Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews:
Recent:
Very Positive (114 reviews) - 88% of the 114 user reviews in the last 30 days are positive.
Overall:
Very Positive (5,113 reviews) - 90% of the 5,113 user reviews for this game are positive.
Release Date: Oct 27, 2014

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Recent updates View all (69)

April 26

Patch [1.1.5]



Hey guys,

Thank you all for the various reports. We're sorry it took a little bit longer than expected to release these fixes, but here they are!


Release Notes [1.1.5]
  • Fixed an issue with the Cryo Capsule activation that would note generate a hero
  • Fixed an exploit with duplicated items that could be sold infinitely - link
  • Fixed an issue with the "Continue" button greyed out in the main menu - link
  • Fixed an issue with heroes not operating nor catching items in small rooms - link
  • Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link
  • Players leaving a multiplayer game now automatically give their heroes to the host

Enjoy,
~The Amplitude team

27 comments Read more

March 11

DotE on Xbox One & iPad




Hey everyone,

We just wanted to share some quick news regarding the two ports of DotE: on iPad and Xbox One! We are super excited to announce that the game is coming to Xbox Live on March 16 and to celebrate this, the game is FREE on the App Store until March14 if you own an iPad!


DotE is coming to Xbox One
The game will be available on March 16 at $9.99 / £7,99 / €9,99, and will include the base PC version (that also means it's coming with the Multiplayer mode!), but also the Bookworm and Deep Freeze add-ons.

We've redesigned the interface and controls for a great console experience and we are hoping you'll enjoy it!


Free on iPad
Until March 14, the game is FREE on the App Store if you own an iPad! Grab it here:




Cheers,
~Amplitude

35 comments Read more

Reviews

“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

Special Edition

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

About This Game


A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.


In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.


Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Storage: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Storage: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (114 reviews)
Overall:
Very Positive (5,113 reviews)
Recently Posted
Bot
( 81.3 hrs on record )
Posted: May 29
I've played many games on both difficulties and tried many different strategies with many different characters using many different pods and I can conclude that;
The learning curve is a steep slope indeed
Helpful? Yes No Funny
Shashou
( 38.5 hrs on record )
Posted: May 28
Accurate simulation of Migrants from the middle east trying to destroy the gold crystal. As the players you select, you must protect europe from the migrant horde
Helpful? Yes No Funny
Weak Sauce Temptations
( 15.3 hrs on record )
Posted: May 28
Personally I like this game, Except I think( in my personal opinion) that the single player experience is extremely bad compared to the multiplayer experience.
Helpful? Yes No Funny
934587911
( 18.2 hrs on record )
Posted: May 26
too difficult for beginners. I can't even get through floor 4
Helpful? Yes No Funny
Tony Bamanaboni
( 64.5 hrs on record )
Posted: May 26
I love this game, the characters, the story, the mixed gameplay, its amazing to me
Helpful? Yes No Funny
succinkhtStatement
( 675.1 hrs on record )
Posted: May 26
After having played this game for over 500 hrs, I have to conclude that this is a bad game.

A lot of Love went into this game, and I did like it, however it has a few glaring flaws that have not been resolved and I don't see them being resolved in the future.

Amplitude Studios shares it's notoriously buggy programming, with simple issues like forgetting that an array starts with 0, causing very reproducible bugs. Perhaps it's because they're spread so thin among several clever but poorly implemented games.

Bugs aside, the problems are rooted in gameplay .. But first, what the game does well.

===

Also, like Amplitude Studios, Dungeon of the Endless mashes up several genres together and does it miraculously. If it's one thing I would like to credit them for, is that they aren't afraid to innovate and then put it into game form. This studio is what the indie scene is all about. Bringing truly new ideas into existence.

+ The Cast, all the Prisoners, Guards, and Natives are beautifully illustrated and designed. Animations are so immersive and dear to me, and the back stories are interesting and tease of story.

+ Good meta gaming for deciding on doors together. The game is a board game sometimes, sometimes it's a timed board game, sometimes it's a moba / tower defense.

+ Great unique ideas. Leveling up is based on Food, not how many mobs you kill. Science is used to Research or to replenish your character's skills.

+ A lot of random conditions make for stressful challenges, all of which can be arguably survived, some of which you can win. Stress is good, it means you're being pushed to a limit

+ Monsters are very varied and each have unique abilities. None of the mobs are simple variations of HP and attack. They all behave and target different things.

===

- However, where it suffers truly is in gameplay. Like Dungeon of the Endless, the game is rather flow-chart-esque. Random Scenarios don't really ask for varied solutions. It's like being faced with an Apple and an Orange, but they both do the same thing. What's the point ?

- There is no targeting mobs .. At first this disappointed me. Then I recognized it as part of the game. Something that felt unique and perhaps confused for innovation. After beating the game several times, and trying out several things I realize it as a glaring flaw.

Imagine so, you have a character with a gun. Yes ? Guns are good at shooting things at a range, which it does. However, your character is dead set on shooting ( at a range of course ) a mob he's predisposed to target all the way in the back. So he runs into crowds of melee monsters just to get in range of shooting a mob that poses no threat.

Effectively making ranged combat useless.

Or perhaps, you've got a Dozer + Hurnas combination ( A testament to the game, I've memorized all the monster names and abilities ) The hurnas do a lot of damage to heroes, and the dozer attacks major modules ..

But if you've got heroes in the game, they won't kill the Hurnas while it's killing them .. The heroes will tap away at the Dozer which has more HP while they get killed by Hurnas. That may be part of the game design .. But it's awfully unimmersive.

It's just bad game design, plain and simple.

A possible solution would be to toggle the types of tactics characters use, it doesn't have to be true RTS, just choose things like .. " Target Anti Module Mobs " vs " Target Anti Hero Mobs " and etc. Maybe even make a little game of it ..

- There are monsters that render your heroes entirely useless. Which seems neat, and would seem to be asking the player to be challenged by having to build towers. But there are also monsters that render your towers useless too ..

And here is how this design flaw got past QA ..

You see, in the game, there are random items that allow you to circumvent this issue. Like an item that allows you to be cloaked from monsters so that you don't get targeted, so you can take out the monsters that render your towers useless ..

The problem is .. This item is completely random ( which is an example of a poor use of RNG ). Effectively, you CAN be placed in unwinnable scenarios. This is a big Rogue-like no-no.

It's easily confused for " difficulty ", but there's no challenge in it. Because there's no win scenario. You essentially get to choose whether your heroes die valiantly or your crystal gets destroyed.

This issue would also be arguably circumvented if you could pick up your crystal and go but .. You can't pick it up until you've found the exit. So there are situations where you simply can't win.

- I have played with all the characters in and out .. There is no balance scheme whatsoever. All of them basically fit into four categories : Nuke, Run, Operator, Combat. Some characters can fulfill three of these roles at the same time .. Some characters literally do none of these well.
Helpful? Yes No Funny
johnny527
( 68.2 hrs on record )
Posted: May 25
Great game by a great studio, if you think you might like this game you will. 5/5
Helpful? Yes No Funny
Pyropenguin
( 33.5 hrs on record )
Posted: May 25
Dungeon of Endless is a very refreshing game. Honestly, there is nothing I can say in this review that isn't covered in the many reviews already posted. Everything would just be a repeat of how well this game plays out. So, I just wanna counter some of the negative reviews that I feel are just missing the point.

I've read a few reviews that say it's way to heavy with the RNG. Dont get me wrong, The RNG gods will bend you over and have their way with you but it will rarely be the reason for your defeat. Which way you choose to open a door, how far you extend a line, how many paths you are managing, and which rooms you choose to light up or keep dark play a larger role in the game than RNG. This game relies heavily on strat and once you've figured out builds and character usage (I wont say it'll get easy because it wont) you will find yourself getting further and further.

Also, I've seen a few posts complaining about the TD elements being nearly non-existant. Having been a HUGE TDer since the WC3 Bnet days (WMW, Tower Wars, Sprout TD) I will say that it is an undertone bu it is definitely there. TD's are by far my favorite genre of game and probably always will be. It was also a big selling point for me purchasing this game and I personally was not disappointed. Sometimes the only option you are given is using your towers to defend and entire path. It is an incredibly important mechanic.

But it is not without flaw. The dialog is atrocious. It literally feels like a 14 year old with ZERO soltial skills wrote it. It does occassionally pull you out of the atmosphere.

I will not only recommend this game to everyone here but have recommended it to many of my IRL friends (if you can believe I have any). Dungeon of the Endless is a blast and has plenty of replay value. If the price seems a little high, get it on sell because this is a gem and provides hours of entertainment.

Dialog: -10/10
Game: 8/10
Helpful? Yes No Funny
Flying Bizon
( 24.7 hrs on record )
Posted: May 24
really good
Helpful? Yes No Funny
Richie Tenanbaum
( 0.5 hrs on record )
Posted: May 23
one of those "I'm sure i would enjoy it if i read a guide and tried it some more" games. Seems well executed.
Helpful? Yes No Funny
Stravinsky
( 0.5 hrs on record )
Posted: May 23
Really fun and addictive
The simple graphics make me feel like i am back in the 2000's where the games were the best.
Helpful? Yes No Funny
Conner
( 11.7 hrs on record )
Posted: May 22
Highly enjoyable. 8/10.
Helpful? Yes No Funny
Console.WriteLine
( 23.2 hrs on record )
Posted: May 22
Micromanaging on crack
10/10 would power rooms again
Helpful? Yes No Funny
ChaoticDan
( 25.2 hrs on record )
Posted: May 22
This is one of the most unique Roguelites i've ever played, a unique combination of tower defence and strategy, this game will really challenge you to make the right decisions and take the right paths to get to the precious exit. Whether it's having the right combination of heroes, the right items and research, or having enough resources to build enough to keep your moduels safe, this game revells in trial and error, you will die, and fail time and time again, but the feeling of finally winning, is the best stress relief ever.
Helpful? Yes No Funny
LeastHonestABE
( 29.2 hrs on record )
Posted: May 21
Challenging, lots or replayability with new heroes and unlocks. I enjoy a good tower defense game, but usually lose interest after 10 hours or so. I'm 30 hours in to this one and don't want to stop yet!
Helpful? Yes No Funny
Asphidel
( 71.0 hrs on record )
Posted: May 20
I'm a huge fan of this game. I played a bunch in Early Access, but then took a break. I came back recently to a ton of neat (mostly free??) dlc, some more characters, etc.

The game's hard to get used to, and it can be hard to progress at first. But there are lots of ways to play the game successfully, and most of them are pretty relaxing once you get the hang of it tbh.
Helpful? Yes No Funny
Astrolibrarian™
( 32.1 hrs on record )
Posted: May 20
I want to like this game, but after 30 hrs I can't even get past floor 4-5, & I think there's 13 total. It's a very rogue game & so skill/practice don't count for much. Once you pick up the basics, you're at the mercy of the random generator, which can kill you quite fast after you've played carefully through a couple floors. Maybe I just need to unlock more champs to do well in the game, I've only gotten Hikensha so far...All the other champs I find are crappy & weird. I haven't unlocked any ships yet either. Not sure I ever will. Someday I'll read a guide & maybe play better, but for now it just seems too rogue for me. The crystal thing is strange & annoying; 1 champ has to slowly walk to Exit w/the crystal, can't fight or use abilities, & if they die you lose, nobody else can pick it up. The crystal seems arbitrary, unimaginative & detaches me from the game further.
I tried multiplayer, which is half the reason I bought this, but as with most other multiplayer games, there is just literally nobody playing it most of the time. So I'm stuck with a 1-player game that is bizarrely hard on "Easy" mode.
The game's humor is pretty stupid, it could've been funny but the stupid items & dumb jokes are just unfunny, which doesn't help to pull me into the game at all.
Overall, it's a decent casual game, but not one I see myself playing in the future.
Not as good as Faster Than Light, but much better than Rogue Legacy.
Helpful? Yes No Funny
Blueman8305
( 4.7 hrs on record )
Posted: May 19
A bit confusing to get a grip on if you dont got a friend along to show you the ropes, or just dont understand most of it. But, when you do...Lets just say tears of joy will be shed when you have a really good run going...and then tears of sadness when it all goes down the toilet. 7/10
Helpful? Yes No Funny
Mitrixlance
( 36.1 hrs on record )
Posted: May 19
Its a good game, hard(even if only haave the modes "easy" and "too easy" ¬¬) but i enjoy since its kinda strategy which rooms you place your modules and in wich you don't. The thing is that its not for everyone some of my friends says that "its like seeing another people playing even if you are the one playing", so check the mechanics and if you liked buy it is worth the price.
Helpful? Yes No Funny
Argwyll
( 37.8 hrs on record )
Posted: May 18
Fantastic dungeon crawler with some great pixel art.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 25 people (84%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: May 7
I refunded this game not long after getting it. No, not because it's a bad game, it has an awesome concept don't get me wrong. I refunded it because it was not my type of game.

For someone like me used to instant rewards, this game just wasn't my style (irony is I love pixel art styles)
As much as I like strategy, I have little to no patience.

The game is also pretty difficult, so combine the patience it takes to get from "here to there" then maybe failing and having to do it all over... Ugh.

So as much as I would like to say I don't recommend this game, that's my personal opinion, and I can't give a bad review for a game that's good. So I recommend this to people who actually pay attention to what they're buying (Look at the genres). This is a hardcore, patience-requiring tower defense game. If I wasn't corrupted by FPS games, I might've really enjoyed this game.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
8 people found this review funny
Recommended
66.2 hrs on record
Posted: May 2
Opens the door to serious fun.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
48.4 hrs on record
Posted: May 2
Game-play is an engaging cross between Role Playing Game (with hero level ups and hero to hero interactions and back story) and Tower Defense. The album element is akin to both "in game achievement" and further immersion in the game's universe and back story. Tower defence elements and, in particular, dust/energy management make for significant floor layout strategies. Humour runs rampant through character dialogues and item names and descriptions. Somehow this game manages to blend not taking itself seriously and yet being a serious game to play.

One part Original Rogue, one part Deadspace/Doom (re. creature vibes), one part nostalgia (Other endless references, graphics, game style et al.). I have found this to be highly entertaining and it will easily be a "go back to" game even when finished/fully unlocked.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
25.0 hrs on record
Posted: May 9
Super fun dungeon crawl. I love playing this game solo or co-op. It seems to be easier solo, but co-op brings a new level to the game.

Endless Universe Forever.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
76.7 hrs on record
Posted: May 9
REALLY fun game to play with like one friend, though it supports up to 4. Is a combination of tower defense, resource management, and room exploration. Overall if you like those concepts along with unlockable characters then this game is for you.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
28.1 hrs on record
Posted: May 9
This game is pretty much a tactical turn based roguelike, really great co-op and really well thought out I could play this for hours if the friends who owned it were on more. It's not really fun playing solo and if you go online with randoms they tend to just spam open doors intentionally to wipe. I will write a more detailed review when I clock over 200 hours but for now I would have to say it's a very good buy with friends.
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2 of 2 people (100%) found this review helpful
Recommended
47.8 hrs on record
Posted: May 14
Dungeon of the Endless is a very good game. The multiplayer is simple to use and single player is alot of fun.
The only thing i can see for them to improve in is how you unlock heroes. Over all this game is very good, i rate it 9/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
9.2 hrs on record
Posted: May 16
*opens door* 2 waves of Monsters
*opens next door* no monsters
*glances at map* "oh Sh*t"
*monsters destroy crystal* "FFFFFFFFFUUUUUUUU..."

12/10 Amazingly fun

Note: pay attention to map
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
1.8 hrs on record
Posted: May 5
This game is both challenging and refreshing I recomend it to anyone looking to escape for a bit.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.5 hrs on record
Posted: May 23
Really fun and addictive
The simple graphics make me feel like i am back in the 2000's where the games were the best.
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Most Helpful Reviews  In the past 90 days
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
174.3 hrs on record
Posted: April 11
Take the procedural dungeon generation of a roguelike, the looting and hero-building of an action-RPG, and the research and development of a tower defense game and you'll start to get an idea of what "Dungeon of the Endless" is about.

You might still hate the game, but it won't be for lack of creativity.

I could probably spend a lot of words explaining the game's mechanics to you, but I'd be talking all day: At its essence, Dungeon of the Endless is about guiding 1-4 "heroes" through a series of dungeon floors. To transition floors, you must use a crystal to power the elevator. But the crystal is heavy and fragile, and everything living inside the dungeon wants to kill it above all other things.

Along the way you'll encounter new "heroes"--some of these individuals have histories with one another (for better or worse) and each represents a unique set of potential skills in getting the hell out of the dungeon. You'll also find an anachronistic mix of equipment--swords and machineguns, textbooks and jumpsuits--for outfitting these characters.

While heroes will be your primary way of interacting with the dungeon (and the only way to get the crystal from one elevator to the next) you will also need to research and develop a whole host of "modules" that bolster your defenses against the dungeon hordes while your heroes search for the next exit. There are modules for generating new sources of science (needed to research and upgrade new modules), food (needed to level-up heroes), and industry (needed to actually BUILD modules), modules for killing different kinds of creatures, modules for defense and healing, etc. Suffice to say, your heroes probably won't get very far unless you're actively researching and developing new modules.

There's also a fourth resource simply called "Dust", which is required to power rooms. Modules only function in powered rooms, and powered rooms prevent monsters from spawning in them. To keep your defenses functioning and your heroes from being mauled by monstrous swarms, you'll need to carefully route and re-route power to rooms as you explore each floor.

But for as complex as the game can be, there's an efficiency to it that makes it easy to learn but challenging to master. There's no obligatory grinding, or dead-end research trees to waste time on, or useless skills to invest in. You can rush through each map as quickly as it takes you to find the exit, and ignore research or heroes (at your own peril). Everything that exists in the game has a valid role or use, with few (if any) "traps" to watch out for. And that's nice, frankly, because you'll be experimenting with a lot of different strategies and dying a lot in the process.

Speaking of dying, there are a few issues with the game that may sour opinions. For starters, dungeons can be downright stingy with Dust--the aforementioned resource that powers modules and rooms--later on in the game. If you're not prepared for the chagrin of the RNG, a Dust-shortage can rapidly spell disaster. Fortunately there are numerous solutions to this scenario, including Emergency Generators, Shop modules, and hero-specific skills and items that promote Dust collection...but most of them require at least a little foresight. I don't think it's a huge issue, but some players may disagree.

There's also one enemy that really doesn't work well with the game's mechanics. It has a chance to spawn in later rooms where it mutates into a powerfully "tanky" and immobile monster. Although it doesn't pose an immediate threat to your heroes, it must be killed for the game to consider the wave ended. As a result you'll frequently have situations where everything's dead except for one (or more) of these things, they've already grown into their final form, and now you've got your heroes on rotation, taking turns whittling its health down and stepping out of the room to heal. Alternatively, you've got to break defenses and rush out to kill them as quickly as possible...but then your (wounded) hero has to kite the inevitable horde of angry creatures back to a powered room and hope it doesn't overwhelm them. Neither scenario really adds anything to the game.

For the most part, though, Amplitude--a company known for approaching things a little differently--really delivered on Dungeon of the Endless. It's not a perfect recipe but it's incredibly novel and, between the variety of unique heroes, loot, modules, and "ships" (game modes), there's a significant degree of replayability in a compact package. The average player will find it to be thoroughly challenging while rarely feeling cheap or unfair.

Then again, the RNG is not always forgiving.
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5 of 5 people (100%) found this review helpful
Recommended
29.7 hrs on record
Posted: April 27
I'm a fan of roguelikes. I'm a fan of strategy games. I liked FTL. I like this game. If you're like me, you'll like this game.
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6 of 7 people (86%) found this review helpful
Recommended
14.5 hrs on record
Posted: April 8
To put it simply, I am in love with this game. Simple to grasp yet hard to master.

I come back to it whenever I need to relax.
A rush to the surface, regardless winning or losing has something that gives me a feeling of joy.

Can't recommend highly enough!
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6 of 7 people (86%) found this review helpful
Recommended
13.8 hrs on record
Posted: April 17
Don't buy if you don't have atleast one friend to play with. If you do have atleast one friend, it's an amazing game.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
37.0 hrs on record
Posted: April 8
This game is a ♥♥♥♥ing struggle, an endless struggle. But it's a really good game and I like it better than FTL since the game is less relliant on rng and more on 'make the best out of the worst situation'. I say this because this game is backbreaking hard. We play hard games because theres more satisfaction in beating them, easy games are boring. But i've been playing for hours trying to get past the fourth floor and there is only two difficulties 'too easy' and 'easy'. This pretty much translates to 'easy' and 'prepare to die'. Great game once again, it's really cheap on steam now. I heard there isn't much difference between pixel edition and crystal edition so spare yourself the money.

8/10 Great.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
18.8 hrs on record
Posted: April 22
I really liked this game, its possible strategies and randomness really make you think of what to do next, and it's multiplayer is something i really enjoy.
This, however, is my very own personal opinion.
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2 of 2 people (100%) found this review helpful
Recommended
74.9 hrs on record
Posted: March 10
Simple and very enjoyable but can be very challenging.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
120.3 hrs on record
Posted: April 15
An imperfect game when it comes to balance but extremely user-friendly when it comes to interface aside from a few choices, like it doesn't seem to actually save hero groups like the keybinding screen suggests it can. The pixelart is gorgeous, the enemies are brutal. My number one nitpick is probably that it doesn't really give an indicator of the strength of the enemies that will spawn so it feels largely random whether you kill them or not.
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1 of 1 people (100%) found this review helpful
Recommended
16.1 hrs on record
Posted: April 11
really rad combo of rts, tower defense, rouge lite rpg, randomized areas
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1 of 1 people (100%) found this review helpful