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Kingdoms Rise is a Multiplayer Fantasy Combat Game featuring brand new game mechanics within its deep 360° sword fighting system and magic abilities. Customize to your heart’s content with a multitude of choices in armors, swords, spells, ranged weapons and more.
Fecha de lanzamiento: 18 de Nov, 2013
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We are using Early Access to enable you to keep us alive long enough to finish this game. By buying the game while it's not finished we can keep working until it is.”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“We can't say how much longer it will take till we are at our full version, by a guess would be another 6 months or so”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

Full version is planned to feature:
  • Comprehensive Training/Tutorial
  • Ranks and Competitions
  • Level ups / XP
  • Lots of achievements
  • Steam workshop for custom maps and armors/clothes
  • Party Matchmaking
  • Clans/Guilds
  • Team objectives game mode(s)
  • Singleplayer/Co-op survival game
  • More of the other stuff (spells, swords, armor, etc.)
  • Much more balance and way less bugs

¿Cuál es el estado actual de la versión de acceso anticipado?

“I'm not going to pretend this game is finished, as you can see from the list of features we are still working on it's going to be a fair amount of time before its called "done".

That said, the game is playable and enjoyable, the fundamentals of combat (albeit sometimes buggy) can currently be experienced by anyone in all it's glory.
If you are someone who needs more than just combat to continue enjoying the game, you may get tired of this fairly quickly”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“After Early Access this game will go up in price, hence why you would want to invest in it now while it's still a work in progress

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We listen very closely to everything our players relay to us. I'm sure many of our community members can already tell you how a feature or fix they have suggested has since been added to the game.

If you join the community you can be assured you will have an impact. We are not your programming slaves here to make any or every idea but we do consider all the ideas we read”
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Actualizaciones recientes Ver todos (5)

August Hotfix now Live!

26 de Agosto

Changelog 26/08/14

Melee System

- Missed have added back-swing time, increased to make initiative like the original system
- Getting parried bars you from re-attacking for a short time (like original system)
- Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings
http://steamcommunity.com/sharedfiles/filedetails/?id=297410732
- scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots)
- increased time window to parry a parry-lock swing
- made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system)
- REMOVED: Dash attacks
- (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind)
- Moved the attack-v-attack clash timing so that they happen more like in the old system
- CHANGED: The timing for combos

Interface
- FIXED: key-binding menu
- FIXED: volume sliders don't work
- FIXED: M&B mode not saving out to client configs
- FIXED: Cloth and hair tones not saving to client configs
- FIXED: some customize options can be skipped over by scrolling left through the arrays

Misc
- Made shields more fallible, more harshly judge timing
- FIXED: Attack back-swings have no fade-out blend
- Screen effects (blood etc.) now clear up while spectating/dead
- Wing Capes have been removed for the sake of those people who suffer lag issues becomes of them. They will be added back in once the game has adequate options to support them.


Known Issues still not fixed in this hotfix:
The Disconnect button can still cause the game to crash
The landing animation cuts off the fire-circle animation
Chat is still weird while dead and across round changes

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August 7th - Update now Live!

7 de Agosto

Key Changes explained in Video;
https://www.youtube.com/watch?v=6LKo8QnmzoE

Changelog:

-Totally remade sword system to use traces for hit detection
-Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced
-Ground-up remake of All Menus and User Interface
-New HUD
-HUD now shows a Log of incoming damage
-New Game mode: Team Last Man Standing
-Full controller support throughout the entire game
-New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it
-Easy, Medium and Hard training bots in the tutorial level
-Attack-Inversion button now works (M&B Mode)
-Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them)
-New context specific death animations
-Sword and shield added as a new sword type player gets a shield that doesn’t require direction to be set
-Dueller sword added as a new sword type basic sword with no modifiers
-Hammer added as a new sword type low damage with large knockback
-Wooden sword no longer does knockback
-Added game mode round start music
-Totally removed the quake voice
-Made a new round end camera
-Added a head explosion in the event of chop headshots
-Added swing and parry power indicator to HUD
-Player now have a maximum rotation rate to prevent helicoptering
-Added an eight direction walk node to improve walking animation
-Made combo attacks slightly easier
-Added Wooden sword sounds
-Fixed cloth not colliding with player model
-Smoothed the sword angle acquiring code should no longer feel like you get locked into an angle
-Added game blur while in menus
-Fixed decapitations (head now spawns)
-Made player able to swing after casting pull
-Fixed not being able to join servers from in-game
-Fixed post process effects getting deleted to early on round end
-Increased arrow sticking time
-Dual mode is now based on kills and not score
-Increased duel kill limit to 15
-Fixed TDM rotation time bug
-Scoreboard correctly shows who is alive and dead
-Changed the players look offset to look up slightly higher
-Fixed idle face animations not working
-Fixed skill animation overriding sword animation
-Improved player movement replication to fix jerky movement on replicated server
-Added high ping warnings when lagging
-Fixed phase shift ghost bug
-Fixed double teleport going nowhere bug
-Fixed Fireball, Iceball, throwing knives anim getting cancelled early
-Attacks and Parries will not fire off as soon as possible if player is still holding button maximum 1s
-Fixed team colors getting saved into players loadout
-Improved Graphics and SFX
-New Armors

Known Issues
-Keyboard and Mouse control re-binding not working
-Game crashes on disconnect button pressed
-Decapitation head is always male
-Chat box can fail
-Some button texts are wider than the button

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acceso anticipado a la beta

Get in early and help this game take shape!

Acerca del juego

Kingdoms Rise is a Multiplayer Fantasy Combat Game featuring brand new game mechanics within its deep 360° sword fighting system and magic abilities.

Customize to your heart’s content with a multitude of choices in armors, swords, spells, ranged weapons and more.
Charge into combat in beautifully crafted fantasy environments that silhouette the action.

Read your opponent and try to psych them out in tactical blade duelling.
Wield spells such as fireball, freeze and invisibility that will fit tightly in tandem with your strengths in swordsmanship.

With deep character customizations every fight is unique and every opponent will have a trick up their sleeve.
Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone.

Players can form a team with friends and fight in competitive modes.
In team games the only limit is your imagination. Your teammates can build themselves into any role such as tanks, damage dealers and supports. Think up new strategies, combine spells in interesting ways and achieve victory!

Key Features
  • 360° Melee Sword Fighting System
  • Deep Character Customization
  • Wide Range of Magic spells and abilities to use and combine
  • Create a Party with Friends and fight as a Team


In Development Disclaimer
We are constantly trying to re-balance the game and fix bugs as quickly as we can, but please understand that not every problem will be fixed at launch. Players of the Early Access builds should expect some features to still be under construction and point them out to the developers.
There will be many more spells, armors, swords, maps and other content added to the game as time goes on. The amount of content present in this build is in no way final, there is much more on the way.

Requisitos del sistema

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
    • Memory: 1500 MB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
210 productos en la cuenta
2 análisis
2.0 h registradas
Análisis de acceso anticipado
Después de una hora y media de analizar el juego viendo videos y leyendo reviews negativas y positivas, me decidí a comprarlo, y no me arrepiento, ni me encontré con nada que no esperara. Muchas de las críticas negativas que se ven parten por el completo desconocimiento de lo que "Acceso anticipado/Early Access" y Alpha significan: que el producto no está terminado, que está en desarrollo, no esperes un alfa/beta calidad Minecraft, porque es raro en la industria. Al comprar el juego, están haciendo una inversión, como si esto fuera un kickstarter, y si no analizan la inversión que piensan hacer, viendo videos y leyendo análisis, no esperen que el juego les satisfaga fácilmente.
Kingdoms Rise tiene fallas por todos lados:
-Menús horribles.
-Glitchs y bugs a patadas.
-Falta bastante personalización y equipamiento.
-Las actualizaciones tienen poca frecuencia.

¿Y por qué aun así lo recomiendo?
-Porque lo que se puede jugar es divertido, porque es un juego que requiere habilidad, táctica e ingenio en el combate de espadas, a diferencia de muchos otros juegos que andan por ahí en la actualidad.
-Porque hay pocos juegos parecidos
-Porque quiero que este juego siga avanzando, porque me gusta lo que tiene y lo que promete.
-Porque me gustan los efectos visuales, y los entornos y ambientes.
-Porque las actualizaciones que listan los desarrolladores prometen cosas interesantes y cambios importantes, entre ellos, lo más cercano y visible, que es el cambio de toda la interfaz, y del engine.
-Porque los desarrolladores están activos en el foro, y eso es más de lo que se puede decir de muchos juegos en Steam.

Pero no te quedes solo con mi análisis, ni con algún otro negativo o positivo. Te insto a que leas todo lo que puedas, veas todos los gameplay que encuentres, y recién ahí tomes tu decisión sobre si querés o no apoyar el juego en el estado en el que está.
Publicado: 29 de Junio
¿Te ha sido útil este análisis? No
A 580 de 773 personas (75%) les ha sido útil este análisis
106 productos en la cuenta
2 análisis
1.3 h registradas
Análisis de acceso anticipado
Please everyone don't buy this game. Developers ditched this game and are putting it on sale as a chance to get some extra money. They do not update this game anymore!
Unfinished game that will never be finished.


EDIT: Well a couple hours after I posted the review, there was an update.. (lol)
Well it does look like it's being developed, after this recent update the game is mostly playable and pretty enjoyable. Well If you are going to buy this game, I do NOT recommend buying this game at the full price. Catch it on sale!
Publicado: 27 de Junio
¿Te ha sido útil este análisis? No
A 43 de 49 personas (88%) les ha sido útil este análisis
86 productos en la cuenta
1 análisis
493.7 h registradas
Análisis de acceso anticipado
First off I would like to say that I've been playing this game since the beginning and have literally not stopped playing. If what you're looking for is a multiplayer melee experience similar to that of war of the roses or mount & blade, but set in a fantasy world where you control magic at your fingertips, then look no further. This game really delivers, for an alpha.

The updates in this game take awhile since there are only two devs working on the game and they do aim for monthly updates, doesn't always happen but they do let us know what is going on. As I have said the game is still in alpha and will have some bugs here and there. Playing with a low ping is highly recommended. Anything over 130 (in game not in the server menu) is not very playable.

Right off the bat you are able to customize your knight in some impressive fantastical armor and clothing, but there are also choices for some more 'realistic' gear. Devs are adding new things all the time and are always showing off their progress on the Kingdoms Rise facebook page.

As of right now there isn't a tutorial in-game, but one can be seen in the guides section made by the devs. You don't need to look at the tutorial, but believe me when I say, at the very least look at the parry and parry lock section of the manual. It will save you a lot of grief in game and once you master those skills, gameplay becomes even more addicting. You can get away with spamming away attack with other new players, but once you meet someone who knows how to parry, you will most likely lose. Luckily, those experienced few in the community are always willing to help out new players and usually it isn't too hard to ask these guys for some help.

There are many different swords in the game, each with their special effects and stats. They aren't perfectly balanced, but your use in magic and skill with the sword is enough to offset any of the swords' abilities currently available. Magic in this game isn't over powered and is meant to be used to complement your swordsmanship as well as mold the playstyle you want. You can only equip 2 spells, however, you are able to have doubles of any spell as well as have a large selection to choose from. There are many types of spells from attack, to defense, to healing and mobility. Mix and match to create the playstyle you want.

You will have a hard time at first controlling the sword with your mouse due to the nature of the screen moving with you as you strike, but like I said, look up the tutorials and get some practise performing the moves. They do require some timing and precision, so if an easy mode game is what you're looking for, then you are in the wrong place. However, if you're looking for a competetive game where the skill cap is high and it is very much possible for a skilled player to take on an entire team, without the use of cheap tricks/exploits, this game is for you.

**AUGUST UPDATE**
AI has been added to the game and makes for quite the training partners as well as a challenging surviving mode that will have you crying for mama within the first 5 waves. Really fun if you just want to mess around by yourself, or can't currently find a game. Just remember not to use the disonnect button while you're in the survival server as it will crash the game
Publicado: 5 de Julio
¿Te ha sido útil este análisis? No
A 59 de 93 personas (63%) les ha sido útil este análisis
105 productos en la cuenta
1 análisis
47.1 h registradas
Análisis de acceso anticipado
Kingdoms Rise, in its early development presents players with the opportunity to beat the living S*** out of their friends or foes from around the world. Introducing a perfect blend between magic usage and melee combat, it could arguably be considered the magical equivelant of the Chivalry series. The weapon conbat is fluent and precise, with parrying and blocking working efficiently and allowing for some truly awesome duels.

Kingdoms Rise, though an awesome game has several flaws which hinder its sucess in the playability area. The foremost of which being a lack of players. Some games become simply outstanding when played on a full server, alas, Kingdoms Rise seldom presents the possibility for this. The game in its pre-release accomplished more by ways of player versus player melee combat than many other games have accomplished in their whole lifetime.

Whether you play Kingdoms Rise for its awesome character customization, to blow your friends to pieces with fireballs, to teleport behind enemies and impale them on a blade of flames, Kingdoms Rise is for you.
The only recommendation I offer to those playing it is to go in with an open mind. The game has its bugs, as one would expect from an early release game. Though any braincell-possessing human being can see the potential in this title. Regardless of what the game is like now, it leaves me and other players with a ready mind for the full release.

When this game fully releases, it will be a game to remember.

`Durzo Blint
Publicado: 22 de Marzo
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A 137 de 241 personas (57%) les ha sido útil este análisis
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0.5 h registradas
Análisis de acceso anticipado
This game is dead, seriously.
Publicado: 27 de Junio
¿Te ha sido útil este análisis? No