Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons.
User reviews: Overwhelmingly Positive (738 reviews)
Release Date: 15 Oct, 2014

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Recommended By Curators

"A sublime blend of fighting, puzzling and exploration, but the unforgiving difficulty may be too much for some."
Read the full review here.

Recent updates View all (1)

22 October

Legend of Grimrock version 2.1.13

The game has just been updated to version 2.1.13.

More info here:
http://www.grimrock.net/2014/10/22/grimrock-2-update-2-1-13/

Release notes:
– fixed typo in a potion description
– improved precision of dual wielding damage calculations
– zarchtons no longer drop harpoons (this was not intended behavior)
– added missing embalmer’s pants to the game
– fixed jeweled scepter’s 3D model to fit inside chests
– fixed errors and clarified attribute tooltips
– clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
– changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
– added hit sound to pushable blocks (does not apply to old save games)
– optimized opening of automap
– fixed “odd behavior of certain rock piles” when throwing items at them
– renamed trait: Weapon Specialization -> Martial Training
– tweaked stun effect to be less subtle
– tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible
– improved precision of boss fight progress bar
– nerfed poison cloud’s poison effect
– bug fix: items can’t be thrown from mouse cursor when standing in front of a open secret door
– bug fix: a spell that was cut from the game during development can be cast by fiddling with the rune panel
– bug fix: loading certain save games can sometimes crash with “could not resolve monster group member with id XXXXX” error
– bug fix: buckler’s evasion bonus does not work (does not apply to old save games)
– bug fix: knight’s shield bonus does not work
– bug fix: max epic items statistics is wrong (should be 17, not 16)
– bug fix: viper roots can spawn under water and die immediately
– bug fix: healing potion effect is played on the wrong portrait if party formation is changed
– bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)
– bug fix: automap is not updated when falling down a level
– bug fix: game crashes when alt-tabbing during loading screen
– bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle)
– bug fix: some map graphics are not shown on the automap after loading a save game
– bug fix: loading certain save games can sometimes crash with “inflate failed – ran out of available bytes” error
– bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep
– bug fix: sleep darts put monsters to sleep even if the attack misses
– bug fix: armor set is considered to be equipped when shield is in inactive quick slot
– bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders
– bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach
– bug fix: venom edge icon has a black smudge
– bug fix: rope can be used to climb down to a pit which has a teleporter over it
– bug fix: spell casting panel and potion crafting panels stay open when champion’s hand is injured
– bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map
– bug fix: player can climb ladders while overloaded

16 comments Read more

About This Game

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.

Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat.

Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!

Get ready to venture forth and uncover the secrets of Nex!

Key Features:

  • Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
  • More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
  • Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
  • Create a party of four characters and customize them with 8 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
  • 42 different kind of monsters including 30 new foes unique to Isle of Nex.
  • Play custom adventures created by others or make your own with Dungeon Editor.
  • More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 660 Ti or AMD Radeon 6850 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
75 of 83 people (90%) found this review helpful
52.4 hrs on record
Posted: 30 November
HIGHLY RECOMMENDED 100%. Any gamer would be a fool not to play this.

It's a non-linear version of Legend of Grimrock with a mix of indoor and outdoor environments to explore, with countless improvements.

+ Huge island to explore. It's non-linear so you can venture whereever you want and get to end game. I beat the game in about 50 hours, but some people have beaten it in 20 or so hours. I did a lot of backtracking
+ Much refined character development and skill point system
+ Combat is greatly improved, You can't cheese battles like you could in LoG.
+ More rewarding puzzles. Some of them are tough, but if you get stuck you can just skip it and go elsewhere. You usually figure out puzzles in your sleep anyway.
+ Amazing soundtrack
+ Gorgeous graphics
+ More varieties of enemies
+ It's like Dungeon Master 2!!

- Can't think of anything bad about this game.
Was this review helpful? Yes No
64 of 70 people (91%) found this review helpful
41.4 hrs on record
Posted: 30 November
10 second review: Playing Grimrock 2 is just like playing Grimrock 1, except they fixed everything I hadn't realized was broken.
Was this review helpful? Yes No
33 of 37 people (89%) found this review helpful
39.7 hrs on record
Posted: 3 December
Genre - 3D tile based RPG (Fantasy)
I am an 80s child and have fond memories of Dungeon Master, Ishar, Eye of the Beholder and Lands of Lore. Then it all went very quiet for a long while, but along came Legend of Grimrock and it was ace! It went quiet again then it came back! It is a true sequel adding new environments, game mechanics, puzzles and monsters. You move around a tile a time, need to eat, solve puzzles, find loot and slay monsters. The graphics are the best I have seen for this genre and is a fair challenge. A well balanced game for old farts and those who are willing to try a more retro style game. Ten times better than WoW, although you can't chat up Female Trolls played by men in this...
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26 of 28 people (93%) found this review helpful
62.3 hrs on record
Posted: 30 November
I'm pretty close to finishing this game and the only thing that's kept me from writing a review is the fact I didn't want to stop playing. It's managed to take a game (Grimrock 1) that was a playable as the fantastic 1987 Dungeon Master, then produce a sequel that was more than twice the size and even better than the original.

It's an absolutely beautiful game that draws you in and keeps giving you more and more secrets to find (typically unlocking elements of cool sets of armour or awesome weapons). The puzzles can be pretty challenging and I've had to google solutions before (generally followed by an "oh dammit!" moment when I realise the solution was right in front of me (okay, there are a couple of purposefully obtuese ones too, but I'll forgive it those).

I've even had a moment that reminded me of Serious Sam 1 when I entered a particular area with a lot of sand (it's a secret area, but you'll know it when you see it). It was a real "Holy Crap!" moment and I actually laughed out loud.

Grimrock 2 is a game that makes me what to play for hours, but for each hour that goes by, I'm thinking "Now I'm an hour closer to finishing it :("

Awesome game!
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12 of 15 people (80%) found this review helpful
28.5 hrs on record
Posted: 21 December
10/10 What a Sequel Should Always Be! (Expand the Review for a summary)

Pros
- Mod Support
- Level Editor
- Secret Chests and Rooms
- "Untold" Story
- Great Soundtrack
- Guns GUNS GUNS!
- Outside Environments
- Multiple Difficulty Options
- Very Good Character Customization
- Nicely Laid Out Puzzles
- VERY HIGH REPLAY VALUE

Cons
- Some Puzzles, though nicely laid out, lack thought or "Obvious" completion paths
- Atrocious Anti-Aliasing

Just wow. It is not very often that a sequel to a game that I thought was "meh" comes around blows me way the ♥♥♥♥ away. This is one of them. I have been having an absolute blast playing this game, closet comparison I think I can make for Grimrock is Wizardry (mainly 8.) One of the things that I really liked about the first Grimrock game was the replay value and Level Editor that was added, and my god did Grimrock 2 deliver in those areas too! The level editor is fleshed out in a pretty serious manner, mods have already been developed for the game. The way the story is told, outside of the opening cutscene is pretty much through things you discover for yourself, letters in the world, things you see, the closest comparison I can make is to Dark Souls where the lore is indirectly fed to you, I like the setup, and it adds to the mystery of the Island. One of the new things they added was outside areas, which was one of the best editions this game could have made, for one, it allows for some serious modding potential, (Eye of the Beholder anyone?), the other thing is it just expands more on the world itself allowing you to be a bit more immersed. Another thing that was added was a Day and Night Cycle, it is also very well done and definetly adds to the atmosphere in a few areas (The Cemetery.) Next, I would like to give a big shout out to the guns. There are guns in this game! They added Guns! I really shouldn't have to go on any farther on that subject, although mechanically speaking they can be weak, they jam, and bullets are hard to come by. Its a matter of choice though, some people seem to really like them. Lastly on game mechanics themselves I would like to talk about the Puzzles. I found most of the puzzles to be intuitive and fun but there were a few that just stuck out because they were so basic or because they were so complex. The example the comes to mind at the moment is the Gate in the Cemetary, I had no clue what to do and eventually gave up and looked it up. I would have never had a single clue if I had not done that, although there was probably a note or something somewhere. One more thing, the Anti-Aliasing in this game is terrible, SweetFX can fix it, and I am sure if you have a 780ti, 970/980, or a 290x you could downsample to make it much better, but that is something I notice, and I am sure many others do too.

Bottom line though, this game is bonkers, I was stoked about it when I got it and I am still having fun with it. Great game, maybe even my favorite game of the year.
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10 of 12 people (83%) found this review helpful
22.6 hrs on record
Posted: 7 December
So far this game is outstanding. Not only in gameplay terms but technical as well. The environments is stunning, especially for the file size. Great material work, great lighting, the combat is clean and I personally have had no issues with it so far. The variety of enemies keeps the game fresh, and the sense of freedom is satisfying.
Theres a story told with no voice acting which is no easy feat and the world feels alive. The sound design is stunning, the ambient sounds really set the tone and phsically make you feel on edge.

It's not only fun it's challenging. The puzzles are actually hard to figure out and some of the enemies will break your party in a way you've never seen before.

As a Junior at University studying Game Design this game is a breath of fresh air, completely different to anything I've played in the last few years and that's a hard club to get into.

Seriously if you are thinking of getting this, just do it. It's cheap for what you're getting and it's fun. I bought this on a whim and I do not regret it. Which isn't something I can say about a lot of games in my steam library.
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7 of 7 people (100%) found this review helpful
30.1 hrs on record
Posted: 27 December
After playing and finishing more than twenty games this year, I can confidently say Grimrock 2 is my game of the year. This game takes everything Grimrock 1 did right and made it so much better. The world is vast, but not confusing. The new classes were fun and added something Grimrock 1 never offered. The story be it still slim, had me more interested than other games with hours of dialog. The most fun I've had playing a single player games in years, highly recommend to everyone.
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8 of 9 people (89%) found this review helpful
5.0 hrs on record
Posted: 11 December
First impression after 3 hours played: A delightfully refreshing island exploration game.solving puzzles,battling monsters and minions on a beautifully scenic mysterious island.with your 3(odd)companions.searching for lost secrets of times long forgotten.and digging for buried treasure,while trying to keep your characters stats increasing with the pace of the story.good to see this game style is back!

9.9/10 for whats it is.

(i would have given this game a 10/10,but the controls took me an hour or 2 to get the hang of.once you got that down.its all good!!).

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6 of 6 people (100%) found this review helpful
36.0 hrs on record
Posted: 25 December
A lot of fun and even does things a bit better then the first game. If you like Legend of Grimrock you'll like this one too. If you haven't played a dungeon crawler before you should give it a try. If you know dungeon crawlers as old boring games you should check that one out. There is skill and speed involved here. You can outsmart enemies because they don't move every time you move a tile. They have different movepatterns and do move on an individual base. Nothing is tied to you moving a tile.
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6 of 8 people (75%) found this review helpful
10.1 hrs on record
Posted: 30 November
Lovely indie gem, bettering it's already marvelous predecessor in every conceivable facet. Adventure RPG title in the vein of old 80's titles, such as Dungeon Master, brought to the 21st century. Pretty, clever and atmospheric. Highly recommend this game.
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4 of 5 people (80%) found this review helpful
36.6 hrs on record
Posted: 28 December
avoid corners
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2 of 2 people (100%) found this review helpful
27.8 hrs on record
Posted: 26 December
Legends of Grimrock 2. Is deffinitly a great upgrade to an already geat game. The first was good, the second is better. more non linear paths make things a little more confusing to geet around. The graphics and new textures are amazing and the world borders seam nothing like invisable walls or poor barriers, and makes you feel more trapped on the isle of Nex All in all everything in consideration Grimrock 2 is by far the best tile based RPG I have ever played.
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3 of 4 people (75%) found this review helpful
37.2 hrs on record
Posted: 28 December
This game is 100 x better than the 1st ♥♥♥♥a, see a turtle smack a ho, once you smack a ♥♥♥♥♥ you get that ♥♥♥♥as meat yo thats some cray ♥♥♥ shit ♥♥♥♥a you can eat that good ♥♥♥♥ ♥♥♥♥a, hey mom whats for lunch, MOTHA ♥♥♥♥ING TURTLE MEAT ♥♥♥♥A , if you think that aint enough We got muskets ♥♥♥♥a, pop a ♥♥♥♥a once and reload that ♥♥♥♥ ♥♥♥♥a, oh you dont like muskets ♥♥♥♥a, well we got motha ♥♥♥♥ing bows ♥♥♥♥♥ straight balling on these hoes , 10/10 you better buy this ♥♥♥♥
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Posted: 26 December
An incredibly polished dungeon crawler that nearly surpasses every aspect of the original with flying colors. The game is gorgeous and it is genuinely fun to explore, fight, and solve puzzles.



Oh God the crabs are back.

They brought back the crabs.

0/10.
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1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: 27 December
Spent 2 hours on the character creation alone.

10/10
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1 of 1 people (100%) found this review helpful
11.2 hrs on record
Posted: 29 December
Legend of Grimrock 2 is the sequel to Legend of Grimrock, a game similar to M&M's game mechanics but with real time combat and an emphasis on puzzles and riddles, and can be described as more of the same. It really is LoG plus outdoor areas, guns, and healing stones. The graphics are still beautiful and the game is a ton of fun, but LoG2 also adopts certain weaknesses its predecessor developed. The LoG franchise takes a few aspects of RPGs and completely focuses on them. It is a dungeon grinder in the truest sense, but instead of hordes of monsters those dungeons contain more traps, riddles and puzzles than monsters. Character improvement through level ups and new equipment completes the bundle and every other element of RPGs is left out. This feels like a lot of wasted potential. A real story (more than you are here by accident and have to navigate through the dungeon to escape), character/NPC interaction, player decisions and agency would have improved the experience even more. Now that the developers have proven that they are capable of creating beautiful dungeons they could expand there games to become complete RPGs. It certainly wouldn't hurt their sales.
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1 of 1 people (100%) found this review helpful
67.6 hrs on record
Posted: 30 December
So now I've played through Legend of Grimrock 2! After I already like the first part (my review here: http://steamcommunity.com/id/alQamar/recommended/207170/ )

The second one superseeded my expectations and I really hope that the devs will make a third one, even more shiny and polished as this one.

I have to say that this game was a lot of fun and the puzzles are really really challenging, some were even too absurd to be figured out without the understanding of hints or things you even may have forgotten over time in the game.
Youtube was especially "RPGDivision" was a great help here. He helped me many times when I already gave up solving the puzzle my own. Given I spent nearly 70 hours on normal difficulty you can imagine what kind of a work it was, to solve them.



This game has still drawbacks and I have to start with them first:

-> Earth magic is near to useless, spells are weak and it takes much skillpoints to get them, on top of that many monsters are resistent to poision or at least not as often vulnerable as to fire or other magic schools.

-> the music is much better as in the first part, and often I even had goosebumps and felt fear. But even though every level has an own "soundtrack" it becomes repetitive. It would be a great addition if the music would be tense or dynamic regarding the situation.

-> The final fight against the Island master is horrific. I've slain the dragon quite easy but then all the new diversity brought into the game how you can skill characters is rendered useless if you want to defeat the Island Master. It is all about HP, DMG and best elemental resistance at the end. It is a must to have strong built party, with certain equipment and spells etc to stand this last fight.

It find it very very sad that this final boss is actually so hard to be defeated, if you have not chosen an "ideal" party. During the game you can compensate any lacks but speed or exploiting monsters, but this boss will tear you apart if you are not properly equipped and skilled, so the diversity is simply not useful at the end.

-> All Ingridients, except blooddrop cap (healing) and crystal flower (skillpoints) are very plenty so on normal difficulty I was too savy using them.

On the positive account I see:

-> a great well thought story
-> very very challenging puzzles
-> very good diversity in graphics, character building (with limitations) and monsters
-> much better music
-> great levels and landscape and lovely details
-> an intro and end scenes makes more rich, what you missed in Grimrock 1.
-> it is good that there are enough keys to unlock quite all gold caches and chests, but you need to be careful to find them all
-> because of the higher environmental and graphical diversity "secrets" are much more hard to find as in Grimrock 1
-> Workshop (Modding) support

I hope for Grimrock 3 very much and Grimrock 2, because of the few but major lacks deserves a 8/10 and a "definitely worth a buy" tag!

Please like the review if you enjoyed the game as did and when you think this review is essential. Thank you very much!
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1 of 1 people (100%) found this review helpful
47.7 hrs on record
Posted: 26 December
GrimRock2 is great fun with appropriately punishing difficulty level. Anyone remembering fondly of dungeon master/eye of the beholder or some such old school dungeon crawler should give this game a try. Game mechanics are easy to learn yet difficult to master.

There are some strategy elements to the real time battles which keep encounters fresh. The puzzles in this game are mostly logical and fun to solve. There are some puzzles that don't make sense(to me) and it's either try all possible options or do some googling.

Only real negative is the games plot which is quite much rubbish. Not that plot matters that much as exploring the game world is fun enough in itself.

There are unique ways to develop the characters in this game. It's possible to have fairly different gaming experience by trying out different party compositions. This is good as even if you intend to play this game only once to the conclusion you can play it your way.

Oh, and the sugar at the bottom is the game includes dungeon creator. You can make your own worlds or try out some experiences made by the fans of this game. The fun will never end.
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2 of 3 people (67%) found this review helpful
50.3 hrs on record
Posted: 24 December
This is too much of a good thing.

The Grimrock games are grid-based first-person RPGs, with roots in classic table-top D&D. Build 4 characters from a number of stats & specialties, start with no gear & explore an entire island of traps, monsters, dungeons & puzzles.

The game, though fun, quite often feels overwhelming. The open-ended exploration (until you're stopped or stumped by a puzzle or locked door) often leaves me at a loss as to where I'm supposed to go.

The much more linear structure of the 1st Grimrock (moving progressively downward in one dungeon) was a lot more manegeable.

The game is a lot of fun, but its greatest challenge isn't the combat, it's the tedium of re-treading the same steps over & over again.
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3 of 5 people (60%) found this review helpful
23.2 hrs on record
Posted: 19 December
Grimrock 1 but bettererer. Instead of going down the same drab stanky hole theres an (more or less) lush overworld connecting multiple (differently themed) dungeons (stanky holes still to be had), so theres actual freeroaming exploration.

Core gameplay remains the same, Might and Magic style grid based movement blob party. Pick up loots and solve puzzles. Combat still isnt that engaging unfortunately, guys at the front trade blows (if youre not dodging around), back row casts spells with an Arx Fatalis "draw your spell" magic system or shoots bows and guns - in some variation.

Myst with Combat, the refined formula. Solid good fun, recommended.
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