Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (3,586 reviews)
Release Date: Oct 27, 2014

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Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

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Recommended By Curators

"Disclosure: RC, This is a very fun rougelike,rpg, tower defense game. You try to protect your crew as they carry a crystal to the exit."

Recent updates View all (57)

May 25

Korean Community Translation

Hey everyone,

Dungeon of the Endless is now available in Korean, thanks to our fans from Team.SM. Find more information on this community translation here: link.

~Amplitude Studios

6 comments Read more

April 22

Hotfix [1.0.63]

Hotfix [1.0.63]

  • Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
  • Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor

Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.

9 comments Read more


“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

About the Game Editions

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Endless Legend "Mezari" Unit Skins

  • The “Mezari” look for your Vaulter units in Endless Legend.

About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
1,999 of 2,284 people (88%) found this review helpful
18 people found this review funny
59.8 hrs on record
Posted: November 26, 2014
Dungeon of the Endless wears a leather jacket, has a greaser pompadour, and smokes cigarettes in the bathroom. Old Man Tower Defense catches him.

"You can't smoke in here," says Old Man Tower Defense. Dungeon of the Endless puts out his cigarette on the old man's face and steals his style.

"Get lost," says Dungeon of the Endless, and Old Man Tower Defense shuffles back to his room at the old genres' home.

4X Strategy Nerd is walking down the hall as Dungeon of the Endless walks out of the bathroom, smelling like bathroom soap and Camels. DotE shakes him down for his gameplay elements and stuffs him in a locker.

After school, DotE hangs out with his friend Ritchie "Rogue-Like" Valens.

"I wanna put a band together," says DotE.

"Yeah? Watcha thinkin?" says Ritchie.

"I got all these things I stole from people at school," says DotE.

Ritchie looks at these Tower Defense elements and these 4X strategy elements and wonders if it could work. He looks at DotE and sees that look in his face - if he could trick Principal RTS into eating fifteen cans of Spam to get people to believe in base-building and resource management again, he could do this.

"Yeah. Yeah," says Ritchie. "It'll take some thinking, but we could make this work."
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200 of 221 people (90%) found this review helpful
1 person found this review funny
14.0 hrs on record
Posted: December 13, 2014
This game is the prime example of the modern roguelike done right.

Before playing Dungeon of the Endless, I've played a HUGE host of roguelikes from Angband to Tales of Maj'Eyal to Cataclysm: Dark Days Ahead. As diverse as the settings and gimmicks are, roguelikes have some things in common - as you get more and more powerful and you explore the world, the game tries to match your power with more powerful foes or new mechanics, and throughout the way the game tries to kill you when you make a wrong decision, get in a wrong area, or do a wrong step. This is not necessarily a bad thing - it gives a sense of challenge and a thrill that gives roguelikes its addictive charm.

Most roguelikes also feature a huge number of mechanics and statistics that can be very daunting - for example, Tales of Maj'Eyal has at least six unique resources (health, mana, stamina, rage, hate, equilibrium), seven stats, at least 26 different types of damage, saving throws for physical, spell, and mind damage, resistances, resistance penetration, five types of speed (global, movement, spell, attack, mental)...you get it. The more unorthodox Cataclysm: Dark Days Ahead has a complex crafting system, twenty-nine skills ranging from computer knowledge to tailoring expertise, and at least 102 feats for your character. All of this can be incredibly daunting to face for newbies and is a staple of the genre.

Dungeon of the Endless, however, breaks from that mold. The concepts and challenges are simple: find the exit, bring the Crystal to the exit, defend the crystal carrier against waves of enemies. There are only eight statistics all in all, with each character possessing a set of passive and active skills that will be seen as the character levels up. The skills and statistics are simple to understand and make use of.

Compared to most roguelikes, Dungeon of the Endless is relatively gimmick-free: there is one non-random gimmick about characters killing one another due to their relationship, which is incredibly frustrating but is easily avoided in your next playthrough (unlike unbeatable scenarios in FTL or some "trap" areas in Tales of Maj'Eyal). If you lose, it's not the fault of the game as it usually is in roguelikes - it's all yours. Maybe you didn't think about watching your carrier's back; maybe you neglected defending a certain chokepoint, leading to your party getting flanked and killed.

Since you know it's your mistake, you can determine what you did wrong and how you can prevent it next time. Not only is it a new game every single time, but you learn and refine your strategy, and you buckle down and see if you can make it to a deeper floor with your experience this time.

Dungeon of the Endless represents what a modern roguelike should aspire to be: a highly replayable game that provides a genuine, fair challenge that you can climb through and improve your skill in every playthrough.

(I still like Tales of Maj'Eyal better. :3)

10/10 gg
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136 of 160 people (85%) found this review helpful
2 people found this review funny
25.8 hrs on record
Posted: December 18, 2014
With the only starting difficulties being Easy and Too Easy you can also look stupid when you tell your friends that game is too hard on easy difficulty.
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33 of 38 people (87%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: December 30, 2014
Dungeon of the Endless was a game that I was avoiding. Tower Defense wasn't my "scene" and the pixelated (albeit stylized) graphics didn't grab me either. However, many of my gaming friends at "Octopus Overlords" were raving about it, so I eventually gave it a try. And I'm glad I did.

In the game, your crew of heroes must explore a floor of a spaceship to find the exit. Then, they must transport the generator/crystal to the exit to progress to the next floor, and ultimately exit and win the game. What really hooked me were the RPG elements built in to the game, where you can upgrade and customize your crew members, also outfitting them with weapons and gear. The random nature of each floor and the included encounters/events/surprises appealed to me too (but then, I'm a sucker for Rogue-like games). Lastly, as a gamer with a family, it's nice that each floor makes a satisfying, quick play session - convenient for when real life calls. (There is a "Save & Quit" option if needed mid-level). And I haven't even gotten to the point where I've unlocked all of the ships and crewmembers to use.

Drawbacks: The tutorial is short and not entirely helpful. I had to check the wiki for clarity on some of the game basics. (i.e. - Opening doors are the "turn" mechanism; You manually choose to level characters from their inventory/stat screens;etc.). I haven't attempted multi-player, though it seems people are reporting problems at this date. (The developers are continuing to address this with patches.) I've not encountered any technical problems, on my mid-level gaming laptop.

Overall, I highly recommend this game. It's surprised me with how much fun it has been, once I got the hang of it. To win me over to a genre that I usually avoid is high praise, in my opinion. My last thought (again, shared by an Octopus Overlord member): "Easy" level is hard. "Very easy" is normal. Don't be afraid to start there.
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30 of 34 people (88%) found this review helpful
1 person found this review funny
48.8 hrs on record
Posted: November 29, 2014
If you don't feel like reading the entire things here's the summary:
As with any game, keep in mind that this may not be the right combination of elements for you. I'd say if you enjoy tower defense games, roguelike mechanics, science fiction settings, and a subtle sense of humour, there is a high probability that you will enjoy this one. If you get easily frustrated or like strategy based only on skill, without an element of luck, perhaps this is not the game for you.

Personally, I love this game. It has all the right ingredients for me, and it's quickly become a favourite. I can't praise it enough.

Good points:

+Solid design and game mechanics.
+Beautiful pixel art.
+Immersive soundtrack and sound effects.
+Great characters and subtle humour.
+Endless replayability. Every game is different, and every combination of heroes and items will make you rethink your approach.
+Good time versatility: you can either pick it up for half an hour or half a day. Though a complete run will require several hours to complete, once you know the game mechanics it's relatively easy to pick up a game partway through.
+Relatively frequent updates. In a time where far too many games get abandoned in Early Access stage, finding developers that actually listen to the players and release updates seems such a rarity!

Possible caveats:

-I have not tested the multiplayer

(The general consensus seems to be that it still needs some work. Same with some crashing issues. The developers seem to be aware and working on it.)

-Difficulty spike towards the later levels. Even the easiest settings can be very, very challenging. This may make the game feel unbalanced.
-On that same note, bear in mind that you require both skill and luck to win the game.

These points are not a problem for me, I've played old school roguelikes and this one feels pretty forgiving in comparison, but it may not be everyone's cup of tea. A bad combination of items, heroes or rooms, and your late game may become nearly impossible. A good one, and you can win with much less effort (though a certain degree of skill is a must, and you will still be punished quite severely for acting foolishly or carelessly).

I do like that element of luck, and find that any frustration vanishes fairly quickly in the face of the next challenge (a rarity for me these days, as I don't have much free time and seem to have grown old and grumpy when it comes to frustrating games). I find luck a perk, rather, something that distinguishes this game from other roguelikes, and I think the immersion really helps, in my case.

-Some extra content is unlocked separately

I'm making a note of this because I've seen some nasty comments around. There is a special edition of the game (crystal pack) that unlocks an extra character and ship, but if you want the other extra character and ship you have to buy the special edition of Endless Legend, as well. I believe that the developers plan to later unlock this content, but are giving this option now for early supporters of their games, which I think is a fair strategy. I think this is much preferable to standard DLC, in any case. Your opinion may differ, so I think it is fair to give a warning.

(Edited to correct a sneaky typo!)
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227 of 369 people (62%) found this review helpful
2 people found this review funny
4.6 hrs on record
Posted: December 11, 2014
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22 of 24 people (92%) found this review helpful
8.5 hrs on record
Posted: April 18
Dungeon of the Endless is probably the best rogue like dungeon crawler that I'll ever play, because it takes the genre and adds a tower defense mechanic to it with a science fiction theme. The object is to explore randomly generated floors all while defending your crystal. The crystal gets used to power rooms that you'll place defenses and harvesters that bring in extra science, food and industry for every new door that you open. Once you discover the exit, one of your party members needs to lug that crystal from the elevator to the exit as the floor floods with enemies. Any party member not in the room with the exit gets left behind if you chose to exit without them.

Your characters will defend a room automatically and fix any damaged equipment if there's nothing happening. You only need to have your people in the right room at the right time. Its a fun and casual way to play the game. If someone gets too low on health, you can click a medical bag near your character's card to use food for more health. Some difficulties even replenish your health for each room or wave of monsters that you clear. You can spend food on each character to level up.

The more rooms of a floor that you clear out, the greater chance of enemy waves attacking. There are still rooms full of enemies, but its the waves that make things a true challenge. These waves will spawn in any room that isn't powered. Your foes can't go through doors and they'll only spawn in rooms you've uncovered so its best when you start a new floor to choose one door and work down that path instead of opening all four doors to each elevator.

You've got your choice of four characters from the start and plenty to unlock as you progress. You can find new recruits and purchase them with food, but that doesn't mean they're unlocked. In order to unlock them you need to have and keep them for at least a floor. The game lets you have a maximum of four per party and it can be difficult juggling them, because you can only control four at once. Under normal circumstances, I have three of them guard the crystal and explore with one.

Dungeon of the Endless has an amazing multiplayer that gives each player one character. Its a much easier experience. You pick a server locally, with your friends or even global. Then select who you want to be or let the game chose randomly and hop into a game. Once it starts no one else can join, even if a player drops out. When a character dies, they can't be revived and this goes for single player too! Instead you'll need to find a new character in the dungeon and recruit them. If you have more than one character under your control, you can pass them to another player. If you play global, its just as smooth as someone in your own region. The only issue that I have with the multiplayer is when the host leaves, the game ends!

The controls are easy, right click to move. That's it. Right click a door to open it and watch your character go to the door. Right click to interact with something. Right click your character icon to open their stats. Of course there are still hot keys and you can scroll the screen or focus in on your character. If you ever need to see the map, mouse wheel back to see the entire dungeon along with icons where the players, enemies and highlights are. Even see unopened doors in red. Its all streamlined, then mouse wheel forward again. Again, its super easy, a joy to play.

Along the way you'll find merchants to sell you things, but the game doesn't bog you down in equipment. Most characters have two or three equipment slots. There are science crystals that you spend science to research upgrades. You'll need to wait a while and open more doors before the research is complete, so don't spend science to research then exit the floor immediately. The recruits and merchants you find will also be attacked, so you'll need to defend them or they'll die.

There are plenty of things to find throughout the rooms: treasure chests, capsules to unlock at the cost of industry and even things that give you science, industry or food. Everything takes a second or two to unlock. Even doors take a while to open, but once they're open they can't be closed. An odd thing about the game is when you open a door, you've commit to walking into the room beyond it. So if its full of enemies, you will still walk in. Even a room full of enemies doesn't feel like a threat, you can still fallback to a room full of turrets that you've setup.

As for placing defenses, you can't just dump a bunch of turrets into a room, you need empty modules in a room to place modules. Some rooms don't even have any modules available, but 90% of them do and the trick is powering the rooms. You've got a limited amount of power your crystal can generate. If the crystal takes damage, it can power fewer rooms. Of course exploring will find more power to beef up your crystal and charge more areas. In terms of defenses, you've got health, defense and weapons. Defense things such as holograms that will attract enemies. Weapons like turrets, Tesla and sentries. New things can be unlocked at science crystals.

Once you find the exit, its best to deactivate some of the powered rooms in order to power ones along the path. After they're powered setup defenses, because when you pick up your crystal every door opens automatically. So every undiscovered enemy is activated, but more pressing than that are the waves of enemies that spawn.

Instead of classes, there are characters. Each character has their own stats for speed, damage, health and so on. Every piece of equipment can change those stats slightly. Things will boost your speed while lowering your damage per second. Some characters use swords, others have a pistol or a gun. Characters all have their own defense needs, some rely on armor, shields or devices. These characters all look and feel unique to be and play as.

Dungeon of the Endless does have only fifteen floors before you'll need to play again from the start. So there is an end game for anyone that needs a goal. Its just reaching that fifteenth floor that is a challenge. Floors become longer, more difficult and dangerous, yet still doable.

Since the game revolves around a sci-fi setting, the premise is simple, you've crash landed in your escape pod. Why am I telling you that now this deep into a review? Because its never an issue in the game, the only time it is an issue is before you start, you'll select your escape pod. After going through the game, you'll unlock different escape pods, each with its own perk. There are a few different difficulties, very easy and easy. I assume that you can unlock more, but after 8 hours into the game I still have two difficulties.

As for the graphics, they're simple and pixelated, yet still drip in atmosphere. Dungeon of the Endless is a dark and eerie sort of beautiful with a futuristic alien twist. The music gets relegated to ambiance and near chip tune music. Its barely a memory in my mind even after 8 hours of playing.

With everything said, Dungeon of the Endless is definitely worth your time for fans of both dungeon crawlers and tower defenders. This isn't a genre for everyone, but what's here is addictive, engrossing and easy to play.
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20 of 22 people (91%) found this review helpful
50.0 hrs on record
Posted: December 8, 2014
This is a unique cross between tower defense, 4X, and rogue-like game.

You have 1 to 4 heroes that explore a random dungeon consisting of rooms separated by doors. Every time you open a door, monsters spawn in all the unlit areas of the dungeon and try to attack your heroes and reach your base. You can stop them by attacking with your heroes or building defenses.

After the wave of monsters is done, you are safe and may build or upgrade your structures. This phase plays a lot like a 4X game where you must manage food, research, and industry. Each room can a certain number of structures of various types, and some rooms contain existing structures.

Your heroes themselves level up and gain skills as they would in an RPG. Death is permanent and when all your heroes die, you must restart the game from scratch.

There is a huge amount of replayability here due to the random elements and number of ships and characters you can choose. A typical game can take 3-4 hours.

As with roguelikes this is fairly difficult game, particularly if you play it on the harder difficulty (there are two difficilties, mislabelled "easy" and "very easy"). If you enjoy difficult games, you should like this a lot.
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17 of 22 people (77%) found this review helpful
51.7 hrs on record
Posted: December 3, 2014
A turn-based tower defense-ish game that seems fairly easy on the surface but actually has a lot going on in terms of strategy and skill.

- Lots of strategy and skill needed, especially as you progress to higher levels
- The random-ish maps mean you are always playing a new game, bad luck with dungeon composition will force you to make hard decisions.
- Unlocking characters and ships is fun and challenging
- Playing with friends can be a fun experience (good coop)
- Common, Uncommon, Rare, and Unique version of each item
- Characters play off each other so each team has it's own style and strategy

- No save feature in multiplayer (Though this is supposedly getting addressed)
- Players can't share items in multiplayer.
- The UI can be a bit tricky for new players, not very intuative

More to come...
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35 of 56 people (63%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: November 29, 2014
Just one more room... (10 hours later) crap.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
141.6 hrs on record
Posted: December 17, 2014
First off, I highly recommend this game for anyone that is looking to kill some time. It's definitely worth the money. I bought this during early access, and am usually hesitant of buying unfinished titles, due to some scoundrel developers taking the money and running with it, leaving gamers with a half-finished product. But Amplitude has a very good track record of not only finishing what they started, but also continuing with support well after the title has been released. This game is no exception. Just when I thought the game was finished, I stopped playing for a bit. I came back to this a week ago, only to find they added a bunch more characters, and new options when starting a new game. So a big kudos to them for being a developer that really puts the work into their games.

Now on to the game.

It's simple, yet complex. Keep your guys alive, get out of the dungeon in one piece. But you can't just rush every level, or else you will skip out on collecting a lot of much needed resources and research opportunities. Opportunities you will desperately need later on. Open too many doors at once, or have a lot of unpowered rooms, and a swarm of enemies will come your way and end your game quick. It's a fine balance between greed and fear. Try to open one more door, to try and get just a bit more resources before going to the next level, you could be hammered with 5 waves of hell. But if you skip out on it, it might hurt you in the long run.

Since dungeons are randomly generated, and so are things like weapons/armor/item/artifact locations, there is an element of luck to it. But once you get the hang of it, you can make it through most playthroughs even with some bad luck.

There is quite a bit of lighthearted humour from the characters in-game, which is right up my alley. From a woman who thinks she's a spider, to an overcompensating midget with a huge sword. They all have their quirks. It's not so much a band of heroes, as it is a group of unlikely misfits. You might even recognize characters from other games, such as Samus Aran..... errrr... I mean Sara Namus...

The game plays a lot like a turn-based tower defense. First you decide how to set up your defenses and production, then you begin the action phase by opening a door. That's when it goes from "Okay, everything seems to be coming along fine, all hallways seem to be covered" to "CRAP! DON'T ATTACK THERE! THAT WAS MY FREAKING GENERATOR YOU JUST TRASHED YOU ♥♥♥♥♥!!!!"

All in all, as far as bang for your buck goes, I'd rate this title a 10/10. If you like cheesy humour and tower defense, don't hesitate to buy this game. You won't regret it.

edit: Don't feel ashamed if you cried after losing on easy mode..... We all have....
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13 of 16 people (81%) found this review helpful
18.4 hrs on record
Posted: January 10
Dungeon of the Endless is a gem of a game that mixes RTS, Tower Defense, Roguelike, RPG and resource management. It sounds messy, but works pretty well. Your objective is to protect the crystal, explore to find the exit of the floor and take the crystal there. You gain more resources for each door opened, and each door means more monster and loot.

At a first glance, DotE looks like a very simple game, but as you play you'll discover a lot of depth and new strategies. There's a lot to unlock, including pictures for your album, new heroes and new ships (each ship adds new rules to the game).

Each playthrough is randomly generated, so you'll never play the same game twice. This adds a lot of replay value.

Dungeon of the Endless quickly became one of the best games I've ever played. I can recommend to anyone looking for a unique experience.


*Very fun and addictive
*High replay value
*Great visuals and good optimization
*Beautiful, immersive soundtrack
*A lot of possibilities
*Hard but fair difficulty
*Satisfying to play


*Bad tutorial
*It's hard to tell what's going on when you're in a battle
*To own all ships you need to buy the Crystal pack and Emperor pack (from Endless Legend)


I rate this game a 8.5 / 10
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13 of 17 people (76%) found this review helpful
20.1 hrs on record
Posted: December 1, 2014
Fantastic game with some very very clever mechanics A mix of dungeon crawler, tower defence, rogue, rpg, and 4x. It sounds like a mess but works really well. It reminds me a lot of FTL, highly recommended.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
28.3 hrs on record
Posted: April 18
This game slowly eats time. Just thinking about the premise of the thing... it makes me feel wrong. It makes me feel like I know something that shouldn't be known. It tugs at parts of my mind with cold, worm like appendages, always reminding me that it exists. The game that should in no rational way work, or be, but it does and is. I'm certain it takes part of you with it, into its absurdity, because it leaves you sitting there wondering what you've been doing after something closes to your desktop. Because this game shouldn't exist. I refuse to accept the hours noted, the moments of blurred confusion in which I'm staring at my monitor realising two hours have passed without my knowledge. I refuse to accept this thing, this ungodly creation of some terrible, irrational reality, exists. Sometimes I just black out at my desk. And that can be normal for people, I've read about it in books. And when my hands start to shake whenever I go to open a door, I just remind myself that I've been drinking too much coffee.
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10 of 12 people (83%) found this review helpful
20.8 hrs on record
Posted: December 31, 2014
This game is a blast. Think dungeon keeper as a rogue-like but with only a few units, and heavily influenced by RPG mechanics. Basically, you start out in a randomly generated dungeon, and your goal is to find a room with the exit. All rooms can be "powered", which means enemy monsters will not spawn in them, and allows you to build all sorts of defenses, offenses, and resource generators. Whenever you open up a new room, it is counted as you taking your turn. Once you take your turn, enemy monsters will spawn in rooms that you do not have enough resources or "dust" to power up, and try to attack either your heroes or your crystal which is like your "heart." If all your guys die, or your crystal's dust reaches 0, you lose and have to make a new game. It gets increasingly tricky to balance everything as you get into later levels, so you'll die a lot at first.

- Randomness makes each playthrough unique.
- Even though your heroes just sit there auto attacking enemies, you have to constantly watch their health bars and be ready to use active abilities or micro them to another room. It can get a little frantic.
- Music and sound effects are great and totally pleasing.
- Strategic placement of modules and traps is rewarding.
- Self-Powered Rooms.
- Heroes have a decent amount of variation and customization.
- The art looks cooler as the game progresses.

- There could be a little more variation in random occurances in rooms. After a little more than a few playthroughs, I had seen all the random room events. Off the top of my head I can think of many more which wouldn't be hard to implement, such as "Trade a hero permanently for 50 food?" or "Trade 30 science for 20 dust and 20 industry?" Very simple things to spice rooms up a little more.
- Multiplayer has given me and my friends a lot of headaches. I keep trying to play with people and I get disconnected, or I get de-synced. I haven't been able to get past a couple levels without something going awry, so I have nothing else to say about the rest of multiplayer.
- Slightly lacking in variation of mobs. I was hoping there was a "boss" mob or randomly generated super enemies. After one-two playthroughs, you won't see any different mobs unless you got further than you did the last time.

- For all the RPG elements in the game, it's weird they didn't include critical hits. At least I haven't seen any.
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9 of 11 people (82%) found this review helpful
17.5 hrs on record
Posted: January 1
I had about enough of rogue-like games but Dungeon of the Endless is a whole other animal. By going down the RPG-road, taking a hard left at the tower defense genre and bringing this clevery package to a full stop at classic strategy games like dungeon keeper, DotE arrives at a unique place.

It´s high difficulty, motivating character development and stage design grants the game a rare pull that keeps you coming back for more. Beautiful pixel-art, a haunting soundtrack and a good sense of humor round up what was easily one of my most enjoyable experiences this year.

Don´t miss Dungeon of the Endless!
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14 of 21 people (67%) found this review helpful
28.6 hrs on record
Posted: December 12, 2014
Another game from 'Endless' trilogy, combining dungeon crawler and tower defence this time. Stylish pixel graphics, nice humor and addictive gameplay. Totally loved it.
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8 of 10 people (80%) found this review helpful
33.5 hrs on record
Posted: February 22
Now that I have beat 2 pods and played 20 hours, I feel that I am experienced enough to write a review on this little gem. Does this game give a tutorial? Yes... but it is very minimalistic. Even the tutorial says that you will learn the rest by simply dieing repeatedly, and learning from your mistakes and/or experiences! If you are easily frustrated or want something casual I would maybe stear cleer of this one. It's not a game that you need to set aside a couple hours at a time to play. You can save whenever you want, and once you get the hang of it it's not all that "hardcore". Once you learn your basic skills and get some confidence be carefull it is very easy to become over confident and this will lead to a quick and painful death! Dungeon of the Endless is not impossible or insanely hard however it is very punishing. By punishing I mean that even a little mistake will cost you a hero or two, or some serious dust! So place your turrets carefully, guide your heroes, tread lightly, and escape that pod!
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5 of 5 people (100%) found this review helpful
16.6 hrs on record
Posted: December 21, 2014
Decisions, decisions. Every one of which could put you in a slightly better position, dramatically worse position, or end your game completely.

DotE is a very unique experience that combines RPG-roguelike, tower defense, and resource management elementals into a single game - and somehow it manages to do so quite well. Every turn you have to weigh your options: Should you spend food to level up a team member? Should you hold on to it in case you need it for healing? Should you spend precious materials on defenses before you open the next door? Should you even open the next door at all? Maybe it's better to head for exit while things are relatively safe.. Research new defenses?.. Research better resource production? Maybe you should just hold on to those research points in case you happen to run across a merchant who uses them as currency.. Maybe you should head north.. maybe east.. Maybe you should cut the power to one room and risk monsters spawning there next turn in order to power another room and make that section safer.

This game is a constant struggle with choices.. and more often than not you don't know in advance which is the better option in the remote or even immediate future. But you'll have fun learning as you go and slowly ascending further and further up the levels with each game (Except for the ones where things just go horrible wrong - Which will probably be most of them)
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5 of 5 people (100%) found this review helpful
42.7 hrs on record
Posted: February 19
strategic tower defense + party RPG wit + roguelike + action RPG panic spam + retro = fun

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