Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews:
Mostly Positive (63 reviews) - 73% of the 63 user reviews in the last 30 days are positive.
Very Positive (5,449 reviews) - 90% of the 5,449 user reviews for this game are positive.
Release Date: Oct 27, 2014

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Recent updates View all (69)

April 26

Patch [1.1.5]

Hey guys,

Thank you all for the various reports. We're sorry it took a little bit longer than expected to release these fixes, but here they are!

Release Notes [1.1.5]
  • Fixed an issue with the Cryo Capsule activation that would note generate a hero
  • Fixed an exploit with duplicated items that could be sold infinitely - link
  • Fixed an issue with the "Continue" button greyed out in the main menu - link
  • Fixed an issue with heroes not operating nor catching items in small rooms - link
  • Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link
  • Players leaving a multiplayer game now automatically give their heroes to the host

~The Amplitude team

36 comments Read more

March 11

DotE on Xbox One & iPad

Hey everyone,

We just wanted to share some quick news regarding the two ports of DotE: on iPad and Xbox One! We are super excited to announce that the game is coming to Xbox Live on March 16 and to celebrate this, the game is FREE on the App Store until March14 if you own an iPad!

DotE is coming to Xbox One
The game will be available on March 16 at $9.99 / £7,99 / €9,99, and will include the base PC version (that also means it's coming with the Multiplayer mode!), but also the Bookworm and Deep Freeze add-ons.

We've redesigned the interface and controls for a great console experience and we are hoping you'll enjoy it!

Free on iPad
Until March 14, the game is FREE on the App Store if you own an iPad! Grab it here:


38 comments Read more


“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

Special Edition

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Storage: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Storage: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (63 reviews)
Very Positive (5,449 reviews)
Recently Posted
40.7 hrs
Posted: August 30
This game sucks the life out of me. 10/10 I want a sequal.
Helpful? Yes No Funny
7.2 hrs
Posted: August 29
-Beautiful art direction
-simple concept
-fair difficulty curve

-lengthy unlock process

Great fun for a group of friends, slow paced but requires a good sense of strategy and team direction. For any dungeon crawler or co-op fans this is a must have! 8.5/10 Get it on sale and have a blast!
Helpful? Yes No Funny
[LCR] Irken
7.2 hrs
Posted: August 28
Rogue, RPG, Turn like, Tower Defense. Amazing master piece.

Don't run CCleaner when you have a saved game because the save is stored in temporary files and you will lost the game.

Fantastic, this game have a lot of fun, it take me a lot of times to understand the system, worth it. All of the game is really good like all rouge like games, The balance between the level of your character, your resources, the vision on the map, all these components makes this strategic game a master piece.

The only con that i found was the resources that take the game, I played 6 hours and take 2Gb of temporary system, I don't know if it's only on my PC but if you note that the game became slow run Ccleaner.
Helpful? Yes No Funny
46.9 hrs
Posted: August 28
Helpful? Yes No Funny
9.1 hrs
Posted: August 27
Have never reached the end of the dungeon
Elevator simulator

Would crashed again
Helpful? Yes No Funny
5.7 hrs
Posted: August 25
Great game with a great soundtrack
Helpful? Yes No Funny
5.4 hrs
Posted: August 25
i enjoyed all of it
Helpful? Yes No Funny
2.9 hrs
Posted: August 23
Fun game to play once every 6 months.
Helpful? Yes No Funny
59.5 hrs
Posted: August 22
I like the "Endless" games, good stuff!
Helpful? Yes No Funny
3.6 hrs
Posted: August 22
Single player if your into this style is worth its price but the game isn't worth to have felt I needed to post a review.

I will give it a thumbs down as it lists Co-op / mutiplayer but it suffers from poor code. Only the 1st time was I able to have a game with two other friends. We could get into the lobby but after everyone selected ready the game fell apart with who ever hosted left ingame. Maybe it works with just two payers then 3?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
58.9 hrs on record
Posted: August 2
Compelling and difficult strategy game.
My win record is 2 wins, 40 losses.

+The high difficulty requires many playthroughs, lucky RNG, learning tricks and best practices.
+Hard to stop playing.
+Easy to learn game systems.
+Several variants for variety: empowered heroes, faster monsters, weaker heroes, infinite dungeon.
+Appropriate-length story and hero bios.
+ui: moving camera + selecting rooms via minimap

-ui: difficulty moving inventory items between slots.
-ui: closing (multiple) windows
-very easy mode: too long + boring.
-limited depth. After exploring it all, the game loses appeal.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: August 25
Great game with a great soundtrack
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2 of 3 people (67%) found this review helpful
13.0 hrs on record
Posted: August 11
Fun, addicting, and challenging. So many genres are blended together here, strategy, rpg, tower defense, and roguelike are the main ones. Hoping they make a sequel to this because unfortunately there isn't much content other than unlockable characters. Still, I find myself coming back to it every now and then.
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2 of 3 people (67%) found this review helpful
23.4 hrs on record
Posted: August 13
Super difficult, super beautiful, amazing co-op game. Requires a lot of communication and planning but is a very unique and thoughtful game. Definitely underrated!
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2 of 3 people (67%) found this review helpful
51.4 hrs on record
Posted: August 15
A unique combination of roguelite, dungeon-crawler, and tower defense. Definitely worth a look. I love the graphics, and the music even more. If you own Endless Space and/or Endless Legend (Amplitude's other games), then it's worth it to buy the upgraded editions, as there's some unique content available by owning those other games. If you buy the upgraded editions of those games, you'll get added content for buying Dungeon of the Endless! None of it's essential, but some of it's fun.

I've played over 50 hours of the game and have unlocked all but 1 character, and only half of the pods (the 'ship' you start in--various pods alter the starting conditions and change the rules throughout the course of the game). There's plenty of content, and the formula works well enough to provide hours of gameplay. For some real fun and chaos, just add friends! You can't pause in multiplayer, and with 4 players, everyone controls their own character, making coordination vital and extremely fun, especially if you can get some voice chat going (which is easy now that steam's voice chat is pretty damn good these days.)

*One thing to be aware of: You do not directly control the actions of your characters, nor do you directly engage in combat! You click to open doors, interact with NPCs and objects, and move from room to room. The characters will automatically attack enemies based on certain priorities. You can activate your abilities on command, but that's it. When I bought it, I thought you controlled your characters like in Diablo or League of Legends or Dota, but that isn't the case and I was majorly turned off. But I quickly discovered that the more hands-off control lend itself very well to this game and quickly picked up on it and started having a blast!

9.5/10, would recommend. I subtracted .5 only because there are a couple minor annoyances regarding controls: I wish you could assign all your heroes' abilities each their own keybind. As it is, you have to select that hero and then press a key (or click an icon) to activate the ability. It's fine in singleplayer when you can pause it, but in MP when you're controller 2-3 heroes at once, it can be a pain in real-time.

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1 of 2 people (50%) found this review helpful
39.9 hrs on record
Posted: August 14
The matches in this take at least 3 hours, so be prepared before starting one.
This game is really hard to learn how to play, and it punishes you for lacking experience at it.
The difficult settings "too easy" and "easy" just add more into the fact that it is mocking you at your fail attempts.

This game is ♥♥♥♥ing awesome.
Its hard, but once you get it it starts to get really challenging.
Playing with more friends is kinda necessary, since its ♥♥♥♥ing hard to do it all by yourself.
DAT SOUNDTRACK SON! Oh man, that elevator song. UN UN UN - UN UN UNUNUN
Its roge like, its challenging just right, and its fun. Might take you a while to escape the 'its ♥♥♥♥ing impossible' part to the 'its really fun' part tho.
The DLC add little content to the game, so you don't need it, but if you turn to really like this, then it will pay off.

If you are reading this review during a sale, stop wasting your time reading and start wasting your time playing.
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1 of 2 people (50%) found this review helpful
24.6 hrs on record
Posted: August 8
Dungeon of the Endless is a fun, hero based tower defense game. Each character has a distinctive look and entertaining backstory, the pixel art is great, the soundtrack is memorable, and the in-game lore is intriguing. Very fun to play with friends, as it removes the need to pause the game and order all the characters around. The only downside to multiplayer is that it removes character dialogue, which is often humorous and/or reveals more about the situation. If they were able to fix that, this would probably be one of my favorite games on Steam.

If you're looking for a good tower defense game, this is a great choice. With procedural generation and a big cast of characters, it takes a while for it to become boring. Definitely a go to game for my group of friends.
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1 of 2 people (50%) found this review helpful
20.5 hrs on record
Posted: August 9
Love it. I really haven't seen quite like it before - we've seen tower defense RPGs, we've seen squad-based dungeon crawlers, but the way they've been combined here is fantastic.
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Most Helpful Reviews  Overall
2,041 of 2,330 people (88%) found this review helpful
1,451 people found this review funny
95.4 hrs on record
Posted: November 26, 2014
Dungeon of the Endless wears a leather jacket, has a greaser pompadour, and smokes cigarettes in the bathroom. Old Man Tower Defense catches him.

"You can't smoke in here," says Old Man Tower Defense. Dungeon of the Endless puts out his cigarette on the old man's face and steals his style.

"Get lost," says Dungeon of the Endless, and Old Man Tower Defense shuffles back to his room at the old genres' home.

4X Strategy Nerd is walking down the hall as Dungeon of the Endless walks out of the bathroom, smelling like bathroom soap and Camels. DotE shakes him down for his gameplay elements and stuffs him in a locker.

After school, DotE hangs out with his friend Ritchie "Rogue-Like" Valens.

"I wanna put a band together," says DotE.

"Yeah? Watcha thinkin?" says Ritchie.

"I got all these things I stole from people at school," says DotE.

Ritchie looks at these Tower Defense elements and these 4X strategy elements and wonders if it could work. He looks at DotE and sees that look in his face - if he could trick Principal RTS into eating fifteen cans of Spam to get people to believe in base-building and resource management again, he could do this.

"Yeah. Yeah," says Ritchie. "It'll take some thinking, but we could make this work."
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329 of 351 people (94%) found this review helpful
10 people found this review funny
11.1 hrs on record
Posted: November 5, 2014
Firstly, a TL;DR for the lazy reader:
+ Great Art and Music
+ Great lore, for those interested in the Endless setting
+ Great design and interpretation of the rogue-like genre
+ For 10 bucks, you can enjoy at least a solid 6-10 hours of gameplay and potentially dozens more.
+ Multiplayer is finally fixed and well designed.
- However, it is heavily team dependant and one player can genuinely kill three others by making rash decisions. With friends, this game should be a blast.
- The game’s mechanics may not be for you, read section “Game Mechanics” for more info.
- Some minor bugs

Read More:
Dungeon of the Endless follows the lore of previous games by Amplitude Studios (Endless Space & Endless Legend) and presents it this time, in a “rogue-like” fashion. The objective is simple: Explore the dungeon, search the rooms and then get the dust crystal through swarms of aliens into the teleporter for the next floor. The mechanics of this game are somewhat profound and relatively unique, based on a turn-like system that dispenses new events after a door in the dungeon is opened. This isn’t to be mistaken with the fact that the game is very much in real-time, players will have to make very quick decisions on defensive relocations, retreats and emergency use of skills/medkits. I imagine the most convenient mechanics comparison to be drawn here is to that of Faster Than Light.

Game Mechanics:
The biggest design component of the game leads me to warn potential buyers to possible disappointment- heed my word. Suppose the main feature of rogue-likes that people enjoy is the risk: reward decisions one has to make. This is tied with the subsequent “snowballing” of a character’s strengths and the increasing challenges; item collections in Risk of Rain, Binding of Isaac. At first glance, Dungeon of the Endless may not meet these expectations, decisions to develop one’s character is often met with only simply a new ability or meagre stat boosts. This isn’t an inherent flaw in the design but rather, a choice made to cater to players having to combine all of the resources: Industry, to build modules for resources and defense, food for character development and medkits, sciences for researching better modules. A player that may only enjoy, say, the character development of a roguelike will be met with disappointment here as one cannot neglect the other aspects of the game in order to succeed- the very same reason why Amplitude has curbed the potential of characters clearing whole floors by themselves.

However, when said mechanics are utilised properly the game truly shines. Players will find themselves scrutinising their floor’s layout, optimising where to allocate power and resources, what resources are most required, whether or not to save resources for the next floor, if characters should be replaced by newfound possible companions, the list goes on. Decision making is the core component of the game that gives it drive, anticipation of resources desperately needed, whether it be dust or a replacement for a fallen companion will lead players into a game that forces them to make decisions. Make no mistake, the game is balls to the walls difficult and will not hesitate to stomp on your carefully knitted floor plans whenever it gets the chance. For this, I commend the developers in creating a relatively fresh balance of mechanics in a recently inflated genre of “rogue-likes”.

Multiplayer is also quite entertaining with gameplay identical to that of singleplayer except with one character per player. This leads to less micro-managing and a larger pool of resources, making the game easier only when players can cooperate properly and plan ahead together. The biggest complaint I have about this however, is the lack of a save-multiplayer feature, thus games can often stretch out for multiple hours and leave players exhausted or unwilling to continue. Furthermore, the lack of a host migration system means that if a host leaves the game—you’re screwed. Amplitude must address these features as they are critical to the quality of gameplay and I find myself only playing alone or with a friend instead of with other players.

Art & Music:
Other than that, the only noteworthy mention of the game is its further development of the Endless lore, which I am a particular fan of and DotE does not fail to impress, new characters and revelations about the world left me relatively keen on the story of the game. Furthermore, secret character interactions are revealed when specific combinations of characters are placed in a party, leading to a more interesting play through and for the eager player, experimentation with compositions. This lore is accompanied by a pixel art style that is of an impressive quality and the usual stature of music that amplitude has impressed me with so far. Though these are subjective and you in particular may not agree with me.

Final Judgement:
For the singleplayer experience alone, I recommend the game for its listed retail price. On sale, it’s a must-buy. Though multiplayer bogs the game’s overall quality down, Amplitude is known to respond very well to player criticisms and I am confident they will address these issues. Overall a fantastic little game. On my first playthrough, I fought hard to get the crystal to the elevator and in my rash attempt to escape, left my other party members behind to get eaten by aliens. Made me think “Would play again”- and I did, a lot.

Update as of 27th April 2015:
- There is a save feature for multiplayer now, this was much desired and a great improvement.
- However, the community has slowly died down. It is not impossible to find a match depending on the hour of the day, however there are far fewer lobbies than a few months ago. I would recommend searching globally and not just within your region when searching for a game.
- Multiplayer overall works well now, however there has been observations of a recent bug that removes items from the characters of certain players whilst they return when traded to others. Hopefully this is fixed by amplitude.
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