Unique mix! - 7/10Introduction:
'Dungeon of the Endles' is really something special and it's hard to describe, what it really is. Throw the following genres: tower defense, strategy, RPG, economy management, dungeon crawler and a tiny breeze of gambling into a mixer and have a delicious juice. I'm not sure how to describe the result, so just let us stick to the name 'Dungeon of the Endless.' The game acts in the 'Endless Universe' like 'Endless Space' and 'Endless Legend'. Unlike the other 2 games is 'Dungeon of the Endless'no 4X game, but if you have already played an Endless title, then you will notice, that the game shares the same background story (most notably races) and the typical ressources like Dust, Food, Industry and Science, which is pretty great. The Endless universe is awesome and it's really adorable to see, how AMPLITUDE Studios is handling it and how different AND successful games of the same universe can be.
Before you can start your journey you have to choose a capsule and your starting hero(es). Why a capsule? Because your spaceship will blow up and you're forced to make an emergency landing (story at store page)! There are several unlockable capsules to choose from and each provides a different challenge. Your objective is to defend your energy crystal, to find an exit in form of an elevator and to finally carry your crystal to the exit (which will summon endless hordes of monsters), stage after stage (most capsules have 12 random generated stages) until you have reached the surface...alive. You don't navigate your characters directly, instead you can send them from room to room and they automatically engage in combat, once they've reached the target area. Skills, levelups, healing, research, building and vendor actions are completely under your control.
To find the exit you'll have to open A LOT of doors. One newly opened door = one turn. You will gain ressources (Industry - needed for modules, Science - needed for research, Food - needed for healing + lvlup, Dust - needed to light up dark rooms) according to your production rate. You never know, what's hiding behind a closed door. It can be a group of monsters, recruitable people, monsters, a vendor, monsters, resources, monsters, research stations, monsters, the exit or nothing. More monsters can only spawn in dark rooms after every turn. They don't have to, but they can. You can switch the light on for 10 dust per room, but you're only able to light up a room, which is next to an already powered room and the power supply always has to be connected all the way to your crystal. Usually you're not able to light up the whole stage and this is the point, where the real fun begins. You have to spread your power and make decisions, where and how you want to put up your defenses and how to move on with your exploration. There are very different types of enemies. Some will hunt your people, others are magically attracted by your crystal, some prefer to simply destroy all your modules and others...oh god how I hate them...want to open even more doors, which can lead to a total apocalypse. Luckily you can research and upgrade loads of different modules to increase your production and defense, but usually you will have a hard time, which will force you to grind and open more doors. It will become an addiction, even if you don't really need more at the moment, but more is always better, right? Right. And then the moment will come: stage 10, 11 or 12, everything is fine, just one more door and boooom, hell on Auriga, 2 hours wasted, AGAIN. So keep in mind: one single door can lead to a massive escalation. Don't become to greedy, especially if you've already found the exit! Pro:
- unique and interesting game concept
- lovely artstyle and animations
- unique and very different characters
- funny elevator conversations
- random generated levels
- different capsules provide interesting different challenges
- high replayability
- it shares the same fictional universe, ergo references, and resources like it's the case in Endless Space and Endless Legend
- loads of different modular units
- it makes fun with friends
- it could need a higher number of different items
- items like armor or weapons don't change the visual look
- more possible conversations would be nice
- only 2 difficulties and even the easiest one can become very in brutal in the last stages often
- multiplayer has still some connection problems -> Devs are working on it
- no save function and midgame join option in multiplayer (your game is doomed, if one of your friends disconnects or you have to go) -> Devs are working on it
The game has triggered a door addiction for me. I could wander all day long through my home and open doors, close them and open them again...so satisfying, aw yeah. On a more serious note: the game is pretty great, addicting and the blend of different game genres works surprisingly well, which turns the game into something purely unique. My experience in single- and multiplayer was very good. However, the multiplayer has still some flaws like connection problems and no save/load function, which can ruin the fun sometimes, but the devs are aware of it and are working on it. If you're merely looking for a great multiplayer experience, then you should definitely wait for the update and keep your money in your pocket, BUT don't forget about this gem of game. If you prefer to play alone or don't have any friends (please insert 'forever alone meme'), then I can really recommend it to you. There are some things, which could be improved in my opinion and along with the multiplayer flaws I have to give 'Dungeon of the Endless' a 7/10 for now. The game deserves a 8/10, once the multiplayer is really finished. It's still a great game!7/10
...just one more door
----------------------~ Do you want to add something to the review or do you want to share your opinion? Feel free to make a comment.