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Redshirt is the comedy sci-fi sim about social networking aboard a space station, starring the station's most ambitious low-ranking peon: you! Navigate the professional and interpersonal politics of the ubiquitous "Spacebook" to curry favor among friends and colleagues.
Data di rilascio: 13 Nov 2013
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Redshirt updated to v1.04

31 Gennaio 2014

Redshirt has been updated to v1.04! This update is available immediately for Windows players, and Mac and Linux players will also receive the same update later today.

Here's what the update addresses:


  • FEATURE: Added an 'endless' game mode!
  • BUGFIX: Fixed game breaking after some away missions for some players (due to new NPCs profile pictures not saving properly.) This has been addressed, and previously-inaccessible games should now be working again too.
  • BUGFIX: Window displaying option to take a character off the station with you now shows their name and relationship to you.
  • BUGFIX: Game is now properly saving after leaving station early.
  • BUGFIX: Screen resolution settings are now being properly saved.
  • BUGFIX: Ensure player has heard of the illicitly-trading Geldar before being introduced to his brother.

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Redshirt updated to v1.03 (Windows)

26 Novembre 2013

As of yesterday, Redshirt was updated to v1.03 (for Windows players only, for now -- Mac & Linux updates are to follow.)

This addresses a few remaining bugs which have been reported since the last update. A changelist is as follows:


  • FIXED: Misreported away mission number of deaths.
  • FIXED: Some players reported bug in NPC generation.
  • FIXED (critical bug): Game was not ending for some players.
  • FIXED: Friend requests after away mission from people.
  • FIXED: Skills accidentally levelling up on game reload.

You can also read the updates made in v1.02 in the previous announcement here.

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“Like a socially-aware velociraptor, Redshirt is a clever girl... Smart, savvy, and satirical.”
7.5/10 – PC Gamer

“Redshirt has everything I've ever wanted in a social sim: satire, addictive mechanics and buckets of cheesy sci-fi puns.”
8/10 – Polygon

“Most games in the life sim genre would punish you for playing incorrectly, but Redshirt thrives on transgressions. Don’t let the charming, low-key tone and gentle referential humor fool you, this is pitch black stuff.”
8/10 – Paste Magazine

Informazioni sul gioco

Redshirt is the comedy sci-fi sim about social networking aboard a space station, starring the station's most ambitious low-ranking peon: you! Navigate the professional and interpersonal politics of the ubiquitous "Spacebook" to curry favor among friends and colleagues. As intense intergalactic conflict rages around you, it's up to you to accrue those all-important "likes" on your status updates! Whether you're looking for love, opportunities for promotion, or even a chance to play Zero-G golf with the captain, you can schmooze your way through social circles and claw your way up the career ladder. Perhaps you too can finally achieve the dream of an off-station transfer, or even the Redshirt's opportunity of a lifetime: being sent on an away-mission!

"Redshirt’s take on science fiction clichés is amusing, telling short stories in the form of status updates and messages, but the activity of playing the game is rather intense, even though it’s a turn-based life management sim. As if accidentally snubbing friends and causing heartbreak wasn’t enough, a short while into your misadventure, a disturbing message arrives. A calamity is coming. The station is doomed. People will die." - Rock Paper Shotgun

"Spying on an ex in a video game even though there’s no tangible benefit to doing so WHATS GOING ON" - Red Door Blue Key

Redshirt received an Honorable Mention in the 2014 IGF Awards for Excellence in Narrative!

Social Networking, But Not As We Know It...

Redshirt is a comedy sci-fi social networking simulation game. Create & customise your character, a brand new arrival aboard space station Megalodon-9, where you start your career on the lowest possible rung: a Transporter Accident Cleanup Technician. You also realise that everyone on the station is required to use the proprietary social network, "Spacebook"!

You hear rumours something terrible will happen soon aboard the station, and it's up to you to stop being a disposable nobody before it's too late! You can do this by interacting (through Spacebook!) with randomly-generated, AI-driven characters with their own unique personalities, trying to win friends and influence station citizens. Or, you can focus on what skills you need to climb the fairly-extensive career tree. Or, save up your KarmaCreds. Or, flirt your way up the station. The choice is yours, and there are different strategies. You just have a limited time in which to do it, otherwise... terrible things will happen. You are a Redshirt, after all!


  • Satirical, tongue-in-cheek social simulation, filled with humour and political intrigue.
  • Detailed character creation: choose from 5 different species, from human to tentacled squid creature!
  • Each game is unique: Megalodon-9 is full of procedurally generated AI-driven characters, each with their own random personalities and profile pictures.

  • Customise station settings: define the kinds of personalities you'll encounter, from friendly chatterboxes to self-obsessed bigots.
  • Update your Spacebook, strategically 'like' statuses, and send private messages to your fellow station citizens.
  • Arrange Spacebook 'events' with your friends, frenemies, and even higher-ranking officers, to influence your relationships and skills.
  • Multiple routes to success through turn-based gameplay, from skills-based diligence, to romance, to charismatic schmoozing.
  • Navigate an extensive, non-linear career tree, by gaining the right skills... or just by making the right friends.
  • Make friends and manage romantic relationships -- if you can handle the drama!
  • Strategically manage your interests and skills.
  • Buy items in the Self-Help Object Purveyor (S.H.O.P.) to increase your stats and skills, from RoboCats to illegal hoverbikes!

  • Away missions!
  • Humorous parody of social networking culture.
  • Puns! So many puns.

More Reviews & Articles

For more reviews (and also information about development of Redshirt), please visit the forums.

Requisiti di sistema (PC)

    • OS: Windows XP
    • Processor: 2 gig
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
    • OS: Windows XP
    • Processor: 2 gig
    • Memory: 4 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any

Requisiti di sistema (MAC)

    • Processor: 2 gig
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
    • Processor: 2 gig
    • Memory: 4 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
Recensioni utili dai clienti
1 di 1 persone (100%) hanno trovato questa recensione utile
313 prodotti nell'account
23 recensioni
7.2 ore in totale
Redshirt avrebbe potuto essere un ottimo gioco se non fosse affetto da alcuni difetti, primo fra tutti una ripetitività di fondo delle meccaniche su cui si basa il gioco: immaginate di passare tutti i giorni almeno sei o sette ore su Facebook postando stati di dubbia utilità e tempestando di like i vostri amici solo per tentare di aumentare il vostro ascendente nei loro confronti, ecco questo è in breve Redshirt. Come se non bastasse, le attività utili per lo scopo del gioco da far svolgere al nostro personaggio sono relativamente poche e quindi ogni giorno sulla stazione farete svolgere quelle stesse attività al vostro alter ego (e ai suoi amici).

Di buon livello invece l’ironia citazionistica di cui è impregnato il gioco intero: i riferimenti alla saga di Star Trek si sprecano e questo non può che aggiungere valore al titolo in questione. Non basta però per elevarlo dalla sufficienza e per controbilanciare alcuni aspetti negativi del gioco, come ad esempio i modelli dei personaggi che sembrano essere stati disegnati da un bambino dell’asilo o una difficoltà fin troppo bassa.

In conclusione, Redshirt è un esperimento riuscito a metà: l’idea di creare un social sim interamente incentrato su uno pseudo-Facebook è interessante, così come l’idea di ambientare il gioco su una stazione spaziale che scimmiotta Deep Space Nine; la realizzazione di contro è approssimativa e il gioco così com’è stato sviluppato rischia di annoiare molto presto gli aspiranti Benjamin Sisko.

Potete leggere la recensione completa qui:
Pubblicata: 25 Febbraio 2014
Questa recensione ti è stata utile? No
197 di 220 persone (90%) hanno trovato questa recensione utile
165 prodotti nell'account
1 recensione
5.7 ore in totale
Synopsis: Redshirt is mildly fun, cute, but vastly overpriced nerdservice.

While it tackles an old saw with a new seemingly innovative twist of vicariously experiencing a space adventure from the perspective of a nobody who experiences life vicariously through social networking (wow how meta), the end result is a cute and at first funny menu game that shows itself pretty shallow with time. At first you smirk at all the little references and sarcastic jokes and puns, but then after hours of shifting through menus you frown because that is really all the game has to it. It is unfortunately a one trick pony, and ironically it essentially is the shallow facebook game that this game precisely intends to mock. As an example of art imitates life, it works and I get it. As a game that is an enjoyable time sink? Not for $20. It is a phone ap game at best for less than five.
Pubblicata: 25 Novembre 2013
Questa recensione ti è stata utile? No
180 di 209 persone (86%) hanno trovato questa recensione utile
1,017 prodotti nell'account
14 recensioni
10.8 ore in totale

The price of this game is absurd, it started out being a funny satire of facebook; but after a few hours it became a really shallow micromanaging game, based entirely in menues. I thought I would be seeing around the station or something, but you just look at menus the entire time, eventually after you become better friends or have higher relationships with people, you can suddenly be sendt out in an "away team" (the only part of the game not in a menu, but you just sit there watching people, either die, or not die.) If you are unlucky enough to be on an away team with a friend/girlfriend/boyfriend and they die, your character goes into a -100 mood and use a couple of days buying items that make you happy, and doing activities with others (via menu...) to be happy again.

It was kinda fun at the beginning, I was smirking at the whole - mocking facebook - aspect, until I realized that was all the game was. The ending was the thing that made ME go to a -100 mood, it was as if nothing I had just done mattered, and I was introduced to a small summery of stats, and then directed right back to the main menu. It has no replay value, and for the price, I was expecting a LOT more.

This game should be priced under the $5 / 5€ mark. The graphics are lacking, the characters look horrible, eventually everyone looks similar, there are no decent faces - female characters seemed like the men just with added boobs. The only thing you see regarding the space station, is the actual space station viewed from the main menu and intro, and where you're character stands (in some kind of hall way?) so it's the same static image constantly - oh wait, you also get to see the same background every time you get sent out in the away team.

The sad thing is, this is still an improvement from their other games. I'm guessing just to stay away from anything made by Positech. After this, and the whole Kudos series, I'm officially giving up.

Honestly, I don't understand how Positech hasn't gone bankrupt. The reviews from Rock Paper Shotgun, The Escapist and Softpedia, reflect exactly why no one should listen to them. Ever.
Pubblicata: 25 Novembre 2013
Questa recensione ti è stata utile? No
89 di 108 persone (82%) hanno trovato questa recensione utile
480 prodotti nell'account
29 recensioni
10.8 ore in totale
Compared to other games of it's genre, it is overpriced, though it matches the proce of the Positech game this is a re-painting of: Kudos 2. For those that like the idea of a social management game, there are java based phone games, android games and I'm sure IOS games that have more to offer in the free to $10 range, but on the PC, Positech's Kudos and this are it without counting the Sims, which is really a whole different experience.

It is a social life management game. You are given so many tme units a day to allocate your time and try to manage the life of your character, try to inch up the job ladder and anything beyond that is fed as backstory clues but the game itself is of a style more befitting a tablet than a PC interface.

As far as the style of game goes, it is pretty average in it's genre, and have seen cell-phone games that had more to offer. For those that like the genre of game (which I do, in some of my moods) it's worth getting, but unless you love the game style, not at $20. $5 to $10 would be a much more typical pricetag for what is being offered. If you don't already know and like the genre, there are much better games out there to experiment with the genre, starting with the game this one almost clones: Kudos 2, which you can usually pick up for $5.
Pubblicata: 26 Novembre 2013
Questa recensione ti è stata utile? No
81 di 112 persone (72%) hanno trovato questa recensione utile
1,532 prodotti nell'account
34 recensioni
1.0 ore in totale
A game about social networking.. and guess what.. it´s just as boring as the real deal -.-

It repeats itself quite fast, there is way too few change in the daily activity and your "goals" as well as the actions of the "people" are senseless and stupid.

Add this to the high price for such a game and the very few connections it actually has to Star Trek, which it wants to imitate with this "Red Shirt" thing and the away missions.. leaves only one thing

Thumb down!
Pubblicata: 29 Novembre 2013
Questa recensione ti è stata utile? No


2014 IGF Awards: Excellence in Narrative - Honorable Mention