As of 14 Sept 2014 -
This game is not terrible - just very very bland.
You will not find anything really new in here - all of it exists in other, better made games such as Distant Worlds or GalCiv2.
There are still some major bugs that have not been taken out - I can't even open the trade menu without a crash to desktop.
Ship design is weak - from the start, you get 4 hulls that go from tiny to small - with only no improvements available to increase what you can fit in them. The techs for ships don't provide any options - the missiles, beams and lasers are essentially the same. There are no fighters or bases.
Tactical fights are available but not terribly exciting - nor does it provide any depth as all weapons are in essence identical.
Many of the "management tools" are absent or in very basic form - you can't rearrange build queues, set up rally points, understand how much science, industry, or trade any particular action is going to generate. It's weird how you have to close an empire menu before opening the next one rather than switching between them.
The tech tree is pretty minimal - maybe 50-60 items in total. It gets boring in the 2nd part where you get solid lines of 3-4 consecutive "industry +1" or "research +1". It rarely opens up new abilities, just improves your starting ones.
Minor races have no interaction, except for pirates. You can send a trade ship there, tho with the game maxing out at 4 trade lines, it's not clear why you should bother.
What is working in this game is relatively fine. It just seems like they ran out of time to fine-tune and tweak the content in fun and interesting ways. Perhaps updates wil improve this solid, but it is currently an extremely bland X4 experience.
Verdict - unless you are scrapping the bottom of the barrel for x4 games, skip until a few updates.
Опубликовано: 14 сентября