Version 1.2 Out Now!Strategy mode is now available on the plant selection screenThis mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!
Évaluations des utilisateurs :
Globales :
plutôt positives (289 évaluation(s)) - 70% des 289 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 6 mai 2013

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Acheter Reach for the Sun

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-50%
$4.99
$2.49
 

Articles

“Concealed beneath a smooth interface, a beautiful art style, and a really fun set of core-mechanics, Reach for the Sun, while certainly a successful game for the classroom, excels even beyond through the total consideration given to its design.”
Games for Change

“GameDesk saw great value in Reach for the Sun. Its ability to demonstrate systems of plant growth and the relationship between the root structures, leaf structures, flowering structures, and pollination is remarkable.”
Lucien Vattel (Game Desk, Executive Director)

“[In an interview with VentureBeat, Mark DeLoura (White House Senior Advisor for Digital Media) picked Reach for the Sun as one of his Top 3 educational games.]”
VentureBeat

À propos de ce jeu

Version 1.2 Out Now!



  • Strategy mode is now available on the plant selection screen
    This mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!

  • Players can now grow the prickly pear cactus
    Cacti like the prickly pear have no leaves. Photosynthesis takes place in enlarged stems, requiring a slightly different approach to growing.

  • Bees!
    We’ve added bees to replace the current pollen system. Creating nectar will now spawn a bee. Players must click and drag the bee onto a female flower to pollinate.

Description

Behind all those leaves, roots, and petals is an intelligent bio-machine of starch, nutrients, and water. Take over a flower's seedling to help it grow and reproduce before winter approaches. Carefully gather and manage three key resources needed to create flowers and fruits. You'll never look at these organisms the same way again!

Key Features

  • Learn about plant anatomy and function by controlling a plant’s lifecycle for a year
  • Make strategic choices from limited resources and evaluate how it affects your plant
  • Maintain your plant’s health against external influences such as winter weather
  • Create up to four different types of plants, each with unique attributes and challenges
  • Earn upgrades to enhance your garden, such as preying mantids to control pests

Configuration requise

    Minimum:
    • Système d'exploitation : Windows
    • Processeur : Modern Intel Core series or AMD Athlon processor
    • Mémoire vive : 512 MB de mémoire
    • Espace disque : 150 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows
    • Processeur : Modern Intel Core series or AMD Athlon processor
    • Mémoire vive : 1 GB de mémoire
    • Espace disque : 200 MB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
plutôt positives (289 évaluation(s))
Publiées récemment
/shmex\
( 2.7 heures en tout )
Posté le : 7 mai
A really basic simulator game but unfortunately not really long ... In 2 hours i have compelted the game and got all the achievements.
Anyway it was a cool game that keep me focus during all the time, good graphics and simple gameplay. However a couple of more complex levels would bring something else to this game.
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AbbydonPrime
( 2.0 heures en tout )
Posté le : 17 avril
This game does a decent job, on an extremely basic level, at showing how plants function. The goal is to grow the plant to its complete size and harvest all of the seeds before the growing season is over.

Overall, the plants are very similar in that they have predefined growth points. Sometimes you get the option to grow a flower instead of a node, but not often. The only thing that really differs between the plants other than the looks, seed production, and some other basic things is that each one generates and requires varying amount of resources to create more roots, notes, leaves, flowers, and fruit.

What is not very obvious at first is that this is less about learning about the plants and more of a resource-harvesting clicker game. In order to gain any of the resources to keep growing your plants, you have to click on each part that glows. If you don't click as soon as the glow appears, the amount you can gather goes down and will eventually be lost. As your plant gets larger, the clicking turns into a frenzy. Meanwhile, you're also trying to grow more by clicking on the growth points.

Once you have a flower, not only do you have to tell the flower to create pollen, but you have to manually drag a bee to the flower. This wastes valuable time that can be used to click for more resources. Before the garden is fully upgraded, you also have to worry about clicking on pests, pulling off blighted leaves, and warming up frost-bitten leaves.

Even with all of the clicking requirements, I was able to obtain all of the achievements and fully grow the prickly pear within 2 hours. I haven't played it in Strategy mode, but the growth model is the same. I can't really see any replay value. There is plenty of room for improvement, such as more types of plants, freeform growth instead of pre-defined points, sandbox mode (no season timer, etc), and more realism.

I'm recommending it because it was a pleasant little game that is a bit different from the few in its class. Due to the lack of replay and the really short playtime, my recommendation is only if it's on sale. I bought this as part of a weeklong deal at 75% off ($1.24). My general rule for no-replay casual games is $1/hr. The sale puts it in that realm.

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For more... My Reviews || My casual gaming... Group | Curator Page
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pt_kamen
( 4.4 heures en tout )
Posté le : 17 avril
Reach the Sun and Praise it!
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TheHumerousTuna
( 4.0 heures en tout )
Posté le : 1 avril
Gameplay - You "play as" a plant aiming to reproduce, and while this does sound interesting, it can devolve into a bit of a clickfest, especially with classic mode. That being said, classic mode was by far the more exciting of the two and I found myself concentrating and getting quite hurried, especially towards the end of the growing season! However, both modes are pretty easy and i beat the whole game in about 2 hours. The powerups unfortunately do not do much and actually remove some of the more interesting parts of gameplay.

Visuals - Fairlly pretty! But for the simplicity, they need a pretty beefed up computer to run smoothly, and I didnt notice much difference between low and ultra, apart from the speed. The flowers look lovely, almost as a painting, but you dont really see them growing as such, just parts such as stems suddenly extend from a node.

Sound - AMAZING. Really lovely relaxing music that I felt was almost taking me away to a meadow - compliments the game perfectly and is great to relax with.

Replay value - UMMMMMM... I beat the game yesterday for the second time - this was the second time I played the game since I bought it about a year ago. It's a decent game to come back to now and again when you're in the mood, but for £4, it does seem a little much for such little replayability.

VERDICT: If you want a relaxing game that won't task you too much, this is probably a fairly good game for you. I wouldn't buy it again for £4, but that being said, I did tend to play it during exam revision so maybe theres a bit of relaxtion potential there. Overall I'd give it a 6/10, mainly because of the price and replay value, but I do recommend it overall. Don't just dive in and buy it though, have a thought, and if this game is for you, go for it!
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Aerius
( 13.4 heures en tout )
Posté le : 18 mars
By the same makes of Crazy Plant Shop, Reach for the Sun is a casual game where you learn some basic science in a lighthearted way. Those who complain it is limited are missing the fact that it is just trying to hammer home the couple very basic concepts.

Saying that, the game is more clicking than learning and I think Crazy Plant Shop is a superior game in terms of letting the player have some time to absorb the knowledge (as limited as it may be). I think both games would be an interesting diversion for a child, or an adult who wants to play something casual.
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Nocturnal
( 1.4 heures en tout )
Posté le : 14 février
A very fun game that all you need to know
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Moon
( 3.1 heures en tout )
Posté le : 21 janvier
Really cute but no replay value in the main mode. Obviously catered towards a younger audience. Buy on sale, it's not worth the full price.
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Obey the Fist!
( 4.0 heures en tout )
Posté le : 30 décembre 2015
Unfortunately, I can't recommend this game because it doesn't properly support widescreen/scaling options, or provide enough user controls to allow the correct settings for the game to be set. You're stuck with running in windowed mode. Amusingly, and with a fertiliser truck worth of hubris, the developer describes the game as being "graphically intense". This is particular relevant for Igob, the time travelling caveman from 12,832BC. Should he travel forward in time with his trusty 486DX with onboard graphics, he may well pay attention to this warning, if he could read. Igob will consult tree and stone.

I will say that despite the technical issues and limitations of the game, it's an original and educational premise which pleasantly draws the individual into the science of plant biology. This is actually quite a good idea. Even the gameplay was interesting enough, if it wasn't for the fact it was running in a tiny window on my 4K monitor.

Should the developer invest a little effort into modernising the game so it runs properly on a PC from this century, it could be quite a recommendable game for, well, homeschooling parents or something. That's really the only thing letting it down.
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Sugarcane
( 0.4 heures en tout )
Posté le : 27 décembre 2015
This isn't really a game, but rather a failed, poor educational simulator. The gameplay consists of clicking on resources, pests, shoot meristems in order to 'advance' to the next level. This is all done in a repetitive timely fashion that requires zero thought. The content is very limited; and the price is a far cry from what it actually deserves. (it used to go for 10$!)

The only pro I can think of is that the graphics are not bad.

I liked the concept when I read about the game; it had the potential to be very enjoyable, especially for botany lovers. Such a wasted opportunity.
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♫ Muzic or Noize
( 2.4 heures en tout )
Posté le : 5 décembre 2015
The game is kinda short. I spent too much time on the first level so it's even less than my time. But it was fun. I enjoyed it. I got this game on sale, I think, so it's worth it. Easy to 100%.
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
2.7 heures en tout
Posté le : 16 août 2014
Un sympatique petit jeu. On est face à un point and click assez stratégique dans une ambiance buccolique. Il est intuitif et pas trop compliqué, mais il se temine assez vite...

A offrir pour la fête des mère!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
2.7 heures en tout
Posté le : 28 décembre 2013
+ Graphiques et ambiance sonore charmants
+ Expérience de jeu fluide et engageante
+ Difficulté progressive et bien balancée
+ Deux modes de jeu (temps réel ou tour par tour)
+ Grande quantité d'informations intéressantes
- Peu de diversité au-delà des cinq niveaux de jeu

8.5 /10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
3.2 heures en tout
Posté le : 29 juin 2015
Un jeu bien trop court qui se boucle en trois heures, à peine le temps de droper les cartes Steam. Dommage c'est sympa à défaut d'être super beau.
Presque un jeu flash qui se met à ramer sur une config vieillotte.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
126 personne(s) sur 139 (91%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
2.1 heures en tout
Posté le : 13 décembre 2014
As a botanist and a gamer, Reach for the Sun makes me feel both sad and embarassed. It's not a fun game; it's not a good learning tool; and the lessons that it does teach are often wrong. Yet, somehow, this game has won multiple awards, and the fact of those awards really does make me sad. To give this game an award is to suggest that this is the best we can do. That suggestion is disrespectful to science, because science has huge potential for fun (e.g. Kerbal Space Program). It's also disrespectful to gamers, and to our proven ability to create great games.

The most obvious problem is that the gameplay is all about clicking - even in strategy mode, it's all about the clicking.

A much bigger problem is that, as a player, you have very little agency. You can't just grow your plant in whatever way you like. Instead, each plant has a predetermined fully-grown shape, a shape that was fixed by the developers at compile time. When you add new parts to a plant, you're really just unlocking bits of that predetermined shape. This means that the game is much more about memorization than it is about botany or tactics. To be successful, you need to learn the shape of the fully-grown plant, and then figure out the series of choices that will allow you to most quickly unlock all of the parts of your plant.

As a botanist, I teach that plants must adapt themselves to their environment by making choices about how they will grow. If a seed lands in an unfortunate place, it can't simply pick itself up and go somewhere else, but must instead grow where it lies. For example, a bush on a rocky cliff may grow short and squat to protect itself from cold and wind; while a bush in a shady glade may grow tall and slim to try and reach above its neighbors, and grab a bigger share of sunlight. Thus, the idea that each species of plant has a fixed shape (an idea implicitly taught by this game) is false and misleading.

Another big flaw in the game is the lack of differentiation among species. While there are several different species in this game, from a gameplay standpoint, they're pretty much the same. As a gamer, I find this boring. As a botanist, I find it offensive. The joy and beauty in life and biology come from from the huge variety of shapes, colors, and behaviors that are present in nature. To teach otherwise, as this game does, is a terrible lie.

If you're looking for a bit of variety in your procrastination, something to give you a break from Peggle or Candy Crush, then you may find a bit of enjoyment in this game. If you're looking for something with replay value or educational value, you should look elsewhere.
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60 personne(s) sur 72 (83%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
3.2 heures en tout
Posté le : 8 novembre 2013
A cute little simulation game. I wouldn't pay the full price ($10), but I believe I made an okay deal when I got it for $5 on sale. The game doesn't offer too much gameplay time (aka replay value is pretty low, at least until they release more type of plants and maybe more extra stuff, if they ever do), but again - for $5 it's pretty much a fair deal. It's definitely not worth any more than that, though.
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Un développeur a répondu le 19 déc 2013 à 10h58
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36 personne(s) sur 43 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.1 heures en tout
Posté le : 28 novembre 2013
The recent update including the strategy mode cuts down on the "clickiness" by a lot; which leaves this game as a 4/5 for somehow being fun and educational. The update also had the unseen benefeit of cutting down a graphical issues, since it can go as a turn-based, not real-time.
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Un développeur a répondu le 19 déc 2013 à 10h46
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23 personne(s) sur 26 (88%) ont trouvé cette évaluation utile
Recommandé
2.3 heures en tout
Posté le : 27 avril 2015
This is the second game I've played from this developer (I went in reverse order) and I am greatly satisfied with the experience. Growing up, I was taught in a strict school that focused on learning vast quantities (in my opinion) rather than deep understanding of a less content. As a result, my science background was never really developed as much as it could have been. After playing this game, I've come to the conclusion that this would have been a great way to teach young students on some very (very) basic concepts on a plant's growth. I'd imagine it would have been a worthwhile afternoon that would leave a longer-lasting impression compared to a mechanical way of doing things back at home (I lived in the SE Asian region).

TL;DR: The game is very basic but it's a fun and impressionable medium.
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26 personne(s) sur 32 (81%) ont trouvé cette évaluation utile
Recommandé
1.9 heures en tout
Posté le : 4 janvier 2014
A small educational game about plants that sadly lacks depth and becomes a manic click-fest just to gather your resources in time. Not quite sure how I would improve the game but its gameplay could need a fair bit of tweaking. The dev do seem fairly active so the game can still be very much improved.

Very simplistic achievements that mostly are tied to upgrades and growing each plant in an optimal way.

Time to 100%: 2-3 hours
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56 personne(s) sur 89 (63%) ont trouvé cette évaluation utile
Non recommandé
1.2 heures en tout
Posté le : 25 novembre 2013
Interesting game. The concept is what got me interested but at the end of the day, it felt like a click fest with no discernable goal or end game to achieve.

Why am I trying to grow individual flowers? Is it for the seeds? So that next season I can plant one more flower?

If they added some scale to this game, like, every year you have a few more flowers to take care of simultaneously, and then eventually you're tending a garden or something, it might have held my interest.

Beyond that, all I did was click click click click click click click click click to get a flower grown and harvest my seeds. Kind of one dimensional I guess...

Cool concept, needs more end game. Thanks for teaching me about plants.
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Un développeur a répondu le 19 déc 2013 à 10h54
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14 personne(s) sur 19 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
5.6 heures en tout
Posté le : 1 octobre 2014
I enjoy plant games but there isn't a lot of replayability with this one. The game is short, there's a LOT of clicking involved, there's no storyline or anything. Even the achievements only took a couple hours to get.

I wouldn't buy it unless you have some sort of need to have every plant game available on Steam.
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