest 3D game engine I came across and the community is awesome. I have long awaited Leadwerks 3.1 and find myself right at home in no time at all!

The ability to make entire games with Lua alone is incredible, I have done this with a 2d engine in the past and scripting with Lua is the way to go in my humble opinion.
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67 of 84 people (80%) found this review helpful
6 people found this review funny
Not Recommended
447.6 hrs on record
Posted: January 5, 2015
Ok so after taking a break for leadwerks i decided to go back and give it another go, I wish i never the comunity is so hostile dont get me wrong there are a few good people there but that is by far outweighed by the bad. If you dont know all there is to know forget it they make you feel small and offer no real help. The softwere its self is great but missing a good few key fetures and there is alot of coding to do so its not as easy as it says.

If it were to get a better forum with some good mods ect, it really needs a better structure there is no easy way to find things not alot of example stuff like scripts and if you ask for one or help with anything boy do you know about it.
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Recently Posted
297.6 hrs
Posted: October 21
Easy to use and Easy to learn.
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Orin Doomhammer
147.8 hrs
Posted: October 11
An awesome bit of software, has some glaring limitations depending on what you want to make but very well put together and pretty dang usable, this is not ue4 or unity but still manages to find its place in the group, some of the limits are annoying but worth the buy completely.
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15.3 hrs
Posted: September 17
Won't install the Nature Pack, despite owning professional version. Leadwerks very buggy. Emailed Leadwerks for support, gave a few days and no response. Can't get refund as took too long giving Leadwerks a chance. Do not waste money on this.
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A developer has responded on Sep 23 @ 12:17pm
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Dos Legged Gato
33.8 hrs
Posted: September 10
Wow I have never seen something this bad. Things are broken, cant add mesh collisders and workshop content actually costs money. If you wanna make a game just use unity or unreal engin and pay the greenlight fee jeeze free programs have better features than this. Hopefully i am still eligable for a refund or im out 40 bucks. and not to mention the dlc that shouldve been included in the first place.
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A developer has responded on Oct 20 @ 11:18am
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10.6 hrs
Posted: September 10
Leadwerks is a software where you can easily create your very own games.
It uses lua code for scripting so you can do pretty much whatever you can dream of. You can import your own models and make your own characters, weapons, props, maps, textures, and much much more. I definitly reccomend saving every time you do something, as it does crash without warning pretty often, but other than that, if you know what your doing, there are few limitations. Leadwerks makes everything simple, with a very nice and user friendly layout. Buttons are easy to see, pleanty of views to choose from. There are also hundreds of tutorials on the leadwerks website. Overall, Leadwerks makes everything seem simple, and is perfect for beginners, its extremely frustrating when you lose an hour of work because of a random crash.


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1.3 hrs
Posted: September 6
Product received for free
I like the layout and how it is able to be easily used. I however do not like the tutorial system and how it forces you to read it where some people like myself learn better with voice instructions and seeing it done. I reccomend making a youtube channel and loading tutorial videos in the same order as the forums has them listed
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1.3 hrs
Posted: August 27
I was willing to give this engine a try for creating non-FPS types of games, but as it turns out, it has no controller support whatsoever, and the whole physics system just seems very clunky anyways. Uninstalled.
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A developer has responded on Oct 16 @ 8:16pm
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Thirsty Panther
748.3 hrs
Posted: August 24
Leadwerks Game Engine + Zombie and Weapon DLC , $150

Updates, Royalties, Liecences, $0

Telling your friends and family you have a game on Steam, Priceless!
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11.0 hrs
Posted: August 21
Linux C++ support is extreamly broken right now. It seems to have taken a back seat.
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A developer has responded on Aug 23 @ 2:37pm
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2.2 hrs
Posted: August 9
It is pretty good as I remember. I did refund it as it didn't have a multiplayer feature. I would rebuy if it has a multiplayer feature. Pretty good and nice tutorials. Keep up the work.
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