Doorways is a first person survival horror game Developed and Published by Saibot Studios for PC, Linux and Mac.
This review includes both Chapter 1 and 2.
The player plays as a character called Thomas Foster, which I had to find out directly by the developer because I didn’t realise if I missed this information or it wasn’t actually in the game.
The story consists of Thomas collecting documents of top secret information about what looks to be several psychotic prisoners however you are place in some kind of dream world which is the same across both chapters 1 and 2.
So far it is unclear as to what this world is or why you of all people are trying to find answers.
Doorways doesn’t look overly impressive but it doesn’t look horrible either which for an indie game is completely acceptable.
The gameplay for Doorways consists of a few basic mechanics such as jump, drag and push items but the main focus is on the puzzles. I found myself replaying several sections in both chapter 1 and 2 simply because I had no idea what I was doing.
Due to the nature of the game having little to no hints as to what the player is supposed to do next is something that I respect because if I knew were all the items were or knew exactly what I was doing then that would have taken the fun away drastically.
Chapter 1 didn’t have any boss fights but chapter 2 had several, well there was one sequence were you have to dodge the statues with spears. That was an amazing section in my eyes.
I can respect Saibot for choosing not to overdo it with the jump scares but when they did do the jump scares were somewhat lacking.
Were Doorways might lack in horror elements I think Saibot really stepped up with their sound design which led to an amazing atmosphere to the game. Some sections the sound would constantly loop the same song which would get quite annoying.
Although Doorways is listed as a Survival horror game by the developer, yet there are no survival elements to the game whatsoever. It is unclear as to where this idea came from or the genre choice might be a misinterpretation of what the survival horror genre actually is.
Doorways certainly surprised me with great environments, environment progression, and puzzle complexity. With chapter 2 completely changing the gameplay was a very impressive thing to do.
During the ending section of chapter 1 the jumpscare/screamer thing was sort of pointless as I thought it would jump out and chase me or at least fly towards my screen then disappear which it didn’t.
The second time around with the same scare looked rise and repeated which took away what little horror elements the game had. In terms of horror this game would be quite poor however the game provided a scare when there needed to be or made the playing feel powerless during chapter 2 which lifted my hopes for chapter 3 and 4.
So hopefully Saibot Studios can out do themselves with the final chapters and answer some of the questions I have with the game.
Doorways chapter 1 and 2 gets a 6/10