Now that I have played through the game once, I have to admit that I am rather disappointed by the final version of that game. the concept and screenshots presented in the greenlight campaign looked promising and made expectations rise that the developer is going to create a first person adventure, mixed with horror and/or mystery elements as well as the appearance of a fearable opponent/monster - set in the 1950's soviet union period.
Well, it took me about four hours to complete the game, and the end is, as some reviewers already stated, confusing and dissatisfying. The impression that I get is that the game was cut somewhere in the middle of the story line, for whatever reason. The end and what you experience minutes before just don't fit together.
Some players already said they found the puzzles hard to solve. I think that most of the time there is a logical way to solve them - you get a lot of information you need by reading the reports you find. I missed a clear signal that I really solved the puzzle - for example, when I got the right frequency on the radio.
About sound and graphics: Although the soundtrack is atmospheric and very generic, the places you visit are insensate and rigid. At one point, you inhalate some sarin which makes up some nice effects like a blur (no, not motion blur.) or blood red framing. but that's it.
Graphics are ok, but you don't go for the high end polygon count in a game like that.
One groundbreaking gameplay element that should be mentioned implicitly is the door-opening eyeball. You have waited a long time for developers to come up with some nice gameplay thingy that cuts the edge. Simply put the eyeball through a hole to get to the other side from where the door is locked, and the eye will open it for you. nice.
If you are not in for the eyeball, I cannot recommend this game at all.
Posted: December 8th, 2013