Version 1.2 Out Now!Strategy mode is now available on the plant selection screenThis mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!
Análisis de usuarios:
Global:
Mayormente positivos (289 análisis) - El 70% de los 289 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 mayo 2013

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Comprar Reach for the Sun

 

Críticas

“Concealed beneath a smooth interface, a beautiful art style, and a really fun set of core-mechanics, Reach for the Sun, while certainly a successful game for the classroom, excels even beyond through the total consideration given to its design.”
Games for Change

“GameDesk saw great value in Reach for the Sun. Its ability to demonstrate systems of plant growth and the relationship between the root structures, leaf structures, flowering structures, and pollination is remarkable.”
Lucien Vattel (Game Desk, Executive Director)

“[In an interview with VentureBeat, Mark DeLoura (White House Senior Advisor for Digital Media) picked Reach for the Sun as one of his Top 3 educational games.]”
VentureBeat

Acerca de este juego

Version 1.2 Out Now!



  • Strategy mode is now available on the plant selection screen
    This mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!

  • Players can now grow the prickly pear cactus
    Cacti like the prickly pear have no leaves. Photosynthesis takes place in enlarged stems, requiring a slightly different approach to growing.

  • Bees!
    We’ve added bees to replace the current pollen system. Creating nectar will now spawn a bee. Players must click and drag the bee onto a female flower to pollinate.

Description

Behind all those leaves, roots, and petals is an intelligent bio-machine of starch, nutrients, and water. Take over a flower's seedling to help it grow and reproduce before winter approaches. Carefully gather and manage three key resources needed to create flowers and fruits. You'll never look at these organisms the same way again!

Key Features

  • Learn about plant anatomy and function by controlling a plant’s lifecycle for a year
  • Make strategic choices from limited resources and evaluate how it affects your plant
  • Maintain your plant’s health against external influences such as winter weather
  • Create up to four different types of plants, each with unique attributes and challenges
  • Earn upgrades to enhance your garden, such as preying mantids to control pests

Requisitos del sistema

    Mínimo:
    • SO: Windows
    • Procesador: Modern Intel Core series or AMD Athlon processor
    • Memoria: 512 MB de RAM
    • Almacenamiento: 150 MB de espacio disponible
    Recomendado:
    • SO: Windows
    • Procesador: Modern Intel Core series or AMD Athlon processor
    • Memoria: 1 GB de RAM
    • Almacenamiento: 200 MB de espacio disponible
Análisis de usuarios
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Global:
Mayormente positivos (289 análisis)
Análisis más útiles  En los últimos 90 días
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
2.0 h registradas
Publicado el 17 de abril
This game does a decent job, on an extremely basic level, at showing how plants function. The goal is to grow the plant to its complete size and harvest all of the seeds before the growing season is over.

Overall, the plants are very similar in that they have predefined growth points. Sometimes you get the option to grow a flower instead of a node, but not often. The only thing that really differs between the plants other than the looks, seed production, and some other basic things is that each one generates and requires varying amount of resources to create more roots, notes, leaves, flowers, and fruit.

What is not very obvious at first is that this is less about learning about the plants and more of a resource-harvesting clicker game. In order to gain any of the resources to keep growing your plants, you have to click on each part that glows. If you don't click as soon as the glow appears, the amount you can gather goes down and will eventually be lost. As your plant gets larger, the clicking turns into a frenzy. Meanwhile, you're also trying to grow more by clicking on the growth points.

Once you have a flower, not only do you have to tell the flower to create pollen, but you have to manually drag a bee to the flower. This wastes valuable time that can be used to click for more resources. Before the garden is fully upgraded, you also have to worry about clicking on pests, pulling off blighted leaves, and warming up frost-bitten leaves.

Even with all of the clicking requirements, I was able to obtain all of the achievements and fully grow the prickly pear within 2 hours. I haven't played it in Strategy mode, but the growth model is the same. I can't really see any replay value. There is plenty of room for improvement, such as more types of plants, freeform growth instead of pre-defined points, sandbox mode (no season timer, etc), and more realism.

I'm recommending it because it was a pleasant little game that is a bit different from the few in its class. Due to the lack of replay and the really short playtime, my recommendation is only if it's on sale. I bought this as part of a weeklong deal at 75% off ($1.24). My general rule for no-replay casual games is $1/hr. The sale puts it in that realm.

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Análisis más útiles  En los últimos 180 días
A 6 de 7 personas (86%) les ha sido útil este análisis
Recomendado
3.1 h registradas
Publicado el 21 de enero
Really cute but no replay value in the main mode. Obviously catered towards a younger audience. Buy on sale, it's not worth the full price.
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