Star Lords Alpha Build - Pre-release Review
Star Lords, by Arkavi Studios and Iceberg Interactive is a deep and complex turn based 4x sci-fy strategy game. This is about the only informations you get from the get-go once you boot the game for the first time. Once you start a new game, you will be asked to select from a group of 8 original races and customise the "game board".
Once the game begins, you'll immediately take control of your chosen race and you can start using your scout ship to explore your surroundings. You also get a home planet, which will be used as a main hub for initial development.
The game leaves a pretty good first impression, with very nice and clean graphical information. The UI is functional and simple, but can become a bit overwhelming for starters, but all in all everything is pretty intuitive. But, being this an alpha build, i must stress the importance of the creation of a structured tutorial, so players can learn and try the base mechanics before being sent into the wild.
Once the game starts building up pace, you will meet other civilizations, which you will need to either crush with military prowess or outsmart through diplomacy and espionage. Overall, the AI is pretty solid, even though other races can be tad temperamental towards your actions
The game map, even though presented in a very simplistic fashion, works very well and offers a ton of graphical variety. Planets look pretty good, and so does spacial debris and other celestial bodies, such as moons and stars.
The game still lacks a bit of clear indicative elements, such as an "it is now your turn" prompt, or some audio feedback on research completion but, as it is in alpha, hopefully these elements will be added at some point.
Veredict: There is room for a lot of improvement, specially in the fine details, but as this is just an alpha build, i will be eagerly expecting the finished product, and i am glad to be supporting it!