So now I've played through Legend of Grimrock 2! After I already like the first part (my review here:
http://steamcommunity.com/id/alQamar/recommended/207170/ )
The second one superseeded my expectations and I really hope that the devs will make a third one, even more shiny and polished as this one.
I have to say that this game was a lot of fun and the puzzles are really really challenging, some were even too absurd to be figured out without the understanding of hints or things you even may have forgotten over time in the game.
Youtube was especially "RPGDivision" was a great help here. He helped me many times when I already gave up solving the puzzle my own. Given I spent nearly 70 hours on normal difficulty you can imagine what kind of a work it was, to solve them.
This game has still drawbacks and I have to start with them first:
-> Earth magic is near to useless, spells are weak and it takes much skillpoints to get them, on top of that many monsters are resistent to poision or at least not as often vulnerable as to fire or other magic schools.
-> the music is much better as in the first part, and often I even had goosebumps and felt fear. But even though every level has an own "soundtrack" it becomes repetitive. It would be a great addition if the music would be tense or dynamic regarding the situation.
-> The final fight against the Island master is horrific. I've slain the dragon quite easy but then all the new diversity brought into the game how you can skill characters is rendered useless if you want to defeat the Island Master. It is all about HP, DMG and best elemental resistance at the end. It is a must to have strong built party, with certain equipment and spells etc to stand this last fight.
It find it very very sad that this final boss is actually so hard to be defeated, if you have not chosen an "ideal" party. During the game you can compensate any lacks but speed or exploiting monsters, but this boss will tear you apart if you are not properly equipped and skilled, so the diversity is simply not useful at the end.
-> All Ingridients, except blooddrop cap (healing) and crystal flower (skillpoints) are very plenty so on normal difficulty I was too savy using them.
On the positive account I see:
-> a great well thought story
-> very very challenging puzzles
-> very good diversity in graphics, character building (with limitations) and monsters
-> much better music
-> great levels and landscape and lovely details
-> an intro and end scenes makes more rich, what you missed in Grimrock 1.
-> it is good that there are enough keys to unlock quite all gold caches and chests, but you need to be careful to find them all
-> because of the higher environmental and graphical diversity "secrets" are much more hard to find as in Grimrock 1
-> Workshop (Modding) support
I hope for Grimrock 3 very much and Grimrock 2, because of the few but major lacks deserves a 8/10 and a "definitely worth a buy" tag!
Please like the review if you enjoyed the game as did and when you think this review is essential. Thank you very much!