Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (1,395 reviews)
Release Date: Oct 27, 2014

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"Mixes roguelike elements with tower defense. Interesting and challenging gameplay."
Read the full review here.

Recent updates View all (40)

October 27

[1.0.15] Release Notes and Trailer




Hi everyone,

We're happy to announce that Dungeon of the Endless has officially released. The [1.0.15] version is now available on Steam. You can purchase the Pixel Pack (11.99€) and Founder Pack (18.99€) here:


Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :)


Check out our trailer:

https://www.youtube.com/watch?v=qplvDyEQr1M


Here's a list of the main additions to this version (* those were not in the previous Branch version):
  • Multiplayer coop mode (with improvements*)
  • HD GUI option
  • New game screen (start, lift, finale…)
  • Journal (highscore, stats)
  • Album*
  • Secret backstories*
  • 3 new spaceships*
  • 6 new items with passive skill*
  • Balancing (heroes, mobs, spaceship, modules*)
  • Steam Achievements*
  • Steam Trading Cards / Badges / wallpapers / emoticons*
  • OST available in the game files*
  • And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled)


Release Notes

If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version.

General
  • Added the multiplayer co-op mode, with up to 4 heroes
  • Added the last 2 floors and the “Jungle” environment
  • Added Journal panel with your local high scores and game statistics
  • Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
  • Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
  • Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
  • Added 3 new spaceships:
    • The Sanitary pod: Hard mode!
    • The Library pod (Dungeon Founder pack): Science / Module mode
    • The Refreezerator pod (Legend Founder pack): Lonely hero mode
  • Added 6 new items with passive skills
  • Added researches reset button in exchange of Science in Artefact panel
  • Improved projectiles and poison visual effects
  • Added music tracks (ship selection, lift and ending screen)
  • Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
  • Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
  • Improved normal map to enhance lighting surface
  • A lot of optimisations have been made in our animations and sprites system

Multiplayer
  • Added a chat in the start, transition (lift) and final screens
  • Differentiated in game chat from the log to improve visibility
  • Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
  • Added a kick player button in the start screen
  • Added Steam friend invite feature

Steam
  • Added 25 achievements
  • Added 6 Steam Trading Cards
  • Added Steam badges and rewards (wallpapers / emoticons)
  • Added OST in the “Soundtrack” folder

Game Interface
  • Added HD GUI with bigger fonts (automatically activated on big resolution)
  • Improved the heroes and ship selection screen with 3D spaceships
  • Added a new victory screen with our rescued heroes
  • Improved loading screen
  • Improved game over screen
  • Improved the transition between floors
    • Floor progression is displayed
    • Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
  • Globally improved the user interface
  • Improved the tutorial which is now interactive
  • Added Controls panel (in system menu) to display all the shortcuts
  • Improved the tactical map:
    • Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out
    • Ctrl + click doesn't close the tactical map but power / unpower rooms
    • Added door steps to clarify the paths
  • Added animations on the Crystal (appearance, unplug, plug in, explode)
  • Added new icons and colours in the log
  • Improved exit button to finish the floor (and potentially abandon heroes!)
  • Improved green arrow of hero destination to be always visible
  • Improved Stele interaction: you can now open it without moving your hero
  • Changed Stele health bar colour
  • Added gold colour on skill unlock items description
  • Improved red pulse animation on the widget
  • Hero level is now displayed in green if you can level them up

Balancing
  • Tweaked heroes who are globally slightly more powerful:
    • Increased the power of most skills (in particular FIDS relative and heal skills)
    • Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company)
    • Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha)
    • Replaced Sara Duellist skill by Pickpocket
    • Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)
  • Gork is now unlocked by default instead of Opbot
  • Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra)
  • Tweaked Spaceships:
    • Infirmary Pod:
      • Increased initial Industry and Food incomes
      • Reduced health cost
    • Drill Pod:
      • Increased artefacts in first floors
    • Armoury Pod:
      • Increased hero attack power
      • Increased items loot
  • Tweaked Modules:
    • Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8)
    • Suppressive Firebot: increased power, reduced industry cost (9->8)
    • Dust Field Gen: increased upgrade defence, reduced industry cost (9->7)
    • Holohero: reduced industry cost (16->15)
    • Neurostun module: increased upgrade effect, increased industry cost (6->7)
    • Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence
    • Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob
    • Viral Injector: increased duration and poison effect (a lot!)
    • KIP Cannon: increased Science bonus of first level and increased attack max of upgrades
  • Reduced rooms number (about 14%)
  • Tweaked too easy mode (slightly increased mobs power and Crystal defence)
  • Reduced research costs of production module first levels
  • Increased the amount of Artefacts (a bug reduced their number)
  • Increased the amount of Heroes (a bug reduced their number in first floors)
  • Increased the amount of Major slots
  • Increased Dust Factory loot
  • Added score modifiers on spaceships (20% for Infirmary and Armoury)

Bugfix
  • Fixed several graphical issues on all environments of the game
  • Fixed several animations (heroes and monsters)
  • Fixed several issues with the user interface and localisation
  • Fixed GUI HD option not saved
  • Fixed several issues with multiplayer mode
  • Fixed several issues with the tactical map
  • Fixed an issue with the unlock of spaceships
  • Fixed Door Opener mob and number of doors open issue


Enjoy and see you in a multiplayer game?

~Amplitude Studios

36 comments Read more

October 24

Progress Reset On Launch



Hey everyone,

We just wanted to let you know that your game progress in Dungeon of the Endless will be reset on Monday (October 27th), with the official release. Make sure you finish your current games as you will have to say goodbye to your user profile which includes: spaceships & heroes you have unlocked, besides your game stats in the journal.

Have a nice weekend!
~The Amplidudes

19 comments Read more

DUNGEON OF THE ENDLESS

About This Game

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

System Requirements

PC
Mac
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
14 of 14 people (100%) found this review helpful
21.5 hrs on record
Posted: October 28
This is how Early Access should work. Now I only bought this game two weeks before release, but at that point it was already more polished and complete than most on release and now that is is officially out I am blown away by the quality!

I just love this game for the randomness, but usually that isn't enough for me what makes this game special is every game feels like a new story. "Does this group have what it takes?" I find myself asking, "Is luck on my side today?" sometimes I find my way through the maze and beeline to the exit, (happened on floor 10 kinda scared me because its so damn huge and I found the exit so fast couldn't even power half the rooms on the way to the exit) and the writing for the characters is awesome! Sure they don't talk much but the descriptions, plus the few intertwining stories that you may or may not hear in the elevator really flesh out the characters to a point where I find myself making up relationships between them that might fit, or thinking about how much they must hate having to work together and I will even make up friendships between heroes that end up working together throught multiple floors. (sometimes i can even encorperate one of the "canon" stories into it and it just feels great)
On top of all that. is an amazing game that doesn't really have any peers (at least to my knowledge) sure it feels like FTL or Space Marines or what have you but it combines them all in such a way that it creates something revolutionary. I see this as almost a difficult story generating game, where the goal isn't to win but to create a good story.
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10 of 10 people (100%) found this review helpful
22.5 hrs on record
Posted: October 29
Amazing Squad-based dungeon crawler, with emphasis on resource management.
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7 of 7 people (100%) found this review helpful
6.4 hrs on record
Posted: October 28
It's a weird mix of games that I don't really play, specially the tower defense..But it's surprisingly fun and interesting! When you first start playing it has a "Very easy" and "easy" setting which to me translates into "Not too bad" and "Oh god that person died immediately this is easy?" but I'm not gonna say I'm the best at this sorta thing.

But anyway! Basically, you crash deep in the ground, need to go up, need to protect your crystal, move crystal, enemies go woogy boogy, reach top, then yay you did it! But then there's Endless Legend which is like a continuation of the story, then something or another space. Basically stop reading this nonsense and just play it.
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6 of 7 people (86%) found this review helpful
34.0 hrs on record
Posted: October 28
Theres no single word to discribe how good this game is.... so ill use 2
Flipping Amazing!!

This is one of the best games to date, its so... New-Nquie
so fresh, it smells of flowers.
the problem is actuly getting it, because not many people know about it!!
Its soo cool and new
8.5 / 10
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3 of 3 people (100%) found this review helpful
43.6 hrs on record
Posted: October 28
great game. great company. the early access was fun. the release is solid with tons of unlockables and countless hours of game play. the procederal level design and the difficulty give this game loads of replayable. i was sold when i discovered the chef character donning a gas mask and wielding a 2 handed machete. like risk of rain amazing characters to unlock and level up.
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6 of 10 people (60%) found this review helpful
6.8 hrs on record
Posted: October 29
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: October 29
This game is the most brilliant fusion of a Roguelike, an RPG and a Tower Defense game. The gameplay is crazy addicting and has a lot of depth into it. There's plenty of strategising involved into how you explore the levels and spend your money. With the lovely difficulty curve it has there's some real tension to be had as you move upwards the structure.

Also have to mention the atmosphere that the music, beautiful pixel art and the setting lay out is really good. Endless series has this fascinating style of mixing up Sci-Fi and Fantasy which has so much personality.

Highly recommended for anyone who likes roguelike games and good Sci-Fi!
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: October 29
Awesome game. Very challenging, totally unique and fresh.

Here's some tips. Learn how the game works. There is a ton to take in, but the game is so addicting it only takes one session to learn all the hidden rules. Think 32 bit arcade Dark Souls Co-op.

A tip on movement. If you need to gain some distance from an enemy to fire ranged shots. Click to a different room, (away from mobs) than reclick the room that you and the mobs are in and you'll turn back around and start firing.

Criticism: Game is likely at it's funnest when playing with competent friends. However, there are a few functionalities that put a direct negativity to multiplayer.

1: Not being able to save the game while in multiplayer is dissapointing. I agree it shouldn't be so simple as "oh lets save a 3 player progressed game and I'll just finish it later by myself." But we were at it for 3 hours and only got to the 7th level of the 12 levels on the first dungeon. Now the idea is kind of cool to do it all in one sitting, which if you can do, that'd probably be best. But some gamers are workers too, and might not be able to commit 6 hours for on session game. What I'd like to see is a "group save" function, where the save file is only accessible if all involved players are present.

2: Keeping criticism 1 in mind with how long the session can last and how you can't save, you also can't re-join any game you somehow DC from. 3 and half hours of progress then "poof." Gone. You lost the hero you almost earned, and your mates will have to try and carry on without you. This happened to me and it was extremely dissapointing (because this game is extremely good.) After surviving hordes and hordes of some of the most difficult mobs, no one wants to die indefinitely to server problems.

3: It's far easier to earn new heroes playing solo, since in a party of 3, there can be only one more hero added to the party and can only be controlled by a single player and only that single player will earn that hero. Which from a different perspective may seem like "only the ones who earn the hero get the hero" but to me it's just a reason to not play multiplayer, which this game shouldn't be doing.

In summary, embrace the multiplayer. Make it a bit friendlier. Other than that, awesome game. 4/5 stars.

One more thing. The 32 bit art in this game is gorgeous.
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: October 28
Every single decision you make is stressful as hell.
What type of modules should I build in this room? Stressful. What kind of research should I choose first? Stressful. Which door should I pick? Stressful. Should I split up my party or keep them all together? Stressful. Should I switch out this party member for this new one that I don't have yet? Stressful. Should I just make a run for the exit now or should I go ahead and open all the doors on the level? Stressful. Which hero should carry the cystal? Stressful. Let heros fight separately or bring them together at a choke point? Stressful.


11/10 Would stress out again.
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2 of 3 people (67%) found this review helpful
9.3 hrs on record
Posted: October 28
I find myself unable just to play one round, obviously they've done somthing right.
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1 of 2 people (50%) found this review helpful
19.5 hrs on record
Posted: October 29
Seal of Approval

(No windowed mode)
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2 of 5 people (40%) found this review helpful
17.3 hrs on record
Posted: October 29
This game is absolut garbage! It's from the ♥♥♥♥ing devil! Since i have it i can't sleep anymore. very original, Tough crap!

EPIC!

10/10
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1 of 3 people (33%) found this review helpful
9.3 hrs on record
Posted: October 28
What to expect in this game:

Death

More Death.

Derrrrrr... um.......... ddied?

pfffft... your going to die, just deal with it
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2 of 12 people (17%) found this review helpful
4.0 hrs on record
Posted: October 29
Counter-Strike: Global Offensive is a good game and does not improve on the series but continues the Counter-Strike name. Is fun game would not buy again 10/10. Dungeon is also good video game, must buy 13/10.

http://www.youtube.com/watch?v=fRscYVvEFt8
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8.7 hrs on record
Posted: October 28
After investing about 2 hours in this game (so far), I already think that it's an instant classic. "Dungeon of the Endless" is an excellent hybrid of roguelike, tower defense, and lite RPG elements. It's made all the better with beautifully pixelated graphics. The game looks stunning. It hits all of the old school sweet spots, yet feels like a brand new gaming experience. I'm completely hooked.

This isn't an easy game. Don't let the "Too Easy" mode fool you. It's still a beast! I haven't made it past the 4th floor, and I don't even care (except that I found/hired 2 heroes during my last game, and I only needed to clear one more floor to unlock both of them. But alas, I died - again). This game is so well executed that the difficulty level doesn't feel like a hindrance. It motivates me to start another game, so I can hone strategies that are working so far, while discovering viable new approaches to the myriad door opening sequences. This is one of the best strategy games I've ever played. Trial and error has rarely felt so rewarding. If I never make it past the 4th floor, this game will still have outstanding replay value. There isn't anything I don't like about this game so far.

The pause feature will become your best friend. Use it often, and wisely.

You will die. A lot. And I guarantee that you'll keep coming back for more. 11/10.
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7.4 hrs on record
Posted: October 28
Love this game!
Entertaining and frustrating at the same time. Learning by dying.
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22.2 hrs on record
Posted: October 28
This game is fantastic and addicting. Different ships give you different gameplay styles. Multiplayer is buggy but still worth the experience. I recommend the armory ship as it puts focus on your heroes and rpg elements, instead of the tower defense.
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4.4 hrs on record
Posted: October 28
I'm the type of person that is usually turned off from games that just throw you into the action with little guidance or support. Dungeon of The Endless does just that and even insists on you dying continuously to learn from your mistakes.

But somehow through all of those deaths and confusing rants on how certain things in the game work I've found myself wanting more and more. DOTE twists with your mind and makes you swear at yourself for making the most foolish mistakes.

I recommend this to anyone, take a break from those AAA titles and come play a great game. Its worth all of your dust.
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5.0 hrs on record
Posted: October 29
Dungeon of the Endless is a beautiful game that delivers on presentation and gameplay. The game is a delectable combination of strategy, RPG, TD, resource-management - and it's almost turn-based. Interestingly, you set the pace for the game as you fight and explore your way through the moody carverns of a distant future.

Dungeon of the Endless is a hard game, expect to die a lot, expect to enjoy that even if you don't have a taste for roguelikes. It's a great game and you should buy it - preferably when it's not on sale. Happy crawling!
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4.3 hrs on record
Posted: October 29
This game is full of exciting features.

Though multiplayer is still flawed (getting network timeouts and not being able to reconnect/continue the session), along with a few interface titbits that would make the game more practical, it's a blast. It would be a great boon to be able to see the resources of your teammates. Furthermore being able to trade not just resources, but also equipment (without having to sell them to shops and rebuying them for higher prices) would add to the ongoing fluidity of the game.

The amount of genres (roguelike, tower defence, management) combined make for a wonderfully fresh experience.
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