Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (1,434 reviews)
Release Date: Oct 27, 2014

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Recommended By Curators

"Mixes roguelike elements with tower defense. Interesting and challenging gameplay."
Read the full review here.

Recent updates View all (40)

October 27

[1.0.15] Release Notes and Trailer

Hi everyone,

We're happy to announce that Dungeon of the Endless has officially released. The [1.0.15] version is now available on Steam. You can purchase the Pixel Pack (11.99€) and Founder Pack (18.99€) here:

Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :)

Check out our trailer:


Here's a list of the main additions to this version (* those were not in the previous Branch version):
  • Multiplayer coop mode (with improvements*)
  • HD GUI option
  • New game screen (start, lift, finale…)
  • Journal (highscore, stats)
  • Album*
  • Secret backstories*
  • 3 new spaceships*
  • 6 new items with passive skill*
  • Balancing (heroes, mobs, spaceship, modules*)
  • Steam Achievements*
  • Steam Trading Cards / Badges / wallpapers / emoticons*
  • OST available in the game files*
  • And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled)

Release Notes

If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version.

  • Added the multiplayer co-op mode, with up to 4 heroes
  • Added the last 2 floors and the “Jungle” environment
  • Added Journal panel with your local high scores and game statistics
  • Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
  • Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
  • Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
  • Added 3 new spaceships:
    • The Sanitary pod: Hard mode!
    • The Library pod (Dungeon Founder pack): Science / Module mode
    • The Refreezerator pod (Legend Founder pack): Lonely hero mode
  • Added 6 new items with passive skills
  • Added researches reset button in exchange of Science in Artefact panel
  • Improved projectiles and poison visual effects
  • Added music tracks (ship selection, lift and ending screen)
  • Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
  • Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
  • Improved normal map to enhance lighting surface
  • A lot of optimisations have been made in our animations and sprites system

  • Added a chat in the start, transition (lift) and final screens
  • Differentiated in game chat from the log to improve visibility
  • Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
  • Added a kick player button in the start screen
  • Added Steam friend invite feature

  • Added 25 achievements
  • Added 6 Steam Trading Cards
  • Added Steam badges and rewards (wallpapers / emoticons)
  • Added OST in the “Soundtrack” folder

Game Interface
  • Added HD GUI with bigger fonts (automatically activated on big resolution)
  • Improved the heroes and ship selection screen with 3D spaceships
  • Added a new victory screen with our rescued heroes
  • Improved loading screen
  • Improved game over screen
  • Improved the transition between floors
    • Floor progression is displayed
    • Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
  • Globally improved the user interface
  • Improved the tutorial which is now interactive
  • Added Controls panel (in system menu) to display all the shortcuts
  • Improved the tactical map:
    • Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out
    • Ctrl + click doesn't close the tactical map but power / unpower rooms
    • Added door steps to clarify the paths
  • Added animations on the Crystal (appearance, unplug, plug in, explode)
  • Added new icons and colours in the log
  • Improved exit button to finish the floor (and potentially abandon heroes!)
  • Improved green arrow of hero destination to be always visible
  • Improved Stele interaction: you can now open it without moving your hero
  • Changed Stele health bar colour
  • Added gold colour on skill unlock items description
  • Improved red pulse animation on the widget
  • Hero level is now displayed in green if you can level them up

  • Tweaked heroes who are globally slightly more powerful:
    • Increased the power of most skills (in particular FIDS relative and heal skills)
    • Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company)
    • Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha)
    • Replaced Sara Duellist skill by Pickpocket
    • Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)
  • Gork is now unlocked by default instead of Opbot
  • Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra)
  • Tweaked Spaceships:
    • Infirmary Pod:
      • Increased initial Industry and Food incomes
      • Reduced health cost
    • Drill Pod:
      • Increased artefacts in first floors
    • Armoury Pod:
      • Increased hero attack power
      • Increased items loot
  • Tweaked Modules:
    • Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8)
    • Suppressive Firebot: increased power, reduced industry cost (9->8)
    • Dust Field Gen: increased upgrade defence, reduced industry cost (9->7)
    • Holohero: reduced industry cost (16->15)
    • Neurostun module: increased upgrade effect, increased industry cost (6->7)
    • Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence
    • Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob
    • Viral Injector: increased duration and poison effect (a lot!)
    • KIP Cannon: increased Science bonus of first level and increased attack max of upgrades
  • Reduced rooms number (about 14%)
  • Tweaked too easy mode (slightly increased mobs power and Crystal defence)
  • Reduced research costs of production module first levels
  • Increased the amount of Artefacts (a bug reduced their number)
  • Increased the amount of Heroes (a bug reduced their number in first floors)
  • Increased the amount of Major slots
  • Increased Dust Factory loot
  • Added score modifiers on spaceships (20% for Infirmary and Armoury)

  • Fixed several graphical issues on all environments of the game
  • Fixed several animations (heroes and monsters)
  • Fixed several issues with the user interface and localisation
  • Fixed GUI HD option not saved
  • Fixed several issues with multiplayer mode
  • Fixed several issues with the tactical map
  • Fixed an issue with the unlock of spaceships
  • Fixed Door Opener mob and number of doors open issue

Enjoy and see you in a multiplayer game?

~Amplitude Studios

36 comments Read more

October 24

Progress Reset On Launch

Hey everyone,

We just wanted to let you know that your game progress in Dungeon of the Endless will be reset on Monday (October 27th), with the official release. Make sure you finish your current games as you will have to say goodbye to your user profile which includes: spaceships & heroes you have unlocked, besides your game stats in the journal.

Have a nice weekend!
~The Amplidudes

19 comments Read more


About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

System Requirements

    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
7 of 7 people (100%) found this review helpful
30.8 hrs on record
Posted: October 30
A relentless pseudo-turn based dungeon crawler, with no end of challenge. The game features only two immediate and apparent difficulties: Too Easy, and Easy. Don't let these difficulty titles fool you, they're a lot more daunting than they seem. The dungeons are unforgiving, one mistake or failure to prepare can ultimately lead to your cascading loss of the dungeon. The already challenging difficulties can be further multiplied by selecting different escape pods that give new rules to your dungeon. The greatest enemy you will face in the dungeons isn't the monsters, it's the random number generator. What's in the next room? Monsters? Dust? A much needed damage-per-second, or utility hero? Maybe the room will be empty. Who know's what's in store for you in the depths of the Dungeons of the Endless. This game is not for those who are looking for a casual dungeon crawler.
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5 of 5 people (100%) found this review helpful
1.5 hrs on record
Posted: October 30
"Oh, this seems simple enough."
"The enemies aren't *that* tough."
"If I keep this up, I can escort the crystal to the end of the floor easily."


"I should probably move the crystal."


Roguelike that appears to be a mixture of FTL's pause based gameplay, tower defence and a few other interesting elements.
Pseudo real-time, in the sense that combat happens dynamically but resource generation is gated to 'turns'. A 'turn' is triggered when you open a new door, and once you open all doors on a floor (unless there is some other way to generate resources outside of discovery and 'turns'), you're at an impasse until the next floor.

The visuals appear retro in their pixelated designs, but are exquisitely intricate. Shadows move dynamically, lasers illuminate the environment, lights glow eerily in darkened rooms; it's really something to lay eyes upon and it looks spectacular in motion.

I'm yet to complete this game on what I think is the highest difficulty (labelling everything with variants of easy doesn't distill much confidence), but I've had a blast doing it.

It doesn't take much time for a single playthrough (even less so if you're terrible at it like I am), and it is cruel but rarely unfair. Be ready for the monster house that you unleash with the removal of your crystal.

Only real gripes with the game are minor ones: the fonts used in the menus does not align with the visual aspect (modern vs retro), and anyone that has played Endless Space is going to notice the FIDS icons used to denote the currencies for research, levelling up and construction in all of their crisp glory which clashes wtih the game's general aesthetic. I get that the Endless (currently at a trilogy: Space/Dungeon/Legend) games are linked (which I think is cool), but it's still a little jarring given the overall style of DotE.

All-in-all, I love what I've played of this game thus far (Steam game time is not 100% accurate as I have spent some time playing this on my daily train rides to work), and look forward to continuing to fail miserably in the future. Well worth it for the cost.
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4 of 4 people (100%) found this review helpful
11.8 hrs on record
Posted: October 29
Absolutely I recommend this game.
Dungeon of the Endless is an incredibly unique game. It's a tower-defense, but it also has RPG and rogue-like elements. The art design is absolutely incredible looking, and the attention to detail is just insane. The music is fantastic, always accentuating the already great atmosphere of the game.
Just buy the game, okay. It's fantastic.
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1 of 1 people (100%) found this review helpful
23.2 hrs on record
Posted: October 29
If you're a fan of FTL this will definitely feel familiar but also new. Very addicting and the multiplayer + rogue-like elements make it very replayable.
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1 of 1 people (100%) found this review helpful
23.9 hrs on record
Posted: October 29
It's like a cross between orcs must die and FTL. Awsome game.
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: October 31
Dungeon of the Endless (DoTE) is a strange mix of genres that works surpisingly well. Part tower defence, part squad management and part roguelike.

DoTE presents an interesting dilemma for the player; should I open this door? Ever door you open has the chance to make your escape to the next floor harder. Every room you don't run power too, and very rarely will you have enough power for every room, has a chance to spawn hordes of aleins who want you dead. You can slow their assault by building towers in powered rooms. You must also choose which resources to generate so you can afford more towers, tower upgrades or character levels. Everything in DoTE comes down to a simple choice: how hard do I want to make this for myself? All of this, with a helping of humour and increasing difficulty results in very rewarding risk/reward gameplay.

There is a wealth of characters in DoTE, all with their own strengths and weaknesses. Their combined flavour texts makes for an interesting narrative and the various interactions between the characters in the post level screen is a very nice touch and makes the world feel alive. You will rectuit additional squad members the deeping you dive into the dungeon, but you will have to decide who to sacrafice in order to create room for them as you can onyl have 4 squad members. Even unlocking new characters for future playthroughs has a risk/reward aspect to it as you must dive at least 3 floors into the dungeon with your new compainion before they are available to you for other playthroughs.

The only downsides to DoTE are in the multiplayer. At the time of writing this here are my issues:

You cannot create private multiplayer matches. This has resulted in me kicking many people (sorry!) when I only wanted to play with a friend.

You cannot trade items between player's characters outside of selling the items to the shop keeper and having them buy them.

The game tends to drop connections often and you cannot rejoin a game which effectively ends it.

You cannot save your progress in a multiplayer game and a game of DoTE can take a few hours so make sure you have nothing else you need to do before you start a game up.

I hope that the devs iron out the technical issues so that multiplayer can be a more enjoyable experience.

In conclusion, I would highly reccomend this game despite its flaws in multiplayer. If you like rogue-likes and tower defence games you should definitely try this one out. It is a steal at only $14 (CAD) and some of the most fun I have had with a game in recent memory!

TL;DR: Rogue-Like, Squad Management, Tower Defence. Very fun. Very cheap. Broken multiplayer. Go buy now.
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10 of 19 people (53%) found this review helpful
35.5 hrs on record
Posted: October 30
After making it to floor 11 and dying I punched my girlfriend and she left me. 10/10
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1 of 2 people (50%) found this review helpful
11.3 hrs on record
Posted: October 30
Be Warned: This Game is Highly Addicting... Get it!
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1 of 2 people (50%) found this review helpful
26.0 hrs on record
Posted: October 30
This game activates the pleasure center of my brain.
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0 of 1 people (0%) found this review helpful
6.5 hrs on record
Posted: October 30
Enjoy rogue-like? Enjoy FTL? Want to mash your face against a keyboard and slam your mouse on your desk? Considering picking this up. 12/10 death simulator
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2 of 6 people (33%) found this review helpful
5.4 hrs on record
Posted: October 29
Buy it... seriously.
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1 of 5 people (20%) found this review helpful
7.5 hrs on record
Posted: October 30
It is overall a good game with one major flaw, it is set up as a Rogue-like (single save if you die you start over from the beginning) that takes 3.5 or 4 hours to complete a single play through. Even on the easiest mode the RNG can overwhelm you, and because each stage (there are twelve in the initial unlock; i don't know if different locked starting conditions change this) resets a vital resource (dust, used to power rooms to set up defense and stop spawns) You can easily lose 3+ hours of game play in the later stages as dust gets more scarce and the stages get larger.

Because this is a negative review i will also throw in a few nitpicks. The various heroes never seem to be very unique, a melee DPS hero and a ranged DPS hero basically function the same, cyborgs and engineers are not that different, ect... Also some skills are not clearly explained or counter intuitive, examples include spells that increase attack power when no enemies are in the room or what weapons will work with what hero.

I really wish their was a save function at the beginning of each stage, or the number of stages was decreased to help with the late stage losses that will set you back hours, if this simple thing was fixed the hours of repetition required to beat the game or even get to the point when you last lost would turn a tedious slog into a fun experience.
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3 of 11 people (27%) found this review helpful
6.4 hrs on record
Posted: October 30
It's pretty good, provided you've got a perfect internet connection. We've had multiple disconnects that end the game, or keep everyone stuck in the loading screen until you force close the game. If you want to play this in singleplayer, that's fine, but for multiplayer I would wait until it actually works.
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1 of 7 people (14%) found this review helpful
12.9 hrs on record
Posted: October 30
I'm giving this a thumbs down because the game can randomly crash to desktop each time a new level tries to load. Saved games can also randomly crash when trying to load. Since there is permadeath, a crash means the game is over. Playing on Windows 8.1. (Tech faq did not solve this problem.)

The game has great atmosphere. I like the tech trees and different heroes to unlock. The gameplay is good. Stylish graphics.

I really want to give this a thumbs up. Will have to wait and see if the game breaking bug gets fixed.
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24.9 hrs on record
Posted: October 30
An excellent mix of Tower Defence and Dungeon crawling!
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14.0 hrs on record
Posted: October 31
Beautiful blend of RTS resources building, Team Based RPG room checking exploration and randomized tower defense elements. My only complaint is I wish there were more variety, which is basically saying I wish they would come out with expansions.
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13.1 hrs on record
Posted: October 30
2 words, Play it.
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20.3 hrs on record
Posted: October 30
Ни разу до сих пор не смог пройти, но игрой очень доволен!
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3.3 hrs on record
Posted: October 30
A freaking amazing addictingly fun game with a challenge that keeps you coming back for more.
Mixed genre of Tower defence with a touch of an Rpg element to it!

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6.0 hrs on record
Posted: October 30
An interesting blend of a lot of different genres. Was a little dissapointed with the character control system, but it works for the game. Eager to try it with friends. 9/10
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