Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (3,993 reviews)
Release Date: Oct 27, 2014

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Packages that include this game

Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

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Recommended By Curators

"Disclosure: RC, This is a very fun rougelike,rpg, tower defense game. You try to protect your crew as they carry a crystal to the exit."

Recent updates View all (62)

August 20

DotE Now Available On iPad

Hi everyone,

Today is August 20 and we are very excited to announce that Dungeon of the Endless is finally available on iPad on the App Store for €4,99 / £3,99 / $4.99.

This version offers the same full solo experience as the PC original and includes the "Deep-Freeze" and "Bookworm" add-on content. It's also a premium game, which means that once you buy it, you get the complete experience, without any in-app purchases, we promise!

Dungeon of the Endless on iPad will feature a smart new interface and intuitive touch controls to bring its well-balanced blend of tense strategy gameplay and RPG to a touch screen device.

If you're enjoying DotE on your iPad while on vacation (or anywhere, really), send us pictures!

Here's a link to DotE on the App Store and the trailer:


~The Amplidudes & Amplidudettes

6 comments Read more

July 29

IPad Version This Summer

Good news everyone,

We are very excited to announce that Dungeon of the Endless is coming to iPad this summer! It will include the "Deep Freeze" and "Bookworm" DLCs from the PC version.

We plan to reveal more information at Gamescom next week but here are some screenshots:

From the Dev Blog: http://forums.amplitude-studios.com/content.php?579-AMPLITUDE-IPAD-Announcement-G2G-Stuff-The-Beginning


18 comments Read more


“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

About the Game Editions

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Endless Legend "Mezari" Unit Skins

  • The “Mezari” look for your Vaulter units in Endless Legend.

About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
63 of 65 people (97%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: April 18
Dungeon of the Endless is probably the best rogue like dungeon crawler that I'll ever play, because it takes the genre and adds a tower defense mechanic to it with a science fiction theme. The object is to explore randomly generated floors all while defending your crystal. The crystal gets used to power rooms that you'll place defenses and harvesters that bring in extra science, food and industry for every new door that you open. Once you discover the exit, one of your party members needs to lug that crystal from the elevator to the exit as the floor floods with enemies. Any party member not in the room with the exit gets left behind if you chose to exit without them.

Your characters will defend a room automatically and fix any damaged equipment if there's nothing happening. You only need to have your people in the right room at the right time. Its a fun and casual way to play the game. If someone gets too low on health, you can click a medical bag near your character's card to use food for more health. Some difficulties even replenish your health for each room or wave of monsters that you clear. You can spend food on each character to level up.

The more rooms of a floor that you clear out, the greater chance of enemy waves attacking. There are still rooms full of enemies, but its the waves that make things a true challenge. These waves will spawn in any room that isn't powered. Your foes can't go through doors and they'll only spawn in rooms you've uncovered so its best when you start a new floor to choose one door and work down that path instead of opening all four doors to each elevator.

You've got your choice of four characters from the start and plenty to unlock as you progress. You can find new recruits and purchase them with food, but that doesn't mean they're unlocked. In order to unlock them you need to have and keep them for at least a floor. The game lets you have a maximum of four per party and it can be difficult juggling them, because you can only control four at once. Under normal circumstances, I have three of them guard the crystal and explore with one.

Dungeon of the Endless has an amazing multiplayer that gives each player one character. Its a much easier experience. You pick a server locally, with your friends or even global. Then select who you want to be or let the game chose randomly and hop into a game. Once it starts no one else can join, even if a player drops out. When a character dies, they can't be revived and this goes for single player too! Instead you'll need to find a new character in the dungeon and recruit them. If you have more than one character under your control, you can pass them to another player. If you play global, its just as smooth as someone in your own region. The only issue that I have with the multiplayer is when the host leaves, the game ends!

The controls are easy, right click to move. That's it. Right click a door to open it and watch your character go to the door. Right click to interact with something. Right click your character icon to open their stats. Of course there are still hot keys and you can scroll the screen or focus in on your character. If you ever need to see the map, mouse wheel back to see the entire dungeon along with icons where the players, enemies and highlights are. Even see unopened doors in red. Its all streamlined, then mouse wheel forward again. Again, its super easy, a joy to play.

Along the way you'll find merchants to sell you things, but the game doesn't bog you down in equipment. Most characters have two or three equipment slots. There are science crystals that you spend science to research upgrades. You'll need to wait a while and open more doors before the research is complete, so don't spend science to research then exit the floor immediately. The recruits and merchants you find will also be attacked, so you'll need to defend them or they'll die.

There are plenty of things to find throughout the rooms: treasure chests, capsules to unlock at the cost of industry and even things that give you science, industry or food. Everything takes a second or two to unlock. Even doors take a while to open, but once they're open they can't be closed. An odd thing about the game is when you open a door, you've commit to walking into the room beyond it. So if its full of enemies, you will still walk in. Even a room full of enemies doesn't feel like a threat, you can still fallback to a room full of turrets that you've setup.

As for placing defenses, you can't just dump a bunch of turrets into a room, you need empty modules in a room to place modules. Some rooms don't even have any modules available, but 90% of them do and the trick is powering the rooms. You've got a limited amount of power your crystal can generate. If the crystal takes damage, it can power fewer rooms. Of course exploring will find more power to beef up your crystal and charge more areas. In terms of defenses, you've got health, defense and weapons. Defense things such as holograms that will attract enemies. Weapons like turrets, Tesla and sentries. New things can be unlocked at science crystals.

Once you find the exit, its best to deactivate some of the powered rooms in order to power ones along the path. After they're powered setup defenses, because when you pick up your crystal every door opens automatically. So every undiscovered enemy is activated, but more pressing than that are the waves of enemies that spawn.

Instead of classes, there are characters. Each character has their own stats for speed, damage, health and so on. Every piece of equipment can change those stats slightly. Things will boost your speed while lowering your damage per second. Some characters use swords, others have a pistol or a gun. Characters all have their own defense needs, some rely on armor, shields or devices. These characters all look and feel unique to be and play as.

Dungeon of the Endless does have only fifteen floors before you'll need to play again from the start. So there is an end game for anyone that needs a goal. Its just reaching that fifteenth floor that is a challenge. Floors become longer, more difficult and dangerous, yet still doable.

Since the game revolves around a sci-fi setting, the premise is simple, you've crash landed in your escape pod. Why am I telling you that now this deep into a review? Because its never an issue in the game, the only time it is an issue is before you start, you'll select your escape pod. After going through the game, you'll unlock different escape pods, each with its own perk. There are a few different difficulties, very easy and easy. I assume that you can unlock more, but after 8 hours into the game I still have two difficulties.

As for the graphics, they're simple and pixelated, yet still drip in atmosphere. Dungeon of the Endless is a dark and eerie sort of beautiful with a futuristic alien twist. The music gets relegated to ambiance and near chip tune music. Its barely a memory in my mind even after 8 hours of playing.

With everything said, Dungeon of the Endless is definitely worth your time for fans of both dungeon crawlers and tower defenders. This isn't a genre for everyone, but what's here is addictive, engrossing and easy to play.
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37 of 45 people (82%) found this review helpful
1 person found this review funny
28.3 hrs on record
Posted: April 18
This game slowly eats time. Just thinking about the premise of the thing... it makes me feel wrong. It makes me feel like I know something that shouldn't be known. It tugs at parts of my mind with cold, worm like appendages, always reminding me that it exists. The game that should in no rational way work, or be, but it does and is. I'm certain it takes part of you with it, into its absurdity, because it leaves you sitting there wondering what you've been doing after something closes to your desktop. Because this game shouldn't exist. I refuse to accept the hours noted, the moments of blurred confusion in which I'm staring at my monitor realising two hours have passed without my knowledge. I refuse to accept this thing, this ungodly creation of some terrible, irrational reality, exists. Sometimes I just black out at my desk. And that can be normal for people, I've read about it in books. And when my hands start to shake whenever I go to open a door, I just remind myself that I've been drinking too much coffee.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
14.6 hrs on record
Posted: July 14
A game where strategy is life, every pixel in the game is another reason to buy it.

+ Great level design, and characters "Also has characters from tf2".
+ Lovely soundtracks, effects and animations.
+ Very challenging rogue-like that requires thinking and fast responses.
+ A lot of characters to choose from, each with their own abilities and equipment.
+ Find, levelup and upgrade your characters using your resources.
+ Randomized levels that brings out a lot of monsters and holds a lot of secrets.
+ Several ships to unlock, each containing either a new game mode or gives perks and vices.
+ Really addictive to play on single-player since its randomized and hard.
+ Very fun to play with friends on multiplayer with a PeerToPeer system and up to 4-players.
+ A lot of secrets to unlock, stories to discover and pictures to add to the gallery.

- It uses physx, so you might get some poor fps performance on old systems.
- Multiplayer is really fun, but it sucks that if I join another host it will overwrite my previous save with my friends.
- Same thing but for singleplayer, it sucks that I cant create a new game without overwriting my previous one.
Example, I have a save in endless mode floor 15+ , and I want to start a new game to try out the other spaceship perks, but at the sametime I really don't want to delete that endless mode save ....And devs stated they're working on the console port so I dont think this will change anytime soon.

Rating 9/10, Very addictive and so initiative, has a lot of content to unlock and so many things to achieve.
Imo, its fun to play alone as much as its fun to play with others.
I highly recommend buying the crystal edition, it unlocks a couple of new modes and just supports these awesome devs.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: April 18
Such an amazing game, never gets boring and gets quite difficult!
I would love to have this game forever.
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13 of 19 people (68%) found this review helpful
12.3 hrs on record
Posted: March 12
A 2D hybrid strategic tower defense game with resource management elements where you guide your hero towards the surface of the dungeon as you protect the crystal that is your only hope of salvation. Comes highly recommended to fans of tower defense and rough-lite games since death is permanent and every level is randomized.

Game Detail
Name: Dungeons of The Endless
Developer: Amplitude Studio [Endless Space, Endless Legends]
Genre: Tower Defense, Resource Management, Rogue-lite
Personal Score: Hard but is cushion enough to never blame the game but instead each mistake is yours alone.

What is Dungeon of The Endless?
From Amplitude Studios, maker of such fine strategy games Endless Space and Endless Legends comes a game that does not match their portfolio at all, Dungeon of The Endless; a rogue-lite 2D dungeon escaping game with a dash of tower defense and resource management where every resources count and the RNG hates you.

Despite being their first foray into this genre they took what works and throws out what doesnt and in the end we are left with a compact,clean and functional game where the RNG actually adds level of fun instead of pure hate and grind. Read on.

Short Intro
You are a prisoner sent to a new world where it shall be your duty to colonize it but just above the planet your prisoncraft explodes plunging you straight towards the planet below and stright into the bowels of an Endless Underground Complex.

Will you escape towards the surface? Or will you perish along with the others?

2D retro style graphics that is from the 90s style not the horrible 80s one. That means delicious looking bits of colourful pixel where it is detailed enough for us to know what we are looking at yet vague enough for us to assume a little bit.

Included within the game is an album that fills up as you accomplish objectives showing short bio about the characters and monster as if it is written by a mysterious omni-present being. Beautifully done stuff overall.

2:Music And Sound
Fans of the Endless series rejoice for once again Amplitude has included within your game directory the soundtrack for the game as they have always done. Melodious and well crafted music flows along as chiptune version of their usual fare brighthens up your day in the dark dungeons or in situation where all hopes are lost, carries you forward to the next game.

You start the game in your chosen escape pod with 2 heroes inside and as you progress through the game, more escape pods for your future session that has their own pros and cons to consider although the starting pod is the most balance thankfully.

The gameplay is fundamentally about you defending a crystal as you open doors after doors that each count as a turn and watch in horror as your supplies dwindle, the monster kills you and a myriad of other things. The crystal serve 3 function, providing you with dust so you can power up rooms and make sure nothing spawns there and as the power souce you need to escape from the current floor you are in once you found the exit. Its destruction means the end of the game session and even minor damage can easily set you back in precious Dust which does not carry over to the enxt floor.

Protecting your crystal are heroes that you control up to a maximum party of 4. They can be hired with Food if you happen to find them in the dungeon and you start the game with a few of thems. Each hero are vaguely divided into several classes with the hard hitting bruiser and the fast speedster serving as an example. Conversely their class type also reflects upon their stats and equipment allowed. A trickster type simply would not be able to carry weapons with them but they serve as an important utility with their myriad of skills.

As you open doors which serve as a turn indicator, monsters and other random events can happen to you and without spoiling things the theme of the floor often reflects on the danger that lies behind these doors. Enemies are divided into several sub-types that have different priority with an anti hero monster will target the hero, an anti-crystal will go straight for the crystal and boss enemy will destroy everything in their wake. They only ever spawn in dark unpowered rooms but considering doors and room outnumber your Dust resources by several magnitude you often find yourself being swarm by them the moment you open doors.

To help you with that the game allows you to build modules and turrets to help lessen the diffculity a bit. Turrets and modules uses your precious industry point and science point to for both research and building purposes. Many types of turrets do not attack but give buffs and debuffs instead but sad to say any turrets you have built will be lost when you reach the next floor. Modules make you industry, science and food points respectively but their cost goes up as you place more but more efficient module can be research.... at the cost of more resource point.

Industry point serves as your base building points and the occasional random room where you gamble it for goodies, science points are spent at artifacts room for researching new modules and turrets and lastly food points are used to heal, level up and recruit more heroes. But the little wrench in the whole things are the merchants, randomly spawning in rooms they demand one of your resource point for items that are useful for your hero but the thing is they will sometimes charge in Dust , your most precious resource used to power up rooms to stop monster spawn.

More heroes are unlock along with new escape pods as you play through the game.

Once again Amplitude Studios produce the same minimalist game with the same great quality soundtrack as they have always been known for and it sure is great. Death while harsh is still cushioned confortably by the game so even the loss of 2 of your heroes does not spell doom for your game session. Overall a great rouge-lite game.

Final Verdict: Do it. Buy it.

Industy point is your greatest weakness early on, try to upgrade its module and carefully watch where you are spending but by late game you are swimming in dough.
Merchants sell items.... they also buy. So while you can only save 4 junks to carry to the next floor it might be wish to hold on to them should you find a merchant who can buy it from you.
The most badass hero often gets targeted first otherwise the game defaults to first come first serve in regard to the enemy ai so use it to your advantage.
Easy is misleading, choose Too Easy First to familiarize yourself with the game.

Lastly my name is Chlorique Queas and thank you for reading my review of Dungeons of The Endless.

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