Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (1,769 reviews)
Release Date: Oct 27, 2014

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Recommended By Curators

"As brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year. "
Read the full review here.

Recent updates View all (44)

November 19

[1.0.25] Hotfix

Bug Fixes
  • Fixed several monster animations
  • Fixed issues with the lighting system
  • Fixed an issue with old save files remaining in user directory
  • Fixed issues with pictures and texts in the Album
  • Fixed issues with French localisation
  • Fixed a bug with immobile Wizard with the appearance of the "Ignored" Stele
  • Fixed a bug with stacked Keeper

Known Issues

We are still working on the multiplayer and the stability of the game.

~Amplitude Studios

8 comments Read more

November 14

[1.0.23] First Aid Kit Update

Hey there,

Here it is at last: the First Aid Kit update. We apologise for the slight delay, but we're hoping you'll enjoy this update for Dungeon of the Endless. The recent changes should improve your overall experience with new resolution options, key binding, small multiplayer improvements (chat in the game over/victory screens, regional filter, cross platform sessions), a first version of an auto-save feature, some balancing, bug fixes and so on.

This update also fixes the issues with the Endless Legend Emperor pack, with the Refreezerator pod and the Kreyang hero.


  • Unlocked Founder heroes by default: Josh 'Ntello (DotE Founder) and Kreyang (EL Founder/Emperor)
  • Added new resolution system in option panel
  • Added windowed mode in option panel
  • Added ability to rebind keys
  • Added Heroes groups shortcut with Ctrl + 0-9 (therefore allowing you to change your hero hotkeys)
  • Added first version of Auto-Save feature in case of crashes (solo mode) [WIP, doesn’t work if a crash occurs during elevator phase]
  • Added three G2G achievements (also renamed the achievement "Unbeatable Duo" to "Members Only")
  • Enabled cross platform multiplayer (Windows & Mac OS). Lobbies hosted by a player with a different public folder & files (modded version, or different OS) will be shown in gold.
  • Added regional filters in the lobby
  • Added chat in game over and victory panels
  • Added module build cost in the research panel
  • Improved Abandon game confirmation dialog
  • Improved some hero / monster / module animations
  • Improved Merchant on the tactical map (colour shows currency)
  • Improved projectile heights
  • Improved monsters placement to reduce overlapping

  • Increased self-destruction Delay of Kamikaze mobs with now a random interval
  • Reduced Kamikaze mobs spawn and zone damages on modules
  • Increased Kamikaze mobs damage zone on other monsters
  • Removed Keeper monster in the Library
  • Changed Pro Modules Stele with multiplicative effect
  • Changed Bad Company skill effect (addition instead of percentage)

  • Fixed Endless Legend Emperor pack unlocks (Kreyang hero and Refreezerator pod)
  • Fixed some issues with items duplicating and Merchant
  • Fixed several issues with multiplayer
  • Fixed several issues with environments and lights (rooms too dark)
  • Fixed disappearance of the crystal carrier in the high score panel
  • Fixed typos in dialogue and localisation keys
  • Fixed Drill pod unlock (required to reach floor 24 and not 25)
  • Fixed Ken not respawning in Refreezerator
  • Fixed hero reappearance after dismissing them
  • Fixed the album resolution in 4:3 (now stretched though)
  • Fixed some issues with singleplayer game save: you can now retrieve it after playing a multiplayer game

Please note several known issues are still being worked on, and those include:
  • The multiplayer issues require a lot of testing
  • The auto-save feature: it's a first version for now and we plan on improving it, but it should prevent save losses in most cases. Piece of advice: remember to save and from time to time restart the game on Steam if you often get crashes. We're still working on the performance as well.
  • Lobbies listed in "gold": in case you want to report an issue, don't forget to mention if you were in this case (modified public folder or cross platform multiplayer)

Have a nice weekend,
~Amplitude Studios

21 comments Read more


“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

“The best Real-Time Turn-Based Strategic 4X Tower Defence Sci-Fi Roguelike RPG hybrid you'll play this week. And easily one of the very best games you'll play this year. Absolutely unmissable.”
9/10 – Dealspwn


About This Game

A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
105 of 108 people (97%) found this review helpful
7.1 hrs on record
Posted: November 5
Firstly, a TL;DR for the lazy reader:
+ Great Art and Music
+ Great lore, for those interested in the Endless setting
+ Great design and interpretation of the rogue-like genre
+ For 10 bucks, you can enjoy at least a solid 6-10 hours of gameplay and potentially dozens more.
- The game’s mechanics may not be for you, read section “Game Mechanics” for more info.
- Multiplayer is underdeveloped and riddled with problems

Read More:
Dungeon of the Endless follows the lore of previous games by Amplitude Studios (Endless Space & Endless Legend) and presents it this time, in a “rogue-like” fashion. The objective is simple: Explore the dungeon, search the rooms and then get the dust crystal through swarms of aliens into the teleporter for the next floor. The mechanics of this game are somewhat profound and relatively unique, based on a turn-like system that dispenses new events after a door in the dungeon is opened. This isn’t to be mistaken with the fact that the game is very much in real-time, players will have to make very quick decisions on defensive relocations, retreats and emergency use of skills/medkits. I imagine the most convenient mechanics comparison to be drawn here is to that of Faster Than Light.

Game Mechanics:
The biggest design component of the game leads me to warn potential buyers to possible disappointment- heed my word. Suppose the main feature of rogue-likes that people enjoy is the risk: reward decisions one has to make. This is tied with the subsequent “snowballing” of a character’s strengths and the increasing challenges; item collections in Risk of Rain, Binding of Isaac. At first glance, Dungeon of the Endless may not meet these expectations, decisions to develop one’s character is often met with only simply a new ability or meagre stat boosts. This isn’t an inherent flaw in the design but rather, a choice made to cater to players having to combine all of the resources: Industry, to build modules for resources and defense, food for character development and medkits, sciences for researching better modules. A player that may only enjoy, say, the character development of a roguelike will be met with disappointment here as one cannot neglect the other aspects of the game in order to succeed- the very same reason why Amplitude has curbed the potential of characters clearing whole floors by themselves.

However, when said mechanics are utilised properly the game truly shines. Players will find themselves scrutinising their floor’s layout, optimising where to allocate power and resources, what resources are most required, whether or not to save resources for the next floor, if characters should be replaced by newfound possible companions, the list goes on. Decision making is the core component of the game that gives it drive, anticipation of resources desperately needed, whether it be dust or a replacement for a fallen companion will lead players into a game that forces them to make decisions. Make no mistake, the game is balls to the walls difficult and will not hesitate to stomp on your carefully knitted floor plans whenever it gets the chance. For this, I commend the developers in creating a relatively fresh balance of mechanics in a recently inflated genre of “rogue-likes”.

Multiplayer is also quite entertaining with gameplay identical to that of singleplayer except with one character per player. This leads to less micro-managing and a larger pool of resources, making the game easier only when players can cooperate properly and plan ahead together. The biggest complaint I have about this however, is the lack of a save-multiplayer feature, thus games can often stretch out for multiple hours and leave players exhausted or unwilling to continue. Furthermore, the lack of a host migration system means that if a host leaves the game—you’re screwed. Amplitude must address these features as they are critical to the quality of gameplay and I find myself only playing alone or with a friend instead of with other players.

Art & Music:
Other than that, the only noteworthy mention of the game is its further development of the Endless lore, which I am a particular fan of and DotE does not fail to impress, new characters and revelations about the world left me relatively keen on the story of the game. Furthermore, secret character interactions are revealed when specific combinations of characters are placed in a party, leading to a more interesting play through and for the eager player, experimentation with compositions. This lore is accompanied by a pixel art style that is of an impressive quality and the usual stature of music that amplitude has impressed me with so far. Though these are subjective and you in particular may not agree with me.

Final Judgement:
For the singleplayer experience alone, I recommend the game for its listed retail price. On sale, it’s a must-buy. Though multiplayer bogs the game’s overall quality down, Amplitude is known to respond very well to player criticisms and I am confident they will address these issues. Overall a fantastic little game. On my first playthrough, I fought hard to get the crystal to the elevator and in my rash attempt to escape, left my other party members behind to get eaten by aliens. Made me think “Would play again”- and I did, a lot.
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49 of 57 people (86%) found this review helpful
51.8 hrs on record
Posted: October 31
Great combination of rogue-like and tower defense gameplay creating something very original along with a great art style. I would say that the game is amazing with one big caveat -- it's not balanced at the moment. The game's primary resource: Dust controls how many rooms you can have lit up or safe from enemy spawns. However getting the resource is entirely too random and it's the main game ender at the moment.

Not having enough dust will leave you with multiple rooms that will spawn enemies and there is no way for you to cope even with the best defenses or heroes in the game. Until the developers do something to fix the balance, Dungeon of the Endless is a great but frustrating game that has limited replayability because of it.
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31 of 34 people (91%) found this review helpful
17.5 hrs on record
Posted: October 31
Dungeon of the Endless (DoTE) is a strange mix of genres that works surpisingly well. Part tower defence, part squad management and part roguelike.

DoTE presents an interesting dilemma for the player; should I open this door? Ever door you open has the chance to make your escape to the next floor harder. Every room you don't run power too, and very rarely will you have enough power for every room, has a chance to spawn hordes of aleins who want you dead. You can slow their assault by building towers in powered rooms. You must also choose which resources to generate so you can afford more towers, tower upgrades or character levels. Everything in DoTE comes down to a simple choice: how hard do I want to make this for myself? All of this, with a helping of humour and increasing difficulty results in very rewarding risk/reward gameplay.

There is a wealth of characters in DoTE, all with their own strengths and weaknesses. Their combined flavour texts makes for an interesting narrative and the various interactions between the characters in the post level screen is a very nice touch and makes the world feel alive. You will rectuit additional squad members the deeping you dive into the dungeon, but you will have to decide who to sacrafice in order to create room for them as you can onyl have 4 squad members. Even unlocking new characters for future playthroughs has a risk/reward aspect to it as you must dive at least 3 floors into the dungeon with your new compainion before they are available to you for other playthroughs.

The only downsides to DoTE are in the multiplayer. At the time of writing this here are my issues:

You cannot create private multiplayer matches. This has resulted in me kicking many people (sorry!) when I only wanted to play with a friend.

You cannot trade items between player's characters outside of selling the items to the shop keeper and having them buy them.

The game tends to drop connections often and you cannot rejoin a game which effectively ends it.

You cannot save your progress in a multiplayer game and a game of DoTE can take a few hours so make sure you have nothing else you need to do before you start a game up.

I hope that the devs iron out the technical issues so that multiplayer can be a more enjoyable experience.

In conclusion, I would highly reccomend this game despite its flaws in multiplayer. If you like rogue-likes and tower defence games you should definitely try this one out. It is a steal at only $14 (CAD) and some of the most fun I have had with a game in recent memory!

TL;DR: Rogue-Like, Squad Management, Tower Defence. Very fun. Very cheap. Broken multiplayer. Go buy now.
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22 of 25 people (88%) found this review helpful
24.3 hrs on record
Posted: November 12
This game is great fun, but hosting multiplayer is hell, if you're buying this game to play with friends make sure your connection is the most stable thing ever. Small connection interuptions as well as steam matinence will end the game and theres no way to reconnect with your pals on the same level without them restarting, which with 2 hour + long games can be very frustrating. I hope the multiplayer gets polished because its the only thing tarnishing this otherwise amazing game
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21 of 24 people (88%) found this review helpful
40.7 hrs on record
Posted: November 1
FTL with tower defence. Excellent concept, brilliant execution. This is a great time sink that combines elements from various games, yet manages to be original and different.

Buy this, it is another example of an indie game having more depth than AAA titles. Not even in the Xcom titles or in FTL did i feel so attached to my crew members, each death spelling certain doom.

You will restart a lot.

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16 of 17 people (94%) found this review helpful
27.6 hrs on record
Posted: November 9
Great game.
Marathoned the first difficulty with a friend and had a blast.

-Well thought mechanics, punishing but very rewarding, and the RNG is well adjusted (for the difficulty level I tried at least).
-Beautiful art, I often stop to look at the rooms and imagine what could have happened there.
-Higher difficulty levels are not just tougher monsters, but variations in the game mechanics that force you to think differently.

11/10 would take math class again
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12 of 12 people (100%) found this review helpful
29.9 hrs on record
Posted: November 1
It's pretty difficult. If you want to play a interesting original roguelike, this is a good choice.

-Resource system that actually works.
-Multiple heroes.
-Different types of buildings/turrets to build.
-Unique art style that fits the game well, the menus and loading screens are designed nicely.
-Immersive soundtrack.
-Unlockable ships that offer different playstyles
-You will die.

Online multiplayer is very unreliable. (at least at the time of my review.) every game I played players disconnect halfway through a floor or just lag out.

Long review version

You delve into a dungeon with 2 heroes and go through the rooms clearing monsters and collecting resources. 4 resources - dust (to power rooms) science (for research) Industry (for building) and
food (for leveling up and healing heroes.)

The more rooms you open up, the more dangerous the dungeon gets. The limited resource dust is aquired from exploring and killing enemies. You have to manage this resource to power rooms so you don't get overwhelmed. (Enemies spawn in unpowered rooms.) which makes it a time crunch to find the exit.

You have to actually plan your actions and adapt to situations accordingly.Along the way, you find equipment, and other heroes that you can recruit to your party. If you make it far enough with these heroes, you actually end up unlocking them, which is a nice feature.

For the price, I think this game is great. I bought the normal version which is $12.99.
If you like roguelikes and don't mind dying alot, you can get a quite a bit of replayability out of this.
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11 of 11 people (100%) found this review helpful
20.5 hrs on record
Posted: November 23
So many puppets, so many strings... And once we've lifted off, who cares if they figure out who was pulling them? No one on the ship will return to Mazen. Our future lies among the stars.

The Dungeon of the Endless
Dungeon of the Endless is a hard and unforgiving game. It teaches its gameplay mechanics by making you die a thousand times over. With each run you'll find yourself in a different situation, can't find the elevator exit, not enough dust to power another set of rooms, not enough industry to create much needed modules etc. It's an addictive game. Each playthrough has twelve floors, which get much and much harder with every floor.

So many puppets
A few hundred condemned criminals find themselves shipped on the prison ship "Success". Only for the ship to be shot by a nearby planets defensive system. A few escape pods flew off towards the planet, and crash deep inside an old facility of the Endless. The game has an roster of nineteen heroes, which are all very unique and fun to control. You start with two heroes and you can recruit two other random heroes you find deep inside the dungeon. With the big roster of heroes, you'll easily find a favorite. Each hero is balanced by his/her/its strength, defense, speed and DPS. The heroes are all set in three different factions: Prisoner, Crew or Native. This will also affect your group, heroes can have special conversations in the elevator rides in between the floors and they can have special buffs if heroes from the same factions are present in the room with each other.

So many strings
Dungeon of the Endless has rouge-lite elements like FTL and The Binding of Isaac, RPG elements with its leveling and skill system, and tower defence elements with the modules that you need to protect yourself with. It's a weird combination of genres, but it works so amazingly fine. As said before, it's an addictive game, you'll die many times because of its hard and unforgiving nature. But sometimes it feels unfair and based around luck. You could've made this floor easily if only you choose the upper path instead of the path to the left. This is what I think every time I die, but that gives it just a little bit more of that addictiveness.

Dungeon of the Endless is a true gem. A game that you see or hear little to nothing about on steam, but deserves so much more attention than that it gets. With a giant roster of great heroes, and a perfect mix of genres that you would've never suspected to even get mixed. The game can sometimes be based around luck a lot, making runs very unfair at times. That being said, Dungeon of the Endless is definitely worth your money. That is if you're up for a big challenge.

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12 of 13 people (92%) found this review helpful
40.1 hrs on record
Posted: October 30
A relentless pseudo-turn based dungeon crawler, with no end of challenge. The game features only two immediate and apparent difficulties: Too Easy, and Easy. Don't let these difficulty titles fool you, they're a lot more daunting than they seem. The dungeons are unforgiving, one mistake or failure to prepare can ultimately lead to your cascading loss of the dungeon. The already challenging difficulties can be further multiplied by selecting different escape pods that give new rules to your dungeon. The greatest enemy you will face in the dungeons isn't the monsters, it's the random number generator. What's in the next room? Monsters? Dust? A much needed damage-per-second, or utility hero? Maybe the room will be empty. Who know's what's in store for you in the depths of the Dungeons of the Endless. This game is not for those who are looking for a casual dungeon crawler.
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25 of 39 people (64%) found this review helpful
10.9 hrs on record
Posted: November 8
This game is really hard to place. It has a great art style, and brings new ideas to the table when it comes to the roguelike genre. Here's the kicker: it's not balanced. This might require some explanation.

You start the game off with 2 heroes and they gain minor stat increases and activated abilities by leveling up. To level up it takes food. Your ability to get food is based on the number of rooms you can power using dust which drops off monsters. Now it seems pretty straightfoward that you should unpower rooms in order to accumulate more dust from monsters, but if you spawn more monsters it gets harder every time you open another room. Also, if you unpower rooms you can't accumulate income from the modules you place, and the turrets and support modules won't work in that room. So you want to be saving up industry, food and science but you can't do that if you unpower rooms.

Dungeon of the Endless actively punishes the player for doing well, making it more difficult to push their advantages. It also becomes extremely deadly when the player is behind on item upgrades, industry and dust. To me, at least, that is the polar opposite of how a roguelike game should be balanced. It's just not fun!

Each run of this game takes a TON of hours to complete. There's 12 floors in a run and if you want to succeed you really need to open nearly every door per floor. It's the only way to get resources, so you have to! The game gets repetitive really quickly in this way. I really wish they would trim down the floors per run. It would feel more roguelike increasing the enemy diversity you encounter per floor.

Another problem is the number of enemies the game spawns negates the level of effort put into art design. Have fun watching a pixelated sword flash inside a mob of 40 pixelated enemies which would like awesome if there were only a few but endless is definitely the correct term for the number of enemies spawning.

I also have found the concept of using heroes in a turret defense, but placing more weight on research and turrets quite confusing. They have spent considerable time developing these characters and putting them in the spotlight but discouraging gameplay revolved around leveling your heroes quickly.

I'll mention briefly all merchants were bugged on release, however the devs have caught on and said it's being fixed in their next patch. Unfortunately the bug made the game virtually unplayable as your items could get stuck in your inventory, and merchants are the primary source of upgrades for your heroes.

Multiplayer seems tacked on, much like Risk of Rain's multiplayer which is still quite buggy. Most community posts concerning multiplayer have been negative. Honestly I don't know why roguelikes are even including multiplayer it's really not the point!

Unless something BIG happens to change the game balance I simply can't reccomend Dungeon of the Endless. The experience has been more frustrating than fun, albeit some interesting concepts.
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9 of 10 people (90%) found this review helpful
26.4 hrs on record
Posted: November 4
A mashup of roguelike, tower defense and RPG that works shockingly well. Rock solid mechanics, lots of strategic and tactical decisions to make and a buttload of content. Easy to learn, hard to master, impossible to put down once you get into it (seriously, you know the "just one more turn" syndrom of good 4X games? It's exactly that, except it's "just one more door").
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10 of 12 people (83%) found this review helpful
25.8 hrs on record
Posted: November 5
Awesome game. After 25 hours it feels like I barely scratched the surface. Finished it a couple times, but there is still many pods to alter game mechanics, strategies to try, characters to unlock etc.

And I only finished on "Too easy" difficulty. On "Easy" I still get massacred every time...
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7 of 7 people (100%) found this review helpful
11.3 hrs on record
Posted: November 21
This is:

1. Original (as gameplay and as setting)
2. Fun
3. Posessing great soundtrack
4. Replayable.
5. Fairly challenging.

The only straight bad thing I recall is lack of saves for coop and how coop is organized. Really, coop here is quite rough, so you might wanna get a premade party of friends who have a lot of time to play this in multiplayer. Oh, here's another: story and lore here aren't being told porperly.
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9 of 11 people (82%) found this review helpful
1.5 hrs on record
Posted: October 30
"Oh, this seems simple enough."
"The enemies aren't *that* tough."
"If I keep this up, I can escort the crystal to the end of the floor easily."


"I should probably move the crystal."


Roguelike that appears to be a mixture of FTL's pause based gameplay, tower defence and a few other interesting elements.
Pseudo real-time, in the sense that combat happens dynamically but resource generation is gated to 'turns'. A 'turn' is triggered when you open a new door, and once you open all doors on a floor (unless there is some other way to generate resources outside of discovery and 'turns'), you're at an impasse until the next floor.

The visuals appear retro in their pixelated designs, but are exquisitely intricate. Shadows move dynamically, lasers illuminate the environment, lights glow eerily in darkened rooms; it's really something to lay eyes upon and it looks spectacular in motion.

I'm yet to complete this game on what I think is the highest difficulty (labelling everything with variants of easy doesn't distill much confidence), but I've had a blast doing it.

It doesn't take much time for a single playthrough (even less so if you're terrible at it like I am), and it is cruel but rarely unfair. Be ready for the monster house that you unleash with the removal of your crystal.

Only real gripes with the game are minor ones: the fonts used in the menus does not align with the visual aspect (modern vs retro), and anyone that has played Endless Space is going to notice the FIDS icons used to denote the currencies for research, levelling up and construction in all of their crisp glory which clashes wtih the game's general aesthetic. I get that the Endless (currently at a trilogy: Space/Dungeon/Legend) games are linked (which I think is cool), but it's still a little jarring given the overall style of DotE.

All-in-all, I love what I've played of this game thus far (Steam game time is not 100% accurate as I have spent some time playing this on my daily train rides to work), and look forward to continuing to fail miserably in the future. Well worth it for the cost.
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29 of 49 people (59%) found this review helpful
13.6 hrs on record
Posted: October 31
I am now afraid to open doors in real life.

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7 of 8 people (88%) found this review helpful
28.2 hrs on record
Posted: November 7
Great game, with some glitches.. However the game is sooo good that you dont really give a ♥♥♥♥ about them.

No joke. Thats how good it is.. Seriously though i really hope the developers polish this game up and fix alot of the issues with multiplayer. Having no save function in multiplayer means having to commit to atleast 3-6+ hours. Which isnt ideal... another huge problem is no reconnectability.. soo if you DC, it's curtains to you and your 3-6+ hours of time spent.

There are also a small amount of flat out glitches in the game.. like somtimes you cant buy or sell from a merchant. Or sometimes your cant equip your items..It just makes things more difficult sometimes.. Its funny though, even though ive been ♥♥♥♥ed over countless times by those glitches, i still play because its just that good.

It almost feels like they want it to be, not only hard in game, but also hard IRL.. playing in co-op requires TONS of teamwork, and having no voice chat funtions in-game, no reconnectability and no save makes it feel like they dont want you to play with friends..

Even though this game has its issues i cannot argue with the gameplay. The amount of strategy needed in this game is absurd.. The kinds of ideas and decisions you need to come up with to make it out of your first shuttle is rediculous. Its not just hard because all the mobs are diverse and all priotize their attack on different things.. its not just hard because it requires you to spend resources efficently.. its hard because it forces you to think and prepare for any little thing that might happen.. Its like having a knife fight with RNGesus.

The graphics are classic 32bit style, extremely well done.. the lighting is amazing and the effects are extremely pleasing to the eye.

The soundtrack is amazing.. it gives you chills while youre playing especially in the most tense moments.

This game is a master piece and deserves to be in everyones library.

10/10 = Single Player

8/10 = Multiplayer (FIX YOUR BEAUTIFUL GAME... PLEASE)
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7 of 8 people (88%) found this review helpful
36.0 hrs on record
Posted: November 9
Another great game from Amplitude. The lore ties into their other 2 games (Endless Legend, Endless Space), and there is a feeling of awe as you discover bits of the lore.

This game is basically a 4x-towerdefense-roguelikelike. The resource management has a lot of similarities to a 4x game and you sure have to explore/expand/exterminate and to some degree exploit. To really optimize your play, you have to consider some TD elements: wave management and turret choice (and Hero location) is very important, but the feel of the game is very roguelike. Failed runs feel like roguelike failed runs. Sometimes the RNG is against you but you always think you could have found some way out.
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9 of 12 people (75%) found this review helpful
4.8 hrs on record
Posted: November 13
An rougelike addition to the expanding universe of the Endless, Dungeon of the Endless is an interesting hybrid of traditional rougelikes and a tower defense game. Explore the dungeon with up to four heroes and defend your core with researchable towers while your heroes are busy elsewhere. Great fun if you're a fan of random loot and building defenses.
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10 of 14 people (71%) found this review helpful
42.1 hrs on record
Posted: November 15
Absolutely awesome game.

Fun, addictive, i had absolutely 0 problem as for the internet when i played multi with a friend and 0 crash problem as i could read (and I wish to add the other game from the endless serie I have never crashed also).

If you like some tower defense mixed with heroes in a new concept as for you open doors, you will absolutely like it.
The design is quite nice too, pixel art/roguelike.

One of my best discoveries this year for sure.

You feel you would like to try ?
Give it a shot, you won't be disapointed. Have fun !
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6 of 7 people (86%) found this review helpful
5.4 hrs on record
Posted: November 5

I admit that I’m not a big fan of Tower Defense games. I don’t see the appeal but somehow Dungeon of the Endless drew me in. Maybe it’s the Rogue-Like tendencies and the dungeon crawling aesthetic, but I was instantly intrigued by what this game had to offer. You play as a slew of heroes who have crash landed inside of a strange dungeon. The goal is to explore and defend your ships' power generator as you head to the next floor. Does Dungeon of the Endless accomplish the combination of tower defense and exploration well? Let’s find out in this Bullet Point Review!

What we liked

Pixel Perfect – The visuals in Dungeon of the Endless excels at providing a fluorescent sci-fi atmosphere to lose yourself in. The sleek pixel animations of characters and minimalist level design convey a truly splendid artistic wonder.

The Sound of a Journey – Without a doubt the wispy tones of the soundtrack carry the heroes on their way to adventure. It’s a euphoric tickle of the ears that saturates us in unique and calming melodies. It reminds me of a few Chrono Trigger songs, and that my friends is high praise!

Engrossing Exploration – The combination of RPG elements, Rogue-Like mazes, and Tower Defense feels just right in Dungeon of the Endless. Each door leads to a room that is randomly generated on each play session. The use of a power grid structure to illuminate the area and fortify a room is fanciful fun. Hunkering down to begin hoarding resources and plotting your escape is highly addicting. I always wanted to see what the next room had in store, even if it only lead to more monsters.

No don’t open that door – Opening doors count as turns that activate enemy waves, complete research, and restore skill based moves for the heroes. It's an interesting take on turn-based strategy.

Smart Automation – Combat is an automatic affair but it isn’t the type to frustrate you with dumb A.I. routines. The heroes will not allow enemies to stand on the other side of the room and destroy the precious generator. They make sure to keep all essential hostiles dealt with, so that you don’t have to break out into a rage festival.

Tons of characters – The heroes aren’t necessarily deep characters in terms of backstory, but each of them have specific skill sets, designs, and animations to represent their personalities. It feels good to find a new survivor in the dungeon and bring them into the fold.

Bring some friends – The Multiplayer allows up to four people to go online and survive some dungeons together. It copies the single-player fairly well, and gives each player their own resources for surviving the harsh monster attacks.

What we didn’t like

Weapon bug – Players can only pick up 4 heroes in the Dungeon, and. the only way to recruit new heroes is by dismissing the one currently in the group. The problem is that any gear removed from the dismissed cannot be placed on the newly recruited hero. It can’t even be sold to the merchant and basically clutters up the inventory window until the next dungeon is reached.

Selecting Characters – Multi-tasking can be in a pain the butt when you’re playing alone. Not because it’s difficult to move the heroes, but because you can’t always easily select them. The character portrait highlights are not easy to see, so at times a hero will be highlighted that you didn’t wish to move. Maybe a patch can allow us to scroll over the heroes to select them in Real-Time Strategy games.

That looks familiar – Even though there are tons of variations on rooms, the areas begin to look extremely similar really quickly. This tends to be a problem with Rogue-Likes in general with the need to focus on indoor grid design. It can bog down the exploration experience when one place looks a little too similar to the last.

Multiplayer Flaws – Dungeon of the Endless allows for players to reach 12 floors before completing the game. Players can stop and save anytime with one player, but Multiplayer does not have the option to save. This cuts down on the idea of exploration because games can take hours to complete. Also, items in chests are not distributed to multiple players. This would not be an issue if you could trade or door loot for a dungeon companion. Lastly, players can invite players to join a game but the option to create a private much does not exist.


The story is a little light but that’s typical of the genre. What you have instead is a fun time waster that quickly becomes addicting. Searching around for various characters, stacking resources, and exploring for loot is a blast! We recommend you go out and buy Dungeon of the Endless. Find four friends and explore the endless mystery that awaits you.
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