Life Goes On is a comically-morbid platformer where you brutally sacrifice knights and use their dead bodies to solve puzzles. With death as your only means to progress, journey through trap-ridden worlds to find the Cup of Life.
User reviews: Very Positive (171 reviews) - 96% of the 171 user reviews for this game are positive.
Release Date: Apr 17, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Life Goes On


Recommended By Curators

"Showed at PAX Prime 2013 - Devilishly hard but light-hearted puzzler."
Read the full review here.

Recent updates View all (10)

June 11

Life Goes On: Done to Death Coming Later This Year

We’re very pleased to announce that we are expanding Life Goes On with new content and features as Life Goes On: Done to Death.

Life Goes On: Done to Death is an expansion of our existing game to include a bright new world filled with strange mechanisms and deadly new traps. For example, we’ve decided that we aren’t done with the knights even after they die. In this new section of the game, you will face the bodies from your former lives as they walk around the level, attacking your player, and stumbling into traps.

We’ve always had fun with Life Goes On – sacrificing your characters over and over is a dark concept. But by making it as ridiculous as possible, it turns into something funny. Done to Death builds on this by delivering more morbid comedy and more opportunities for the players to mistreat the knight in horrible and unique ways.

The community has always been incredibly supportive of us and so we’ve decided that it didn’t really make sense to charge people again for content that we’ve always wanted to put into the game. When Life Goes On: Done to Death launches later this year all the existing copies of Life Goes On will automatically be upgraded and receive the new content and features for free.

We can’t wait to get Life Goes On: Done to Death into players’ hands and we think you’ll really enjoy the experience. We’ll be posting more details about the content and features we’ll be adding over the coming months before the game lands later this year so stay with us. We’d love to hear your thoughts and comments so feel free to reach out!

5 comments Read more


“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

About This Game

Life Goes On is a comically-morbid platformer where you guide heroic knights to their demise and use their dead bodies to solve puzzles. On your quest to find the Cup of Life, you will summon knight after knight to be brutally sacrificed. Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach higher ground. As you journey through treacherous and trap-ridden worlds, you’ll show no mercy to solve each challenging puzzle.

In Life Goes On, death is not a setback. It is the only means to success.

Key Features

  • Over 50 levels that challenge your puzzle-solving skills in morbid, yet fun, ways
  • Puzzles that can only be solved by figuring out how to kill knights
  • Secrets and achievements including Jeff, the fuzzy side-challenge lurking in every level
  • A new, unique name for each knight summoned
  • Three worlds full of spike pits, lava, cannons, ice, and more
  • Speed-run times and death minimums to beat
  • A fresh look at dying in video games

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
Helpful customer reviews
46 of 47 people (98%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: July 21
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

A knight to die for
Life Goes On, a puzzle platform adventure from indie studio Infinite Monkeys, takes what was great about Lemmings and literally spins it on its recently deceased head. Where Lemmings had you actively trying to avoid dangerous situations by guiding your dim-witted charges through a number of obstacles to a designated exit with the aim of minimal loss to life, Life Goes On takes the exact opposite approach when it comes to reaching a levels exit. In Life Goes On sacrifices for the greater good are going to need to be made and thankfully you have an arsenal of brave knights at your disposal who are ready and willing to throw themselves off cliffs, into spikes, don’t mind being sawn to pieces, catapulted out of a cannon or fried to an electrical crisp.
The whole concept of Life Goes On is to kill, maim, fry or set fire to those who are brave enough to accept your challenge and then use their dead bodies to solve a myriad of puzzles. Since death is a tool and not a punishment in Life Goes On, the death of one knight soon becomes the salvation of another...but not for long however. It’s an engaging concept made even more morbidly fascinating by the fact that each level has a recommended body-count counter. Come in below the recommended counter and you will receive commendations, go on a knight killing spree and you will receive a slightly caustic comment before being moved onto the next level. While the games puzzles (51 levels in total that range across three different areas – mines, mountains and a castle) are not particularly difficult – even though some of the later late game levels do become head scratching affairs – it does become a rather fun exercise trying to ensure that you complete a level with as minimal a body count as possible.
Life Goes On also includes a rather ingenious check point system represented as blue orbs throughout each level which are activated by simply touching them. Should one of your knights die the next knight will be automatically spawned from the last activated orb. These orbs often become puzzles in their own right and things can often get very tricky if you find you need to backtrack or try your best not to activate some of them in order to succeed. If I have a few gripes with Life Goes On is that some puzzle elements are used repeatedly which removes some of the challenge. Also for a puzzle platformer the game is not particularly challenging and is incredibly short and can be completed in 5 hrs or less depending on how you approach each level. For the most part though, Life Goes On sets out to achieve its goal through sly humor with a deliciously dark twist and often ends up succeeding admirably.

For seasoned puzzle enthusiasts Life Goes On will probably offer up very little challenge beyond what some will see as more of a gimmick that is never truly fleshed out enough to warrant a recommended purchase but for those of you who don’t take your gaming too seriously should find that there is more than enough here for you to enjoy and mull over while you plot your next knights demise. Just make sure you stay for the games end won’t regret it.

If you enjoyed reading this review please follow my curator group at:-
Curator Rater
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: May 18
Note: video review embedded below.

I took me a long time to pin down exactly what it was that felt so strange about Life Goes On. I knew it wasn’t just the morbid nature of repurposing your corpses as puzzle solving tools, bizarre and unsettling as that is. And it wasn’t that there was something wrong with the puzzle themselves, because even with this odd feeling swirling around inside of me I was having a grand time solving them.

When I finally figured out what had been bugging me, it was both surprising and a little amusing. With how deeply the concept of death has been incorporated and mechanicalized in games, and then instilled in me through years of playing them, I realized Life Goes On felt off because it was doing precisely the opposite of what I’d been trained to do above all else: stay alive. With how many countless grotesquely violent and gore fill games I’ve played I’ve become rather horrifyingly numb to using violence as a mechanic against others, but through all of those keeping myself alive was always the objective above all else.

To do otherwise in most games is to effectively stop playing. Death is simply failure by another name, often meaningless but nearly always present and in some cases even romanticized as one of a game’s most notorious traits (Dark Souls being an obvious example). Life Goes On asked that I rethink the concept of death and in doing so it made it mean something again. Each time one of my knights died I felt an odd mixture of joy at being able to move forward, and distress at the very thought I was taking pleasure from leading my character to the slaughter.

What’s special about Life Goes On is that it doesn’t treat death the way so many modern games do. It’s not cynical, graphic, or intended to shock and appal you. It’s more like a cartoon where someone gets an anvil dropped on their head. Its situations are so absurd and everything drawn in such a delightfully cheerful tone, that I couldn’t take anything seriously because I wasn’t supposed to. Life Goes On recognizes how ridiculous its concept is and mostly manages to come off as silly, maybe even hilarious to some, rather than disturbing.

The way this unorthodox view of death is then applied to puzzle designs helps make a tired genre feel fresh again. There are a lot of the usual devices at work here, be they buttons, blocks, or various hazards, but the way you interact with them with the help of your past failures makes them feel original and inspired. Spikes become walkways, freezing beams create pushable blocks, and sticking yourself in an outlet completes the circuit opening the door. With death being directly integrated into the game design, it also helps take a lot of the edge off of missing a jump or screwing up a sequence, which removes most of the frustration so typical of the genre and had me playing through the entire game in just a few extended sittings.

I realize I’ve sort of come full circle with this review, beginning with how Life Goes On made me remember that death isn’t just a meaningless game of numbers, but then arriving back at how I enjoy its mechanical use here. Ultimately Life Goes On has its cake and eats it too, so any attempt to make it out to entirely subvert the usual violent video game trappings would be dubious at best. But that it made me consider all of this, with seemingly no intention and while delivering an excellent puzzle platformer, feels like at least a modest accomplishment. It got me thinking about things I never even recognize in most games, and though it didn’t quite go all the way, it started a discussion and even managed to have a lot of fun in the process. Odd praise to be sure, but it’s a rather odd game itself isn’t it.
You can read more of my writing on Kritiqal.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2.3 hrs on record
Posted: May 8
Worth every penny. The humor is well done, the puzzles are right at the level that they make you think, but you don't have to absolutely insane. Overall just a well-done game that has me laughing every time I play it. BUY IT!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: June 19
Very original, very enjoyable. A little easy at the start, but scrupulously logical and fair. I would play more of this.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
32.4 hrs on record
Posted: June 12
I first discovered this game at Pax Prime 2014 when it was featured in the Pax 10. The graphics are stunning, the concept is hilarious (and slightly morbid), and I love the variety and challenges that this puzzle game presents. I cannot wait for my knight plushie...Take this as a hint developers and merchandise, I will buy all the things :) I would recommend it to anyone looking for an enjoyable, challenging, and casually paced gane :)
Was this review helpful? Yes No Funny