Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (2,551 reviews)
Release Date: Oct 27, 2014

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Packages that include this game

Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

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Recommended By Curators

"As brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year. "
Read the full review here.

Recent updates View all (48)

January 22

[1.0.43] Hotfix


  • Fixed corrupted GUI when a hero dies in your team
  • Fixed an issue with the Armory and Sanitary Pod locked again for players

/// If you used the "-openGL" command on Steam (launch options) because you used to experience crashes/display issues, please remove it as the problem should now be resolved for specific configurations (but you might have to keep it if your issue isn't fixed when you remove it!).


3 comments Read more

January 20

[1.0.40] Endless Day Update

On this day, Endless technology lights up and strange things appear in the ruins all across Auriga, and even throughout the galaxy as the Archivist, Esseb Tarosh, fulfils its duty.



  • Improved the multiplayer mode stability: optimisation of bandwidth usage to reduce impact of bad connections (high packet loss rate) on game sync and avoid disconnections
  • Optimised lighting system and memory usage: the game should perform better and experience less crashes
  • Improved auto-save feature: it is now functional if a crash occurs during the elevator phase
  • Improved our save system: players with save issues should be able to save their games in this version
  • Added a backup system between game versions: if there is an incompatibility between your save and a new version, your save will not be lost and you’ll just have to restart your current level
  • Added resolution mode options: pixel perfect, border (not stretched) and no border (stretched) modes
  • Improved tactical map transition
  • Added sound effects for the Pug hero, Ayairi Whairydd

Bug Fixes
  • Fixed some multiplayer issues (locking players in the lobby when the host is having connection problems and variable synchronisations amongst other things)
  • Fixed issues with our lighting system and DX11 compatibility
  • Fixed achievements that were wrongly unlocked after a save
  • Fixed keyboard shortcut issues on Mac (Note: there is a known issue in Unity (our game engine) with special characters on the numeric keys, which prevent some foreign users to use them to select heroes for example)
  • Fixed Autodoc Shards tooltip values

We changed some critical assets in this version and old saves will not be compatible with this version. The new backup system will restart your current level.

~Amplitude Studios

40 comments Read more


“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

About the Game Packs

About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
23 of 26 people (88%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: December 30, 2014
Dungeon of the Endless was a game that I was avoiding. Tower Defense wasn't my "scene" and the pixelated (albeit stylized) graphics didn't grab me either. However, many of my gaming friends at "Octopus Overlords" were raving about it, so I eventually gave it a try. And I'm glad I did.

In the game, your crew of heroes must explore a floor of a spaceship to find the exit. Then, they must transport the generator/crystal to the exit to progress to the next floor, and ultimately exit and win the game. What really hooked me were the RPG elements built in to the game, where you can upgrade and customize your crew members, also outfitting them with weapons and gear. The random nature of each floor and the included encounters/events/surprises appealed to me too (but then, I'm a sucker for Rogue-like games). Lastly, as a gamer with a family, it's nice that each floor makes a satisfying, quick play session - convenient for when real life calls. (There is a "Save & Quit" option if needed mid-level). And I haven't even gotten to the point where I've unlocked all of the ships and crewmembers to use.

Drawbacks: The tutorial is short and not entirely helpful. I had to check the wiki for clarity on some of the game basics. (i.e. - Opening doors are the "turn" mechanism; You manually choose to level characters from their inventory/stat screens;etc.). I haven't attempted multi-player, though it seems people are reporting problems at this date. (The developers are continuing to address this with patches.) I've not encountered any technical problems, on my mid-level gaming laptop.

Overall, I highly recommend this game. It's surprised me with how much fun it has been, once I got the hang of it. To win me over to a genre that I usually avoid is high praise, in my opinion. My last thought (again, shared by an Octopus Overlord member): "Easy" level is hard. "Very easy" is normal. Don't be afraid to start there.
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13 of 15 people (87%) found this review helpful
15.7 hrs on record
Posted: January 10
Dungeon of the Endless is a gem of a game that mixes RTS, Tower Defense, Roguelike, RPG and resource management. It sounds messy, but works pretty well. Your objective is to protect the crystal, explore to find the exit of the floor and take the crystal there. You gain more resources for each door opened, and each door means more monster and loot.

At a first glance, DotE looks like a very simple game, but as you play you'll discover a lot of depth and new strategies. There's a lot to unlock, including pictures for your album, new heroes and new ships (each ship adds new rules to the game).

Each playthrough is randomly generated, so you'll never play the same game twice. This adds a lot of replay value.

Dungeon of the Endless quickly became one of the best games I've ever played. I can recommend to anyone looking for a unique experience.


*Very fun and addictive
*High replay value
*Great visuals and good optimization
*Beautiful, immersive soundtrack
*A lot of possibilities
*Hard but fair difficulty
*Satisfying to play


*Bad tutorial
*It's hard to tell what's going on when you're in a battle
*To own all ships you need to buy the Crystal pack and Emperor pack (from Endless Legend)


I rate this game a 8.5 / 10
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10 of 11 people (91%) found this review helpful
20.8 hrs on record
Posted: December 31, 2014
This game is a blast. Think dungeon keeper as a rogue-like but with only a few units, and heavily influenced by RPG mechanics. Basically, you start out in a randomly generated dungeon, and your goal is to find a room with the exit. All rooms can be "powered", which means enemy monsters will not spawn in them, and allows you to build all sorts of defenses, offenses, and resource generators. Whenever you open up a new room, it is counted as you taking your turn. Once you take your turn, enemy monsters will spawn in rooms that you do not have enough resources or "dust" to power up, and try to attack either your heroes or your crystal which is like your "heart." If all your guys die, or your crystal's dust reaches 0, you lose and have to make a new game. It gets increasingly tricky to balance everything as you get into later levels, so you'll die a lot at first.

- Randomness makes each playthrough unique.
- Even though your heroes just sit there auto attacking enemies, you have to constantly watch their health bars and be ready to use active abilities or micro them to another room. It can get a little frantic.
- Music and sound effects are great and totally pleasing.
- Strategic placement of modules and traps is rewarding.
- Self-Powered Rooms.
- Heroes have a decent amount of variation and customization.
- The art looks cooler as the game progresses.

- There could be a little more variation in random occurances in rooms. After a little more than a few playthroughs, I had seen all the random room events. Off the top of my head I can think of many more which wouldn't be hard to implement, such as "Trade a hero permanently for 50 food?" or "Trade 30 science for 20 dust and 20 industry?" Very simple things to spice rooms up a little more.
- Multiplayer has given me and my friends a lot of headaches. I keep trying to play with people and I get disconnected, or I get de-synced. I haven't been able to get past a couple levels without something going awry, so I have nothing else to say about the rest of multiplayer.
- Slightly lacking in variation of mobs. I was hoping there was a "boss" mob or randomly generated super enemies. After one-two playthroughs, you won't see any different mobs unless you got further than you did the last time.

- For all the RPG elements in the game, it's weird they didn't include critical hits. At least I haven't seen any.
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7 of 8 people (88%) found this review helpful
4 people found this review funny
19.4 hrs on record
Posted: December 31, 2014
Hi, Commander Red-Cog here with the brand new product I'm sure you'll love: Door Simulator 2015! Are you tired of not having enough resources? Considering kicking a hero off your team for being useless? Simply open a door, and all your problems are solved! With Door Simulator 2015, you will be taught by the professionals in a fun and exciting way on how to open doors. Open a merchant door! Open a empty door! Feel the game is too easy? Open all the doors! It's simple, fun, and... doors! Buy a copy today, and we'll throw in Walking Simulator Lesbian edition, the highest rated game of 2014, absolutly free! Just pay separate shipping and handleing! Open the door, and get on the floor, TODAY!
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7 of 8 people (88%) found this review helpful
17.5 hrs on record
Posted: January 1
I had about enough of rogue-like games but Dungeon of the Endless is a whole other animal. By going down the RPG-road, taking a hard left at the tower defense genre and bringing this clevery package to a full stop at classic strategy games like dungeon keeper, DotE arrives at a unique place.

It´s high difficulty, motivating character development and stage design grants the game a rare pull that keeps you coming back for more. Beautiful pixel-art, a haunting soundtrack and a good sense of humor round up what was easily one of my most enjoyable experiences this year.

Don´t miss Dungeon of the Endless!
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7 of 8 people (88%) found this review helpful
33.0 hrs on record
Posted: January 14
I would describe Dungeon of the Endless as a roguelike, dungeon crawling, tower defence, strategy game with RPG aspects and a story too. Something like that anyway! It's quite unique, extremely charming and very fun to play.

First of all, I really like the pixel art style. The game has an awesome feel to it in general and the music is also great. I guess the music reminds me a little bit of FTL as it has an atmospheric feel to it and captures the mood of the game really well.

The strategy aspects are very well done and it quickly becomes addictive to play. In addition to clearing each level, roguelike style, there are also stories to uncover about each of the characters you can select as your heroes. You uncover these narratives as you play and as the various scenarios play out it updates an album which comprises all of the clues you have about the characters and their stories. This along with the randomisation, multiple difficulty levels, new characters that you can meet and unlock, and different starting scenarios give this game a high replay value.

There are a number of similarities with FTL such as the fact that characters can operate modules (much like they would man a system in FTL), repair them and also engage in combat with enemies. Each character specialises in a certain way and so, like FTL, it is about getting together a group who have the skills you need and can complement each other. Again, like FTL, you can control your characters by instructing them to go to a room but the actions that they take once there (operating, repairing, fighting etc.) are out of your control. The action is real-time but you can use pause in order to analyse and then select to build new modules or send your characters to different rooms before unpausing.

There are different difficulty settings to select so that you can alter the level of challenge. The game is considered by most to be difficult (as most roguelike style games usually are) however the 'too easy' mode is definitely easy as a starting point even for a new player.

To sum up, it is a very fun game with an awesome style and some unique ideas that will give you that 'just one more floor' feeling that every good roguelike style game should.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
35.0 hrs on record
Posted: January 10
Unique mix! - 7/10

'Dungeon of the Endles' is really something special and it's hard to describe, what it really is. Throw the following genres: tower defense, strategy, RPG, economy management, dungeon crawler and a tiny breeze of gambling into a mixer and have a delicious juice. I'm not sure how to describe the result, so just let us stick to the name 'Dungeon of the Endless.' The game acts in the 'Endless Universe' like 'Endless Space' and 'Endless Legend'. Unlike the other 2 games is 'Dungeon of the Endless'no 4X game, but if you have already played an Endless title, then you will notice, that the game shares the same background story (most notably races) and the typical ressources like Dust, Food, Industry and Science, which is pretty great. The Endless universe is awesome and it's really adorable to see, how AMPLITUDE Studios is handling it and how different AND successful games of the same universe can be.

Before you can start your journey you have to choose a capsule and your starting hero(es). Why a capsule? Because your spaceship will blow up and you're forced to make an emergency landing (story at store page)! There are several unlockable capsules to choose from and each provides a different challenge. Your objective is to defend your energy crystal, to find an exit in form of an elevator and to finally carry your crystal to the exit (which will summon endless hordes of monsters), stage after stage (most capsules have 12 random generated stages) until you have reached the surface...alive. You don't navigate your characters directly, instead you can send them from room to room and they automatically engage in combat, once they've reached the target area. Skills, levelups, healing, research, building and vendor actions are completely under your control.

To find the exit you'll have to open A LOT of doors. One newly opened door = one turn. You will gain ressources (Industry - needed for modules, Science - needed for research, Food - needed for healing + lvlup, Dust - needed to light up dark rooms) according to your production rate. You never know, what's hiding behind a closed door. It can be a group of monsters, recruitable people, monsters, a vendor, monsters, resources, monsters, research stations, monsters, the exit or nothing. More monsters can only spawn in dark rooms after every turn. They don't have to, but they can. You can switch the light on for 10 dust per room, but you're only able to light up a room, which is next to an already powered room and the power supply always has to be connected all the way to your crystal. Usually you're not able to light up the whole stage and this is the point, where the real fun begins. You have to spread your power and make decisions, where and how you want to put up your defenses and how to move on with your exploration. There are very different types of enemies. Some will hunt your people, others are magically attracted by your crystal, some prefer to simply destroy all your modules and others...oh god how I hate them...want to open even more doors, which can lead to a total apocalypse. Luckily you can research and upgrade loads of different modules to increase your production and defense, but usually you will have a hard time, which will force you to grind and open more doors. It will become an addiction, even if you don't really need more at the moment, but more is always better, right? Right. And then the moment will come: stage 10, 11 or 12, everything is fine, just one more door and boooom, hell on Auriga, 2 hours wasted, AGAIN. So keep in mind: one single door can lead to a massive escalation. Don't become to greedy, especially if you've already found the exit!

  • unique and interesting game concept
  • lovely artstyle and animations
  • unique and very different characters
  • funny elevator conversations
  • random generated levels
  • different capsules provide interesting different challenges
  • high replayability
  • it shares the same fictional universe, ergo references, and resources like it's the case in Endless Space and Endless Legend
  • loads of different modular units
  • it makes fun with friends
  • addictive

  • it could need a higher number of different items
  • items like armor or weapons don't change the visual look
  • more possible conversations would be nice
  • only 2 difficulties and even the easiest one can become very in brutal in the last stages often
  • multiplayer has still some connection problems -> Devs are working on it
  • no save function and midgame join option in multiplayer (your game is doomed, if one of your friends disconnects or you have to go) -> Devs are working on it

The game has triggered a door addiction for me. I could wander all day long through my home and open doors, close them and open them again...so satisfying, aw yeah. On a more serious note: the game is pretty great, addicting and the blend of different game genres works surprisingly well, which turns the game into something purely unique. My experience in single- and multiplayer was very good. However, the multiplayer has still some flaws like connection problems and no save/load function, which can ruin the fun sometimes, but the devs are aware of it and are working on it. If you're merely looking for a great multiplayer experience, then you should definitely wait for the update and keep your money in your pocket, BUT don't forget about this gem of game. If you prefer to play alone or don't have any friends (please insert 'forever alone meme'), then I can really recommend it to you. There are some things, which could be improved in my opinion and along with the multiplayer flaws I have to give 'Dungeon of the Endless' a 7/10 for now. The game deserves a 8/10, once the multiplayer is really finished. It's still a great game!

7/10 ...just one more door

~ Do you want to add something to the review or do you want to share your opinion? Feel free to make a comment.
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6 of 7 people (86%) found this review helpful
11.9 hrs on record
Posted: January 2
Seen a video of this game posted by Quill18, finally a company capturing the incredible visual astetics old games once had, and the gameplay seemed enjoyable as well, I was sold.

Game has just enough strategy to have a nice learning curve, i enjoy it a great deal and think it would be one of my go to games when i want to burn a few hours on a run for practice. It requires some understanding of basic "economy" principals learned from game like starcraft, in addition to that you are required to make some resonably logical albit a little casual decisions, if you apply all that you are set to win very easy(the lower of two difficulties, other one being "easy").
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6 of 7 people (86%) found this review helpful
15.0 hrs on record
Posted: January 10
A rather unique game well worth buying, I'd give it a 9/10 subtracting a point because one of the ships is available only through purchasing a different game from these developers.
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6 of 7 people (86%) found this review helpful
17.5 hrs on record
Posted: January 11
Delightfully presented and really enjoyable to play. Only let-down is lack of a way to save your progress when playing a co-op game.
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4 of 4 people (100%) found this review helpful
10.1 hrs on record
Posted: January 18
Now here's a game with some choice meat on it. Dungeon of the Endless is a sci-fi rogue-like/dungeon crawler/RTS/TD hybrid where you control a team of explorers trying to escape an underground dungeon that they crash landed into from outer space. You create a team of varied heroes, who all have different feats and strengths to climb this dungeon floor by floor. Each floor is randomized every time and to clear each floor you have to explore unlit closed rooms for an exit to bring your power crystal to the next floor. Each room you open gives you resources to either level up your crew, plant resource generators, or create towers to help defend you against monsters. Here's the catch, each unlit room has the chance to spawn monsters which will fight your heroes or ultimately attack your power crystal. You can light up each room by placing a hero in that room or by using a resource called dust, which can be collected by killing monsters or found randomly in unlit rooms. If your crystal is destroyed, or your heroes all die, you lose the game and must start a new randomized run from the ground floor.

The game plays like an RTS, in that you control your heroes from a top down perspective with only your mouse. It feels like an RPG because you can level up and collect loot for your crew, and you can also pause time by pressing the space bar. However, it is crucial in your survival to learn the TD aspect of creating minor towers to help you defend your crystal. Finally the perma-death "everything goes away" along with the "everything is randomly generated" gives it that touch of rogue-like that everyone loves these days. This game is the true definition of a hybrid if I've ever seen one.

Fair warning, the game is HARD. There's a strong difficulty curve when playing on what I can only see as a developer joke of a difficulty labeled "easy". It is not easy, you will die and you will die a lot. But like other rogues, the game has that patented addictive element of "just one more floor".

Multiplayer is currently busted, so I can't really comment on it. There's lag spikes, desynchs which cause disconnects with no reconnect feature, and no item share functionality. If you do get a game working without disconnects, the co-op is pretty great. But do not get your hopes up, as currently it's a problem 90% of the time.

However as a single player experience, this fairs very, very well. It's definitely a new favorite of mine to spend time with. Between the simply gorgeous art style, the very good soundtrack, and the interesting mish-mash of game elements that somehow just work, this game is an insanely good time. Highly recommended.
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4 of 4 people (100%) found this review helpful
18.0 hrs on record
Posted: January 20
If this game were a female, I would marry her.

Seriously, this game is something special. A blend of beautiful pixelated graphics, fantastic music, addictive gameplay, and replayability galore. As one of it's trailer perfectly describes, it's a "pixel art, old school, squad-based, adventure, tower defense strategy dungeon rogue-like roleplaying game", and not to forget that it has MULTIPLAYER. Boy does it mix everything well.

At it's very core, it's a rogue-like, where you take turns by walking into different rooms, discovering something, and typically fighting spawning monsters. However, you can also build buildings that generate resources and towers that, like in a tower defense, just blast away at the monsters. You also can meet up with other characters that can join you along the adventure, and traders. In the end, you have to take your crystal from the elevator to the exit, which will progress you to the next level.

Does that sound convoluted? Probably, which is why at first I was hesistant to buy this game. It seemed like a cluster♥♥♥♥ of different game modes meshed together. Believe me, it's pretty simple to grasp the concept of the game once you start playing it.

I also want to give a special shout out to the multiplayer in this game, which is AMAZING. Imagine playing an already-awesome game with your best friends. Ugh, so much fun. The only con with the game comes here which is that you can't save multiplayer games to resume them later. Otherwise, toasty.

God damn support the developers with their fantastic game and have a great time playing this wonderful little game. This game is a solid 8.9/10 from me.
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5 of 6 people (83%) found this review helpful
30.5 hrs on record
Posted: January 1
Massively addictive.
At first the pixel art style put me off, but I've learned to love it.
I clocked 5 hours in the first day and barely noticed the time slipping by, always a good sign.
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6 of 8 people (75%) found this review helpful
8.2 hrs on record
Posted: January 2
What I love about Amplitude Studios and their 'Endless Universe' is that all thier games (thus far) take place in it. Endless Space takes place among hundreds of star systems, while Endless Legend focuses only on one planet-Auriga, at a specific (and unknown) time in galactic history. Dungeon of the Endless (DotE) connects Endless Space and Endless Legend-Amplitude's other games. It explains how the Vaulters, as well as many other factions, first appeared on Auriga long before the start of Endless Legend.

In any case, gameplay is fun, interesting and addicting. It's a mix of tower defence and turn-based strategy; each door you open begins the start of another 'turn'. As you gather your team of heroes and adventurers, each with their specific traits and uses, you begin to become more and more attatched to them. Additions such as conversations between your chosen characters at the end of each level make it really feel as if members of the group are intracting with one another. GUI is pretty plain and straigntforward.

One small quip I had with the game is that your hero party maxes out at 4; I felt like I could've had a lot more fun with 6 or 8 members. Probably just me, anyway.

If you're a fan of the Endless universe, this game is pretty much a must-have. If you're not, well, this seems to be a pretty good place to start .This is coming from someone who has has minimal experience with rouge-like style games, and prefers his games to be a bit less pixelated.
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3 of 3 people (100%) found this review helpful
21.2 hrs on record
Posted: January 16
Excellent Rouge-like dungeon defened game. Very nice looking, pretty hard and not boring at all. Hero's stories and game lore are brilliant.
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3 of 3 people (100%) found this review helpful
33.4 hrs on record
Posted: January 18
Imagine FTL crash-landed into Dungeons of Dredmor, and you could begin to explain Dungeon of the Enedless. Sort of.

Amplitude has merged serveral genres into one in DotE (roguelike, 4x, squad tactics), and with stunning results. Don't let the mix of genres intimidate you. I'd never touched the 4x genre before, and found the basics of the game easy to learn.

You begin by choosing two party members as your escape pod crash-lands in a hostile environment. The goal is to get your crystal (i.e., what powers all of your rooms and strucures) to the exit of each floor. As you navigate your way through 12 levels, you will find a variety of equipment, teammates, and problems to solve (namely: how to keep your crystal from being detroyed).

Each door opened constitutes a new turn, and that's when resources (industry, science, food and dust) are gained. Industry allows you to buiild, science can be spent on researching new modules, food levels/heals/recruits heroes, and dust powers rooms. Because rooms are powered by dust, you'll want to watch how much you have, as unpowered rooms will spawn enemies on most turns. Enemies will navigate toward the crystal in the most direct path available, so plan your defense as your explore.

Choose your party members wisely, use their strengths to your advantage, and be careful about opening that next door. Some heroes are faster, tougher or more potent in combat than others. Some excel at a single role, while a few are flexible enough to do whatever the case calls far. Knowing when to man a defense and when to retreat will be important. A handful of heroes have the "operate" skill, allowing you to buff whatever major module they're manning. Make sure to pause often in combat -- it can save the life of your teammates when enemy waves become overwhelming. Death is permanent, so don't be stingy.

Your heroes aren't alone in this, however, as you can build and research new structures (Major and Minor modules, both offensive and defensive) to help you succeed. Major modules are mostly for gaining resources, while minor vary from standard turrets, defensive buffs/debuffs or even healing teammates on enemy kills. Keep an eye out for how to gather as many resources as possible, as they will prove vital to success. You can't take your built modules with you, but you will retain any resources accrued.

As far as sound and visual design go, DotE is a pleasant and consistent 16-bit palate. The visuals are highly stylized and consistent, and the soundtrack will keep reminding you of tunes that could just as easily be from SNES titles or FTL. Thanks to unlocking new characters, difficulties and escape pods, the game is chock full of replayability. Online co-op should further bolster the game's lifetime, but I haven't had any experience with it to comment on.

It's not as frustrating (read: unfair) as FTL, but still challenging enough to leave you feeling satisfied... even on the "Too Easy" difficulty setting. Highly recommended.
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4 of 5 people (80%) found this review helpful
18.9 hrs on record
Posted: December 27, 2014
Love this game. Beautiful music.
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4 of 5 people (80%) found this review helpful
28.1 hrs on record
Posted: December 26, 2014
I have purchased so many disappointing indies this past year-and-a-half attempting to find a roguelike-strategy-combat-rpg-thingy as compelling as FTL. This is the one I've waited for. Multiplayer could use some tweaks to make it less tedious to manage resources among players, but other than that I wouldn't change anything. Please develop this into a franchise and take my money.
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3 of 4 people (75%) found this review helpful
28.5 hrs on record
Posted: December 31, 2014
Fun and challenging game. Has aspects of a tower defense, but doesn't feel boring or grindy like those always end up being. The heroes have personality and using them correctly is rewarding; they actually drive the gameplay and your decisions.
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3 of 4 people (75%) found this review helpful
42.3 hrs on record
Posted: December 28, 2014
The best game I've played in 2014. Tower defence, turn-based, rts, rpg, civilization hybrid shouldn't work, but this does -- perfectly. I can see myself spending many many more hours figuring the best tactics and unlocking what it has to offer. Great characters and wicked humour, too. I recommned you go and buy it, in less you hate difficult games.
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