Life Goes On is a comically-morbid platformer where you brutally sacrifice knights and use their dead bodies to solve puzzles. With death as your only means to progress, journey through trap-ridden worlds to find the Cup of Life.
User reviews: Very Positive (118 reviews)
Release Date: Apr 17, 2014

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Recommended By Curators

"Showed at PAX Prime 2013."

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August 28

Life Goes On in Japanese!

We are pleased to announce that Infinite Monkeys Entertainment Ltd. has partnered with Unity Japan and Kakehashi Games to localize Life Goes On to Japanese!

To celebrate the Japanese release we are currently offering a one week 25% discount on Steam that you can check out here.

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July 28

Life Goes On Selected for the PAX 10!

We are extremely pleased to announce that Life Goes On has been selected into this years PAX 10!

We'll be showcasing the game at this years PAX Prime in Seattle from August 29 to September 1, 2014. If you're attending, drop by and say hello!

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“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

About This Game

Life Goes On is a comically-morbid platformer where you guide heroic knights to their demise and use their dead bodies to solve puzzles. On your quest to find the Cup of Life, you will summon knight after knight to be brutally sacrificed. Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach higher ground. As you journey through treacherous and trap-ridden worlds, you’ll show no mercy to solve each challenging puzzle.

In Life Goes On, death is not a setback. It is the only means to success.

Key Features

  • Over 50 levels that challenge your puzzle-solving skills in morbid, yet fun, ways
  • Puzzles that can only be solved by figuring out how to kill knights
  • Secrets and achievements including Jeff, the fuzzy side-challenge lurking in every level
  • A new, unique name for each knight summoned
  • Three worlds full of spike pits, lava, cannons, ice, and more
  • Speed-run times and death minimums to beat
  • A fresh look at dying in video games

System Requirements

    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
Helpful customer reviews
17 of 19 people (89%) found this review helpful
4.5 hrs on record
Life Goes On reminded me a bit of The Swapper but instead of creating clones you're creating dead clones. See the resemblance ? Well, they're clones, but not in a traditional way. Each knight is given a random name to make you think you're dealing with other persons here. But they don't fool me. It would've been nice if every now and then a knight would get different equipment. Then, and only then, will I get the illusion that I'm dealing with different persons here. But it's not important, so let's just drop it.

Anyway, you have to use your dead clones to make it past the levels. See spikes but can't cross ? Just jump in the middle of it and you'll be able to jump on that guy's head with another knight. The game starts with basic puzzle platforming but halfway through becomes more difficult when it throws other puzzle elements your way. It never becomes frustratingly difficult, as long as you pay attention. I got stuck in a level or two and in hindsight they were actually very obvious. So it also depends on the person eventually. The game isn't very long and you should be able to finish it in 2-3 hours max, depending on if you want to earn all of the available medals.

The graphics aren't great, they are actually pretty simple but they get the job done. I personally thought it lacked a bit of personality. The voice acting is also very basic, with only a scream whenever a knight dies. The music on the other hand is better than expected and I enjoyed it very much.

The last 2 levels of the game (the true last level and the credits level) are the most impressive levels and it's unfortunate that the other levels are so static in comparison (even if some of the puzzles are harder). If there ever will be a sequel I sincerely hope they'll make use of more platforming, just like those last 2 levels. Or maybe a combination of both, who knows ?

Life Goes On is an enjoyable puzzle game and if you liked The Swapper I'm pretty certain you'll have fun playing this one, too.

[Rating: 75/100]
Posted: April 24
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5 of 6 people (83%) found this review helpful
9.5 hrs on record
Death. It has always been something that is best avoided in video games. Also real life would be the other main place. But as Life Goes On, an indie puzzle game by Infinite Monkeys shows, sometimes it can be used to solve environmental physics based puzzles.

The hook of this game is a little tricky to wrap your head around, but simple to understand once you see it in action. Basically you control an infinite number of little knights and want to get them to the golden chalice at the end of each level. To do so, you can respawn a knight whenever a death occurs and make use of the previous body to further your cause. For example, you might be faced with a spike pit which is too wide to jump over. In this case, simply jump a knight into the middle of it, respawn and use the lifeless body as a stepping stone to get to the other side (The game gives each character a name, but you'll never bother to read it).

It is a base mechanics that works extremely well. If you played the demo (and you should) you would quickly have got into the swing of using your minions to get a little bit further each life. It is clever and the initial levels make great use of the different possibilities the mechanic presents. Unfortunately, like a lot of clever ideas it runs out of steam far too quickly.

Life Goes on just doesn't have enough good variety to maintain your attention. By the end of the first set of levels you will have had your fill of the different types of puzzles and so it is a let down that the next set is more or less repeating things all over again. The levels get longer and the challenges more difficult, but really the game is just chaining the same challenges you have already faced over and over again into growing chunks. Worse, whenever a new mechanic is introduced, it tends to lean more towards frustration rather than fun, especially when compared to the very solid base (trying to avoid activating respawn points is never a fun time).

To be fair, although the 3rd "world" on drags a lot, there are still a couple of memorable stages here and there. One in particular pays homage to a popular steam themed game and the "final level" in each group represents somewhat of a boss battle, that is much more fun to play through. If only these levels had been the norm, rather than the exception this review would be a lot more glowing. As it stands the game only shows glimpses of potential and innovation, perhaps a lesson for the developers next game (quality of puzzles over quantity please!).

Mixing it up is the set challenge of beating the clock and set number of deaths for each level. You will also have a "fuzzy" creature to find in each level which will eat one of your knights. While this promises diversity, the reality is it just means you are beating the level three times with a slightly different focus. Sadly there doesn't appear to be much scope for earning all three in one run consistently and there is seemingly no payoff for doing so anyway.

The rest of the package is well put together. The graphics are functional and the sound and music is nicely done. The menus work, but are a little uninspired (think ios style) and there is basically no story to drive you on. The environments are nice though and have a lot of good touches such as moving power cables. There isn't a lot of variety in the caverns, but later levels do at least provide a slightly different colour palette.

In terms of gameplay, the knights themselves are perhaps a little inconsistent as platforms (you'll often try to jump on one and "miss") but this isn't something you can't adjust and plan for and there is a very low penalty for failure. The controls in general are tight and it is nice that the game automatically "grabs" you onto other knights so this is nowhere near as fiddly as it might have been.

Is there enough content for the asking price? I'd still suggest that there is, at a push, but it is walking a very fine line (looking at 4-5 hours I would think). The base game here is so solid that I highly recommend everybody tries it, but the lack of ideas means even the demo might just be sufficient (or waiting for a deeper sale might be the best option).

So ultimately a bit of a disappointment despite still being a solid game. But then, life always goes on.
Posted: May 8
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2 of 2 people (100%) found this review helpful
4.6 hrs on record
it is a good game i like it list of good stuff:
1.good grafix
2.not much story I like that it makes my brain hurt
3.funny and humorus
4.lots of ways to win

Posted: June 14
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2 of 2 people (100%) found this review helpful
18.4 hrs on record
Amazing fun. The challenge of beating each level as fast as you can and with as little deaths as possible makes this game challenging and fun.
Posted: April 28
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2 of 2 people (100%) found this review helpful
11.2 hrs on record
An excellent puzzle game! The main levels should only take several hours to beat, but attempting the fastest time possible on each will leave you likely ripping your hair out at how nimble you must be. For its release price of under $10, I would definitely recommend it.
Posted: April 23
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48 of 57 people (84%) found this review helpful
2.0 hrs on record
I was asked to check out Life Goes On for my first impressions video series. I'm very glad I was as it's a very imaginative puzzler that I've continued playing in my off time as a result of enjoying it so much. The game has a much needed sense of humour about things (since otherwise you're just commiting mass puzzle solving murder) and is a lot of fun. The puzzles themselves vary a bit in terms of difficulty but once you get a grip on the mechanics I don't think you'll ever get frustrated to the point of giving up. New mechanics get introduced with each new location you visit also, such as being able to freeze your knights or make them levitate.

If you're curious to see it in action my first impressions video can be seen below.

Posted: April 16
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