Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (1,410 reviews)
Release Date: Oct 27, 2014

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Recommended By Curators

"Mixes roguelike elements with tower defense. Interesting and challenging gameplay."
Read the full review here.

Recent updates View all (40)

October 27

[1.0.15] Release Notes and Trailer

Hi everyone,

We're happy to announce that Dungeon of the Endless has officially released. The [1.0.15] version is now available on Steam. You can purchase the Pixel Pack (11.99€) and Founder Pack (18.99€) here:

Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :)

Check out our trailer:


Here's a list of the main additions to this version (* those were not in the previous Branch version):
  • Multiplayer coop mode (with improvements*)
  • HD GUI option
  • New game screen (start, lift, finale…)
  • Journal (highscore, stats)
  • Album*
  • Secret backstories*
  • 3 new spaceships*
  • 6 new items with passive skill*
  • Balancing (heroes, mobs, spaceship, modules*)
  • Steam Achievements*
  • Steam Trading Cards / Badges / wallpapers / emoticons*
  • OST available in the game files*
  • And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled)

Release Notes

If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version.

  • Added the multiplayer co-op mode, with up to 4 heroes
  • Added the last 2 floors and the “Jungle” environment
  • Added Journal panel with your local high scores and game statistics
  • Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
  • Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
  • Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
  • Added 3 new spaceships:
    • The Sanitary pod: Hard mode!
    • The Library pod (Dungeon Founder pack): Science / Module mode
    • The Refreezerator pod (Legend Founder pack): Lonely hero mode
  • Added 6 new items with passive skills
  • Added researches reset button in exchange of Science in Artefact panel
  • Improved projectiles and poison visual effects
  • Added music tracks (ship selection, lift and ending screen)
  • Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
  • Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
  • Improved normal map to enhance lighting surface
  • A lot of optimisations have been made in our animations and sprites system

  • Added a chat in the start, transition (lift) and final screens
  • Differentiated in game chat from the log to improve visibility
  • Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
  • Added a kick player button in the start screen
  • Added Steam friend invite feature

  • Added 25 achievements
  • Added 6 Steam Trading Cards
  • Added Steam badges and rewards (wallpapers / emoticons)
  • Added OST in the “Soundtrack” folder

Game Interface
  • Added HD GUI with bigger fonts (automatically activated on big resolution)
  • Improved the heroes and ship selection screen with 3D spaceships
  • Added a new victory screen with our rescued heroes
  • Improved loading screen
  • Improved game over screen
  • Improved the transition between floors
    • Floor progression is displayed
    • Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
  • Globally improved the user interface
  • Improved the tutorial which is now interactive
  • Added Controls panel (in system menu) to display all the shortcuts
  • Improved the tactical map:
    • Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out
    • Ctrl + click doesn't close the tactical map but power / unpower rooms
    • Added door steps to clarify the paths
  • Added animations on the Crystal (appearance, unplug, plug in, explode)
  • Added new icons and colours in the log
  • Improved exit button to finish the floor (and potentially abandon heroes!)
  • Improved green arrow of hero destination to be always visible
  • Improved Stele interaction: you can now open it without moving your hero
  • Changed Stele health bar colour
  • Added gold colour on skill unlock items description
  • Improved red pulse animation on the widget
  • Hero level is now displayed in green if you can level them up

  • Tweaked heroes who are globally slightly more powerful:
    • Increased the power of most skills (in particular FIDS relative and heal skills)
    • Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company)
    • Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha)
    • Replaced Sara Duellist skill by Pickpocket
    • Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)
  • Gork is now unlocked by default instead of Opbot
  • Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra)
  • Tweaked Spaceships:
    • Infirmary Pod:
      • Increased initial Industry and Food incomes
      • Reduced health cost
    • Drill Pod:
      • Increased artefacts in first floors
    • Armoury Pod:
      • Increased hero attack power
      • Increased items loot
  • Tweaked Modules:
    • Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8)
    • Suppressive Firebot: increased power, reduced industry cost (9->8)
    • Dust Field Gen: increased upgrade defence, reduced industry cost (9->7)
    • Holohero: reduced industry cost (16->15)
    • Neurostun module: increased upgrade effect, increased industry cost (6->7)
    • Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence
    • Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob
    • Viral Injector: increased duration and poison effect (a lot!)
    • KIP Cannon: increased Science bonus of first level and increased attack max of upgrades
  • Reduced rooms number (about 14%)
  • Tweaked too easy mode (slightly increased mobs power and Crystal defence)
  • Reduced research costs of production module first levels
  • Increased the amount of Artefacts (a bug reduced their number)
  • Increased the amount of Heroes (a bug reduced their number in first floors)
  • Increased the amount of Major slots
  • Increased Dust Factory loot
  • Added score modifiers on spaceships (20% for Infirmary and Armoury)

  • Fixed several graphical issues on all environments of the game
  • Fixed several animations (heroes and monsters)
  • Fixed several issues with the user interface and localisation
  • Fixed GUI HD option not saved
  • Fixed several issues with multiplayer mode
  • Fixed several issues with the tactical map
  • Fixed an issue with the unlock of spaceships
  • Fixed Door Opener mob and number of doors open issue

Enjoy and see you in a multiplayer game?

~Amplitude Studios

36 comments Read more

October 24

Progress Reset On Launch

Hey everyone,

We just wanted to let you know that your game progress in Dungeon of the Endless will be reset on Monday (October 27th), with the official release. Make sure you finish your current games as you will have to say goodbye to your user profile which includes: spaceships & heroes you have unlocked, besides your game stats in the journal.

Have a nice weekend!
~The Amplidudes

19 comments Read more


About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

System Requirements

    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
2 of 2 people (100%) found this review helpful
26.7 hrs on record
Posted: October 30
A relentless pseudo-turn based dungeon crawler, with no end of challenge. The game features only two immediate and apparent difficulties: Too Easy, and Easy. Don't let these difficulty titles fool you, they're a lot more daunting than they seem. The dungeons are unforgiving, one mistake or failure to prepare can ultimately lead to your cascading loss of the dungeon. The already challenging difficulties can be further multiplied by selecting different escape pods that give new rules to your dungeon. The greatest enemy you will face in the dungeons isn't the monsters, it's the random number generator. What's in the next room? Monsters? Dust? A much needed damage-per-second, or utility hero? Maybe the room will be empty. Who know's what's in store for you in the depths of the Dungeons of the Endless. This game is not for those who are looking for a casual dungeon crawler.
Was this review helpful? Yes No
5.1 hrs on record
Posted: October 29
This game has me alternating between celebration and wanting to put my fist through the screen. An unforgiving design and relentless enemies mean that one mistake can be your last. Orchestrating everything to perfection is very rewarding and battles are often a tense standoff watching your guys court death onlyto pull it off at the last second. That said, open a door too soon or neglect your defences and you'll be seeing the menu screen alot, this game rewards planning and logistics and every door is a risk. I highly recommend it.
Was this review helpful? Yes No
18.7 hrs on record
Posted: October 29
If you're a fan of FTL this will definitely feel familiar but also new. Very addicting and the multiplayer + rogue-like elements make it very replayable.
Was this review helpful? Yes No
8.9 hrs on record
Posted: October 29
Absolutely I recommend this game.
Dungeon of the Endless is an incredibly unique game. It's a tower-defense, but it also has RPG and rogue-like elements. The art design is absolutely incredible looking, and the attention to detail is just insane. The music is fantastic, always accentuating the already great atmosphere of the game.
Just buy the game, okay. It's fantastic.
Was this review helpful? Yes No
20.3 hrs on record
Posted: October 29
It's like a cross between orcs must die and FTL. Awsome game.
Was this review helpful? Yes No
0.9 hrs on record
Posted: October 30
"Oh, this seems simple enough."
"The enemies aren't *that* tough."
"If I keep this up, I can escort the crystal to the end of the floor easily."


"I should probably move the crystal."


Roguelike that appears to be a mixture of FTL's pause based gameplay, tower defence and a few other interesting elements.
Pseudo real-time, in the sense that combat happens dynamically but resource generation is gated to 'turns'. A 'turn' is triggered when you open a new door, and once you open all doors on a floor (unless there is some other way to generate resources outside of discovery and 'turns'), you're at an impasse until the next floor.

The visuals appear retro in their pixelated designs, but are exquisitely intricate. Shadows move dynamically, lasers illuminate the environment, lights glow eerily in darkened rooms; it's really something to lay eyes upon and it looks spectacular in motion.

I'm yet to complete this game on what I think is the highest difficulty (labelling everything with variants of easy doesn't distill much confidence), but I've had a blast doing it.

It doesn't take much time for a single playthrough (even less so if you're terrible at it like I am), and it is cruel but rarely unfair. Be ready for the monster house that you unleash with the removal of your crystal.

Only real gripes with the game are minor ones: the fonts used in the menus does not align with the visual aspect (modern vs retro), and anyone that has played Endless Space is going to notice the FIDS icons used to denote the currencies for research, levelling up and construction in all of their crisp glory which clashes wtih the game's general aesthetic. I get that the Endless (currently at a trilogy: Space/Dungeon/Legend) games are linked (which I think is cool), but it's still a little jarring given the overall style of DotE.

All-in-all, I love what I've played of this game thus far (Steam game time is not 100% accurate as I have spent some time playing this on my daily train rides to work), and look forward to continuing to fail miserably in the future. Well worth it for the cost.
Was this review helpful? Yes No
21.6 hrs on record
Posted: October 30
After making it to floor 11 and dying I punched my girlfriend and she left me. 10/10
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13.7 hrs on record
Posted: October 30
"Deleciously retro-looking", is what my wife said to me yesterday, after looking over my shoulder while I was playing Dungeon of the Endless. I just hummed, or nodded my head. I totally agree with her, but I was just too spellbound by this game - especially since the completed version has launched last monday!

Don't get me wrong, I could have easily looked over my shoulder and have an indepth discussion about the visuals of the game, because even though this game is a Tower Defense meets Dungeon Crawler meets RPG meets [prolly some other genre] it only has the GOOD elements of each type game. Examples..

TowerDef) A wave of monsters only comes after YOU decide to open a door. Don't want to fight for a bit? Just don't touch anything..easy
RPG) "Experience" is gathered in a pool and YOU decide who to give that experience too. You can see what kind of effect the added level will have on stats and active or passive abilities. Maybe you want to use that experience on healing or on buying stuff instead? Your choice..

What I already found during early access:
the visual are delicious,*1
the characters are rich, *2
the game is versatile and challenging,
the play is intuitive,

What I realised since the full version:
the characters are even richer*2
the game is really well-balanced*3

*1 Maps are randomly generated each game, you don't always get the same monsters on the same floors, every room looks different with only slight repetitions here and there, every other floor you get a complete new set of rooms and monsters.
*2 Regarding rich characters, each character has a short biography, some have interactions with eachother or make random remarks, but you're not drowning in walls of text. Instead you're really drawn to the characters in your team and want to get to know them better. Between more than 10 characters, I've only found 2 that are connected so far..
*3 Died at floor 7 out of 12? Stop crying...start again!

Buy this futuristic film noirish, action/comedy/attidude-packed, soon-to-be-award-winning-game-(mark-my-words)!
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5.4 hrs on record
Posted: October 29
Buy it... seriously.
Was this review helpful? Yes No
14.7 hrs on record
Posted: October 30
Ни разу до сих пор не смог пройти, но игрой очень доволен!
Was this review helpful? Yes No
24.8 hrs on record
Posted: October 30
An excellent mix of Tower Defence and Dungeon crawling!
Was this review helpful? Yes No
25.1 hrs on record
Posted: October 30
This game activates the pleasure center of my brain.
Was this review helpful? Yes No
5.8 hrs on record
Posted: October 30
An excellent, fresh combination of rogue-like, squad based tactics, resource managenent and tower defense makes for an EXTREMELY fun strategy game. Pixel graphics (standard for sci-fi indies these days) are top notch and as nuanced as the gameplay. Music and sound is perfect for the setting; The title theme coupled with the main menu gives that satisfied feeling you'd get when you loaded up any classic, such as Final Fantasy and the like.

"This game is ♥♥♥♥ing great." - Me, outloud, alone, playing it.

Key elements that would make or break a buy for others:

Requires a lot of thinking to for the player to be effective and go far.
Dependent on MANY KEY random variables that will differ every playthrough: including level layout, resources (items and heros included) found, enemy spawn location, etc etc etc
Pausing and planning during combat is very important, and as such, this is NOT an action game in any sense.

The game is a great, true rogue-like in the sense that being lucky is NEVER enough, and being unlucky doesn't DEFINITELY screw you. How you deal with the hand you've been dealt is what defines the experience, which is what makes rogue-likes so fun. This game nails that on so many levels because it expands on it past just hero management and dungeon sense.

I'm a massive fan of this game, I highly recommend it.
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5.2 hrs on record
Posted: October 30
Enjoy rogue-like? Enjoy FTL? Want to mash your face against a keyboard and slam your mouse on your desk? Considering picking this up. 12/10 death simulator
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10.4 hrs on record
Posted: October 30
Be Warned: This Game is Highly Addicting... Get it!
Was this review helpful? Yes No
1.6 hrs on record
Posted: October 30
An interesting blend of a lot of different genres. Was a little dissapointed with the character control system, but it works for the game. Eager to try it with friends. 9/10
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177 of 212 people (83%) found this review helpful
18.9 hrs on record
Posted: October 27
Start the game
Start the game again
1st floor complete, 2nd floor complete
Start again
Level up heroes
Look at strategy guids for help
Finally get to the last floor and then
Amazing game it doesnt get boring 10/10
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54 of 56 people (96%) found this review helpful
24.6 hrs on record
Posted: October 27
I had a review for this before. But that was when it was in early access.

Now this is a review for the game now it has been released.

You should be buying this already. Hell, you should have already bought it.

Here's the deal. Do you like tower defence? Do you like roguelikes? Do you like dungeon crawling strategy type games? If the answer to all three is yes, then I can imagine your trepidation at hearing that this game combines all three, as I was nervous too. I mean there IS such a thing as too much of a good thing, and too many cooks spoil the broth, and sometimes many great things added together do not make an awesome thing...

But in this case you can lay your fears to rest. Dungeon of the Endless is an incredible game, so much fun, brutally difficult and very rewarding. It requires quick thinking, strategic planning, and a buttload of blind stupid balls-to-the-walls courage at times.

The BAD parts of this game is that the view is very zoomed in, and there are only two states to the view. Zoomed right the hell in, or zoomed right the hell out so it looks like a map screen. This DOES make things slightly awkward, especially if you have split your party to explore a particularly large dungeon, or if an attack comes from various areas of the map.

Secondly it's unforgivingly hard, even on "Too Easy" mode. The game lies. Too Easy is still brutally hard. You will lose party members. You will get two floors with a new team member unscathed, only to have them die suddenly and unexpectedly during the rush to get the crystal to the next floor before you can unlock him or her fully.

Thirdly the pixelly graphics may not appeal to some. To me, personally, they are amazing, I love them. They've got a lot of charm, BUT I recognise that it isn't always everyone's thing. It CAN also make combat extremely confusing. Granted you don't have to directly target any enemies, but it's still difficult to watch lots of things at once.

Finally the control system takes a little getting used to. It's simple enough to navitage everything via right clicks and left clicks and such but getting used to the UI and how it does equipping and everything is .... well it feels slightly counter-intuitive. An ability to click-drag items about would have been nice for example, and a quicker way to open/close inventory/stat panels too...

Now for the good stuff:

Music? Really nice. Not too epic, sadly, but not annoying at all, or obnoxiously loud and grating, nor does it overwhelm you. The devs know when to use what music and it's very apparent that in that aspect their sound design is definately on the ball.

Gameplay mechanics? rock solid. Resource management and building, turret defence/augmentation placement, power management and placement, the Risk/reward nature of opening just one door or many doors for the added XP/loot multiplier at the risk of being overrun by swarms of enemies, the various different types of enemies and their priority targets, the sheer volume of characters and skills and strengths... The pure joy of opening a door and finding a merchant or item box and being able to equip something awesome is amazing. Finding cool little things like Steles or Research Artefacts is also great fun.

Also this game has an amazing, rather dark sense of humour. Characters make quips as they traverse between levels and as they open certain doors, they talk to each other, they crack jokes... The item/skill/module descriptions as well are ALWAYS worth reading too for a good chuckle.

As for a game that's come through Early Access? Incredible results. It's come out so polished and refined, and so full of meat and bones that it's become an even greater game for all the feedback the fans gave it. This is well worth your money and absolutely a lot of fun.

Just be sure to prepare yourself for inevitable demise.
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70 of 81 people (86%) found this review helpful
21.7 hrs on record
Posted: October 27
Possibly one of the most well put-together and replayable games I have ever seen. Even though I've never beat it, I can keep trying without getting bored of it.
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35 of 39 people (90%) found this review helpful
16.6 hrs on record
Posted: October 26
Early Access Review
THIS GAME IS AMAZING! I went for 3 hours straight when i got it and still want more. I Got the founders pack because its actually fricken awesome. This game has so much replay value, Its very well thought out and gets pretty tough. The rpg element is just as awesome as the tower defence, it blends together perfectly. I wasnt even a fan of tower defence games that much but this game is just great. Once you start getting some items and a party of 4 it gets really fun. It has really cool music in it as well! 10/10 from me. Im also trying to think of bad things about it but I just cant! :D
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